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NBA Live 10 News Post

SEPTEMBER 11, 2009 - Electronic Arts announced today that a playable demo of NBA LIVE 10 is now available for download on Xbox LIVE™ Marketplace for all Xbox LIVE Gold Subscribers. Play as the Orlando Magic or the Los Angeles Lakers and re-write, or relive, last year’s NBA Finals match-up. The demo will be available to Xbox LIVE Silver members and on the PLAYSTATION® Network™ on September 17th, 2009.

With a renewed focus on creating an authentic 5 on 5 basketball videogame experience, NBA LIVE 10 introduces a myriad of gameplay improvements to the long running franchise. Computer controlled players will now move and react like their real life counterparts with enhanced player A.I. (artificial intelligence), and authentic, team-specific playbooks. In addition, all new dribbling, passing and shooting systems now give users more control over individual players than ever before seen in the franchise. Gamers can now control every movement as they break down a defender on the perimeter, drive to the basket, and finish at the basket using their left or right hand. From dishing no look passes to releasing a step back shot early or late to avoid a block from a defender, NBA LIVE 10 lets you to create highlight reel plays on your terms.

NBA LIVE 10 also features significant improvements in the franchises overall presentation. Arena specific lighting and crowd behaviors, signature pre-game rituals and celebrations, evolving storylines, and an all new broadcast package are just some of the many enhancements that will ensure that NBA LIVE 10 looks and sounds like a real life NBA game.

Powered by Dynamic DNA, NBA LIVE 10 will use the latest stats, rosters and tendencies for all the players and teams in the NBA*. With data supplied by Synergy Sports Technology – the premier analytics provider for over 25 NBA teams, Dynamic DNA allows NBA LIVE 10 to provide the most authentic basketball simulation experience in a videogame to date.

For more information, please visit http://nba-live.easports.com/home.action.

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Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
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Member Comments
# 1141 RayDog253 @ 09/23/09 10:38 AM
Quote:
Originally Posted by Muzyk23
I have
How'd it look?
 
# 1142 GSW @ 09/23/09 11:20 AM
I hope they dont cave and start dumbing down and automating the game for people who think its too easy... i have zero problems getting rebounds or playing D... my favorite part is funneling fisher or kobe baseline into Dwight...

Switching to them and contesting the shot.

the only thing that sucks is the A.I teammates dotn really try to contest shots..you basically have to do everything...which I dont really have a problem with because I LIKE switching and doing everything myself...

its just a lot different that you can just sit on one person and allow your teammates to play D for you.


Welcome change though.
 
# 1143 23 @ 09/23/09 11:29 AM
Quote:
Originally Posted by GSW
I hope they dont cave and start dumbing down and automating the game for people who think its too easy... i have zero problems getting rebounds or playing D... my favorite part is funneling fisher or kobe baseline into Dwight...

Switching to them and contesting the shot.

the only thing that sucks is the A.I teammates dotn really try to contest shots..you basically have to do everything...which I dont really have a problem with because I LIKE switching and doing everything myself...

its just a lot different that you can just sit on one person and allow your teammates to play D for you.


Welcome change though.

I agree here im not having the rebounding issue either as well as defense, but im used to playing defense in this game from last year and this is a similar approach you had to take to shut a team down... hunker down, play the angles, body up on the guy when he tries to run in the lane to cut him off, run him into the help D...etc. People didnt like it then because it takes work, and its no different now, just more work.

This again is the demo though, im sure the final has more things in it on both sides of the ball than what we see
 
# 1144 Jano @ 09/23/09 11:41 AM
Well I'm one of those players that likes to just guard one player so this game can get frustrating on D. Because the AI doesn't seem to be as aggressive on D as I am.

Had the same problem last year on D but it improved a bit once I found a cam I could work with and I'm sure it'll be the same this year.
 
# 1145 GSW @ 09/23/09 12:08 PM
Quote:
Originally Posted by Jano
Well I'm one of those players that likes to just guard one player so this game can get frustrating on D. Because the AI doesn't seem to be as aggressive on D as I am.

Had the same problem last year on D but it improved a bit once I found a cam I could work with and I'm sure it'll be the same this year.
oh well atleast you have good taste in music.

(no homo)
 
# 1146 Bornindamecca @ 09/23/09 12:26 PM
Quote:
Originally Posted by GSW
I hope they dont cave and start dumbing down and automating the game for people who think its too easy... i have zero problems getting rebounds or playing D... my favorite part is funneling fisher or kobe baseline into Dwight...

Switching to them and contesting the shot.

the only thing that sucks is the A.I teammates dotn really try to contest shots..you basically have to do everything...which I dont really have a problem with because I LIKE switching and doing everything myself...

its just a lot different that you can just sit on one person and allow your teammates to play D for you.


