Home
MLB 10 News Post


V.3 is finished and is currently up on SportsConnect under the name of "strut24v3done". Please remember to vote thumbs up to the file when you download, so any impostor files aren't mistaken.

This version has everything in v.2 PLUS RAZR's pitch and stamina edits and strut24's stance/delivery updates. ALL stances/motions are done as of June 11. Anyone called up after that, has not been added yet but will be added to my IN SEASON thread. So guys like Joe Martinez, Enrique Gonzalez, Daniel Nava, Justin Ruggiano etc have NOT been done yet. Here is the link to the In Season thread: http://www.operationsports.com/forum...s-rosters.html

Here is a Word document of all the changes that strut did to the rosters: http://www.sendspace.com/file/ml24bf

What is going on with the file now, you ask? JaSnake is working on v4, which will include updates to the stock SCEA players to update current real life performance. There is no ETA at this time for that file.

Here is HustlinOwl's Franchise File, which is for users that want a 30 team user controlled franchise file: http://www.mediafire.com/?okncwnj2wnm

Here are RAZR's slider suggestions for these rosters. These sliders may help users who are having issues with USER VS CPU IN GAME stamina.

Quote:
For those who don't mind changing sliders use these for what I believe to be the fullest experience of the stamina edits

USER
Pitch control 1
Consistency 7

CPU
Control 5
Consistency 3
Strike Frequency 0
Manager Hook 4

and
Starter Stamina 5
Reliever Stamina 0 for both user and cpu

For those that prefer to stick as close as possible to default use these suggestions that SoxFan posted

Starter Stamina (User): 6
Reliever Stamina (User): 3

Starter Stamina (CPU): 7
Reliever Stamina (CPU): 5 (default)
Manager Hook (CPU): 3

Game: MLB '10: The ShowReader Score: 9/10 - Vote Now
Platform: PS3Votes for game: 66 - View All
MLB '10: The Show Videos
Member Comments
# 281 RAZRr1275 @ 06/22/10 01:22 PM
Quote:
Originally Posted by Dean3790
Hey guys, I just want to preface this by saying that I am not going to try to hijack this thread or anything, I just wanted to bring to your attention (specifically the roster makers) that the simmed results for pitchers with v3 are not close to real life numbers for pitchers in MLB right now. I was wondering if this could be discussed? I know that you guys are editing ratings so that they sim out realistically over a season, but with v3, the pitcher numbers got a little warped. I have my evidence in this thread: http://www.operationsports.com/forum...iscussion.html

Again, I AM NOT TRYING TO DIS RAZR OR ANYONE ELSE. I appreciate the work greatly and really think an amazing effort was put in to provide us with the most realistic experience. You guys did a great job, but unfortunately, for some wacky reason, the numbers aren't matching up. Starting pitchers are consistently worse in my simmed results than their stats in the real world. I just thought I should try to bring attention to this. If you want to keep this out of this thread I understand and I apologize, I was just looking out for all of us stat guys.
What are you trying to accomplish here? I have told you what I'm going for and I have said that the ratings are not going to change. You have already stated what you think is a problem and I have already said that it is not going to fix. If you want something done do it yourself and start your own thread for it.
 
# 282 Dean3790 @ 06/22/10 01:25 PM
Well I am bringing it to the attention of everyone else here who is more skilled with editing and adjusting rosters than myself. I do not expect you to do everything yourself or anything like that, and I appreciate all the stuff you guys did. But, I figure someone who is looking at ratings like JaSnake or whoever would be interested to hear this. If not, that's cool, I'll look into it on my own. I was just pointing it out.
 
# 283 caseyj622 @ 06/22/10 01:38 PM
Quote:
Originally Posted by Dean3790
Hey guys, I just want to preface this by saying that I am not going to try to hijack this thread or anything, I just wanted to bring to your attention (specifically the roster makers) that the simmed results for pitchers with v3 are not close to real life numbers for pitchers in MLB right now. I was wondering if this could be discussed? I know that you guys are editing ratings so that they sim out realistically over a season, but with v3, the pitcher numbers got a little warped. I have my evidence in this thread: http://www.operationsports.com/forum...iscussion.html

Again, I AM NOT TRYING TO DIS RAZR OR ANYONE ELSE. I appreciate the work greatly and really think an amazing effort was put in to provide us with the most realistic experience. You guys did a great job, but unfortunately, for some wacky reason, the numbers aren't matching up. Starting pitchers are consistently worse in my simmed results than their stats in the real world. I just thought I should try to bring attention to this. If you want to keep this out of this thread I understand and I apologize, I was just looking out for all of us stat guys.

