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NBA Live 10 News Post

SEPTEMBER 11, 2009 - Electronic Arts announced today that a playable demo of NBA LIVE 10 is now available for download on Xbox LIVE™ Marketplace for all Xbox LIVE Gold Subscribers. Play as the Orlando Magic or the Los Angeles Lakers and re-write, or relive, last year’s NBA Finals match-up. The demo will be available to Xbox LIVE Silver members and on the PLAYSTATION® Network™ on September 17th, 2009.

With a renewed focus on creating an authentic 5 on 5 basketball videogame experience, NBA LIVE 10 introduces a myriad of gameplay improvements to the long running franchise. Computer controlled players will now move and react like their real life counterparts with enhanced player A.I. (artificial intelligence), and authentic, team-specific playbooks. In addition, all new dribbling, passing and shooting systems now give users more control over individual players than ever before seen in the franchise. Gamers can now control every movement as they break down a defender on the perimeter, drive to the basket, and finish at the basket using their left or right hand. From dishing no look passes to releasing a step back shot early or late to avoid a block from a defender, NBA LIVE 10 lets you to create highlight reel plays on your terms.

NBA LIVE 10 also features significant improvements in the franchises overall presentation. Arena specific lighting and crowd behaviors, signature pre-game rituals and celebrations, evolving storylines, and an all new broadcast package are just some of the many enhancements that will ensure that NBA LIVE 10 looks and sounds like a real life NBA game.

Powered by Dynamic DNA, NBA LIVE 10 will use the latest stats, rosters and tendencies for all the players and teams in the NBA*. With data supplied by Synergy Sports Technology – the premier analytics provider for over 25 NBA teams, Dynamic DNA allows NBA LIVE 10 to provide the most authentic basketball simulation experience in a videogame to date.

For more information, please visit http://nba-live.easports.com/home.action.

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Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
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Member Comments
# 1081 HOLLIDAY1183 @ 09/21/09 01:23 AM
Wow, if this Playmakers guy really made 08 playable, then ALL RESPECT SIR, and go right ahead and keep providing your critiques. They can only help these guys make the game better.

I remember spending SO MUCH time in the Live 08 sliders, just to get it some semblance of playability, me and my boy in the dorm. Sadly, we never succeeded (the excellent NBA 2K8 being available had something to do with this, I just don't know how anyone was able to stick out a whole season of Live 07 or 08).

To me, this is the first playable Live on next gen, because personally (I stress "personally"), Live 09 mighta been solid, but the fact that made shots always had one trajectory, combined with the fact you couldn't time your own release, were gamebreakers for me, among the other flaws like animations and such.

I feel guys like PM tho, because it's cool to recognize how good a game is, and we all know that this Live is the best Live in a LONG time. But as hardcore bball gamers/players, we study these games, we dissect them, we been playing since well before Live 95 even, so these devs won't be off the hook until their game is perfect.

Which means they'll never be off the hook.
 
# 1082 Playmakers @ 09/21/09 01:32 AM
Quote:
Originally Posted by Behindshadows
Playmakers we cool as hell and I'm glad you back on OS, I even protested when you were gone, looking up old post to find out you should have never left.

But now that your back, do me a favor! Stop being so critical on a Demo, something that was created months ago, before the guys could even really put their foot into Live 10. They know this demo is flawed as all demo's are! lol

You be punishing these guys, like they are the same devs who made those other 3 hideous games.

Ha-Ha

I don't how old the demo is 2 months, 4 months or maybe even 6 months old.....

If it is that old maybe they should have just waited for a more established demo to present to their FAN BASE.

It's no different from the Madden Demo people are going to have their opinions DEMO OR NOT

Maybe I shouldn't point out the basic flaws in the demo and maybe I could just assume that those flaws won't exist in the Final Version.

But wouldn't it be pretty bad if they released the Final Version and didn't reliaze half those flaws existed because NO ONE wanted to point out anything bad about the demo?

