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NBA Live 10 News Post

SEPTEMBER 11, 2009 - Electronic Arts announced today that a playable demo of NBA LIVE 10 is now available for download on Xbox LIVE™ Marketplace for all Xbox LIVE Gold Subscribers. Play as the Orlando Magic or the Los Angeles Lakers and re-write, or relive, last year’s NBA Finals match-up. The demo will be available to Xbox LIVE Silver members and on the PLAYSTATION® Network™ on September 17th, 2009.

With a renewed focus on creating an authentic 5 on 5 basketball videogame experience, NBA LIVE 10 introduces a myriad of gameplay improvements to the long running franchise. Computer controlled players will now move and react like their real life counterparts with enhanced player A.I. (artificial intelligence), and authentic, team-specific playbooks. In addition, all new dribbling, passing and shooting systems now give users more control over individual players than ever before seen in the franchise. Gamers can now control every movement as they break down a defender on the perimeter, drive to the basket, and finish at the basket using their left or right hand. From dishing no look passes to releasing a step back shot early or late to avoid a block from a defender, NBA LIVE 10 lets you to create highlight reel plays on your terms.

NBA LIVE 10 also features significant improvements in the franchises overall presentation. Arena specific lighting and crowd behaviors, signature pre-game rituals and celebrations, evolving storylines, and an all new broadcast package are just some of the many enhancements that will ensure that NBA LIVE 10 looks and sounds like a real life NBA game.

Powered by Dynamic DNA, NBA LIVE 10 will use the latest stats, rosters and tendencies for all the players and teams in the NBA*. With data supplied by Synergy Sports Technology – the premier analytics provider for over 25 NBA teams, Dynamic DNA allows NBA LIVE 10 to provide the most authentic basketball simulation experience in a videogame to date.

For more information, please visit http://nba-live.easports.com/home.action.

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Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
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Member Comments
# 961 HOLLIDAY1183 @ 09/16/09 08:21 PM
Quote:
Originally Posted by BBallGuru
Your house must be huge!

But seriously, this game looks absolutely beautiful when played on a good television.
Nah I'm in a pretty regular 2bdrm condo, but we actually went in there to get maybe a 42 or 46'... but I'm the kinda guy that can't be allowed in Best Buy all alone too long lol... once they approved my credit I knew I was leaving there with something ********

Someone was posting about lack of quickness rating earlier, or the ability to blow by w/o moves from a standstill, that there wasn't a rating to differentiate between defender skill.
So I been testing this nonstop, and what I found is, Mike Wang was right there is a DEFINITE difference in defenders' lateral movement, and how much the momentum/weight shift of shuffling laterally to stop the drive is different dependent on the player. There's way more leeway with Kobe than even VC on D, check it out.
And also, in my testing I've actually been able to just face up the defender at times and just hit RT and get them on my hip just enough to get a score in the lane or sweet pullup. The trick is to attack the appropriate leg to make them give. The key is to use the eurosteps and choose the side of the rim that avoid contact. Before I was just jamming RT and LS toward the rim resulting in a contact anim.

Try it ya'll. Pretty sweet.
 
# 962 BBallGuru @ 09/16/09 08:25 PM
Quote:
Originally Posted by HOLLIDAY1183
Nah I'm in a pretty regular 2bdrm condo, but we actually went in there to get maybe a 42 or 46'... but I'm the kinda guy that can't be allowed in Best Buy all alone too long lol... once they approved my credit I knew I was leaving there with something ********
I meant it facetiously. 52' = 52 feet; 52" = 52 inches (You said you have a 52 foot TV)
 
# 963 HOLLIDAY1183 @ 09/16/09 08:25 PM
Quote:
Originally Posted by RayAP19
If we're braggin about TVs, I'm rockin a 65-inch 1080p Sony. 2 Gs of high-definition bliss.

Damn Ray!

