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NBA Live 10 News Post

SEPTEMBER 11, 2009 - Electronic Arts announced today that a playable demo of NBA LIVE 10 is now available for download on Xbox LIVE™ Marketplace for all Xbox LIVE Gold Subscribers. Play as the Orlando Magic or the Los Angeles Lakers and re-write, or relive, last year’s NBA Finals match-up. The demo will be available to Xbox LIVE Silver members and on the PLAYSTATION® Network™ on September 17th, 2009.

With a renewed focus on creating an authentic 5 on 5 basketball videogame experience, NBA LIVE 10 introduces a myriad of gameplay improvements to the long running franchise. Computer controlled players will now move and react like their real life counterparts with enhanced player A.I. (artificial intelligence), and authentic, team-specific playbooks. In addition, all new dribbling, passing and shooting systems now give users more control over individual players than ever before seen in the franchise. Gamers can now control every movement as they break down a defender on the perimeter, drive to the basket, and finish at the basket using their left or right hand. From dishing no look passes to releasing a step back shot early or late to avoid a block from a defender, NBA LIVE 10 lets you to create highlight reel plays on your terms.

NBA LIVE 10 also features significant improvements in the franchises overall presentation. Arena specific lighting and crowd behaviors, signature pre-game rituals and celebrations, evolving storylines, and an all new broadcast package are just some of the many enhancements that will ensure that NBA LIVE 10 looks and sounds like a real life NBA game.

Powered by Dynamic DNA, NBA LIVE 10 will use the latest stats, rosters and tendencies for all the players and teams in the NBA*. With data supplied by Synergy Sports Technology – the premier analytics provider for over 25 NBA teams, Dynamic DNA allows NBA LIVE 10 to provide the most authentic basketball simulation experience in a videogame to date.

For more information, please visit http://nba-live.easports.com/home.action.

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Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
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Member Comments
# 1061 Playmakers @ 09/19/09 04:40 PM
Quote:
Originally Posted by left4dead
My issues w/ Live10:

1) way too many blocks/steals

2) cpu long range shooting is BS

3) Kobe constantly gets the ball stripped/poked away by Vince Carter everytime he tries to back him in or do a low-post move (alomost immediately too)

4) players movement still stiff and robotic

5) player's lighting and color is unrealistic (too saturated and 'cartoonish'). The courts and the areanas look beautiful though.

6) the new FT meter is way too easy.

7) ONE button for shooting/lay-ups/dunking is ridiculous

8) pressing the 'shoot' button near or around the lane causes the ball-controlled player to go into an automatic animation that lasts way too long

9) for all those ripping Playmakers.....he's right. Major revamping is needed via Sliders tweaking. Unfortunately I don't know how much of a difference this will make as it might be nothing more than just a 'placebo effect' as someone mentioned in another thread.

I was really looking forward to Live10 (based on Live09) and I came away extremely disappointed.....to the point that I deleted the demo from my 360 and will not be purchasing Live10 this year as my NBA game of choice.

For those who enjoy the demo, more power to you. Have fun.
Ha-Ha

I don't care about them ripping me at all. I've posted my feelings in regards to what I think needs to be tweaked and if some of them disagree right now that is their right by all means.

But once the game actually drops i think you'll slowly start seeing guys changing settings on the final version. They may disagree right now but give it about 2 weeks after the Final version hits that FG% by the CPU will start to frustrate them and that 10-12 blocks shots per game will get old and annoying. That's when a decision will have to made do I keep tolerating it in hopes of DNA taking over or do i take about 5 minutes to switch a slider setting to fix it now.....

But by all means we should waite for the Final version to make a decision on what needs changed during gameplay but for me personally it's not that hard to see right now because I'm use to the series and how the game plays in general. The engine wasn't rebuilt and the game play wasn't swapped out just TWEAKED.

I personally don't think the Demo and Final Version will change that much between now and OCT 6th. There might be somethings furthered tweaked to make it more convenient for the USER during gameplay but the gameplay MECHANICS are already locked into play which makes it easier for me to already understand if I purchase the game what settings needs to go or down right away.
 
# 1062 HMcCoy @ 09/19/09 04:48 PM
Quote:
Originally Posted by Bornindamecca
I don't think it'll get old. The difference in movement just limits the offensive/defensive options in mismatches of non elite players. Rashard isn't going to bust Pau for 60 points. He'll force Pau to make a defensive sacrifice, which is the nature of the game. It's the early(very early, since it's a demo, lol) days, so people are still very black and white in their approach to these situations. There is a certain amount of space you have to give players when encountering the Pietrus/Artest kind of situation. It's only an automatic strip if you break the "Live rules". My only issue is that the loose ball logic in the game isn't complex or refined enough to allow a subtle penalty. An automatic strip is a decidedly video gamey way to resolve the situation, but they can build on the foundation they have.