Heck they didn't even know that the PG holds the ball at times until someone pointed it out to them......

I think that's the problem now days way too many guys have to be careful about what they say regarding a game now days because if your too positive/critical about something you could fall out of favor real quick with the MASSSES.

At times I get the feeling that some people actually do get their feelings hurt if you don't say something 100% positive now days about 2K or NBA Live. So you get guys walking around on egg shells not wanting to really speak their mind anymore about either game.

I think if guys are being respectful and not disrespecting anyone they shoudn't be held hostage about how they feel in regards to this game or any other sports game.

I'm here to discuss sports video games just like I would discuss a real life sports game in a barber shop.

When you go to a barber shop and a group of guys are waiting for a haircut you are going to hear good things about a team or player and your going to hear bad things about team or player.

These Sports Games are no different..........I'm pretty sure the developers realize they must have tough skin now days because one guy is going to praise their product and another guy is going to feel different about their product.

It may not be fair but I'm sure there are a lot of guys who are using this demo as a way to decide if they should spend their $60 bucks or not.

If people are sensitive over the games then maybe they should avoid message boards all together because you have sports forums to discuss sports/games and along the way your going to hear the both good and bad of a game no matter if it's 50% complete or 100%complete.
 
# 1083 HOLLIDAY1183 @ 09/21/09 01:51 AM
Loadleft is absolutely right. He put it in perfect terms with dribbling to avoid steals. Basically follow a real life principle, and never expose the ball too long. In real life once you start your drive you are rarely going to spin multiple times, and rarely would ever cross the ball back in front of you as the defender makes contact with you, so don't do it in Live. I rarely ever get the ball stolen anymore, and I can get into the lane with Kobe/VC/Jameer whenever I want. But like he said, scoring is another story because of the contact and help D.

Also, Johnrice is right too, in this game the mismatch is a devastating advantage/disadvantage. I too have been bringing in Odom and basically, the drive is always available, but then again, simply shooting over Pietrus you can hit at a good % because Pietrus is just too short.

Coupla tips, since I've been studying and dissecting the heck out of this thing:

Seems like some of the sliders are non-functional or broken, for example I reduced the CPU shooting sliders (SHORT RANGE, LONG RANGE, etc) to 0 and the CPU was still hitting 3's on me, as well as med range J's at only a slightly lower %.

The GAME SPEED slider affects players' ability to do that "PUSH THE BALL" animation out on the break. For ex I was trying to slow down the game, so I had it at 8 clicks down, and I noticed that Farmar could no longer do the sprint animation (Kobe could still do it though). I brought it up to only 7 clicks down, and Farmar could then sprint, but Odom still couldn't. At 6 clicks down, Odom was able to do the sprint animation... just something to keep in mind when editing that slider. Seems to affect a player's speed attribute, which isn't a good idea to me. I think the game speed should keep all animations intact, but just slow everything down on a global scale.
In light of this, who knows what sliders affect what, and what animations are opened up/taken away as we edit things.

Guys, I'm able to stay in front of slashers (except Kobe who gets through now and then) pretty much at will, even when being up in their jersey. The key is to GIVE whenever they start a move toward the rim, just give a ft or two, and hit them off at an angle. It works wonders, and the better you get at this, the contact animations will kick in and you will start shutting these dudes down. Me and my bro been shutting each other down as well, vs a human being good at onball D will get you W's trust me. But you gotta give a step or two, and if they step back tap A to get a hand up for the pullup. Like real bball, no one can stop anyone from getting somewhere with the ball, but it's up to the defender to stop them from getting where they WANT to get. Big difference. I love playing D in this game now, and it's a great feeling making people take bad J's or forcing shots because they just can't get around you.