Welcome change though.
It's a philosophical error to have your AI teammates be dribble cones unless you switch to them. When you have defensive stars like Artest and Howard on your team, you should be able to strategically work with those tools. The same way Dwight is smart enough on offense to fight for deep post position, he should be smart enough on D to block a shot that you serve up to him on a silver platter--you know, like Derek Fisher attempting a layup deep in the paint, for example. In no sim reality is Derek Fisher going to lay the ball in over D12 more than 1% of the time. The other 99 percent, D12 is going to send that mess into space.

Same thing for Ron. If my defense has compromised Orlando to the point where Pietrus is isolating against Ron with 3 secs left on the shot clock, I should be able to focus on boxing out Dwight. It's not simply a matter of your teammates playing D for you. It's the strategic freedom to work with the tools you have on your team. The more favorable a matchup is, the less you should have to micromanage it.

That's like if you have a football game, and Justin Tuck won't tackle the runner unless you force him to. Then what's the point of having Justin Tuck? Any scrub can tackle if you do it manually.

And besides just the strategy, it looks odd having these automatons not reacting to the ball. If Synergy is going to give these players great AI according to their real selves, we should see evidence of this in their little digital brain activity.

Just like a person, the CPU should have to break your defense to score Having AI teammates ignore their assignments and defensive roles isn't challenging, it's tedium.

Quote:
Originally Posted by 23
I agree here im not having the rebounding issue either as well as defense, but im used to playing defense in this game from last year and this is a similar approach you had to take to shut a team down... hunker down, play the angles, body up on the guy when he tries to run in the lane to cut him off, run him into the help D...etc. People didnt like it then because it takes work, and its no different now, just more work.

This again is the demo though, im sure the final has more things in it on both sides of the ball than what we see
I'm reserving all judgement until retail. It's just philosophically, I think the AI should have defensive tendencies the same way they have offensive tendencies.
Quote:
Originally Posted by Jano
Well I'm one of those players that likes to just guard one player so this game can get frustrating on D. Because the AI doesn't seem to be as aggressive on D as I am.

Had the same problem last year on D but it improved a bit once I found a cam I could work with and I'm sure it'll be the same this year.
it's a five man game. We should be able to play the odds of the matchups with the CPU help.
 
# 1147 Pared @ 09/23/09 12:39 PM
I just sincerely hope the defense gets a much needed look next year. All the guys saying "defense is great..." I sincerely hope the developers are not happy with the defense. Of course, when it gets the same look as the offense did, we'll see people saying something different next year, much like this year compared to last year.

It's passable this year. There are some great rotations... but right now, if I'm playing as Artest, I'm not trying to "funnel" someone into my teammates, I'm manning up on you and you damn well better know you're going to work hard to get around me. I don't get that feeling here.

Still hoping the final fixes a few things. That manual contest button is useless in the demo.
 
# 1148 Jano @ 09/23/09 12:42 PM
Quote:
Originally Posted by Bornindamecca
It's a philosophical error to have your AI teammates be dribble cones unless you switch to them. When you have defensive stars like Artest and Howard on your team, you should be able to strategically work with those tools. The same way Dwight is smart enough on offense to fight for deep post position, he should be smart enough on D to block a shot that you serve up to him on a silver platter--you know, like Derek Fisher attempting a layup deep in the paint, for example. In no sim reality is Derek Fisher going to lay the ball in over D12 more than 1% of the time. The other 99 percent, D12 is going to send that mess into space.

Same thing for Ron. If my defense has compromised Orlando to the point where Pietrus is isolating against Ron with 3 secs left on the shot clock, I should be able to focus on boxing out Dwight. It's not simply a matter of your teammates playing D for you. It's the strategic freedom to work with the tools you have on your team. The more favorable a matchup is, the less you should have to micromanage it.

That's like if you have a football game, and Justin Tuck won't tackle the runner unless you force him to. Then what's the point of having Justin Tuck? Any scrub can tackle if you do it manually.

And besides just the strategy, it looks odd having these automatons not reacting to the ball. If Synergy is going to give these players great AI according to their real selves, we should see evidence of this in their little digital brain activity.

Just like a person, the CPU should have to break your defense to score Having AI teammates ignore their assignments and defensive roles isn't challenging, it's tedium.
This is the exact same problem I have I'm not saying the game is terrible because of it though.

Its just that I don't really like that design decision that's why I'm hoping its improved in the final game.

It's something I can deal with but not one I'm going to be happy about.
 
# 1149 bls @ 09/23/09 01:01 PM
Quote:
Originally Posted by Pared
I just sincerely hope the defense gets a much needed look next year. All the guys saying "defense is great..." I sincerely hope the developers are not happy with the defense. Of course, when it gets the same look as the offense did, we'll see people saying something different next year, much like this year compared to last year.