You and I won't bust Gasol with Shard for 60...but if those rock/paper rules are absolute...the masses certainly will. Keep in mind tho, almost every major issue Ive brought up to this point have been a matter of getting accustomed to the system and controls, or able to be worked around...so im expecting this won't be a major problem either, especially for sim heads.

I like how responsive the help AI is...seems like a second defender picks up a beaten man pretty quickly, and its easy to get a team on scramble mode when you beat your assignment. Thats what makes the pumpfake and the mismatches so effective, they open up so much when you get into open space. Again, sim heads who use these tools in moderation are rewarded with a system that really feels intelligent, but are these nuanced enough to adjust to guys who look to exploit them? We'll see in about a month.

Seems like the strip logic is the first line of defense. Ive seen Gasol rip Lewis a ton of times, especially once you get a nice lead and the stat boosts kick in...where suddenly every shot is rejected as soon as you tap the button, lol.
 
# 1063 CX1329 @ 09/19/09 05:07 PM
I don't know if I like the fouling. The AI will sometimes attempt a crazy layup from the top of the key, which prompts the referee to call a defensive foul even if my defender is standing still.
 
# 1064 NDIrish98 @ 09/19/09 05:59 PM
is there any way to pick who u want to come up and set a screen or is it usually who is closest to u? i liked in 2k that you could pick who u wanted to set a screen?
 
# 1065 Jano @ 09/19/09 06:34 PM
Lol disregard most of that post man that was mostly made out of frustration and boredom. And pics aren't allowed in your sig mayne.
 
# 1066 FearlessKaz @ 09/20/09 02:10 AM
I initially thought the post game was lacking but using Howard in his 'spot' is so rewarding. I rarely would look down low to find my shot but it's become a huge part of my game now.

Also gotta add that the atmosphere in this game is unmatched. Going on a run with a team has never sounded so good. I absolutely love how the crowd gets in certain situations, it does an amazing job of sucking you into the game.
 
# 1067 Tha_Kid @ 09/20/09 08:43 AM
Quote:
Originally Posted by FearlessKaz
Also gotta add that the atmosphere in this game is unmatched. Going on a run with a team has never sounded so good. I absolutely love how the crowd gets in certain situations, it does an amazing job of sucking you into the game.
Yeah & the Staples Center sound effects are really well done. I used to watch alot of Laker games and I like the sound effect for after making a three. I figured they would have the crowd do the "Luuuuuuuke" thing when I shot with Luke Walton but no dice. Live 10 seems like a game where it will actually be nice to go around the league to hear all the new PA stuff. Maybe even a Bobcats/Kings game...
 
# 1068 Manbearpig @ 09/20/09 11:04 AM
love the game, most Sim B-Ball game that I have ever played, though hopefuly these things can be fixed with sliders/ratings changes

-Inconsistant rebounding/loose ball AI
-Too blocks by guards on big men in the post
-VERY poor fast break logic on the offensive side, they never get back quickly enough to start a fast break
-At times it feels like there are too many steals by the CPU on both guards and big men in the inside. Guards like Jameer will constantly get ripped by Fisher if I try to do 2-3 tribble moves in a row, and many times when I'll attempt to post up, it will instead be stolen.
 
# 1069 23 @ 09/20/09 11:31 AM
HAHA, I remember when demo's used to be up for fun

Now they're just like screenshots... Watch em to see whats not right

Play the stripped version to tell us everything not right
 
# 1070 CX1329 @ 09/20/09 01:57 PM
This game is growing on me. I know I'll enjoy playing Live this year, perhaps even moreso than 2K. I'll definitely need to play both games before I make a decision, though, especially considering 2K10 is shaping up -very- nicely.

Back on the subject of Live 10, I'm truly in love with its movement and momentum, and I find Live to be nothing short of beautiful at times. Don't get me wrong, there are flaws to be found, but I'm sure sliders, DNA and patches will contribute to ironing them out.

At any rate, it's going to be a great year for basketball, unlike 2009. I could never have fun with either Live 09 or 2K9.
 
# 1071 lasthour @ 09/20/09 03:16 PM
Dear Devs,

Great job on the Live demo. Do not do any drastic changes to this game for fear you may ruin it. Some people are born complainers and would not know a good thing if it slapped them in the face.

P.S. Give some advice to the rest of EA sports, please.
 
# 1072 CX1329 @ 09/20/09 03:34 PM
Agreed. They can only do so much in one year, and they deserve nothing but praise for this year's effort. To me, NBA Live wins the award for most improved game franchise.
 
# 1073 Playmakers @ 09/20/09 04:44 PM
Quote:
Originally Posted by CX1329
Agreed. They can only do so much in one year, and they deserve nothing but praise for this year's effort. To me, NBA Live wins the award for most improved game franchise.
Agree if you haven't played it over the last 3-4 years then yes it's a huge jump in a one year period.