And on offense, we all have a habit (probably from playing 2K or previous bball games) of keeping our sticks pointed at the rim on drives in tandem with the shooting button. In Live this is the worst thing you can do. The layup animations kick in from FAR away (a bit too far IMO) so you want to decide what shot you wanna take as you make your move. But holding LS toward the rim will result in forced shots 9/10 of the time, and frustration. Plus, learning to neutralize LS when needed will open up the great midrange game, and also, it will open you to the practice of using RT and LS together to do the eurosteps and nifty escape moves on drives.

When driving, I've found that you don't even NEED to sizeup or triple threat. By throwing LS to the opposite side of whatever hip your defender is on (with a good slasher), combined with RT, you will always be able to penetrate past your man. For example, with Odom and Pietrus guarding me, I simply jab from a triple threat, drive right, and as soon as Pietrus is on my left hip, hit RT and LS->, and Odom is hopping his way into the lane, or doing some other sweet looking anim leaving Pietrus in the dust. Scoring is another story, if there's traffic. But the key if you want to get a good driving layup or shot in the lane, you have to use the RT and point the LS at a given side of the rim, either the side that less defenders are on, or the opposite side of where your defender is, and you'll often be successful if you have a good penetrator. With Odom vs Pietrus, it's money. Kobe vs anyone, it's money. VC versus Artest or Odom, not always money. Farmar, never money. So know your personnel, but like Johnrice said, gone for good are the days when people get away with leaving scrubs on a good scorer without consequence. Always hated that.

But I've just learned that when you unlearn some old habits, and really employ the control provided, you can really manhandle people. I feel like I've pretty much gotten stuff down at this point, so I CAN'T WAIT to abuse some unlucky newbs Oct.6

EDIT: Superstar level BTW
 
# 1084 Playmakers @ 09/21/09 02:09 AM
Quote:
Originally Posted by HMcCoy
Funny how Live is never "hideous" until right before the new one drops, lol.

Over the last 3 seasons, Playmakers has put in more work for the Live community than any non-dev on this site. Please show the man some respect.
I used to defend the game with my life...........

I never really posted much negative feedback about Live. I think the game was getting ripped so bad a few years ago that me speaking bad about it or pointing out game play flaws wasn't needed because 1000's of guys were already taking care of that aspect.

I just tried to keep things positive for the guys who did want to enjoy the game. But now the game has come along way and it doesn't need anyone to defend it because it's a legitimate B-Ball game.

NO THE GAME DOESN'T NEED MAJOR EDITS ANYMORE



My gripes are now mostly directed at the CPU AI which I think is the last step towards making LIVE GREAT again.

I don't get to speak to EA developers so i have no idea what they are doing or plannning to do with the CPU/AI. I don't post negative feedback to upset the Live community or it's fan base. My only intentions are to provide feedback about things that might be good or bad in hopes that one day it leads to the most amazing basketball game we've seen.

You can't reach greatness if no one ever points out your weaknesses. That is how the NHL series became great again and that is IMO how Madden became great again this year. They had fans that were critical of their product and they listend.

Just because Live 10 is going to be a very good game doesn't mean we should stop being critical if we expect them to be GREAT in the future. There's a strong chance our actions or concerns might not change a thing in Live 10.

But who's to say it won't be re-evaluated for Live 11 if the developers agree that those are legitimate complaints that we have in general.
 
# 1085 donkey33 @ 09/21/09 06:23 AM
Much respect to all those who have put work in over the years (not intended but in case I offend somehow) but some people are born to critique and there's nothing wrong with that. That's why we have forums to discuss, etc.

I used to be concerned with sliders and tweaks and this and that. All it lead to was me wasting money on both games every year because I'd forget the reason I get them and only play a handful of games before discarding them. Not any more. No more sliders, no more edits, I'm just going to enjoy the games.

We need guys like Playmakers to improve the game and give developers insights into how to tinker with it to make it better. No offense intended but I don't even read his posts anymore. They are too long, too involved and for me, I'm not into these edits anymore but for others, they are a great insight.

Much power to everyone and their 'good' intentions on this forum and we shouldn't question those kind of intentions.

