Home
NBA Live 10 News Post

SEPTEMBER 11, 2009 - Electronic Arts announced today that a playable demo of NBA LIVE 10 is now available for download on Xbox LIVE™ Marketplace for all Xbox LIVE Gold Subscribers. Play as the Orlando Magic or the Los Angeles Lakers and re-write, or relive, last year’s NBA Finals match-up. The demo will be available to Xbox LIVE Silver members and on the PLAYSTATION® Network™ on September 17th, 2009.

With a renewed focus on creating an authentic 5 on 5 basketball videogame experience, NBA LIVE 10 introduces a myriad of gameplay improvements to the long running franchise. Computer controlled players will now move and react like their real life counterparts with enhanced player A.I. (artificial intelligence), and authentic, team-specific playbooks. In addition, all new dribbling, passing and shooting systems now give users more control over individual players than ever before seen in the franchise. Gamers can now control every movement as they break down a defender on the perimeter, drive to the basket, and finish at the basket using their left or right hand. From dishing no look passes to releasing a step back shot early or late to avoid a block from a defender, NBA LIVE 10 lets you to create highlight reel plays on your terms.

NBA LIVE 10 also features significant improvements in the franchises overall presentation. Arena specific lighting and crowd behaviors, signature pre-game rituals and celebrations, evolving storylines, and an all new broadcast package are just some of the many enhancements that will ensure that NBA LIVE 10 looks and sounds like a real life NBA game.

Powered by Dynamic DNA, NBA LIVE 10 will use the latest stats, rosters and tendencies for all the players and teams in the NBA*. With data supplied by Synergy Sports Technology – the premier analytics provider for over 25 NBA teams, Dynamic DNA allows NBA LIVE 10 to provide the most authentic basketball simulation experience in a videogame to date.

For more information, please visit http://nba-live.easports.com/home.action.

NBA Live 10 screenshot gallery - Click to view NBA Live 10 screenshot gallery - Click to view
Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
NBA Live 10 Videos
Member Comments
# 1001 EvanRG @ 09/17/09 11:30 AM
I had another couple games today when I should be studying and had some fun, but issues are still showing up all the time.

Firstly, as far as defense is concerned I am seeing some contesting of the ball handler up top which is good (I didn't remember it happening before) but it is only when the cpu does it automatically which is frustrating. Sometimes the player will actually body the ballhandler up and other times it's like he's not in the same arena. This really frustrates me on defense but not as much as the next issue.

It is the same animation everytime a player drives the lane! If there's no contact it's an easy layup or two handed dunk (for Kobe). If there is contact, the defender jumps up in the air with two hands straight up and the computer does the same double clutch animation and shoots the ball -- regardless if you are Kobe or Dwight Howard. Also, players seem to speed into a dunking or shooting animation and the ball seems to speed into the basket without touching the rim on floaters or hook shots. I still think the basketball and hoop interactions need work. "That other NBA Game" has different basketball and hoop animations down pat and it feels really dynamic at times with the ball hitting the rim a couple of times and then falling in. In NBA Live you have a couple of rim and ball interaction types but the majority of makes are nothing but net shots that seem to speed up into the hoop which is annoying me.

The post game is very Plain Jane right now and defense is vanilla (which I understand some of you like and feel strongly about, so that's just my opinion). I had a lot of fun with certain aspects of the demo... especially playing offense now that I am getting the hang of the arsenal available -- Kobe and Jameer a lot of fun to play with especially using the jab step an taking a step back J... The passing game also seems very clunky to use and this occasionally ruins my flow on offense.

I may seem overly negative but I figure if I put MY issues out there, Live can build up some common complaints from the community and see if they agree etc... The offensive game is near flawless except for the speeding up that occurs when you go in for offensive (and defensive) rebounds that I get and also maybe it's just not knowing the controls but like I said -- I wish passing was made a little bit easier because as it stands there is some considerable delay from selecting your passing target and actually releasing the ball to him.

NBA Live is a very good game, doing the main things right and I could see me buying it on ebay in a couple of months or so -- seriously though, if Defense was beefed up a bit more and the post game was made more unique and there were a lot more animations in several facets of the game -- I'd be buying this game on day one.
 
# 1002 bls @ 09/17/09 11:36 AM
Quote:
Originally Posted by EvanRG
I had another couple games today when I should be studying and had some fun, but issues are still showing up all the time.

Firstly, as far as defense is concerned I am seeing some contesting of the ball handler up top but it is only when the cpu does it automatically which is frustrating. Sometimes the player will actually body the ballhandler up and other times it's like he's not in the same arena. This really frustrates me on defense but not as much as the next issue.