But if you observed flaws from a period of 4 years and they still exist today then you just can't ignore it because it's something that has always been there that hinders game play.

I break it down in two ways a new guy is going say wow this game is 1 year away from being GREAT if only they touch up on this or correct that next year for NBA Live 11

A old head head is going to say damn why is this still in the game after 4 years and why hasn't this been corrected after 4 years.

Rocket dunking is going to be something a new guy can tolerate because he assumes it's a one time thing.

Poor AI tendencies during basic basketball situations won't frustrate the new guy as much because he'll assume it's a one time thing.

4th or 5th options taking over on offense won't frustrate a new guy as much because again he'll assume it's a one time thing.

But if you've rented or played any of the previous versions over the last 3-4 years you'll see FLAWS ****** as far back as Live 07 in NBA Live 10 DEMO.

I used the DEMO because that's all we can judge it off of right now.

The actual Final Version could very well be a totally different game but that's the Final Version. I can only comment on what I see right now in the DEMO version and I think most of the guys that are complaining or upset with something also realize it's just the DEMO version but i've seen quiet a few of them mention like i have that it's starting to get repetive (The same Flaws).

Yes they have drastically improved from where they came from......but there has to be away to get some of the crap we see year in and year out FINALLY TAKEN OUT OF THE GAME COMPLETELY.

When I see guys that are hardcore NBA 2K fans complain about something that has been in 2K for years I understand them now because it's the same with NBA Live. Our complaints are more about things that shouldn't be around anymore after 3-4 years.

Yes we appreciate all the good things that are in the game.

The bad things should be judged the same way if not more because they have been CONSISTENTLY in the game for years.
 
# 1074 CX1329 @ 09/20/09 05:25 PM
I see where you come from. I've played all editions of NBA Live save for 07, which was the only year I skipped, and I certainly know what you mean. I, however, tend to focus on the strengths of a game as opposed to its flaws, and this year, Live 10 brings much to the table.

If the new Live staff continues to put this much effort into improving the franchise, I do believe we will soon be seeing a nearly perfect NBA Live. But then again, I'm an optimist and I like to play good games. I disliked both 2K and Live in 2009, but I sincerely hope the producers give me a great basketball experience this year.
 
# 1075 HOLLIDAY1183 @ 09/20/09 09:34 PM
Yeah, I pretty much didn't enjoy NBA gaming this year. Didn't buy Live, and spent more time tweaking and testing sliders in 2K9 than actually playing, until just giving up around Jan/Feb. First time that ever happened, that I felt there wasn't an NBA game for me in a given year. Thank goodness for the timeless replayability of COD4 and Fallout 3, Gears 2 as well.

But I'm having more fun with the Live DEMO than I've had in all of this past year in terms of bball, so pretty sure it won't happen again. Also, I don't doubt 2K will bring one of their strongest offerings this year, so once you throw in CH2K8 with BS's roster edits, and it will be a great year for us ballers.
 
# 1076 johnrice20022002 @ 09/20/09 11:00 PM
Haven't read through the entire thread, but I'll just say this. If you want to exploit mismatches in a basketball game, this is the game to do it. More specifically, Taller guys v. smaller guys in terms of height. Lamar Odom against any Magic small forward is a serious advantage for the Lakers squad. And because he has some serious handles, nobody can stop him from driving to the rack. I beg yall to sub him in for Artest and see how unfair it is. I pray for Michael Pietrus each time he's covering L.O. on an Iso...just plain nasty!
 
# 1077 Behindshadows @ 09/20/09 11:10 PM
Quote:
Originally Posted by Playmakers
Agree if you haven't played it over the last 3-4 years then yes it's a huge jump in a one year period.

But if you observed flaws from a period of 4 years and they still exist today then you just can't ignore it because it's something that has always been there that hinders game play.

I break it down in two ways a new guy is going say wow this game is 1 year away from being GREAT if only they touch up on this or correct that next year for NBA Live 11

A old head head is going to say damn why is this still in the game after 4 years and why hasn't this been corrected after 4 years.

Rocket dunking is going to be something a new guy can tolerate because he assumes it's a one time thing.

Poor AI tendencies during basic basketball situations won't frustrate the new guy as much because he'll assume it's a one time thing.

4th or 5th options taking over on offense won't frustrate a new guy as much because again he'll assume it's a one time thing.

But if you've rented or played any of the previous versions over the last 3-4 years you'll see FLAWS ****** as far back as Live 07 in NBA Live 10 DEMO.

I used the DEMO because that's all we can judge it off of right now.

The actual Final Version could very well be a totally different game but that's the Final Version. I can only comment on what I see right now in the DEMO version and I think most of the guys that are complaining or upset with something also realize it's just the DEMO version but i've seen quiet a few of them mention like i have that it's starting to get repetive (The same Flaws).

