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MLB 10 News Post


V.3 is finished and is currently up on SportsConnect under the name of "strut24v3done". Please remember to vote thumbs up to the file when you download, so any impostor files aren't mistaken.

This version has everything in v.2 PLUS RAZR's pitch and stamina edits and strut24's stance/delivery updates. ALL stances/motions are done as of June 11. Anyone called up after that, has not been added yet but will be added to my IN SEASON thread. So guys like Joe Martinez, Enrique Gonzalez, Daniel Nava, Justin Ruggiano etc have NOT been done yet. Here is the link to the In Season thread: http://www.operationsports.com/forum...s-rosters.html

Here is a Word document of all the changes that strut did to the rosters: http://www.sendspace.com/file/ml24bf

What is going on with the file now, you ask? JaSnake is working on v4, which will include updates to the stock SCEA players to update current real life performance. There is no ETA at this time for that file.

Here is HustlinOwl's Franchise File, which is for users that want a 30 team user controlled franchise file: http://www.mediafire.com/?okncwnj2wnm

Here are RAZR's slider suggestions for these rosters. These sliders may help users who are having issues with USER VS CPU IN GAME stamina.

Quote:
For those who don't mind changing sliders use these for what I believe to be the fullest experience of the stamina edits

USER
Pitch control 1
Consistency 7

CPU
Control 5
Consistency 3
Strike Frequency 0
Manager Hook 4

and
Starter Stamina 5
Reliever Stamina 0 for both user and cpu

For those that prefer to stick as close as possible to default use these suggestions that SoxFan posted

Starter Stamina (User): 6
Reliever Stamina (User): 3

Starter Stamina (CPU): 7
Reliever Stamina (CPU): 5 (default)
Manager Hook (CPU): 3

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Member Comments
# 421 LenmB @ 06/24/10 05:58 PM
Quote:
Originally Posted by abcabc
Here's what Jasnake once said in April that he will add to this yrs' Knight's rosters:
last yr, if i recall he only edited batters.. this yr i think he's editing both batters and pitchers so the set is balanced

(...)
Thank you for answering my question this way. This makes it clear for me that I'll be using V4 and if the staminas really bother me I just boost the stamina a notch myself. No problemo!

(kind of funny btw that Hill and Ortiz are mentioned in the post, b/c Ortiz is doing better than expected (since may) and Hill is ok on the power side but struggles to get above the Mendoza-line)
 
# 422 TheRunAndShoot @ 06/24/10 06:10 PM
Quote:
Originally Posted by abcabc
absolutely not.

i use classic pitching and just press the x. which team do you use, what pitchers do you use? it's not too low for every starter out there but it's unneccesarily low for too many of the starters, as others have posted as well.

i've tested w/ andy pettitte again and again, guy who we know in real life can do 110 pitches and still through 90. the only thing i didnt test is set up a 2 human player game, and just throw 90 pitches down the barrel and check the energy bar, or have the cpu control Andy.
I use the meter and have used Felix, Lee, Snell, and Fister. Without a problem.

Could the problem be using classic pitching?
 
# 423 strut24 @ 06/24/10 07:56 PM
hey JaSnake, check your PMs
 
# 424 JaSnake16 @ 06/24/10 09:32 PM
OK Update: TD is finishing. He will probably be finished tonight late. He told me that he is very pleased with the results after ALOT of simming. The roster will be coming back to me afterwards for a minor look over and the defensive checks. I will not be able to do this until tommorrow afternoon, it should only take me an hour or two so tommorrow night looks 99% like it.

As far as 4.1, Strut has some updates that in an effort to get out V4 I will include in 4.1. Im gonna see how long TD needs on the stamina if he doesnt update you all first. I honestly do not think that its gonna take that long as the real hard part is done.

After that, Ill be happily playing this game.
 
# 425 strut24 @ 06/24/10 09:36 PM
Quote:
Originally Posted by JaSnake16
OK Update: TD is finishing. He will probably be finished tonight late. He told me that he is very pleased with the results after ALOT of simming. The roster will be coming back to me afterwards for a minor look over and the defensive checks. I will not be able to do this until tommorrow afternoon, it should only take me an hour or two so tommorrow night looks 99% like it.

As far as 4.1, Strut has some updates that in an effort to get out V4 I will include in 4.1. Im gonna see how long TD needs on the stamina if he doesnt update you all first. I honestly do not think that its gonna take that long as the real hard part is done.