Peace
 
# 1086 Pared @ 09/21/09 09:54 AM
Quote:
Originally Posted by Playmakers
I used to defend the game with my life...........

I never really posted much negative feedback about Live. I think the game was getting ripped so bad a few years ago that me speaking bad about it or pointing out game play flaws wasn't needed because 1000's of guys were already taking care of that aspect.

I just tried to keep things positive for the guys who did want to enjoy the game. But now the game has come along way and it doesn't need anyone to defend it because it's a legitimate B-Ball game.

NO THE GAME DOESN'T NEED MAJOR EDITS ANYMORE



My gripes are now mostly directed at the CPU AI which I think is the last step towards making LIVE GREAT again.

I don't get to speak to EA developers so i have no idea what they are doing or plannning to do with the CPU/AI. I don't post negative feedback to upset the Live community or it's fan base. My only intentions are to provide feedback about things that might be good or bad in hopes that one day it leads to the most amazing basketball game we've seen.

You can't reach greatness if no one ever points out your weaknesses. That is how the NHL series became great again and that is IMO how Madden became great again this year. They had fans that were critical of their product and they listend.

Just because Live 10 is going to be a very good game doesn't mean we should stop being critical if we expect them to be GREAT in the future. There's a strong chance our actions or concerns might not change a thing in Live 10.

But who's to say it won't be re-evaluated for Live 11 if the developers agree that those are legitimate complaints that we have in general.
Couldn't agree more. Nice to see some long-time live heads giving their real input, instead of sugar-coating the "truth" as a few have done here.

I think with the amount of work put into the offense that there's a positive vibe going into next year... but we still have an actual full release we need to wait for before we start being too critical. Many of our concerns could be addressed in the final build, which would make all this discussion moot.
 
# 1087 Behindshadows @ 09/21/09 10:06 AM
Quote:
Originally Posted by Playmakers
I used to defend the game with my life...........

I never really posted much negative feedback about Live. I think the game was getting ripped so bad a few years ago that me speaking bad about it or pointing out game play flaws wasn't needed because 1000's of guys were already taking care of that aspect.

I just tried to keep things positive for the guys who did want to enjoy the game. But now the game has come along way and it doesn't need anyone to defend it because it's a legitimate B-Ball game.

NO THE GAME DOESN'T NEED MAJOR EDITS ANYMORE



My gripes are now mostly directed at the CPU AI which I think is the last step towards making LIVE GREAT again.

I don't get to speak to EA developers so i have no idea what they are doing or plannning to do with the CPU/AI. I don't post negative feedback to upset the Live community or it's fan base. My only intentions are to provide feedback about things that might be good or bad in hopes that one day it leads to the most amazing basketball game we've seen.

You can't reach greatness if no one ever points out your weaknesses. That is how the NHL series became great again and that is IMO how Madden became great again this year. They had fans that were critical of their product and they listend.

Just because Live 10 is going to be a very good game doesn't mean we should stop being critical if we expect them to be GREAT in the future. There's a strong chance our actions or concerns might not change a thing in Live 10.

But who's to say it won't be re-evaluated for Live 11 if the developers agree that those are legitimate complaints that we have in general.
100% Agree and definitely with this part! So on that note, my bad brotha! Preach on or should I say, keep evaluating and explaining the mistakes.
 
# 1088 23bluesman @ 09/21/09 10:45 AM
That was a great post HOLLIDAY.

Oh and EA, hire Playmakers!
 
# 1089 ezmoney707 @ 09/21/09 12:49 PM
Quick question. What is thing about storylines in the game? I've seen it in write ups about the game. And i was wonder what they meant by this concept.
 
# 1090 Flightwhite24 @ 09/21/09 01:57 PM
Quote:
Originally Posted by 23bluesman
That was a great post HOLLIDAY.

Oh and EA, hire Playmakers!
He might kill sales with his knowledge of how this game actually works, plus he tells to much of the truth. PM and I have discussed things over the past 4-5 years about this game that people swear by the birth of their children that he is wrong because EA said so LOL!!!!!!.