Yes they have drastically improved from where they came from......but there has to be away to get some of the crap we see year in and year out FINALLY TAKEN OUT OF THE GAME COMPLETELY.

When I see guys that are hardcore NBA 2K fans complain about something that has been in 2K for years I understand them now because it's the same with NBA Live. Our complaints are more about things that shouldn't be around anymore after 3-4 years.

Yes we appreciate all the good things that are in the game.

The bad things should be judged the same way if not more because they have been CONSISTENTLY in the game for years.

Playmakers we cool as hell and I'm glad you back on OS, I even protested when you were gone, looking up old post to find out you should have never left.

But now that your back, do me a favor! Stop being so critical on a Demo, something that was created months ago, before the guys could even really put their foot into Live 10. They know this demo is flawed as all demo's are! lol

You be punishing these guys, like they are the same devs who made those other 3 hideous games.
 
# 1078 HMcCoy @ 09/21/09 12:25 AM
Funny how Live is never "hideous" until right before the new one drops, lol.

Over the last 3 seasons, Playmakers has put in more work for the Live community than any non-dev on this site. Please show the man some respect.
 
# 1079 Behindshadows @ 09/21/09 12:51 AM
Quote:
Originally Posted by HMcCoy
Funny how Live is never "hideous" until right before the new one drops, lol.

Over the last 3 seasons, Playmakers has put in more work for the Live community than any non-dev on this site. Please show the man some respect.

lol

As I do agree, he even made Live 08 playable, and that took a lot of edits. But it still doesn't dismiss that this game is no where near as bad as the previous ones, nor is it even in the same leagues. To see this much change in under a year is incredible. Especially having to clean up older developers messes. These guys should be getting butchered for their work, but instead appreciated.

Now I will say one thing, Playmakers insights on what can be better can come after the full version is released, not what a demo is doing wrong. Because Playmakers knows and I mean really knows the Live franchise and has done amazing work in the praise. I was just saying not to criticize a demo so hard. His insight on the full version is a different story.

And it was no disrespect, it was just spoke truth!!!
 
# 1080 loadleft @ 09/21/09 01:00 AM
More things I've noticed:

For all the guys that say there's too many steals, I've found that you actually can cheese the freestyle right into the paint quite easily with no steals at all. Scoring once there is another story. I've found the excessive steals come in when most of your moves are side to side moves like cross-overs and spin moves, anything that extends the ball out to the sides of your body. Conversely, I've found I can walk right into the paint with front to back crossovers (from left to right or vice-verse through the legs but ball ends up behind you) or behind the back dribbles, for the most part any find of dribble that you'd use IRL to "keep the ball away" from the defenders. It's quite easy, I even did it back to back to back for several possessions just to confirm it's possible. I shook Gasol to death doing these moves with Lewis he kept biting on the step backs and I was able to hit him w/a quick cross and get to the hoop at will. I know it's not "sim" and I wouldn't make it a habit of doing that but I was just trying to figure out what I could get away with in the game. In a nutshell where people use to abuse the left to right stick movement now it's up and down. I could even freestyle with VC in front of Kobe and Artest, which is something I intially couldn't do. So that's a negative for some and positive for others all in all it amounts to you have to keep the ball away from the defender in my book just like IRL.

Live, as it always has, relies on button timing. All those that find defense tough and are being scored on even with good D, need to adjust your button timing. I'd say that button timing is so important that it can be abused. Several times I've played poor defense but since I knew when, in relation to the offensive player release of the ball, and to press the button and where to be I was still able to cause the CPU to miss. Again this can be viewed as negative or positive. I happen to know this was the case in both games last year as I tested it. I could stand 10 virtual feet away from my man and make him miss every time in Live 09, NBA 2K9, and Live 10 Demo although in Demo 10 ft may be an exaggeration as I noticed that where you are is a little more critical than in the other 2. The timing thing is also the case with lay-ups and dunks.

Like Playmakers, I am a long time Live guy (I've owned everyone of them) and I do see some of the same problems from past Lives. One of the ones that stand out the most to me is that PG's seems to be more aggressive and will take over at times, but this seems to be the case only when faced with inferior defense. IRL there's probably never a time when D-Fish will just attack off the bounce the whole game, but if I play poor D on him and let him get a 2-3 shot head of steam he'll turn into MJ on me and Kobe will just watch. I also noticed that if I play him tight though or switch a bigger defender on him he'll crawl into a hole and hide. I guess that's realistic but it just looks odd so I am not sure what to think about that. IRL if I got a guy that I know I can kill then I am going to kill him vs. I can't even cross half court without my defender taking the ball from me then I'll pass it ever time I touch it.

These are the newest observations I've had in the game, I still love Live 10 but I just thought since I've had mostly positive things to say I should report anything that stood out to me that wasn't necessarily positive.
 


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