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V.3 is finished and is currently up on SportsConnect under the name of "strut24v3done". Please remember to vote thumbs up to the file when you download, so any impostor files aren't mistaken.

This version has everything in v.2 PLUS RAZR's pitch and stamina edits and strut24's stance/delivery updates. ALL stances/motions are done as of June 11. Anyone called up after that, has not been added yet but will be added to my IN SEASON thread. So guys like Joe Martinez, Enrique Gonzalez, Daniel Nava, Justin Ruggiano etc have NOT been done yet. Here is the link to the In Season thread: http://www.operationsports.com/forum...s-rosters.html

Here is a Word document of all the changes that strut did to the rosters: http://www.sendspace.com/file/ml24bf

What is going on with the file now, you ask? JaSnake is working on v4, which will include updates to the stock SCEA players to update current real life performance. There is no ETA at this time for that file.

Here is HustlinOwl's Franchise File, which is for users that want a 30 team user controlled franchise file: http://www.mediafire.com/?okncwnj2wnm

Here are RAZR's slider suggestions for these rosters. These sliders may help users who are having issues with USER VS CPU IN GAME stamina.

Quote:
For those who don't mind changing sliders use these for what I believe to be the fullest experience of the stamina edits

USER
Pitch control 1
Consistency 7

CPU
Control 5
Consistency 3
Strike Frequency 0
Manager Hook 4

and
Starter Stamina 5
Reliever Stamina 0 for both user and cpu

For those that prefer to stick as close as possible to default use these suggestions that SoxFan posted

Starter Stamina (User): 6
Reliever Stamina (User): 3

Starter Stamina (CPU): 7
Reliever Stamina (CPU): 5 (default)
Manager Hook (CPU): 3

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Member Comments
# 401 abcabc @ 06/24/10 01:10 PM
right, i remember the pitcher staminas were not to be change (corrected) on v4, i thought something w/ the original plan changed due to Dean's reports about his testing of the v4 beta... , but okay, no on that.

so this mean's Dean's more recent favorable sim results are due to the less potent bats in v4... and pitcher's getting better 'stuff' for their pitches...

meaning, was the there a general upward change in pitcher attributes (control, break) through the roster v4?
 
# 402 grgmths1433 @ 06/24/10 02:41 PM
man this stuff is too confusing for me.keep the good work though
 
# 403 authentic @ 06/24/10 02:43 PM
haha yeah this is good stuff...so much confusion when it doesn't matter. We all saw in Madden what happened when people tried to change up things for franchise stats, it never really works to what everyone wants. Good luck with it though, im sure most people would rather be playing right now.
 
# 404 woodsonj @ 06/24/10 02:48 PM
Any chance V4 is out today?
 
# 405 LenmB @ 06/24/10 02:50 PM
I'm a bit confused right now. What IS gonna be in V4 (V3+pitching and hitting edits?) and what ISN'T (stamina re-edits for the people - not me - who want that?).

Or to put it in another way: is this the roster to start a franchise with without feeling sorry when another version drops in?
 
# 406 grgmths1433 @ 06/24/10 03:19 PM
Quote:
Originally Posted by woodsonj
Any chance V4 is out today?
hey bro you are asking for trouble.
 
# 407 TheRunAndShoot @ 06/24/10 03:21 PM
Quote:
Originally Posted by LenmB
I'm a bit confused right now. What IS gonna be in V4 (V3+pitching and hitting edits?) and what ISN'T (stamina re-edits for the people - not me - who want that?).

Or to put it in another way: is this the roster to start a franchise with without feeling sorry when another version drops in?
Correct, unless u want equipment/cosmetic edits which I plan on doing for v4 not 4.1. I can ball park an eta for those if v4 drops tonight at early next week.
 
# 408 authentic @ 06/24/10 03:22 PM
Seeing how this roster was suppose to be out like, 6 days ago, he can maybe ask a simple question. After saying its going to be out a week ago, people start to get ******.
 
# 409 TheRunAndShoot @ 06/24/10 03:25 PM
Quote:
Originally Posted by grgmths1433
hey bro you are asking for trouble.
I don't think asking once is the problem that people have, but when every 5 posts is asking for an eta it becomes very irritating.

ja said that some players have yet to be edited and the whole NL hasn't had their fielding edited so without knowing the pace that these guys work at I'd say friday is a realistic date. again, i'm speaking for them and i could be completely wrong.
 