After that, Ill be happily playing this game.
Thanks Ja! please make sure the new thread explains what exactly v4 is (in comparison to v4.1). There seems to be a lot of confusion. Also, please talk to HustlinOwl so we can release the FRANCHISE file at the same time as v4 and v4.1
 
# 426 HustlinOwl @ 06/24/10 09:43 PM
I'm game
 
# 427 ajf718 @ 06/24/10 10:10 PM
Quote:
Originally Posted by strut24
Thanks Ja! please make sure the new thread explains what exactly v4 is (in comparison to v4.1). There seems to be a lot of confusion. Also, please talk to HustlinOwl so we can release the FRANCHISE file at the same time as v4 and v4.1
What about players that have been call up like marlins scott strickland and mike lamb any caps in v4.
 
# 428 abcabc @ 06/24/10 10:12 PM
Quote:
Originally Posted by JaSnake16
OK Update: TD is finishing. He will probably be finished tonight late. He told me that he is very pleased with the results after ALOT of simming. The roster will be coming back to me afterwards for a minor look over and the defensive checks. I will not be able to do this until tommorrow afternoon, it should only take me an hour or two so tommorrow night looks 99% like it.

As far as 4.1, Strut has some updates that in an effort to get out V4 I will include in 4.1. Im gonna see how long TD needs on the stamina if he doesnt update you all first. I honestly do not think that its gonna take that long as the real hard part is done.

After that, Ill be happily playing this game.
wow, that's really great news, thankyou. we'll ALL be happily playing this game.
 
# 429 ltw0303cavs @ 06/24/10 10:22 PM
Nice just in time for my 4 day weekend ! Thanks guys ! Well at least till the two year old wakes up, then...........its game over
 
# 430 Phillies2010 @ 06/24/10 10:44 PM
Awesome! Can't wait for this guys, officially the best group of people aroundd
 
# 431 strut24 @ 06/24/10 11:49 PM
Quote:
Originally Posted by ajf718
What about players that have been call up like marlins scott strickland and mike lamb any caps in v4.
i personally dont do CAPs but I made mention of who all still needed to be created when I forwarded my list onto JaSnake and Knight. Those were two of them along with a few more guys like Brian Sweeney, Carlos Maldonado and a few others
 
# 432 Karle @ 06/25/10 02:54 AM
First, thank you to everyone who has been hard at work on the rosters. It seems to me that a lot more time and effort has been put into the rosters this year than last and I am sure I will be very happy with them. (Of course last years rosters were great also!)

While I am writing I wanted to give my views on player potential. This is not an issue for Knight, Strut and all but rather is with SCEA. It appears that SCEA has created fictitious players in each potential category in about equal numbers. In reality it should be a bell shaped curve. For example, Baseball Intellect only lists 4 players as true "A" potential (Heyward, Strasburg, Santana and Posey) and when one adds the A- players one still only gets to 15 in total for all of Major League Baseball. I think a more realistiic distribution of Potential ratings for the editable fictitious minor league players would be:

A - 1.5%
B - 15%
C - 50%
D - 25%
F - 8-9%

I went through the top 20 prospects for 2010 for all 30 Major League League teams for 2010 according to John Sickels and came up with the following total number of prospects in the first three categories:

A - 20 (1.1%)
B - 219 (12.2%)
C - 916 (50.9%)

I calculated the percentages based on an estimated total of approximately 1800 editable minor league players for the 30 teams (60 per team). I ignored the "+" and "-" in the potential ratings. This is roughly consistent with my above proposed percentages.

This would actually make true "A" potential players like Heyward and Strasburg more "special" and might even solve the 2014 franchise glitch as one would not have so many A (superstar) potential minor leaguers coming up from the minor leagues displacing the veteran players.

Lastly, I also believe any player who actually has made to the Majors probable should be rated no lower than a C, especially while they are still on the team.

Those are my thoughts at least. As I said this is an SCEA issue and hopefuly it will be addressed in MLB11 when inputting the minor league players since potential is an uneditable characteristic. I do not think it would require any new programing other than to change the ratios of the potentials of the new players that are created year to year when in Franchise or RTTS mode.

Karle
 
# 433 Checmate101 @ 06/25/10 03:56 AM
Quote:
Originally Posted by strut24
i personally dont do CAPs but I made mention of who all still needed to be created when I forwarded my list onto JaSnake and Knight. Those were two of them along with a few more guys like Brian Sweeney, Carlos Maldonado and a few others

Hey strut, did you get my PM?
 