Wow... How many times did he tell you? He doesn't care about simmed results. Instead of wasting all this time complaining, why don't you make the edits yourself. These guys put a ton of time into these rosters and they do the best job they can. You are lucky to even have such a roster for free.

If you are so worried about it, why don't you go download the crappy SCEA default rosters with a bunch of fake players and spend countless days/weeks/months editing all the stuff yourself year after year for every edition of the show. And then....if you actually do a good enough job to build a reputation of making legitimate rosters, people may appreciate your work. Then let us know how it feels when you finally finish all your hard work and you come post them on here only to be ripped on about "simulated stats" and a bunch of other crap by lazy people who can't spend a couple hours going through and editing the ratings themselves.

I really didn't wanna rip into you, but I am tired seeing all the hard work these guys put in, and then seeing people complain over and over about easy fixes. DO IT YOURSELF.
 
# 284 mattlanta @ 06/22/10 01:42 PM
Guys I don't think he meant any harm or offense to anyone at all with that post. I think he's just looking for more possible feedback from anyone else outside of RAZR's 'circle' or anyone else who may have experienced it... he should have probably started his own thread but let's not jump on anyone's back here. We all appreciate the work every one has done and are all equally as grateful.
 
# 285 Dean3790 @ 06/22/10 01:58 PM
Quote:
Originally Posted by mattlanta
Guys I don't think he meant any harm or offense to anyone at all with that post. I think he's just looking for more possible feedback from anyone else outside of RAZR's 'circle' or anyone else who may have experienced it... he should have probably started his own thread but let's not jump on anyone's back here. We all appreciate the work every one has done and are all equally as grateful.
Thank you. I thought I expressed clearly enough that I am grateful and appreciate the work everyone put in. But I know there are stat junkies and simmers who want realistic stats in a season. That's one of the biggest complaints I see about games, is that the stats for players are unrealistic when simmed. I obviously don't expect RAZR or Knight or anyone to get everything perfect in one try.

I was just pointing out some flaws I noticed in an effort to help the guys out if they are striving for a perfect simmed season (and I guarantee you some of them are). There's nothing wrong with not caring about it and I respect RAZR's position on the matter. I was just trying to bring the issue to people's minds and see if anyone had any input or thought on it. I'll sim some more when v4 comes out and mess around and see if I find a fix. Maybe they have a fix already. I'm not trying to rain on anyone's parade or turn this into a negative discussion, just trying to make sure we get the most realistic game possible.
 
# 286 xNobleEaglex @ 06/22/10 02:01 PM
Keep in mind with the V4 edits, Ja and TD are doing the re-rates for the position players as well as the H/9, K/9, BB/9 etc ratings for pitchers, so it's possible the V4 edits may bring simmed stats more toward your liking. Editing ratings for pitchers and not hitters would cause some imbalance I would imagine, so Ja/TD's edits would probably bring them back to being more balanced sim-wise. Although if you're looking for strictly simmed stats, you may want to stick with just V2 since the the V3 pitch edits are geared more towards people who play the game and want to see more accurate pitch movements. Although, I've been running a "boredom" franchise while waiting for the V4 edits (playing every game with the Rays on V3 rosters), and the stats for the rest of the league seem right on point with current MLB stats.
 
# 287 Dean3790 @ 06/22/10 02:12 PM
I am thinking v4 might adjust some changes. I am at work now, but when I get home, I am going to sim about 10-20 seasons per roster, with sliders, or without sliders, and see what gets the most realistic results. I will average them out and see what happens.
 
# 288 FrenchDavid @ 06/22/10 02:17 PM
Quick question : when I read that V4 will have edited players, is that "only" attributes like pitching, or will that include cosmetic editings like gloves, bats, catcher gears, ... ?
 
# 289 mattlanta @ 06/22/10 02:38 PM
Quote:
Originally Posted by FrenchDavid
Quick question : when I read that V4 will have edited players, is that "only" attributes like pitching, or will that include cosmetic editings like gloves, bats, catcher gears, ... ?
They tried their best getting the equipment right, but I would say no. They edited them in the beginning of the year so I'm sure many of them are wrong now but it's still editted and they have the correct jersey no.'s so...
 
