Home
NBA Live 10 News Post

SEPTEMBER 11, 2009 - Electronic Arts announced today that a playable demo of NBA LIVE 10 is now available for download on Xbox LIVE™ Marketplace for all Xbox LIVE Gold Subscribers. Play as the Orlando Magic or the Los Angeles Lakers and re-write, or relive, last year’s NBA Finals match-up. The demo will be available to Xbox LIVE Silver members and on the PLAYSTATION® Network™ on September 17th, 2009.

With a renewed focus on creating an authentic 5 on 5 basketball videogame experience, NBA LIVE 10 introduces a myriad of gameplay improvements to the long running franchise. Computer controlled players will now move and react like their real life counterparts with enhanced player A.I. (artificial intelligence), and authentic, team-specific playbooks. In addition, all new dribbling, passing and shooting systems now give users more control over individual players than ever before seen in the franchise. Gamers can now control every movement as they break down a defender on the perimeter, drive to the basket, and finish at the basket using their left or right hand. From dishing no look passes to releasing a step back shot early or late to avoid a block from a defender, NBA LIVE 10 lets you to create highlight reel plays on your terms.

NBA LIVE 10 also features significant improvements in the franchises overall presentation. Arena specific lighting and crowd behaviors, signature pre-game rituals and celebrations, evolving storylines, and an all new broadcast package are just some of the many enhancements that will ensure that NBA LIVE 10 looks and sounds like a real life NBA game.

Powered by Dynamic DNA, NBA LIVE 10 will use the latest stats, rosters and tendencies for all the players and teams in the NBA*. With data supplied by Synergy Sports Technology – the premier analytics provider for over 25 NBA teams, Dynamic DNA allows NBA LIVE 10 to provide the most authentic basketball simulation experience in a videogame to date.

For more information, please visit http://nba-live.easports.com/home.action.

NBA Live 10 screenshot gallery - Click to view NBA Live 10 screenshot gallery - Click to view
Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
NBA Live 10 Videos
Member Comments
# 1041 sandman0823 @ 09/18/09 05:33 PM
Quote:
Originally Posted by 2kjunkie
Paragraphs would help
Sorry about that i was just typing away. i reposted this text under the basketball other forum with the corrected grammar titled NBA LIVE IS BACK???
 
# 1042 Ace21kg @ 09/18/09 08:44 PM
I don't think I've played NBA live for at least 4 years. That being said I was honestly optimistic about this game from what Id seen in videos and read in the write ups. After playing 5 games in a row I wasn't impressed at all. Maybe I need to spend some more time with it but it just doesn't feel like basketball to me.

Players seem to slide all over the court. The CPU gets sucked into my team mates setting a pick for me. Defensive 3 seconds is never called and blocking is lol bad. The animations and sig shots aren't anywhere near what 2k has produced.

I will not be buying the game. Too many glitches and little annoyances that remind me too much of the same kind of crap that happens in madden.
 
# 1043 HMcCoy @ 09/18/09 09:34 PM
Quote:
Originally Posted by Ace21kg
I don't think I've played NBA live for at least 4 years. That being said I was honestly optimistic about this game from what Id seen in videos and read in the write ups. After playing 5 games in a row I wasn't impressed at all. Maybe I need to spend some more time with it but it just doesn't feel like basketball to me.

Players seem to slide all over the court. The CPU gets sucked into my team mates setting a pick for me. Defensive 3 seconds is never called and blocking is lol bad. The animations and sig shots aren't anywhere near what 2k has produced.

I will not be buying the game. Too many glitches and little annoyances that remind me too much of the same kind of crap that happens in madden.
Give it some time. Your enjoyment definitely goes up as you get familiar with the controls.

Live is weird...it grows on you, then it kinda grows off. The feel though...moving...pulling up...its velvet. Little nagging things hold it back, but some parts here and there feel groundbreaking. From the demo, this game reminds me of your favorite Live of the past (05 on Xbox for me), with a little Inside Drive mixed in.

March Madness is probably going to be ridiculous...
 
# 1044 HOLLIDAY1183 @ 09/18/09 09:39 PM
Quote:
Originally Posted by Jano
Because of how tough the "Demons and The Enforcers" play on D, it feels real good when I go on scoring runs. Knowing that I had to work to get that drive or nail the mid range jumper makes scoring feels great.

But most of my frustrations are coming from the defensive end and how my AI players are of no help to me. When my guys give up 5 straight jumpers it just irritates me to no end.

Or when I'm on offense and as I'm driving the lane I see some some great rotations that I never see my teammates display.

Brinkybon's post was perfect in my opinion when it came to the Team AI issues. Its already tough enough to guard and out rebound one player.

It's just ridiculous that sometimes I have to practically guard every player on the floor myself in order to get a stop.

This is the reason why I'm putting the demo down because right now I'm just not able to do that because of my issues w/ the broadcast camera.

I still had fun w/ the game even despite all these issues so that's why I'm still going to give the full vers. a chance.
LMAO yo man, for some reason I am here dying at your posts referring to Dwight & Co. as "The Enforcers" & "Demons" LOL man that is so funny to me for some reason.