It's passable this year. There are some great rotations... but right now, if I'm playing as Artest, I'm not trying to "funnel" someone into my teammates, I'm manning up on you and you damn well better know you're going to work hard to get around me. I don't get that feeling here.

Still hoping the final fixes a few things. That manual contest button is useless in the demo.
Your not able to do that now? It's really not that difficult to do. Defensively I think their is room for improvement, theirs always room for improvement. But that's one thing I like about Live last year especially against a human player. It was much easier for me to keep stars such as Lebron and Kobe in front of me when I played against another user for the simple fact I could cut off their angles and body them. It was a much difficult task in 2k9. And also, sending guys in certain directions towards your help defense is also a strategic part of the game. They do this is real life games as well.

Defensively is the game perfect? No, but I think it does a pretty good job, especially with the help rotations. One thing that I haven't seen in this demo yet that was in Live 09 was defensive players rotating over and taking charges. Mcdyess use to do it a lot of times when I played with the Pistons online. I do think their should be defensive tendencies for defensive players as they are for offensive players. You have people like Varejo who are all over the court most of the time and looking to take charges, and people who look to block shots everytime on defensive rotations a la Ben Wallace in his Detroit Piston days.
 
# 1150 Flightwhite24 @ 09/23/09 01:02 PM
Quote:
Originally Posted by Pared
I just sincerely hope the defense gets a much needed look next year. All the guys saying "defense is great..." I sincerely hope the developers are not happy with the defense. Of course, when it gets the same look as the offense did, we'll see people saying something different next year, much like this year compared to last year.

It's passable this year. There are some great rotations... but right now, if I'm playing as Artest, I'm not trying to "funnel" someone into my teammates, I'm manning up on you and you damn well better know you're going to work hard to get around me. I don't get that feeling here.

Still hoping the final fixes a few things. That manual contest button is useless in the demo.
Is their a reason some of the EA guys won't chime in and answer some of these simple questions????? Steph????? Is it because they are aware that some of the things we are noticing exist and they don't want to answer?????? They read the boards how about some clarification before "LOYAL" purchasers of their product find thenselves PO'd
 
# 1151 GSW @ 09/23/09 01:58 PM
good point Born. I agree.

And I dont knwo but when I have Artest or Kobe on me in Live i defintly have to work for my points.

not saying the d is perfect...nothing ever is and it can always be improved.

just saying i can work with it.
 
# 1152 ehh @ 09/23/09 02:03 PM
I have no problems staying between my man and the basket on most occasions. Unless I fall for a fake or cross and move the L-stick too far in one direction and get off balance then I don't have much of a problem. I've forced tons of bad shots with Kobe and Artest. On most occasions I'm giving a step and trying to make everyone a jump shooter. With that extra step it gives me wiggle room for error and I can react and stay in front of the guy.

If anything I'd say that the AI of offense needs to realize when good D is being played and not force up as many poor shots.
 
# 1153 Muzyk23 @ 09/23/09 02:22 PM
Quote:
Originally Posted by RayDog253
How'd it look?
good
 
# 1154 FlyRice @ 09/23/09 02:24 PM
Quote:
Originally Posted by Pared
I just sincerely hope the defense gets a much needed look next year. All the guys saying "defense is great..." I sincerely hope the developers are not happy with the defense. Of course, when it gets the same look as the offense did, we'll see people saying something different next year, much like this year compared to last year.

It's passable this year. There are some great rotations... but right now, if I'm playing as Artest, I'm not trying to "funnel" someone into my teammates, I'm manning up on you and you damn well better know you're going to work hard to get around me. I don't get that feeling here.

Still hoping the final fixes a few things. That manual contest button is useless in the demo.
I agree Pared. From the defensive blog they made it sound like it would be a battle between the defensive and offensive player. Mike even mentioned in that blog that there were some things he wasn't ready to talk about yet, but we still haven't heard much about it.
 
# 1155 stephensonmc @ 09/23/09 02:32 PM
Quote:
Originally Posted by JSKYWALKER1
Is their a reason some of the EA guys won't chime in and answer some of these simple questions????? Steph????? Is it because they are aware that some of the things we are noticing exist and they don't want to answer?????? They read the boards how about some clarification before "LOYAL" purchasers of their product find thenselves PO'd
Gameplay is Mike's bag and I'll let him answer.
 
# 1156 Flightwhite24 @ 09/23/09 02:52 PM
Quote:
Originally Posted by stephensonmc
Gameplay is Mike's bag and I'll let him answer.
Thanks Steph!!!!
 
# 1157 Pared @ 09/23/09 03:06 PM
Quote:
Originally Posted by bls
Your not able to do that now? It's really not that difficult to do. Defensively I think their is room for improvement, theirs always room for improvement. But that's one thing I like about Live last year especially against a human player. It was much easier for me to keep stars such as Lebron and Kobe in front of me when I played against another user for the simple fact I could cut off their angles and body them. It was a much difficult task in 2k9. And also, sending guys in certain directions towards your help defense is also a strategic part of the game. They do this is real life games as well.