# 434 BiPolarGamer @ 06/25/10 11:21 AM
I'm confused after downloading these rosters.

Why is Mike Leake in single A ball?

Why is Strasburg in AA?

Seems to be a lot of guys not where they are supposed to be.
 
# 435 Cubit @ 06/25/10 11:23 AM
Quote:
Originally Posted by BiPolarGamer
I'm confused after downloading these rosters.

Why is Mike Leake in single A ball?

Why is Strasburg in AA?

Seems to be a lot of guys not where they are supposed to be.
Because the player movement in v3 is set at opening day.
 
# 436 grgmths1433 @ 06/25/10 11:27 AM
Quote:
Originally Posted by Cubit
Because the player movement in v3 is set at opening day.
all of them opening day rosters arent they?
 
# 437 Cubit @ 06/25/10 11:28 AM
Quote:
Originally Posted by grgmths1433
all of them opening day rosters arent they?
Yep, and v4 will be too iirc.
 
# 438 RAZRr1275 @ 06/25/10 11:38 AM
Quote:
Originally Posted by Dean3790
I have been saying that for a few days now JaSnake. There is a serious problem with sim results. I think it may have to do with sliders too, because I know the Injury Frequency slider affects simmed games, so maybe stamina sliders do too? RAZR has stated that he doesn't care about simmed stats but clearly a lot of us do and it's sort of unfair to cater the entire roster to people who only play quick games and don't want a realistic franchise.
It's not unfair. These rosters are done for myself and the people that helped me out with them. I simply post them here because the community wants them. Because of that they are obviously going to be done to my preferences

Also I saw another one of your comments. The stamina edits are set to mirror last year. The reason for that is that you need a full season of data to make them accurate so they can't be set to 2010

And on the drastic change thing about the stamina edits most pitchers got only a +5 or -5 adjustment
 
# 439 Dean3790 @ 06/25/10 12:02 PM
Okay, I misunderstood your intentions. They were simply you own personal rosters modified for how you like to play. That's fine. I just feel like you advertise them like a community project and it throws a lot of people off.

I mean if in v4 we have Ike Davis like a 99 overall, we'd all complain and say it is unrealistic. Is that too much of a gripe? I was complaining that your edits weren't realistic in a simulated season, and you admitted that you didn't care. It just seems that everyone else who works on these sees them as a project for the community with the utmost realism desired, you just seem like you made the changes you wanted with no consideration for the usability of the roster as a whole. That's all I'm saying.

Oh and JaSnake, I was thinking about v4.1, and would upping the stamina for pitchers mess with the sim stats? Can't we just up the starter stamina slider?
 
# 440 Yankee2441 @ 06/25/10 02:20 PM
Quote:
Originally Posted by RAZRr1275
It's not unfair. These rosters are done for myself and the people that helped me out with them. I simply post them here because the community wants them. Because of that they are obviously going to be done to my preferences

Also I saw another one of your comments. The stamina edits are set to mirror last year. The reason for that is that you need a full season of data to make them accurate so they can't be set to 2010

And on the drastic change thing about the stamina edits most pitchers got only a +5 or -5 adjustment
I went through using V3 with the pitch and stamina edits and changed all of the SP stamina back to SCEA default. I simmed and I'll note the differences. Yes, the ERA tends to be higher with V3 compared to default. There are less pitchers with an ERA under 3.00. However, it is not significantly less. It might be 6-8 compared to 9-12. The number of complete games with the default stamina is doubled that of real life. I do not have the exact numbers but the number of pitchers with more than 1 CG through the season was something like 75-80. Razrs' edits cut this down to a managable number, say around 45-50. The number of pitchers with more than 200 IP is less with V3 due to the lowered stamina.

I feel that even on default the hitters have a slight advantage. While the ERAs increase on V3, they are still in the realm of being realistic and that is why I'll stick with Razrs edits. I'd rather have 3-4 less pitchers with eras under 3 than 25-30 more pitchers with more than 1 CG. That's just my 2 sense. Maybe there is a better formula to use for stamina, I don't know. I'd like to commend Razr for his efforts and I think he did a great job on this roster.

Furthermore, I did some simming where I played with the manager hook slider and it made no difference whether it was set to 0 or 10. I'm fairly confident that sliders only affect games you play.
 


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