But now I know why when that sniper catches me from what seems like 10 miles away in COD and I wonder like "how the heck he see me here??!!?" It's because he's on a ********ly huge set and my head is the size of his fist on his screen LOL

Back on topic tho, anyone else feel that helpless fear when Kobe curls around and catches it foul line extended? Soon as I see him curling I'm holding onto B to get that double ASAP

EDIT: @BBallGuru... OOPS! LOL gotcha
 
# 964 idrisguitar @ 09/16/09 08:36 PM
hehe,

im going to be playign live 10 on my ps3 on a 40" bravia, although i have only played the demo on my bros xbox on his small hd monitor, so ill look forward to trying it tomorrow to see the difference.

i really love this game. and i REALLY AGREE with the fact you really have to learn this game, im a big 2k fan, but i find myself enjoying the demo more and more.

there are some plays that puzzle you, but 80% are pure brilliance and that for me is just what makes the game so great. hitting a 3 to silence the crowd after penetrating with nelson and freestyle passing it out is so rewarding, never felt anything like it in a bball game before. and the AI opposition is so good, it makes it that much more intense
 
# 965 Wiffyjustus @ 09/16/09 08:56 PM
I think some people have found the rebounding a bit confusing.

I found that trying to get good position has a greater bearing on success than when you press the Rebound button.

If you always play onball defense, getting into good rebound position is pretty much left up to the AI and your coach settings.

But playing as a big jostling for good position (as well as being there for help D) is a nice little minigame. Do you help on a driving VC, leaving Dwight wide open for a put back? Or just try and keep Dwight off the boards? Pick your poison.
 
# 966 Tomba @ 09/16/09 09:03 PM
Quote:
Originally Posted by Pared
Completely agree. Best momentum based shooting I've seen in a video game. It could be better (I don't like the auto-step back. It's slow and predictable) but what is there, is really good.



I hear ya Tomba... Me, you, Playmakers... lots of old school Live guys that can recognize the game for what it is.

There are certainly some great play mechanics here... but to me it's just evident they ran out of time. Shame too, because I haven't even touched the game but all things you can still do with defense and the post... can't wait 'til next year.
I just never felt that NBA Live got to a point of optimization on next gen so far. However madden 10 was able to do it with what was primary the same engine from last year they just added animations...tons of animations, I'm wondering IF NBA Live 11 would be able to since 10 cleary doesn't have the necessary "random/naunced" animations that have been suggested time and time again by us and still gone missing when the next iteration comes out. kinda frustrating but so was madden for the first 3 years so
 
# 967 BBallGuru @ 09/16/09 09:43 PM
Quote:
Originally Posted by Wiffyjustus
But playing as a big jostling for good position (as well as being there for help D) is a nice little minigame. Do you help on a driving VC, leaving Dwight wide open for a put back? Or just try and keep Dwight off the boards? Pick your poison.
I love this, too! Very realistic... gone are the days of helping out and altering a shot, while at the same time being able to secure the defensive rebound on the other side of the basket.

Rebounding is one of the best aspects of the game, in my opinion, although it seems like many are having trouble with the box-out controls.
 
# 968 Dantecamp21 @ 09/16/09 10:45 PM
Quote:
Originally Posted by BBallGuru
I love this, too! Very realistic... gone are the days of helping out and altering a shot, while at the same time being able to secure the defensive rebound on the other side of the basket.

Rebounding is one of the best aspects of the game, in my opinion, although it seems like many are having trouble with the box-out controls.
Finally found some of you who actually think rebounding in Live 10 is a strong aspect of the game.

As Wiffyjustus already stated, positioning is key. You won't be able to be playing the ball handler at the perimeter and hurry to switch to a big man to try and secure a rebound after a shot goes up.

You gotta put your mind to it and decide that you'll try to affect the outcome of the game by cleaning the glass. It's just an outstanding feeling to go up and secure a board with Gasol and Howard (and Odom as well). So rewarding.

I feel the same way about blocking shots, another aspect of the game that has received some criticism.
 
