Home
MLB 10 News Post


V.3 is finished and is currently up on SportsConnect under the name of "strut24v3done". Please remember to vote thumbs up to the file when you download, so any impostor files aren't mistaken.

This version has everything in v.2 PLUS RAZR's pitch and stamina edits and strut24's stance/delivery updates. ALL stances/motions are done as of June 11. Anyone called up after that, has not been added yet but will be added to my IN SEASON thread. So guys like Joe Martinez, Enrique Gonzalez, Daniel Nava, Justin Ruggiano etc have NOT been done yet. Here is the link to the In Season thread: http://www.operationsports.com/forum...s-rosters.html

Here is a Word document of all the changes that strut did to the rosters: http://www.sendspace.com/file/ml24bf

What is going on with the file now, you ask? JaSnake is working on v4, which will include updates to the stock SCEA players to update current real life performance. There is no ETA at this time for that file.

Here is HustlinOwl's Franchise File, which is for users that want a 30 team user controlled franchise file: http://www.mediafire.com/?okncwnj2wnm

Here are RAZR's slider suggestions for these rosters. These sliders may help users who are having issues with USER VS CPU IN GAME stamina.

Quote:
For those who don't mind changing sliders use these for what I believe to be the fullest experience of the stamina edits

USER
Pitch control 1
Consistency 7

CPU
Control 5
Consistency 3
Strike Frequency 0
Manager Hook 4

and
Starter Stamina 5
Reliever Stamina 0 for both user and cpu

For those that prefer to stick as close as possible to default use these suggestions that SoxFan posted

Starter Stamina (User): 6
Reliever Stamina (User): 3

Starter Stamina (CPU): 7
Reliever Stamina (CPU): 5 (default)
Manager Hook (CPU): 3

Game: MLB '10: The ShowReader Score: 9/10 - Vote Now
Platform: PS3Votes for game: 66 - View All
MLB '10: The Show Videos
Member Comments
# 301 woodsonj @ 06/22/10 08:19 PM
Awesome. Look forward to checking them out after work in morning
 
# 302 tbbucsfan001 @ 06/22/10 08:20 PM
Quote:
Originally Posted by ThirdDegree5803
RAZR & pope300...how do the pitch edits in this set differ from '09? are they? I didn't feel like they made an impact on sim results last year but they definitely seem to make one this year...I can't say for sure since I have not simmed a season with v2 nor compared them to last year's game yet so i will let you guys know...just get a feel from looking over things that the pitch break was upped for almost every pitcher & that these might have been given out at random rather than try to use SCEA's system (using their control & break ratings - just making the pitch different)...I did this last year with some pitchers I edited...I am looking over JaSnake's edits and have simmed a year and just shocked at some of the numbers I am getting......Drew Stubbs was hitting .295 with 18 HR on june 20th of one season...as much as I would love to see this in real life as a Reds fan I'm just a little befuzzled...

I do not have the time to look over all these different threads or span this huge thread much so if anybody can chime in please do...

I am thru 4 almost 5 teams in looking over the attribute edits...I'm trying to take my time with this for the benefit of everyone here at OS...HOWEVER, even after JaSnake's edits, I see some weird stuff w/ simming a season...I play this game for the realism so the fact that this stuff is showing up bothers me......I did take Banzho's set and added Stamina edits as well and I see some things that bother me when looking at the stamina edits made on v3...why is volquez a 54? why would beckett be a 96? yeah he had those complete games last year and has been hurt this year but with volquez im not sure...I like them for the most part but I would've liked them a tad bit more if they were at least a tad bit based off of the current season (aka beckett or buchholz)...

alright heading back to the roster edits will check in later
RAZR has already stated that he could care less about simmed stats.
 