But you're right about how you have to guard everyone and almost be a step ahead of passes that result in jumpers, because even after 3 consecutive 3's or long 2's by Fisher, Jameer still doesn't get it in his head that maybe he should get up in his jersey more.

And then you have to literally take over the rebounding if you want a chance, so it makes for consistent frustration on just about every possession.

And then you see the CPU players contesting your shots WAY better than your CPU teammates contest theirs. WTF

And EA MUST FIX the "Pass That Piff Mode" laziness when balls get loose (pause) because it is a potential reason many may put this game down before long after a few losses causes by it.

One last thing: MUST FIX THE AI JUMPING AT EVERY OTHER PUMPFAKE!! This is the NBA, defenders don't jump all crazy like this. I mean, I've gotten Pau to jump at 15 ft'ers fakes by Dwight. Yes, Dwight. And on SUPERSTAR. Come on EA, you're almost there fix it!
 
# 1045 vikingsfan1 @ 09/18/09 10:08 PM
Live still have not found out how to run fast breaks without the Center leading. Gasol was the first player down the court on fast breaks.
 
# 1046 RayDog253 @ 09/18/09 10:19 PM
Quote:
Originally Posted by vikingsfan1
Live still have not found out how to run fast breaks without the Center leading. Gasol was the first player down the court on fast breaks.
Every time? The reason I ask is because I have seen more then a few fast breaks led by the big man. I remember this one year Jerome james was out on the break, lol, 1 of the funniest things I ever saw in a NBA game. He was running like 3 mph while dribbling the ball over his head.
 
# 1047 ehh @ 09/19/09 12:15 AM
Played the demo a bunch more tonight....

- Love the individual momentum, it adds a lot to the game. One of those, "you didn't realize how bad it was before" additions.
- Superstar is the way to go, the AI seems more aggressive than All-Star
- Love the dunks, the rim snapping down (really improved this from 09) and the net animations, which aren't quite as good as 2K yet but a tremendous improvement over 09.
- It will be interesting to see if the post game improves in the retail, I feel like it was actually a little bit better in NCAA 09. Not sure if "better" is actually the best word, but smoother/cleaner/better looking in some regard.
- The more you get used to the controls the more fun, and obviously better, the demo becomes.
- Mixed feelings on freestyle passing and I'm still getting 100% used to the icon passing. I do like the "take control of an offball guy and then release to pass to him" mechanic, I've used it quite bit the last few games.
- The transition three's are sexy, the way to they develop.

The Rashard Lewis/Pau Gasol mismatch is a great preview of the individual momentums in Live 10. I played my last five demo games tonight as the Magic and killed Gasol with Lewis. It was funny to see Lewis isoed on at the top of the key and one time down Pau is sagged too far off so I bury the triple and the next time down Pau tries to get closer and I easily blow right by him for a lay up. No magic sliding or crazy footspeed for Gasol here, it's a thing of beauty.
 
# 1048 DW3 @ 09/19/09 01:53 AM
ye the momentum is excellent! you can really feel the differnce between the players. i have both games paid in full, but im really considering buying Live and using the 60 bucks i paid on 2k to get CODMW2. its gonna be really hard to play 2 NBA games plus College when it comes out
 
# 1049 RayDog253 @ 09/19/09 04:23 AM
Quote:
Originally Posted by Court_vision
Great post
I agree, and I love how seamless and easy it is to control an off ball player as well.
 
# 1050 RayDog253 @ 09/19/09 06:25 AM
Just pinned a Bynum dunk from behind with D howard. Yeah......it was nice.
 
# 1051 DW3 @ 09/19/09 12:14 PM
im my opinion, the off ball feature is an overlooked addition to gameplay. once you begin to utilize this feature it really opens up the offense. If your running a play and the A.I. is slow to react, or you see an opening in the defense, you can switch and take control of anyone! IMO, i would take this over lead passing anyday. remeber, just my personal opinion! not trying to start a flame war......

thanks to the tips from fellow posters, my ball handling has improved greatly!!
 
# 1052 Da_Czar @ 09/19/09 12:52 PM
Quote:
Originally Posted by HOLLIDAY1183
Nah I'm in a pretty regular 2bdrm condo, but we actually went in there to get maybe a 42 or 46'... but I'm the kinda guy that can't be allowed in Best Buy all alone too long lol... once they approved my credit I knew I was leaving there with something ********


At least3 times a week I read something on OS that literally has me in tears. This was number five for me this week.......Oh Gawd . Way to know your own limitations Family !!!
 
# 1053 Da_Czar @ 09/19/09 01:01 PM
Quote:
Originally Posted by RayAP19
And is it me, or are picks not as effective as they should be? Defenders rarely get screened hard and they always seem to be able to brush past the pick. There's never a whole lot of contact.
Lots of randomness to the screen and roll game Ray. I have knocked some people out as well. Use different speeds and angles coming off the screens as well as hold the screen buttons down for certain lengths. To me it is way more realistic and random rather than the guaranteed screen of last year.
 