# 410 woodsonj @ 06/24/10 03:28 PM
It was a simple question. Not trying to be a d***. I just check these forums when I get off work. Just planning on starting my franchise when they release v4.
 
# 411 grgmths1433 @ 06/24/10 03:46 PM
Quote:
Originally Posted by woodsonj
It was a simple question. Not trying to be a d***. I just check these forums when I get off work. Just planning on starting my franchise when they release v4.
i know what you mean bro i was just looking out for you.thats all i didnt mean to upset you if you are.i with you i stoked to get them.lets hope for tonight but we all know they will out sooner then later.again my bad bro
 
# 412 mattlanta @ 06/24/10 05:04 PM
Quote:
Originally Posted by authentic
Seeing how this roster was suppose to be out like, 6 days ago, he can maybe ask a simple question. After saying its going to be out a week ago, people start to get ******.
These guys don't owe you ****. So what if they said a week ago? A week ago the stamina problems were not brought up and after they were, the roster editors chose to delay the release of V4 to further test this problem in hopes of getting it fixed. Not saying that the guy had no right to ask the question, but you're wrong if you think people can now justifiably 'start to get ******'.
 
# 413 strut24 @ 06/24/10 05:06 PM
when people "check the forums" don't you guys check at least a few posts beforehand to see if your questions have already been answered? Jasnake, do you need anything from me? I didnt do too many stances/motions but I can send them to you if you want em. Also, did you touch base with Hustlin to see his availability to do the FRANCHISE file for v4 (or v4.1 or whatever its called now hehe)
 
# 414 LenmB @ 06/24/10 05:17 PM
Quick advice for everyone: when there is no new topic there is no new roster.

And the new roster is not a right, but a gift from the community. So treat the makers with a bit respect. I think they earned that with the work they've did so YOU can play the game the way it's supposed to be played.
 
# 415 Cubit @ 06/24/10 05:23 PM
I don't think people are being disrespectful, they are just excited and anxious for the great roster these guys are making. The roster was announced to be released early this week and it has missed that time frame, so it is natural for people to be curious.
 
# 416 abcabc @ 06/24/10 05:32 PM
Quote:
Originally Posted by TheRunAndShoot
Correct, unless u want equipment/cosmetic edits which I plan on doing for v4 not 4.1. I can ball park an eta for those if v4 drops tonight at early next week.
i would love to see your edits... drop in w/ 4.1

release 4.0 first, and while 4.1 is being worked on with what 4.1 is supposed to get (pitcher stamina corrections) people may give feedback about various things after playtesting 4.0...

whomever is kind enough to append 4.0 after release, can also have this time to add fixes into the 4.1 release.
 
# 417 abcabc @ 06/24/10 05:43 PM
Quote:
Originally Posted by LenmB
I'm a bit confused right now. What IS gonna be in V4 (V3+pitching and hitting edits?) and what ISN'T (stamina re-edits for the people - not me - who want that?).

Or to put it in another way: is this the roster to start a franchise with without feeling sorry when another version drops in?
Here's what Jasnake once said in April that he will add to this yrs' Knight's rosters:
last yr, if i recall he only edited batters.. this yr i think he's editing both batters and pitchers so the set is balanced.

----------------------------------------------------------------------
Hey all,
Sometime in December, myself and Thirddegree used Bahnzo's roster tools and applied re-rates to the majority of SCEA created players in the game (09-08-08).

Why? First, SCEA always has a tendency to "over"power players as well as give aging players a benefit of the doubt which their performance does not warrant. Sim numbers of uncontrolled teams in general were very unrealistic, players routinely hitting in the high 300's who never routinely did so, 60 homer seasons, obscene numbers of RBI's, pitchers numbers were terrible (CC with a 5 ERA almost being normal!). I sort of think it was done to make the in game experience more "gamer-friendly" (which this game is far from casual but everyone loves to hit homers in game myself included) but we want realism darn it LOL.

