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NBA Live 10 News Post

SEPTEMBER 11, 2009 - Electronic Arts announced today that a playable demo of NBA LIVE 10 is now available for download on Xbox LIVE™ Marketplace for all Xbox LIVE Gold Subscribers. Play as the Orlando Magic or the Los Angeles Lakers and re-write, or relive, last year’s NBA Finals match-up. The demo will be available to Xbox LIVE Silver members and on the PLAYSTATION® Network™ on September 17th, 2009.

With a renewed focus on creating an authentic 5 on 5 basketball videogame experience, NBA LIVE 10 introduces a myriad of gameplay improvements to the long running franchise. Computer controlled players will now move and react like their real life counterparts with enhanced player A.I. (artificial intelligence), and authentic, team-specific playbooks. In addition, all new dribbling, passing and shooting systems now give users more control over individual players than ever before seen in the franchise. Gamers can now control every movement as they break down a defender on the perimeter, drive to the basket, and finish at the basket using their left or right hand. From dishing no look passes to releasing a step back shot early or late to avoid a block from a defender, NBA LIVE 10 lets you to create highlight reel plays on your terms.

NBA LIVE 10 also features significant improvements in the franchises overall presentation. Arena specific lighting and crowd behaviors, signature pre-game rituals and celebrations, evolving storylines, and an all new broadcast package are just some of the many enhancements that will ensure that NBA LIVE 10 looks and sounds like a real life NBA game.

Powered by Dynamic DNA, NBA LIVE 10 will use the latest stats, rosters and tendencies for all the players and teams in the NBA*. With data supplied by Synergy Sports Technology – the premier analytics provider for over 25 NBA teams, Dynamic DNA allows NBA LIVE 10 to provide the most authentic basketball simulation experience in a videogame to date.

For more information, please visit http://nba-live.easports.com/home.action.

NBA Live 10 screenshot gallery - Click to view NBA Live 10 screenshot gallery - Click to view
Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
NBA Live 10 Videos
Member Comments
# 1181 Da_Czar @ 09/24/09 10:40 AM
Quote:
Originally Posted by ehh
So maybe you should stop doing that move?
ROTFLOL.....loLa oh gawwd This was funny to me. Sorry michalejordanjr no offense brah !!!!

The obvious simplicity of this comment I find hilarious !!!
 
# 1182 Da_Czar @ 09/24/09 10:48 AM
I agree with pared in the sense that defense controls can always get better. I also agree with Born on the need for better execution from your AI teammates.

I do disagree on the premise that because more can be added to the defensive controls, that the defense is not now adequate enough to replicate realistic man on man defense. I am not saying that to say that is what Pared is saying.

Simply put I am enjoying the challenge of playing on ball defense this year. In the no handcheck era of the nba I don't believe the type of defense control to "force" offensive players in a direction would necessarily be a simulation of the nba game.

More tools are always welcome but at this point when playing I don't find myself at the mercy of the offense anymore than when playing real life basketball. You are free to overplay a side and with the right defender cause contract to encourage the offensive player to go to one side or the other.

So I am not of the opinion that the defense can't be improved. I do believe though that we have to tools necessary to have a balanced game of offense vs defense with the exception of our AI teammates who need to play more like themselves when not in our control.
 
# 1183 GSW @ 09/24/09 11:04 AM
THANK YOU CZAR.

Without getting into a lengthy drawn out response.

I just want to ask you guys what exactly do you think defense is...and how can you nto play adequate defense in this game.?? what OTHER controls do THINK you need?

You can funnel the ball handler into your D, into the baseline, you can play angles (and it matters), you can 'bait' them into taking a shot you want, you can contest jumpers...you can strip the ball during layups, you can play 'physical' defense...

Im really trying to figure out what else do you guys think you need to do in order to play effective d...Theyve given us all the damn tools.

The ONLY thing im waiting for is for the first game to make the ball its own object (even during animations) and reward the user with proper timing, allowing them to knock it out during reach ins, so thats not so random "flip a coin".

sometimes i swear to god people just like to complain to complain.
 
# 1184 Bootzilla @ 09/24/09 11:08 AM
Quote:
Originally Posted by Da_Czar
I agree with pared in the sense that defense controls can always get better. I also agree with Born on the need for better execution from your AI teammates.

I do disagree on the premise that because more can be added to the defensive controls, that the defense is not now adequate enough to replicate realistic man on man defense. I am not saying that to say that is what Pared is saying.

Simply put I am enjoying the challenge of playing on ball defense this year. In the no handcheck era of the nba I don't believe the type of defense control to "force" offensive players in a direction would necessarily be a simulation of the nba game.

More tools are always welcome but at this point when playing I don't find myself at the mercy of the offense anymore than when playing real life basketball. You are free to overplay a side and with the right defender cause contract to encourage the offensive player to go to one side or the other.

