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V.3 is finished and is currently up on SportsConnect under the name of "strut24v3done". Please remember to vote thumbs up to the file when you download, so any impostor files aren't mistaken.

This version has everything in v.2 PLUS RAZR's pitch and stamina edits and strut24's stance/delivery updates. ALL stances/motions are done as of June 11. Anyone called up after that, has not been added yet but will be added to my IN SEASON thread. So guys like Joe Martinez, Enrique Gonzalez, Daniel Nava, Justin Ruggiano etc have NOT been done yet. Here is the link to the In Season thread: http://www.operationsports.com/forum...s-rosters.html

Here is a Word document of all the changes that strut did to the rosters: http://www.sendspace.com/file/ml24bf

What is going on with the file now, you ask? JaSnake is working on v4, which will include updates to the stock SCEA players to update current real life performance. There is no ETA at this time for that file.

Here is HustlinOwl's Franchise File, which is for users that want a 30 team user controlled franchise file: http://www.mediafire.com/?okncwnj2wnm

Here are RAZR's slider suggestions for these rosters. These sliders may help users who are having issues with USER VS CPU IN GAME stamina.

Quote:
For those who don't mind changing sliders use these for what I believe to be the fullest experience of the stamina edits

USER
Pitch control 1
Consistency 7

CPU
Control 5
Consistency 3
Strike Frequency 0
Manager Hook 4

and
Starter Stamina 5
Reliever Stamina 0 for both user and cpu

For those that prefer to stick as close as possible to default use these suggestions that SoxFan posted

Starter Stamina (User): 6
Reliever Stamina (User): 3

Starter Stamina (CPU): 7
Reliever Stamina (CPU): 5 (default)
Manager Hook (CPU): 3

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Member Comments
# 321 Bondsfan @ 06/23/10 12:48 AM
Almost 10pm west coast time, I doubt v4 is out tonight. I'm keeping my fingers crossed for tomorrow. But frankly, I just hope these guys take their time and get everything just right. I don't want it rushed out until its ready.

Thanks for everyones hard work.
 
# 322 FrenchDavid @ 06/23/10 08:57 AM
I'm a littbit confused with all the versions :

- V4
- V4.1 with stamina edits
- V4 with cosmetic edits
- V4 file for 30-team control franchise

In the end, which version should I download cause if everyone starts to make their own, it will be a mess !
 
# 323 FrenchDavid @ 06/23/10 09:44 AM
I just thought it'd be nice if people would synchronize their efforts to make a V4 with stamina edits, cosmetic edits, and then make a file post training camp (which I did'nt forget, I named it 30-team control franchise file)...

I was really excited about V4, but now I'm annoyed by all the comments I read about stamina making weird results, cause even though I don't sim games, CPU controlled games will be affected by those stats and make it for unrealistic league stats if my understanding is correct.
 
# 324 JaSnake16 @ 06/23/10 10:58 AM
OK guys. There is a delay (no kidding). Sims are not giving optimum results. I personally love Razr's edits and they play great IMO. Just last night I actually PLAYED a game utilizing Ross Ohlendorf (me) vs. Ricky Nolasco. The results of the played game were, in my mind, fantastic (I use PB's sliders, HOF pitching with Razr's stamina reccommendations for anyone wondering). This is what Razr was shooting for and, as always, has come up huge big time.

This brings me to this conclusion, we release the set as is because there is a good portion of everyone that likes everything about V3, myself included. Then I apply, as I stated before, Bahnzo's DB stamina to the STARTERS only and see if there is an applicable difference sim wise. Mine, and TD's, feeling is that there will be. My knowledge is that sims are not affected by sliders. They are for gameplay only, simming just basically crunches numbers with variables (in this case the ratings). Lower rated stamina on pitchers, our theory is, is making them get pulled from SIMMED games much sooner then they actually would in real life. They also probably "lose affectiveness" in sims much sooner as well (the variable numbers, like a die shift (LOL) in board games probably go towards the offensive team, if you catch my drift). This may be leading to the obscure sim numbers TD has been seeing. For those that would like this, sliders would then have to be readjusted for played games. Dont know how much, Im sure one of the slider guys could chime in on that.

Any thoughts, opinions???
 
