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MLB 10 News Post


V.3 is finished and is currently up on SportsConnect under the name of "strut24v3done". Please remember to vote thumbs up to the file when you download, so any impostor files aren't mistaken.

This version has everything in v.2 PLUS RAZR's pitch and stamina edits and strut24's stance/delivery updates. ALL stances/motions are done as of June 11. Anyone called up after that, has not been added yet but will be added to my IN SEASON thread. So guys like Joe Martinez, Enrique Gonzalez, Daniel Nava, Justin Ruggiano etc have NOT been done yet. Here is the link to the In Season thread: http://www.operationsports.com/forum...s-rosters.html

Here is a Word document of all the changes that strut did to the rosters: http://www.sendspace.com/file/ml24bf

What is going on with the file now, you ask? JaSnake is working on v4, which will include updates to the stock SCEA players to update current real life performance. There is no ETA at this time for that file.

Here is HustlinOwl's Franchise File, which is for users that want a 30 team user controlled franchise file: http://www.mediafire.com/?okncwnj2wnm

Here are RAZR's slider suggestions for these rosters. These sliders may help users who are having issues with USER VS CPU IN GAME stamina.

Quote:
For those who don't mind changing sliders use these for what I believe to be the fullest experience of the stamina edits

USER
Pitch control 1
Consistency 7

CPU
Control 5
Consistency 3
Strike Frequency 0
Manager Hook 4

and
Starter Stamina 5
Reliever Stamina 0 for both user and cpu

For those that prefer to stick as close as possible to default use these suggestions that SoxFan posted

Starter Stamina (User): 6
Reliever Stamina (User): 3

Starter Stamina (CPU): 7
Reliever Stamina (CPU): 5 (default)
Manager Hook (CPU): 3

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Member Comments
# 341 FrenchDavid @ 06/23/10 12:55 PM
I think I'll play my franchise with V2.
 
# 342 Dean3790 @ 06/23/10 01:42 PM
Quote:
Originally Posted by Cubit
Give us some details, man. How much are they off? Are they different but still reasonable, or totally outside the realm of possibility? Are they off the same amount when comparing multiple sims? etc...
A few days ago I did some early preliminary testing. 4 seasons simmed up until the current date. I am at work now but I am going to be doing more simming when I get home.

This is what I posted in the sliders board:

Quote:
As of June 20th, the MLB leaders in the following categories are as follows:

ERA- 22 players under 3.00
Complete Games- 17 players have more than 1
Inning Pitched- 41 players have over 90
WHIP- 32 players under 1.20

These are my simmed results up until today's date:

V3, PITCH EDITS, ADJUSTED SLIDERS

SIM 1 (players with ERA under 3, players with more than 1 CG, players with more than 90 IP, and players with WHIPs under 1.20):
9, 18, 17, 12

Compare these to the real MLB stats I provided. Only 9 with ERA's under 3 compared to 22, only 17 with 90 IP in comparison to 41, and only 12 with WHIPs under 1.2 in comparison to 32. The pitching numbers are largely inconsistent with real-life stats.

SIM 2:
14, 22, 13, 11

SIM 3:
14, 17, 13, 11

SIM 4:
11, 16, 14, 10

SIM 5:
12, 16, 14, 8
So, in comparison to having 22 players with an ERA under 3, simmed results averaged around half of that. There were roughly the same number of complete games by pitchers. On the other hand, there were 41 pitchers in real life who threw over 90 innings, compared to an average that was around a quarter of that in my simmed seasons. Same for WHIP. This was preliminary and not as organized as my second simming attempt which will happen tonight.

And this is just pitching stats with v3. I didn't take down the hitting stats, which were nuts and had guys like A-Rod slugging over .800.

What I think happened, mainly, is that RAZR messed up the stamina and didn't take into account the fact that this would lower pitchers as a whole if the hitting ratings weren't adjusted as well. So the game has an unfair statistical advantage to hitters.