# 969 Yeah...THAT Guy @ 09/16/09 10:48 PM
Quote:
Originally Posted by HOLLIDAY1183
Sorry for the double post, but someone mentioned the little nuances like Kobe's hitch in his release.... really sweet stuff. Also, you notice how when you stand idly with no dribble, with most players they just kinda stand there with it, but peep how Kobe kinda twitches and does little subtle movements with the ball at his waist, as if he's really eyeing down the lane, and tryna "look" his defender into the wrong direction.

Meaningless detail to some I know, but I LOVE that stuff, and for me personally it more than makes up for the flaws which are minor in relation to what they got right this year.

My bro just asked a good question.... "I know I say this every year, but how are they possibly gonna improve THESE graphics next year???"
Actually, looking at some of the player models (Derek Fisher a perfect example), compared to 2k, it actually has some room for improvement. A lot of the guys Live absolutely nailed, but I feel like Fisher looks better in 2k9 than he does in Live right now.
 
# 970 RayDog253 @ 09/16/09 10:56 PM
Quote:
Originally Posted by RayAP19
One thing I will say that impressed me was that the AI can be "fooled" by screens. I remember using Kobe, calling for a Gasol screen and telling him to stay there, jabbed right (towards the screen) and drove left, and VC ran straight into the pick while I went the opposite way.

Very nice, subtle detail.
Wow, really? I've actually ben trying to do that, but haven't succeeded so far. It's nice to know that it's possible though.
 
# 971 Dantecamp21 @ 09/16/09 11:06 PM
Quote:
Originally Posted by RayAP19
Is your brother kidding? The player models could DEFINITELY use improvement, mostly with facial likenesses. Few of the players actually look like themselves.
I think not just the player models, but the overall visuals in Live are superior than 2K's as well.

Wich is not the same thing as saying the whole game is better...
 
# 972 23 @ 09/16/09 11:08 PM
Quote:
Originally Posted by RayDog253
Wow, really? I've actually ben trying to do that, but haven't succeeded so far. It's nice to know that it's possible though.
That was in the game last year
 
# 973 RayDog253 @ 09/16/09 11:57 PM
Quote:
Originally Posted by 23
That was in the game last year
Yeah, I Don't know why I was so surprised.
 
# 974 Dantecamp21 @ 09/17/09 12:13 AM
Quote:
Originally Posted by dat swag
Luke Walton on the bench looks pretty bad...I'd prefer to see the same level of detail throughout the game...not just stars...But overall the detail in this game is 2nd to none...They have player models that are spot on and rival Fight Night Rd 4 detail
I agree. They even brought the lead lightning artist from FN4 to work in Live 10 so your observation is on point.

And I also agree that not every player received the same treatment. 2K is more consistent throughout this process since even less known players have their tatoos and stuff.

And since we are talking about visuals, it's appropriate to say that Live 10's sneakers presents an astonishing level of details. Very nice to see that part of the culture of the game re-created with such attention.
 
# 975 GSW @ 09/17/09 12:29 AM
The windmill really needs to be removed...otherwise I know im going to be in NBA sim basketball heaven this year...
 
# 976 Beluba @ 09/17/09 12:55 AM
Quote:
Originally Posted by GSW
The windmill really needs to be removed...otherwise I know im going to be in NBA sim basketball heaven this year...
It'll be gone soon.
 
# 977 GSW @ 09/17/09 12:56 AM
My favorite part of the game is this.

I love how you cant do the same stuff with Vince that you can with Kobe..well you can try...you just wont be as effective because of the big difference in thier speed and quickness/agility and ball handling.

The game truly seperates and indiviualizes each player
 
# 978 GSW @ 09/17/09 12:58 AM
to add on to that, i cant just take a guy liek pietrus and force my way to the basket or move around with him at all with the ball un-realistically...the game really rewards you for playing to each players strengths

im seriously mesmerized by this game man...

I'm not laying it on thick here but I have never , ever, played a demo fo a game so much in my entire life...

The words Rematch are permantely etched in my brain
 
# 979 utexas @ 09/17/09 01:15 AM
What time do you think it will show up for the PS3?
 
# 980 GSW @ 09/17/09 01:16 AM
i think the PSN updates at 3:00pm pst
 


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