EA let the guy help get this game to the top. If he could work on ratings alone and nothing else just to get the players to play to their ratings and this game would sell like hotcakes at IHOP.
 
# 1091 ehh @ 09/21/09 02:29 PM
Quote:
Originally Posted by HOLLIDAY1183
Guys, I'm able to stay in front of slashers (except Kobe who gets through now and then) pretty much at will, even when being up in their jersey. The key is to GIVE whenever they start a move toward the rim, just give a ft or two, and hit them off at an angle. It works wonders, and the better you get at this, the contact animations will kick in and you will start shutting these dudes down. Me and my bro been shutting each other down as well, vs a human being good at onball D will get you W's trust me. But you gotta give a step or two, and if they step back tap A to get a hand up for the pullup. Like real bball, no one can stop anyone from getting somewhere with the ball, but it's up to the defender to stop them from getting where they WANT to get. Big difference. I love playing D in this game now, and it's a great feeling making people take bad J's or forcing shots because they just can't get around you.
This is very true and I do the same thing, though if I get too close guys will blow by me - not just Kobe. I love that I finally get punished for closing out too aggressively or being up in a guy's face when I shouldn't be.

But as far as staying in front of a guy it works wonderful, I control my defender just like I would guard a slasher in real life. Give him a step or two and force him to take a jumper but be close enough so I can at least get a hand up and challenge the shot but of course have no intentions of blocking it. And there is no more "isomotion or quick strike cross overs four times til I get by a defender" nonsense in this game.
 
# 1092 Playmakers @ 09/21/09 02:50 PM
Quote:
Originally Posted by 23bluesman
That was a great post HOLLIDAY.

Oh and EA, hire Playmakers!
Nope they don't need to hire anyone.......

I don't think we can actually do their job. I just think their GAME TESTERS need to be more dedicated and FOCUSED.

I'm not sure how many TESTERS a company employees.....they seem to have short hours or something because even if some people don't want to admit it there are some BASIC basketball things done wrong and a good tester would report it right away not after the game or demo is released and then say they will patch it later.

I don't think their jobs are easy at all and i know they work hard but I'm sure there are quite a few of us that do wonder why something that has been bad for years is still in the game and why the testers can't seem to see it every year but the communities point it out in a short amount of time.

Marcus if your reading this man......you have a very good game but the AI needs to be stepped up buddy they make terrible decisions. There are some other small issues man but forget it just look to improving the AI for NBA Live 11.

Kobe should be the SMARTEST player on the floor not just the best scorer.

Make Kobe punish people if they double him, the man has been in the Triangle offense most of his NBA Career. He knows where his guys should be and he knows where the ball should go even if the play breaks down. I don't feafr Kobe if he's not shooting and we all know Kobe is more than just a scorer. He's a playmaker he creates shots for others and if you double team him you should pay the price at times.

If this was just Jason Terry I'd understand he's just a scorer but we are talking about Kobe and even Vince Carter who see's the floor very well that's why the guy had a high assist avg last year with the Nets. These guys do other things besides shoot.

There should be some kind of procedural awareness where these guys are programmed to think outside the box not just percentages that tell them when to shoot or where to drive.
 
# 1093 23 @ 09/21/09 02:57 PM
This is my take

Playmakers' work on editing gave me as well as some others as they can tell you, a lot of gametime and enjoyment out of a used copy of live 06. That game was unfinished and broken, missing features, 4 total plays and just a mess of a project.

Him adding classic players and so on was great. He's good at what he does but let's not mistake this team for the one who screwed up the series. No offense but hopping on their throats

To not write a book, this is just an impressions thread, not a thread to smash a demo and go on about the work history of playmakers.

I think its gotten way off course and to that ill add that there will definitly a medium for that kind of discussion.

If you haven't noticed, there will be no responses here from the devs because one this is just the wrong thread for this, two there is a retail we haven't played yet with fixes, three, there is a patch after that.