Instead of using the weighted method (an option in roster tools as well as how SCEA bases its system) which is a 3 year analysis which puts the onus on the last season, we calculated a true 3 year average (when applicable) of ratings. Again why? IMO (and others) what if a good player had an off year or was injured? His ratings would be severly affected due to this sometimes unfairly. 3 year averages put equal weight on each season which would "stabalize" the numbers in most cases. We also took into account players coming into their own (Aaron Hill is a prime example) and players in obvious decline (Ortiz) something that SCEA in their updates also was sort of shying away from.

In-game the feedback from that old set was positive but it wasnt broadly sampled as it was December when this was done and alot of poeple moved onto other games. A good number or doubles, triples, walks etc. A realistic number of homers. Things sort of settled out.

So we got Knights permission and we're preparing to add these to the full minors right after Razr gets his pitch edits in for those not interested in SCEA stock. A big question that I ask should I take this early part of the season into account or just base it off of 09-08-07? The best example is Vernon Wells whos last 3 years were less than desirable but is killing it now. The boosts will be in step with the rest of the ratings (you only rarely see a power rating in the 80's, think 50's and 60's believe me it works) but he for one would warrant a boost if anyone provides feedback to do such. Another big question is if thats what people want, who else should get obvious kick ups and downs that you could think of (someone mentioned Prado in another thread)?

Any feedback?
------------------------------------------------------------------------


and lastly..............

4.1 should get a re-edit of pitcher (starters only I believe) stamina ratings to stop some starters from tiring out completely (zero energy after like 80-90 pitches according to some people). last yrs rosters the staminas were also edited (they needed to be as right out of box, the starters could pitch over 100 pitches and still have something like half? their energy bar) and after editing they were very realistic after 100 pitches. this yr, on v3 the tweak didnt seem spot on to those of us pointing it out the past week, so v4.1 will revisit this attribute.
 
# 418 TheRunAndShoot @ 06/24/10 05:44 PM
Quote:
Originally Posted by abcabc
i would love to see your edits... drop in w/ 4.1

release 4.0 first, and while 4.1 is being worked on with what 4.1 is supposed to get (pitcher stamina corrections) people may give feedback about various things after playtesting 4.0...

whomever is kind enough to append 4.0 after release, can also have this time to add fixes into the 4.1 release.
to me it doesn't seem like the stamina is a real problem. i rarely use full effort on a pitch and i've been using the stamina edits since mlb 08. v4 is the version that will give me the best gameplay experience so thats the version i'm using. franchise is screwed up anyways so what does some inflated stats really make franchise that much worse?

if they'd hold off on 4.1 for me to put my edits in that'd be fine but i doubt they want to hold up the process by as much as another week.

its getting hard b/c i keep planning for the rosters to drop every night so i push back schoolwork, and stuff at my job. so it could be even longer b/c i have almost a weeks worth of crap to do.
 
# 419 TheRunAndShoot @ 06/24/10 05:47 PM
Quote:
Originally Posted by abcabc
and lastly..............

4.1 should get a re-edit of pitcher (starting only I believe) stamina ratings to stop starters from tiring out completely after like 80 pitches. last yrs rosters the staminas were also edited (they needed to be as right out of box, the starters could pitch over 100 pitches and still have something like half? their energy bar) and after editing they were very realistic after 100 pitches. this yr, on v3 the tweak didnt seem spot on to those of us pointing it out the past week, so v4.1 will revisit this attribute.
Are u using full power on ur pitches? I rarely do and I've never had that problem. I can get up to 110 pitches without it being much of a problem.
 
# 420 abcabc @ 06/24/10 05:57 PM
Quote:
Originally Posted by TheRunAndShoot
Are u using full power on ur pitches? I rarely do and I've never had that problem. I can get up to 110 pitches without it being much of a problem.
absolutely not.

i use classic pitching and just press the x. which team do you use, what pitchers do you use? it's not too low for every starter out there but it's unneccesarily low for too many of the starters, as others have posted as well.

i've tested w/ andy pettitte again and again, guy who we know in real life can do 110 pitches and still throw 90mph on hit heater. the only thing i didnt test is set up a 2 human player game, and just throw 90 pitches down the barrel and check the energy bar, or have the cpu control Andy.
 


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