Now, this is v3 we are talking about. I have yet to work with v4 but I am going to get the opportunity to later tonight. I will post all of my results as I get them and we'll see if the problems from v3 have gotten worse or improved.
 
# 343 FrenchDavid @ 06/23/10 01:54 PM
Did you compare what you were getting with V2, V3, and with SCEA rosters ?
 
# 344 xNobleEaglex @ 06/23/10 02:02 PM
What numbers do you get for similar categories when you sim a whole season? ERAs under 3, more than 1 CG, more than 200 IPs, and WHIPS under 1.20? Simming a full season would probably give us a better idea of numbers for things to fix.
 
# 345 fatjoejr2001 @ 06/23/10 02:05 PM
Quote:
Originally Posted by Dean3790
A few days ago I did some early preliminary testing. 4 seasons simmed up until the current date. I am at work now but I am going to be doing more simming when I get home.

This is what I posted in the sliders board:

So, in comparison to having 22 players with an ERA under 3, simmed results averaged around half of that. There were roughly the same number of complete games by pitchers. On the other hand, there were 41 pitchers in real life who threw over 90 innings, compared to an average that was around a quarter of that in my simmed seasons. Same for WHIP. This was preliminary and not as organized as my second simming attempt which will happen tonight.

And this is just pitching stats with v3. I didn't take down the hitting stats, which were nuts and had guys like A-Rod slugging over .800.

What I think happened, mainly, is that RAZR messed up the stamina and didn't take into account the fact that this would lower pitchers as a whole if the hitting ratings weren't adjusted as well. So the game has an unfair statistical advantage to hitters.

Now, this is v3 we are talking about. I have yet to work with v4 but I am going to get the opportunity to later tonight. I will post all of my results as I get them and we'll see if the problems from v3 have gotten worse or improved.
Yeah If I have to be honest the pitch edits have been built on just the games you play and not the whole leagues statistics (simmed games). I did two sim seasons and I had the same issue with A-Rod and Pujols. Slugged over 800 and A-Rod hit 51 hrs (No Steriods= 30) while pujols had a 389 avg for the year lol. When the pitchers push for the extra innings with the stamina so low, It results in batters having the advantage. Overall it wouldn't hold me back (EVER LOL) from continuing to play the game with the flaws. However, if it can in fact be fixed. I vote for the fixing because everyone that wants realistic simmed stats will not enjoy the end results.
fatjoejr2001
 
# 346 Who_Dey_91 @ 06/23/10 02:10 PM
Quote:
Originally Posted by Dean3790
A few days ago I did some early preliminary testing. 4 seasons simmed up until the current date. I am at work now but I am going to be doing more simming when I get home.

This is what I posted in the sliders board:

So, in comparison to having 22 players with an ERA under 3, simmed results averaged around half of that. There were roughly the same number of complete games by pitchers. On the other hand, there were 41 pitchers in real life who threw over 90 innings, compared to an average that was around a quarter of that in my simmed seasons. Same for WHIP. This was preliminary and not as organized as my second simming attempt which will happen tonight.

And this is just pitching stats with v3. I didn't take down the hitting stats, which were nuts and had guys like A-Rod slugging over .800.

What I think happened, mainly, is that RAZR messed up the stamina and didn't take into account the fact that this would lower pitchers as a whole if the hitting ratings weren't adjusted as well. So the game has an unfair statistical advantage to hitters.

Now, this is v3 we are talking about. I have yet to work with v4 but I am going to get the opportunity to later tonight. I will post all of my results as I get them and we'll see if the problems from v3 have gotten worse or improved.
i've simmed one season up to today and my numbers were very realistic with v.3.
i got 23 pitchers with under 3 era
i got 24 complete games
i got 33 pitchers with over 90 innings pitched
i got 17 pitchers with whip under 1.20

so my numbers were realistic. The only one a little off is the whip which is about half of the real numbers. i dont use razr's slider preferences though. and i still get very realistic numbers during a game. i can post the sliders i use if u want me to.

Plust my batting stats were also very close to realism except for a couple of guys. But your going to see that in any roster.
 