After the end, there will be a thread or two or three or whatever because iminurbase asked for a live 11 wishist weeks ago, but we can't give a complete assessment until after the above paragraph.

There are changes coming to the series we can at least see that, and that is what the talk and discussions are for. We know they're now listening to us and care which is not a confidence we had in the past.

Whether you like the demo or not its definitely not a gimmick nor is it the same ole same ole.

While I don't disagree with playmakers work, what I don't agree with is thrashing a demo impressions thread over and over, even before we play the final post patch.

Its a demo with audio that has its problems. They fixed a lot of leftover crap. I don't see them being lazy or trying to hoodwink the fanbase with things like ft line dunks with dr j, or past pr damage control.

This demo is what it is, and if it gives you more of a headache than enjoyment, delete it. The full will be out soon. When th devs do ask for that input, give them what you think or know will help

Playmakers I'm going to pm you... Put a bug in your ear.

But this is a demo impressions thread man not a thread about a poster
 
# 1094 Pared @ 09/21/09 03:25 PM
Quote:
Originally Posted by 23
While I don't disagree with playmakers work, what I don't agree with is thrashing a demo impressions thread over and over, even before we play the final post patch.
His comments were far from "thrashing."

I'm sure he'll change his tune in some areas once the final is released and he'll have a chance to play.

But to label his comments as such because they focused on what he did not like is a means of squashing any sort of negative discussion here. As long as there is a balance, there shouldn't be anything wrong with it.
 
# 1095 PuntNL @ 09/21/09 03:26 PM
Have to agreee with your post for the most part 23! Like the demo or not, but don't judge the full game for it.. If you don't wanna pick up the full game based on the demo? Don't! That's what demo's are for... I also had some complaints about the demo, but am excited about the giant leap which was made and will be buying and playing the full game day one. After a few weeks I will know where Live 10 stands for me personally...
 
# 1096 23 @ 09/21/09 03:40 PM
Pared I'm not labeling playmakers' posts thrashing

I said I respect his work but this is a demo impressions thread not one to go on and on and on in about what needs to be fixed because its not the right medium and that there will definitly be space for it

Please don't quote one part of my post and make it into something I did not say

Now thrashing has definitley happened though in the stickies mostly the PS3 thread, but the particular names doesn't matter

Its a freaking demo... Anybody expecting greatness out of it set their own failure of expectation
 
# 1097 Pared @ 09/21/09 03:49 PM
My mistake then; Perhaps you misworded your comments. You went and discussed Playmakers work and seemingly singled him out, despite saying this shouldn't be about one poster.

I would agree that no one should be expecting greatness. Take the game for what it offers, nothing more, nothing less, and enjoy yourself. The final should be a bit better. At least the demo allows everyone to get a better idea of what the final will offer: a solid basketball game that excels in some areas and can provide a great NBA experience.

Certainly raises the bar for next year, though.
 
# 1098 23 @ 09/21/09 03:58 PM
I did single out his work to point out that it has been pretty fantastic

I've said it before and above but anyone making a playable game out of live 06 wth limited tools knows something

Forget 07 and08 because just ugh

that was the point though in calling his name out

That said its a waste to spend this much energy on a broken demo the devs didn't even see till we pointed stuff out.

We know some of the stuff like continual ripping and players standing around are at least touched on when looking at the video from pastas site and the gameplay vid released by mike

Other than that, I'm about done with the demo myself and I'm just ready to play basketball.
 
# 1099 Pared @ 09/21/09 04:01 PM
Got ya. Hopefully we get some media outlets posting videos soon, no matter how terrible they are.
 
# 1100 Flightwhite24 @ 09/21/09 04:35 PM
Correct me if I'm wrong but in the past EA demos are pretty much what the retail version has been for the most part. The things we are seeing now I can almost promise you we will see them in the retail version.

I'll be the 1st to admit if I am wrong. Peace!!!!
 


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