Defensively is the game perfect? No, but I think it does a pretty good job, especially with the help rotations. One thing that I haven't seen in this demo yet that was in Live 09 was defensive players rotating over and taking charges. Mcdyess use to do it a lot of times when I played with the Pistons online. I do think their should be defensive tendencies for defensive players as they are for offensive players. You have people like Varejo who are all over the court most of the time and looking to take charges, and people who look to block shots everytime on defensive rotations a la Ben Wallace in his Detroit Piston days.
Again, we keep pointing to the help rotations as a sign of adequate defense. The help defense isn't the issue here. I love the help defense... You should be able to take a lock down defender such as Ron Artest and almost bully the offensive player, not just "stay in front of them." You should be able to take Gasol and move Lewis from deep in the post. Your other points are exactly what I'm referring to as well. Each position has it's own little mini-game that the user should be playing.

Picking off passes is a very hit or miss scenario as well. I've seen a good number go through players.

The best way to describe the defense is adequate. The help defense is spectacular... but aside from that, the one on one man defense needs improvement. It needs involvement. Right now, you stay in front of your man and wait until they do something. That's boring. If you had to pick a side to play, what would you rather do? Not everyone wants to score, score, score.

If you (not being specific here) think I'm belaboring the point, you're reading my comments incorrectly.

Quote:
Originally Posted by JSKYWALKER1
Is their a reason some of the EA guys won't chime in and answer some of these simple questions????? Steph????? Is it because they are aware that some of the things we are noticing exist and they don't want to answer?????? They read the boards how about some clarification before "LOYAL" purchasers of their product find thenselves PO'd
I wouldn't call guys out like that so much here, sky. The devs have shown a willingness to take part in these discussions... if they don't respond to general comments, there is definitely a solid reason.

I just want the other side of the ball portrayed as well as the offense was this year. I loved the inclusion of the manual contest without leaving the feet (go back and read my posts when I figured it out and was helping others on the boards)... but it doesn't even really do anything. You can't use it when they are shooting.... which completely defeats the entire purpose of it.
 
# 1158 Flightwhite24 @ 09/23/09 03:18 PM
Quote:
Originally Posted by Pared
Again, we keep pointing to the help rotations as a sign of adequate defense. The help defense isn't the issue here. I love the help defense... You should be able to take a lock down defender such as Ron Artest and almost bully the offensive player, not just "stay in front of them." You should be able to take Gasol and move Lewis from deep in the post. Your other points are exactly what I'm referring to as well. Each position has it's own little mini-game that the user should be playing.

Picking off passes is a very hit or miss scenario as well. I've seen a good number go through players.

The best way to describe the defense is adequate. The help defense is spectacular... but aside from that, the one on one man defense needs improvement. It needs involvement. Right now, you stay in front of your man and wait until they do something. That's boring. If you had to pick a side to play, what would you rather do? Not everyone wants to score, score, score.

If you (not being specific here) think I'm belaboring the point, you're reading my comments incorrectly.



I wouldn't call guys out like that so much here, sky. The devs have shown a willingness to take part in these discussions... if they don't respond to general comments, there is definitely a solid reason.

I just want the other side of the ball portrayed as well as the offense was this year. I loved the inclusion of the manual contest without leaving the feet (go back and read my posts when I figured it out and was helping others on the boards)... but it doesn't even really do anything. You can't use it when they are shooting.... which completely defeats the entire purpose of it.
Pared that was not my intent to call Steph out or anyone for that matter and I hope it was not taken that way. Just wanted answers, nothing more. If anyone was offended it was not intended. Peace!!!

"EDIT" After re-reading my post it was too harsh and unwarranted. For that, I apologize to Steph & EA for the comments. Totally uncalled for. Peace!!!
 
# 1159 23 @ 09/23/09 03:49 PM
Jsky you missed alot of info and interaction going on here in the past few months so it would serve you best to go back and re read everything, blogs, previews, reviews because all of that info it out there.
 
# 1160 Flightwhite24 @ 09/23/09 04:01 PM
Quote:
Originally Posted by 23
Jsky you missed alot of info and interaction going on here in the past few months so it would serve you best to go back and re read everything, blogs, previews, reviews because all of that info it out there.
I don't think that will be necessary. We all at times fire off in the wrong manner as none of us are perfect at least I hope not As far as I'm concerned the matter is done with. Those who know me on this forum can vouch that I try to be respectful to others as I would want others to be to me. Thanks for the referral it is appreciated. At some point I may go back through the threads and do some research or just wait for the final product comes out and read the feedback. Peace!!!!!
 


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