It is the same animation everytime a player drives the lane! If there's no contact it's an easy layup or two handed dunk (for Kobe). If there is contact, the defender jumps up in the air with two hands straight up and the computer does the same double clutch animation and shoots the ball -- regardless if you are Kobe or Dwight Howard. Also, players seem to speed into a dunking or shooting animation and the ball seems to speed into the basket without touching the rim (ala NBA 09). I still think the basketball and hoop interactions need work. "That other NBA Game" has different basketball and hoop animations down pat and it feels really dynamic at times with the ball hitting the rim a couple of times and then falling in. In NBA Live you have a couple of rim and ball interaction types but the majority of makes are nothing but net shots that seem to speed up into the hoop which is annoying me.

The post game is very Plain Jane right now and defense is vanilla. I had a lot of fun with certain aspects of the demo... especially playing offense now that I am getting the hang of the arsenal available, but the passing game also seems very clunky to use and this really ruins my flow on offense.

NBA Live is a very good game and I could see me buying it on ebay in a couple of months or so -- seriously though, if Defense was beefed up a bit more and the post game was made more unique and there were a lot more animations in several facets of the game -- I'd be buying this game on day one.
You might need to play just a tad bit longer than. I've seen a lot of different contact animations. And you say if the defense was beefed up? What level are you playing on? Are you making any defensive adjustments?

To each his own though. Kudos to EAC
 
# 1003 bls @ 09/17/09 11:49 AM
Just finished up a first half and the Lakers went 3/12. Not sure how more beefed up it can get than that. And this is on Superstar. I'm seeing lots of new animations along with the subtle things as well.
 
# 1004 EvanRG @ 09/17/09 12:00 PM
Quote:
Originally Posted by bls
You might need to play just a tad bit longer than. I've seen a lot of different contact animations. And you say if the defense was beefed up? What level are you playing on? Are you making any defensive adjustments?

To each his own though. Kudos to EAC
Thanks for the response. I'm playing on All-Star. When I get back on later I'll look for more contact animations but I'm talking about the "driving for layups and then meeting contact" animation that seems to be the same every time.

The defense is still good, don't get me wrong, but I do feel cheated on a lot of possessions when my player has his hands to his side and the opposing player speeds by him.

For me, the game is sooooo close.
 
# 1005 sportyguyfl31 @ 09/17/09 12:06 PM
So far, I find it excellent
 
# 1006 Pared @ 09/17/09 12:08 PM
Ahh... I know what you're talking about Evan.

You can't body up on the players outside on the perimeter. The way the game is set up, that's just a matador defense and that's why you're getting burned.

You pretty much have to stay in front of your man and hope the contact kicks in. Focus on staying in front of your man. Remember, you can't "D UP" on guys because the contact just isn't there.

Just stay in front of him. I've held the CPU to low shooting affairs this way.
 
# 1007 GSW @ 09/17/09 01:21 PM
Quote:
Originally Posted by sportyguyfl31
So far, I find it excellent
i agree
 
# 1008 BCZ1005 @ 09/17/09 02:14 PM
This game is amazing.. The detail on the faces, the movements, the ball fakes and options are sick. And you gotta love the look of the court and the music....EA finally stepped its game up.. I was a NBA 2K guy untill today...WOW...Kudos to EA!!!!
 
# 1009 RayDog253 @ 09/17/09 02:32 PM
I'm surprised some people are still a little down on the on ball defense. I love it. I like the challenge I get knowing that one wrong mistake or misread, and my man has an open J or a lane to the basket.
 
# 1010 Hughey2k @ 09/17/09 02:52 PM
Sorry if this is posted in the wrong place. I have been a 2k guy for the past few years, but this year I am pretty sure that will change. One thing I liked in the 2k series was how play art would show on the court when you ran plays. Is that in NBA Live 10? And is player lock in?

Thanks...
 
# 1011 idrisguitar @ 09/17/09 02:55 PM
to be honest i just had a logn demo session (with it on all-star) and it has all of a sudden left a bad taste in my mouth

too many times does a calm half court set up begin with all my defenders on the wrong guys, even fisher is sometimes on dwight howard.

then there are times when it feel like you have no control of your defense, a lot of the time they will score very bad shots after you have done your best (and im talking fisher and bynum, not kobe as you expect him to do this)

even with all these great control mechanics, the game sometimes feels a little out of your hands in some instances.

also i dont know wwhat im doingwrong, but callignf or a pick is a total waste of time at the moment, i have tried hold it and letting go early, holding it for ages to make sure he stays there, but they never work as well as the ai manage against me.

a lot of this may sound like im just not that great at the game, and i freely admit i am not. but even bearing all the learning i have to do with this game, there is something in there that seems totally rough and random, and at the moment im just not seeing great sides of the game.

hope i play another day and it changes my mind, but it just feels so random at the moment.
 