# 303 xNobleEaglex @ 06/22/10 08:51 PM
Quote:
Originally Posted by ThirdDegree5803
RAZR & pope300...how do the pitch edits in this set differ from '09? are they? I didn't feel like they made an impact on sim results last year but they definitely seem to make one this year...I can't say for sure since I have not simmed a season with v2 nor compared them to last year's game yet so i will let you guys know...just get a feel from looking over things that the pitch break was upped for almost every pitcher & that these might have been given out at random rather than try to use SCEA's system (using their control & break ratings - just making the pitch different)...I did this last year with some pitchers I edited...I am looking over JaSnake's edits and have simmed a year and just shocked at some of the numbers I am getting......Drew Stubbs was hitting .295 with 18 HR on june 20th of one season...as much as I would love to see this in real life as a Reds fan I'm just a little befuzzled...

I do not have the time to look over all these different threads or span this huge thread much so if anybody can chime in please do...

I am thru 4 almost 5 teams in looking over the attribute edits...I'm trying to take my time with this for the benefit of everyone here at OS...HOWEVER, even after JaSnake's edits, I see some weird stuff w/ simming a season...I play this game for the realism so the fact that this stuff is showing up bothers me......I did take Banzho's set and added Stamina edits as well and I see some things that bother me when looking at the stamina edits made on v3...why is volquez a 54? why would beckett be a 96? yeah he had those complete games last year and has been hurt this year but with volquez im not sure...I like them for the most part but I would've liked them a tad bit more if they were at least a tad bit based off of the current season (aka beckett or buchholz)...

alright heading back to the roster edits will check in later
Stamina edits were based off a formula we used from Rod_Carew based on innings pitched per start with bonuses added for each complete game a player pitched (stats compiled from last season). Please don't touch these. Razr said if we decide to change them (I'm personally not having any issues with them and am getting realistic results with my own personal sliders which are similar to Razrs suggestions and CHD's slider set), then we'll do a complete overhaul to Bahnzo's tool staminas.

Overall the set should be totally different from last year. Breaks were not all increased. For the break ratings I did them based on the countless hours of video I watched and scouting reports, and also used Bahnzo's roster tool as a guideline. Control ratings were based on strike percentage/scouting reports, and I would imagine most of these were lower than SCEA stock ratings. IMO the pitch control ratings are what may be lowering pitcher performance for some users since batters aren't adjusted to accommodate that in V3, whereas the V4 edits should balance things out because Bahnzo's roster tool decreases ratings slightly from my observation.
 
# 304 Who_Dey_91 @ 06/22/10 09:08 PM
Quote:
Originally Posted by ThirdDegree5803
RAZR & pope300...I am looking over JaSnake's edits and have simmed a year and just shocked at some of the numbers I am getting......Drew Stubbs was hitting .295 with 18 HR on june 20th of one season...as much as I would love to see this in real life as a Reds fan I'm just a little befuzzled...

......I did take Banzho's set and added Stamina edits as well and I see some things that bother me when looking at the stamina edits made on v3...why is volquez a 54? why would beckett be a 96? yeah he had those complete games last year and has been hurt this year but with volquez im not sure...I like them for the most part but I would've liked them a tad bit more if they were at least a tad bit based off of the current season (aka beckett or buchholz)...
I've played with Volquez during a chise and the 54 works fine with him. he still goes at least 6 innings strong, so thats not a problem. And with stubbs hitting a lot better than in real life isn't a big deal. The numbers won't and shouldn't be the exact same as in real life. For all we know. Stubbs could come out next year and produce numbers like that. he has the capability to, he just hasn't reached a level like that yet. Your always gonna have people who have bust out years and people who are horrible compared to their real life numbers, no matter how you edit them. It's ok if a few players are different. It would make sense to make changes if every batter was hitting .400, but if one person is a high, then so what. Stubbs is having a break out year on your season. So unless every player is a problem, there shouldn't be a need to make edits to very well done and thought out edits by the others working on this roster.

Plus, I remember Razr saying that he didn't want the pitchers edited and that he didn't care for simmed results. He wanted the games when you play them to be realistic, which from playing v3, it is very realistic.
 
# 305 JaSnake16 @ 06/22/10 09:16 PM
Quote:
Originally Posted by pope300hitter05
Stamina edits were based off a formula we used from Rod_Carew based on innings pitched per start with bonuses added for each complete game a player pitched (stats compiled from last season). Please don't touch these. Razr said if we decide to change them (I'm personally not having any issues with them and am getting realistic results with my own personal sliders which are similar to Razrs suggestions and CHD's slider set), then we'll do a complete overhaul to Bahnzo's tool staminas.