# 347 Jamal G. @ 06/23/10 02:18 PM
Dean, what we are seeing this MLB season is abnormal. The AL average tRA ranged from 4.85 to 4.98 the previous three seasons, but is currently sitting at 4.57, below the NL average of 4.59.

Have you questioned if you are putting too much weight on not even a half-season worth of data, seemingly ignoring the fact that the pitching stats this season are a complete outlier relative to recent history? Seeing as how the pitch edits are supposed to reflect more than the current season, citing their numbers in a comparison to the real-life stats in the third week of June does not offer intellectually honest comparisons.
 
# 348 JaSnake16 @ 06/23/10 02:19 PM
I have just gotten off the phone with TD. Heres the story. In an effort to make evryone happy V4 will be finished shortly. There were still some players (Juan Uribe an example .305, 28 no chance) that needed tweaking. He is in the process of doing that. He is going team by team thus vying for the greatest accuracy. It will be released WITH Razr's stamina. My opinion would be that these would be for those that play everyday with a team.

Then in a few days we will be releasing V4.1 with stamina edited. TD will be doing this with my assistance. We will be trying to achieve the best simulated statistical accuracy without sacrificing gameplay for those that would like that.

I apologise for the delay and what not but Please dont ask for an ETA on that, pretty please.
 
# 349 LenmB @ 06/23/10 02:21 PM
Is it possible that not the virtual game, but the reality is (mainly) causing these problems?

Pitchers have way better numbers this year than years past and go the distance more often and pitch more innings per game.

The game wasn't (understandibly) ready for that when it was released. I think it's very hard for the rostermakers to mirror this years' stats, while also take in account players performances and stats from previous years.
 
# 350 DirtyCobra @ 06/23/10 02:22 PM
Quote:
Originally Posted by Who_Dey_91
i've simmed one season up to today and my numbers were very realistic with v.3.
i got 23 pitchers with under 3 era
i got 24 complete games
i got 33 pitchers with over 90 innings pitched
i got 17 pitchers with whip under 1.20

so my numbers were realistic. The only one a little off is the whip which is about half of the real numbers. i dont use razr's slider preferences though. and i still get very realistic numbers during a game. i can post the sliders i use if u want me to.

Plust my batting stats were also very close to realism except for a couple of guys. But your going to see that in any roster.
If you could post your sliders that would be great.
 
# 351 Jamal G. @ 06/23/10 02:23 PM
Quote:
Originally Posted by LenmB
Is it possible that not the virtual game, but the reality is (mainly) causing these problems?

Pitchers have way better numbers this year than years past and go the distance more often and pitch more innings per game.

The game wasn't (understandibly) ready for that when it was released. I think it's very hard for the rostermakers to mirror this years' stats, while also take in account players performances and stats from previous years.
Exactly. You can't question the re-rating of the players because they are not mirroring real-life performances when what we are seeing this year in MLB is a total statistical outlier relative to recent history.
 
# 352 Dean3790 @ 06/23/10 02:26 PM
This is true. But then what can these rosters be compared too? And it wasn't just pitching stats that were off, I had guys with 90 RBIs already and slugging over .800.
 
# 353 LenmB @ 06/23/10 02:30 PM
Quote:
Originally Posted by Dean3790
This is true. But then what can these rosters be compared too? And it wasn't just pitching stats that were off, I had guys with 90 RBIs already and slugging over .800.
When you were talking about pitching stats you were talking about stats around the league. That A-Rod and Pujols are overrated is something else. And of course the hitting and the pitching stats are connected.
 