# 1012 Pared @ 09/17/09 03:01 PM
Keep trying with the pick and roll. It has a slight learning curve.

As for the defenders guarding all the wrong men... I've seen that a good amount of times as well. I don't know how to recover. I think NBA 2k7 had the same exact problem.

Maybe try calling a zone, then a man defense.
 
# 1013 iminurbase @ 09/17/09 03:07 PM
Quote:
Originally Posted by Hughey2k
Sorry if this is posted in the wrong place. I have been a 2k guy for the past few years, but this year I am pretty sure that will change. One thing I liked in the 2k series was how play art would show on the court when you ran plays. Is that in NBA Live 10? And is player lock in?

Thanks...
yes and yes. We need to make some fixes to player lock though in a later patch.
 
# 1014 Yeah...THAT Guy @ 09/17/09 03:12 PM
Quote:
Originally Posted by RayDog253
I'm surprised some people are still a little down on the on ball defense. I love it. I like the challenge I get knowing that one wrong mistake or misread, and my man has an open J or a lane to the basket.
This demo has peaked my interest, but yeah, the on ball defense is pretty lame in this game. That's one thing that is much better in 2k10. I like the fast break and defense way more in 2k10, but I like some of the little things like the way the players plant their feet for their shots and the way you use the LS and X to shoot.
 
# 1015 Hughey2k @ 09/17/09 03:32 PM
Quote:
Originally Posted by iminurbase
yes and yes. We need to make some fixes to player lock though in a later patch.
Thank you...
 
# 1016 bls @ 09/17/09 04:37 PM
Quote:
Originally Posted by Pared
Ahh... I know what you're talking about Evan.

You can't body up on the players outside on the perimeter. The way the game is set up, that's just a matador defense and that's why you're getting burned.

You pretty much have to stay in front of your man and hope the contact kicks in. Focus on staying in front of your man. Remember, you can't "D UP" on guys because the contact just isn't there.

Just stay in front of him. I've held the CPU to low shooting affairs this way.
You can body up on them on the perimeter Pared. You just gotta push the L stick in their direction and you'll body them up and slow down their progression and where there trying to go. You can't just football body them up 24/7 though, that's a foul. I love playing defense in this game, especially off ball cause you gotta be focused on the guy your guarding.

And Evans, theirs different in the paint shooting contact animations as well.
 
# 1017 Pared @ 09/17/09 04:47 PM
Yeah but it's not consistent. That's why I posted "hope the contact kicks in."

There are times when you go up to the ball handler and just run next to him for a bit. Sometimes the contact animation triggers faster than others.
 
# 1018 RayDog253 @ 09/17/09 05:04 PM
Quote:
Originally Posted by Pared
Yeah but it's not consistent. That's why I posted "hope the contact kicks in."

There are times when you go up to the ball handler and just run next to him for a bit. Sometimes the contact animation triggers faster than others.
I think it might have to do with defensive ratings, because it seems easier to do with Kobe and Artest.
 
# 1019 delilio @ 09/17/09 06:03 PM
I just downloaded the game from the PSN, and i must say....

GREAT DISAPPOINTMENT... that there is no post up button... entire control scheme i hope is very very customizable. Anyways, with that out of the way, how terrible is the game?

What a game! First game i played on super star, lost 21 - 8. Those tendencies of forcing the ball to the paint will get u no where...so cheesers, whether u are kobe or spudd webb, u can't cheese in this game....in that sense. Regardless of what 2K put up, those cheesing tendencies will rule the day... 2k7 2k8 2k9...same engine, same cheesing moves.
No matter what 2k put, im going with live this year and it can only get better so i guess i've played my last game of 2k

Smoothness of the game, i'm really impressed. I was on the fence when i watched all those youtube user videos... player movement seemed jerky but why? well its how u play control and play the game. Off to my second run... still learning the controls...maybe i shouldnt learn them lol cuz the retail version has to be customizable.

Fantastic game!
 
# 1020 lasthour @ 09/17/09 06:26 PM
Quote:
Originally Posted by bls
You can body up on them on the perimeter Pared. You just gotta push the L stick in their direction and you'll body them up and slow down their progression and where there trying to go. You can't just football body them up 24/7 though, that's a foul. I love playing defense in this game, especially off ball cause you gotta be focused on the guy your guarding.

And Evans, theirs different in the paint shooting contact animations as well.
The defense is great the way it is. It feels authentic how you must guard someone now. Play team defense and take position away. The demo feels almost too good to be true. It actually feels like the better simmer will win in this one. Let us hope it is this way. We may have 2 great NBA games this year.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.