Overall the set should be totally different from last year. Breaks were not all increased. For the break ratings I did them based on the countless hours of video I watched and scouting reports, and also used Bahnzo's roster tool as a guideline. Control ratings were based on strike percentage/scouting reports, and I would imagine most of these were lower than SCEA stock ratings. IMO the pitch control ratings are what may be lowering pitcher performance for some users since batters aren't adjusted to accommodate that in V3, whereas the V4 edits should balance things out because Bahnzo's roster tool decreases ratings slightly from my observation.
Guys, I have PMd Razr and as we discussed, after release I will take the set and adjust stamina to Bahnzo's tools ratings, a V4.1 so to speak. This way its the best of both worlds for anyone that would want a different stamina rating league wide.

There will be some misnomer players from season to season thats the great thing about this game, the hope is to weed the "frequent offenders" out like Damon hitting 35 homers, stealing 40 and winning the MVP. Thats what TD is trying to weed out guys who in repeated seasons keep putting out insane numbers. TD, Stubbs though a SCEA player, is stock, very limited ABs last season and the DB gave bad numbers so I left him be.
 
# 306 huskerfan4life @ 06/22/10 09:27 PM
Quote:
Originally Posted by JaSnake16
Guys, I have PMd Razr and as we discussed, after release I will take the set and adjust stamina to Bahnzo's tools ratings, a V4.1 so to speak. This way its the best of both worlds for anyone that would want a different stamina rating league wide.

There will be some misnomer players from season to season thats the great thing about this game, the hope is to weed the "frequent offenders" out like Damon hitting 35 homers, stealing 40 and winning the MVP. Thats what TD is trying to weed out guys who in repeated seasons keep putting out insane numbers. TD, Stubbs though a SCEA player, is stock, very limited ABs last season and the DB gave bad numbers so I left him be.
that great so are is v4 out yet cause I don't see it on sports connect, or am i missing it?
 
# 307 Who_Dey_91 @ 06/22/10 09:33 PM
Quote:
Originally Posted by huskerfan4life
that great so are is v4 out yet cause I don't see it on sports connect, or am i missing it?
I'm guessing it's not released because Jasnake said that after it IS released he will work on it. He didn't say after it WAS released. so i'm guessing not. can't wait till it is though. ready to start a new chise.
 
# 308 Who_Dey_91 @ 06/22/10 09:34 PM
Quote:
Originally Posted by Who_Dey_91
I'm guessing it's not released because Jasnake said that after it IS released he will work on it. He didn't say after it WAS released. so i'm guessing not. can't wait till it is though. ready to start a new chise.
k scratch that. srry thought i saw IS. guess not. i dont think they're released though.+
 
# 309 JaSnake16 @ 06/22/10 09:42 PM
Quote:
Originally Posted by Who_Dey_91
k scratch that. srry thought i saw IS. guess not. i dont think they're released though.+
Sorry guys it's not yet. TD is still working on it as he stated before. When it's up, everyone will know.
 
# 310 zman2392 @ 06/22/10 09:58 PM
Quote:
Originally Posted by JaSnake16
Sorry guys it's not yet. TD is still working on it as he stated before. When it's up, everyone will know.
Don't mean to bug but is tonight still a possibility?
 
# 311 Who_Dey_91 @ 06/22/10 10:11 PM
k i've asked this once before earlier, but since it's closer to release i'm hoping somebody will actually answer this. Is v.4 going to have the 2014 having too many "A" potential players?? I only know that v1 had the issue and i'm not sure about v2 or 3, so I was wondering if v4 will have it. A couple people before me have asked as well, but with no answers. ty to whoever hopefully answers this for me.
 
# 312 Checmate101 @ 06/22/10 10:16 PM
Quote:
Originally Posted by Who_Dey_91
No they're just opening day rosters.

oh alright, well I have alot of work to do when I get these. puttings guys that are up and down, trades and all that..Good thing for me I like doing all of that.
 