# 354 JaSnake16 @ 06/23/10 02:30 PM
Quote:
Originally Posted by Jamal G.
Exactly. You can't question the re-rating of the players because they are not mirroring real-life performances when what we are seeing this year in MLB is a total statistical outlier relative to recent history.
Just my two cents, the game has been evolving for past 3 years back into a speed and defense game. Offensive numbers are disappearing as pitchers gain the advantages of more solid defensive players. Power numbers are dropping for obvious reasons. There is more reliance in moving ruinners along instead of waiting for the monstrous jack in most cases. SCEA has always made their ratings more in tune with offensive numbers. Chicks dig the long ball, and the casual consumer should be able to hit them out fairly easily. The purpose of these re-rates is to try to recreate the game as its played now. Now this year could be an outlier, but I dont think so. This year is a sign of years to come.
 
# 355 Cubit @ 06/23/10 02:32 PM
Quote:
Originally Posted by JaSnake16
I have just gotten off the phone with TD. Heres the story. In an effort to make evryone happy V4 will be finished shortly. There were still some players (Juan Uribe an example .305, 28 no chance) that needed tweaking. He is in the process of doing that. He is going team by team thus vying for the greatest accuracy. It will be released WITH Razr's stamina. My opinion would be that these would be for those that play everyday with a team.

Then in a few days we will be releasing V4.1 with stamina edited. TD will be doing this with my assistance. We will be trying to achieve the best simulated statistical accuracy without sacrificing gameplay for those that would like that.

I apologise for the delay and what not but Please dont ask for an ETA on that, pretty please.
Thanks for the update. I think this is a great compromise.
 
# 356 Dean3790 @ 06/23/10 02:45 PM
So if I am simming, what should I be comparing my simmed results to? The last full season? That seems wrong, as this game is supposed to represent this year's season. Even if the stats are an outlier, it is an outlier if analyzing the stats of baseball's entire existence. This is a game for the 2010 season, not for all of baseball history.

With that being said, I am not expecting the numbers to be perfect, but they should be at least reasonably close. I have not found them to be even reasonably close.
 
# 357 LenmB @ 06/23/10 02:48 PM
Quote:
Originally Posted by Dean3790
So if I am simming, what should I be comparing my simmed results to? The last full season? That seems wrong, as this game is supposed to represent this year's season. Even if the stats are an outlier, it is an outlier if analyzing the stats of baseball's entire existence. This is a game for the 2010 season, not for all of baseball history.

With that being said, I am not expecting the numbers to be perfect, but they should be at least reasonably close. I have not found them to be even reasonably close.
I think you will see better hitter numbers as the season progresses. (does the game account heat, btw?) This season cannot really be compared to any (recent) other.
 
# 358 xNobleEaglex @ 06/23/10 03:01 PM
Quote:
Originally Posted by Dean3790
So if I am simming, what should I be comparing my simmed results to? The last full season? That seems wrong, as this game is supposed to represent this year's season. Even if the stats are an outlier, it is an outlier if analyzing the stats of baseball's entire existence. This is a game for the 2010 season, not for all of baseball history.

With that being said, I am not expecting the numbers to be perfect, but they should be at least reasonably close. I have not found them to be even reasonably close.
I believe Ja/TDs ratings edits are based on the last 3 full seasons (based on Bahnzo's roster tool with last season rated higher than the previous 2) with tweaks for breakout players based on this years stats. So your sim results should probably be near those results instead of the current stats. This game is for the 2010 season in terms of rosters/schedules, but how do you expect SCEA to make their ratings for this season when the season wasn't even started yet when the game was released, or how do u expect Knight, Ja, Razr etc to base their ratings on this season with only 40% of a season's-worth of data? There will be people who start hot and dont produce in the 2nd half, players who get hot in the 2nd half that havent produced, players who had fluke years last year and people who are having fluke years this year. All you can do is look at recent history for each player and make a decent judgment and tweak the players that are primed to play at different levels than they are rated. And the benefit of the internet is you can download the rosters and tweak the things you don't like to make it more realistic for you.
 
# 359 Dean3790 @ 06/23/10 03:16 PM
I think I need to wait til we get v4 and I'll see what the numbers look like then.
 
# 360 zman2392 @ 06/23/10 03:21 PM
Is anyone else as stoked as I am about this. Going to be awesome actually starting my franchise. Thanks to everyone involved!
 


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