# 1054 Bornindamecca @ 09/19/09 01:22 PM
Once you get used to them, the pick and roll controls have a lot to offer. It's pretty brilliant to have the guy ready to roll as soon as you release the button. Play around with how and when you release it, in both the pick and roll, and the pick and pop. When using the screen, try to deliberately run your man off of it. If he's hanging under it, back off and threaten the jumper(or just hit it, lol). If he's going over it, walk around your screener shoulder to shoulder. If he's trying to play in between, threaten moving to the other side, then cross over when he commits.

I've been playing exclusively on Superstar, and this is a pretty effective method. It's not videogame-ish though. It plays out like basketball situations do. Sometimes you get a foul, sometimes a jumper, sometimes a dunk, sometimes nothin'.
 
# 1055 HMcCoy @ 09/19/09 01:58 PM
Quote:
Originally Posted by ehh

The Rashard Lewis/Pau Gasol mismatch is a great preview of the individual momentums in Live 10. I played my last five demo games tonight as the Magic and killed Gasol with Lewis. It was funny to see Lewis isoed on at the top of the key and one time down Pau is sagged too far off so I bury the triple and the next time down Pau tries to get closer and I easily blow right by him for a lay up. No magic sliding or crazy footspeed for Gasol here, it's a thing of beauty.

Do you think that rock, paper, scissors set up could get old tho? Fels great now, but he matchups seem pretty concrete...Lewis' movement level will always beat Gasols movement level. In reality, that difference doesn't mean a whole lot. Lewis was in no way abusing the slower Gasol off the dribble, nor Varejao for that matter in the playoffs last season. Try to dribble past Artest with Peitrus...he gets stripped nearly every single time. I know guye are pumped that reckless cheesers will lose the ball more...but would Artest really pick Peitrus' pocket every single time he puts the ball on the floor?

Its gonna be intersting to see if those player A movement > B movement "rules" don't get tedious after a long amount of play, or if sliders can address it down the road. Right now, you cant budge after an offensive rebound without getting stripped immediately, since the big man movement tier doesn't get to handle the ball in the paint...
 
# 1056 ehh @ 09/19/09 02:10 PM
Quote:
Originally Posted by HMcCoy
Do you think that rock, paper, scissors set up could get old tho?
Don't think so because I tried to go to it a third straight time and LA switched Artest to Lewis. Dunno if that was a coincidence or not.
 
# 1057 Bornindamecca @ 09/19/09 02:29 PM
Quote:
Originally Posted by HMcCoy
Do you think that rock, paper, scissors set up could get old tho? Fels great now, but he matchups seem pretty concrete...Lewis' movement level will always beat Gasols movement level. In reality, that difference doesn't mean a whole lot. Lewis was in no way abusing the slower Gasol off the dribble, nor Varejao for that matter in the playoffs last season. Try to dribble past Artest with Peitrus...he gets stripped nearly every single time. I know guye are pumped that reckless cheesers will lose the ball more...but would Artest really pick Peitrus' pocket every single time he puts the ball on the floor?

Its gonna be intersting to see if those player A movement > B movement "rules" don't get tedious after a long amount of play, or if sliders can address it down the road. Right now, you cant budge after an offensive rebound without getting stripped immediately, since the big man movement tier doesn't get to handle the ball in the paint...
I don't think it'll get old. The difference in movement just limits the offensive/defensive options in mismatches of non elite players. Rashard isn't going to bust Pau for 60 points. He'll force Pau to make a defensive sacrifice, which is the nature of the game. It's the early(very early, since it's a demo, lol) days, so people are still very black and white in their approach to these situations. There is a certain amount of space you have to give players when encountering the Pietrus/Artest kind of situation. It's only an automatic strip if you break the "Live rules". My only issue is that the loose ball logic in the game isn't complex or refined enough to allow a subtle penalty. An automatic strip is a decidedly video gamey way to resolve the situation, but they can build on the foundation they have.
 
# 1058 TreyIM2 @ 09/19/09 03:20 PM
I L-O-V-E this demo. Can't say it enough. Nice vision, M.W., for real. So much goodness about it.
 
# 1059 DirtyJerz32 @ 09/19/09 03:36 PM
I'm just having a great time using every player in the hangar. The way each player moves, cuts, dribbles, etc... It's a great thing to see in a game. I've found my favorite player to use right now is B.Roy. Dudes a beast!!!
 
# 1060 gez20 @ 09/19/09 04:21 PM
Well after having played the hell out of the game I think I have a good idea of what I'm getting from it.

IMO the rebounding is horrible as well as shot contest (both in execution and the trampoline-like jumping animation).

With that said, this is a really damn good game and lots of fun as well. Although the two aforementioned problems really bug me, the game does so many things well that I think I can overlook them.

The momentum jump shoots are the best in any video game and I like how responsive the controls are to pull them off. I know I'm going to be loving the superstar differentiation this year, you can even feel some of it in the hanger.

In the other thread I said I would not get this game, but I think now I'm really leaning towards picking it up the first week.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.