# 313 slyfox @ 06/22/10 10:31 PM
Quote:
Originally Posted by Who_Dey_91
k i've asked this once before earlier, but since it's closer to release i'm hoping somebody will actually answer this. Is v.4 going to have the 2014 having too many "A" potential players?? I only know that v1 had the issue and i'm not sure about v2 or 3, so I was wondering if v4 will have it. A couple people before me have asked as well, but with no answers. ty to whoever hopefully answers this for me.
Yes....all versions of the FM rosters are/will be affected by the future A potential glitch. These rosters were created with an early SCEA roster as it source, which still had these problems. There was really little choice though, if Knight had waited for a 'fixed' SCEA roster, we'd probably still be waiting for v1 of the roster. Knight has posted some tips on how to minimize this issue with 30 team control if you look around.
 
# 314 Who_Dey_91 @ 06/22/10 10:35 PM
Quote:
Originally Posted by slyfox
Yes....all versions of the FM rosters are/will be affected by the future A potential glitch. These rosters were created with an early SCEA roster as it source, which still had these problems. There was really little choice though, if Knight had waited for a 'fixed' SCEA roster, we'd probably still be waiting for v1 of the roster. Knight has posted some tips on how to minimize this issue with 30 team control if you look around.
k Thank you. been wondering for a while.
 
# 315 MizzyMike05 @ 06/22/10 10:49 PM
Woooooo can't wait for V4 hopefully tonite! and i think it is very smart for you guys to release a V4.1 with the stamina ratings addressed. i'm on the side that differs from rod carews formula, but everything else in the update is UNREAL. thanks guys.
 
# 316 fatjoejr2001 @ 06/22/10 10:56 PM
Quote:
Originally Posted by pope300hitter05
Stamina edits were based off a formula we used from Rod_Carew based on innings pitched per start with bonuses added for each complete game a player pitched (stats compiled from last season). Please don't touch these. Razr said if we decide to change them (I'm personally not having any issues with them and am getting realistic results with my own personal sliders which are similar to Razrs suggestions and CHD's slider set), then we'll do a complete overhaul to Bahnzo's tool staminas.

Overall the set should be totally different from last year. Breaks were not all increased. For the break ratings I did them based on the countless hours of video I watched and scouting reports, and also used Bahnzo's roster tool as a guideline. Control ratings were based on strike percentage/scouting reports, and I would imagine most of these were lower than SCEA stock ratings. IMO the pitch control ratings are what may be lowering pitcher performance for some users since batters aren't adjusted to accommodate that in V3, whereas the V4 edits should balance things out because Bahnzo's roster tool decreases ratings slightly from my observation.
pope300hitter05,
Can you post your exact {game} settings online to download? I'd appreciate it.
fatjoejr2001
 
# 317 xNobleEaglex @ 06/22/10 11:04 PM
I'll probably just PM them to you once I turn my PS3 on if that's ok. I'm not sure how my hitting sliders would go for everyone since I only use X (no power button or L-analog stick). They're pretty challenging sliders, but they've been realistic for me.
 
# 318 fatjoejr2001 @ 06/22/10 11:15 PM
Quote:
Originally Posted by pope300hitter05
I'll probably just PM them to you once I turn my PS3 on if that's ok. I'm not sure how my hitting sliders would go for everyone since I only use X (no power button or L-analog stick). They're pretty challenging sliders, but they've been realistic for me.
Wow... That was a fast response and a PM is cool by me. I use the power/contact buttons for hitting. I just want good pitching results and it sounds like you have it down. I want a challenging game, but at the same time I want realism you know. Thanks
fatjoejr2001
 
# 319 strut24 @ 06/22/10 11:30 PM
JaSnake these are still going to HustlinOwl for him to make the franchise file for us as well right? I did a few stances/motions last night if you want my updates
 
# 320 MatthewYung @ 06/23/10 12:13 AM
I CAN"t W8, thanks for all the work you guys have done :a ppl: (as you can see im quite enthusiastic ). Well v4 is coming 2nite, i really wana try it out (PLZZZZZZZZ.. HEHE )
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.