# 325 ajf718 @ 06/23/10 11:29 AM
Quote:
Originally Posted by JaSnake16
OK guys. There is a delay (no kidding). Sims are not giving optimum results. I personally love Razr's edits and they play great IMO. Just last night I actually PLAYED a game utilizing Ross Ohlendorf (me) vs. Ricky Nolasco. The results of the played game were, in my mind, fantastic (I use PB's sliders, HOF pitching with Razr's stamina reccommendations for anyone wondering). This is what Razr was shooting for and, as always, has come up huge big time.

This brings me to this conclusion, we release the set as is because there is a good portion of everyone that likes everything about V3, myself included. Then I apply, as I stated before, Bahnzo's DB stamina to the STARTERS only and see if there is an applicable difference sim wise. Mine, and TD's, feeling is that there will be. My knowledge is that sims are not affected by sliders. They are for gameplay only, simming just basically crunches numbers with variables (in this case the ratings). Lower rated stamina on pitchers, our theory is, is making them get pulled from SIMMED games much sooner then they actually would in real life. They also probably "lose affectiveness" in sims much sooner as well (the variable numbers, like a die shift (LOL) in board games probably go towards the offensive team, if you catch my drift). This may be leading to the obscure sim numbers TD has been seeing. For those that would like this, sliders would then have to be readjusted for played games. Dont know how much, Im sure one of the slider guys could chime in on that.

Any thoughts, opinions???
razor edits are fine. Jasnake will you keep us update with V4 release.
 
# 326 Dean3790 @ 06/23/10 11:46 AM
I have been saying that for a few days now JaSnake. There is a serious problem with sim results. I think it may have to do with sliders too, because I know the Injury Frequency slider affects simmed games, so maybe stamina sliders do too? RAZR has stated that he doesn't care about simmed stats but clearly a lot of us do and it's sort of unfair to cater the entire roster to people who only play quick games and don't want a realistic franchise.
 
# 327 tbbucsfan001 @ 06/23/10 11:47 AM
Quote:
Originally Posted by JaSnake16
OK guys. There is a delay (no kidding). Sims are not giving optimum results. I personally love Razr's edits and they play great IMO. Just last night I actually PLAYED a game utilizing Ross Ohlendorf (me) vs. Ricky Nolasco. The results of the played game were, in my mind, fantastic (I use PB's sliders, HOF pitching with Razr's stamina reccommendations for anyone wondering). This is what Razr was shooting for and, as always, has come up huge big time.

This brings me to this conclusion, we release the set as is because there is a good portion of everyone that likes everything about V3, myself included. Then I apply, as I stated before, Bahnzo's DB stamina to the STARTERS only and see if there is an applicable difference sim wise. Mine, and TD's, feeling is that there will be. My knowledge is that sims are not affected by sliders. They are for gameplay only, simming just basically crunches numbers with variables (in this case the ratings). Lower rated stamina on pitchers, our theory is, is making them get pulled from SIMMED games much sooner then they actually would in real life. They also probably "lose affectiveness" in sims much sooner as well (the variable numbers, like a die shift (LOL) in board games probably go towards the offensive team, if you catch my drift). This may be leading to the obscure sim numbers TD has been seeing. For those that would like this, sliders would then have to be readjusted for played games. Dont know how much, Im sure one of the slider guys could chime in on that.

Any thoughts, opinions???
How long is the delay?
 
# 328 Phillies2010 @ 06/23/10 12:06 PM
I hope all of this can be fixed soon, I am really excited to start my franchise with these awesome rosters
Please keep us updated Ja
 
# 329 Jamal G. @ 06/23/10 12:14 PM
I say to release it now because as you stated, the majority is fine with the stamina ratings as is. It's great that you guys are willing to work on it and tweak it afterwards, but since most of us here have had no issues with the stamina ratings, I think the roster set should be released.
 
# 330 xNobleEaglex @ 06/23/10 12:16 PM
Yeah I definitely think the best way to go about it is release v4 as is with the stamina formula because it seems it works well for people who play every game (like me ). Then a v4.1 for the people that sim more often with Bahnzo's roster tool staminas.
 