# 290 Shady13 @ 06/22/10 03:02 PM
Quote:
Originally Posted by Shady13
Thanks. One last question. I typically play Season mode rather than Franchise because I can't be bothered with all the contracts, budgets, etc.

Is there a way to avoid the rosters getting messed up after spring training in Season mode. I know that someone created a franchise file to solve this issue in Franchise mode. What are my options for Season mode?

Thanks in advance...
Anyone? Bueller? :-)
 
# 291 Who_Dey_91 @ 06/22/10 03:48 PM
Quote:
Originally Posted by Shady13
Anyone? Bueller? :-)
Well from what i've heard, the only way to do that is to send down the players that you want in the minors before the end of Spring Training. And then it won't change the lineups or the rotation or who goes down and who stays up. Hope that helps.
 
# 292 merg311 @ 06/22/10 04:25 PM
I forget who it was, but someone is going to put together a V4 franchise file with spring training completed and all of the rosters adjusted to opening day to take care of that issue.
 
# 293 FrenchDavid @ 06/22/10 04:31 PM
Awesome, I will wait a little bit more for that file
 
# 294 coreyhartsdaughter @ 06/22/10 04:53 PM
Quote:
Originally Posted by Shady13
Anyone? Bueller? :-)
Since you're only going to play a season, you can trim the rosters to 25 men and save them before you even begin a season. This will eliminate your problem as well.
 
# 295 LenmB @ 06/22/10 05:17 PM
Hey guys. I've read all the threads about the OS Full Minors Rosters and never replied or thanked anybody because I hate it when a thread clutters.

But now this thread has almost come to its end I want to say thank you to all the guys who make these great rosters (and franchise files and sliders) possible. Without you I wouldn't have nearly the amount of pleasure playing a game OFFline than I do now. I'm really excited about V4 comming up any time tonight (or tomorrow, I can wait) and finally starting a franchise I'll be finishing.

Again, you guys who make these rosters possible and also the guys who use them: thank you and enjoy them. I'm going in lurking mode again
 
# 296 TheRunAndShoot @ 06/22/10 07:01 PM
If someone wants to help w/equipment edits send me a pm within the next 90 min. Before I head out as I won't be able to do anything tonight. But if someone did a team or two tonight it would help alot and I should be able to knock off 5-6 teams tomorrow.
 
# 297 woodsonj @ 06/22/10 08:13 PM
Been out of town a few days. Could anyone give an an update on the release of these rosters?
 
# 298 Cubit @ 06/22/10 08:13 PM
Supposed to be out this evening. WOOO
 
# 299 tbbucsfan001 @ 06/22/10 08:14 PM
Do we have an official deadline on these rosters?

Please don't ban me. I'm not mad, I just want to know.
 
# 300 ThirdDegree5803 @ 06/22/10 08:15 PM
RAZR & pope300...how do the pitch edits in this set differ from '09? are they? I didn't feel like they made an impact on sim results last year but they definitely seem to make one this year...I can't say for sure since I have not simmed a season with v2 nor compared them to last year's game yet so i will let you guys know...just get a feel from looking over things that the pitch break was upped for almost every pitcher & that these might have been given out at random rather than try to use SCEA's system (using their control & break ratings - just making the pitch different)...I did this last year with some pitchers I edited...I am looking over JaSnake's edits and have simmed a year and just shocked at some of the numbers I am getting......Drew Stubbs was hitting .295 with 18 HR on june 20th of one season...as much as I would love to see this in real life as a Reds fan I'm just a little befuzzled...

I do not have the time to look over all these different threads or span this huge thread much so if anybody can chime in please do...

I am thru 4 almost 5 teams in looking over the attribute edits...I'm trying to take my time with this for the benefit of everyone here at OS...HOWEVER, even after JaSnake's edits, I see some weird stuff w/ simming a season...I play this game for the realism so the fact that this stuff is showing up bothers me......I did take Banzho's set and added Stamina edits as well and I see some things that bother me when looking at the stamina edits made on v3...why is volquez a 54? why would beckett be a 96? yeah he had those complete games last year and has been hurt this year but with volquez im not sure...I like them for the most part but I would've liked them a tad bit more if they were at least a tad bit based off of the current season (aka beckett or buchholz)...

alright heading back to the roster edits will check in later
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.