# 331 FrenchDavid @ 06/23/10 12:17 PM
If stamina is a problem and sim results aren't realistic, that will make V4 a roster that is not adequate for franchise play. It could be great for other game modes, but honestly, I'm waiting for V4 to play a franchise and have the most realistic experiment I could have in that game mode.

If you tell me that V2 is better suited for franchise play and V4 is better for RTTS play or exhibition play for instance, I'll follow those advices, but I'd like to know what is the version of OSFM rosters that will give me the most realistic experience in franchise.

I think it is the case for many other players, who have to sim games in franchise as well.
 
# 332 JaSnake16 @ 06/23/10 12:17 PM
Quote:
Originally Posted by ajf718
razor edits are fine. Jasnake will you keep us update with V4 release.
Quote:
Originally Posted by tbbucsfan001
How long is the delay?
Not to be rude guys, but cmon. We are trying to provide the most optimal product that the community will be happy with. All things being equal nearly all of the inputting was finished by this past Sunday, touch ups are pretty much ongoing since TD is working on the file now but the testing has not gone as we wished and we are hoping that that can be resolved one way or another fairly quickly. I have continually updated on the progress since the get and will continue to do so.
 
# 333 FrenchDavid @ 06/23/10 12:18 PM
Quote:
Originally Posted by pope300hitter05
Yeah I definitely think the best way to go about it is release v4 as is with the stamina formula because it seems it works well for people who play every game (like me ). Then a v4.1 for the people that sim more often with Bahnzo's roster tool staminas.
Even if you play every game your team play, you won't play every game of every team, thus there will be simulated games no matter what, and league stats might not be realistic because of that.
 
# 334 MatthewYung @ 06/23/10 12:19 PM
Ja Snake sorry to be pushy, but is it optimal that the roster is released 2nite?? and thnxs again for these rosters
 
# 335 ltw0303cavs @ 06/23/10 12:23 PM
I agree with Pope, TD's testing is much appreciated but its always going to have those little nuances. I would just release and worse comes to worse, we can always adjust on our own. This way you cover the people that play and then with your version, the sim fans.
 
# 336 Cubit @ 06/23/10 12:26 PM
I'm leaning towards just saying release it, but I'm curious: How far off are the simmed stats? Are they still within the realm of possibility, or way off the charts?
 
# 337 xNobleEaglex @ 06/23/10 12:26 PM
Quote:
Originally Posted by FrenchDavid
Even if you play every game your team play, you won't play every game of every team, thus there will be simulated games no matter what, and league stats might not be realistic because of that.
like I said before, I haven't had any sim problems with the v3 edits. I'm 30 games into a Rays chise with v3, and if anything so far teams are actually pitching too well. I'm 10th in the AL in team era with a 4.40.
 
# 338 Who_Dey_91 @ 06/23/10 12:32 PM
Quote:
Originally Posted by MatthewYung
Ja Snake sorry to be pushy, but is it optimal that the roster is released 2nite?? and thnxs again for these rosters
Geez seriously!!?? these guys have been working every day on a roster that they could JUST be using for themselves and not releasing to the public, but they're not. They're nice enough to give it out to other players and i'm sure they would appreciate it if you guys just let them do what they have to to get it done. It's hard to come by a group of guys that will do this for the community. I've been excited for this as well, but i don't care if they accidently run into a problem. It would be different if these guys were paid to do this, but they do it for free. so geez guys, just wait and i'm sure they'll try their best to update you. They don't need a "how long till they're released" question every couple of posts.
 
# 339 Dean3790 @ 06/23/10 12:43 PM
Quote:
Originally Posted by pope300hitter05
like I said before, I haven't had any sim problems with the v3 edits. I'm 30 games into a Rays chise with v3, and if anything so far teams are actually pitching too well. I'm 10th in the AL in team era with a 4.40.
Sim up until today's date. Don't play any games. The pitching stats are totally off.
 
# 340 Cubit @ 06/23/10 12:47 PM
Quote:
Originally Posted by Dean3790
Sim up until today's date. Don't play any games. The pitching stats are totally off.
Give us some details, man. How much are they off? Are they different but still reasonable, or totally outside the realm of possibility? Are they off the same amount when comparing multiple sims? etc...
 


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