So I am not of the opinion that the defense can't be improved. I do believe though that we have to tools necessary to have a balanced game of offense vs defense with the exception of our AI teammates who need to play more like themselves when not in our control.
I agree with everything you said. Defense is fun and challenging as is. ON BALL. In instances where I can't switch it gets kinda frustrating watching Artest get lit up by Peitrus (sp?) or forcing someone baseline toward your help but your AI teammate doesn't help.

I like the fact that sometimes I can play perfect defense and the offensive player still makes the shot. It's the NBA. It happens. Some players shoot better when contested than they do when they're left wide open.

What I've noticed though is that if you continue to play solid on ball defense the game kind of balances itself out. You'll give up some, you'll get some but by and large it seems fair.

I kinda wish the shot contest was the hands up stick move on the perimeter. When I wanna close out I tend to jump to block even though I feel as though I'm tapping lightly on the Y button.
 
# 1185 Jano @ 09/24/09 11:20 AM
I also agree about the on ball defense I think its very lifelike in how you have to guard the offensive player. I think EAC really nailed that part, but I think we can all agree on the team AI issue though.

If that's cleared up by release or sometime after the game is released I'll be one happy camper. Because then I'll feel like I have all the tools neccessary to play good D.
 
# 1186 Pared @ 09/24/09 12:06 PM
Quote:
Originally Posted by Da_Czar
I agree with pared in the sense that defense controls can always get better. I also agree with Born on the need for better execution from your AI teammates.

I do disagree on the premise that because more can be added to the defensive controls, that the defense is not now adequate enough to replicate realistic man on man defense. I am not saying that to say that is what Pared is saying.

Simply put I am enjoying the challenge of playing on ball defense this year. In the no handcheck era of the nba I don't believe the type of defense control to "force" offensive players in a direction would necessarily be a simulation of the nba game.

More tools are always welcome but at this point when playing I don't find myself at the mercy of the offense anymore than when playing real life basketball. You are free to overplay a side and with the right defender cause contract to encourage the offensive player to go to one side or the other.

So I am not of the opinion that the defense can't be improved. I do believe though that we have to tools necessary to have a balanced game of offense vs defense with the exception of our AI teammates who need to play more like themselves when not in our control.
Good, because that wasn't what I was saying.

Like I said, it's passable. Guys that are enjoying it, great. Guys enjoyed Live '09 last year and now they say "OMG I can't go back and play '09!" I'll just have to wait until next year when defense gets the upgrade that I know it can get. They already addressed my issues with how bad freestyle looked while maintaining control. Wish they had a 2 year cycle after seeing the dribbling overhaul.

It's only going to make the game better.
 
# 1187 GSW @ 09/24/09 12:28 PM
"your" issues.
 
# 1188 RayDog253 @ 09/24/09 12:58 PM
Quote:
Originally Posted by Pared
Good, because that wasn't what I was saying.

Like I said, it's passable. Guys that are enjoying it, great. Guys enjoyed Live '09 last year and now they say "OMG I can't go back and play '09!" I'll just have to wait until next year when defense gets the upgrade that I know it can get. They already addressed my issues with how bad freestyle looked while maintaining control. Wish they had a 2 year cycle after seeing the dribbling overhaul.

It's only going to make the game better.
You can say this every year about every sequel. You can always hope/know that the game will be somewhat better the next time around. Not always the case, but is what's expected from any new game.
 
# 1189 Steadtler @ 09/24/09 01:55 PM
After finally playing 2P against an opponent who knows his game, I found the game was MUCH better than when playing against the CPU. Against the cpu I always get the feeling were not playing with the same rules... but in multiplayer its pretty balanced. Button mashers gets punished hard!
 
# 1190 Pared @ 09/24/09 01:55 PM
Quote:
Originally Posted by GSW
"your" issues.
You should try reading the thread. I'm not alone.
 
# 1191 GSW @ 09/24/09 02:15 PM
 
# 1192 23 @ 09/24/09 03:12 PM
This is no longer an impressions thread for a demo. It might as well be a bugs and glitches thread + wishlist thread because thats what it has turned into
 
# 1193 Muzyk23 @ 09/24/09 03:53 PM
Quote:
Originally Posted by GSW
THANK YOU CZAR.

Without getting into a lengthy drawn out response.

I just want to ask you guys what exactly do you think defense is...and how can you nto play adequate defense in this game.?? what OTHER controls do THINK you need?

You can funnel the ball handler into your D, into the baseline, you can play angles (and it matters), you can 'bait' them into taking a shot you want, you can contest jumpers...you can strip the ball during layups, you can play 'physical' defense...

Im really trying to figure out what else do you guys think you need to do in order to play effective d...Theyve given us all the damn tools.

The ONLY thing im waiting for is for the first game to make the ball its own object (even during animations) and reward the user with proper timing, allowing them to knock it out during reach ins, so thats not so random "flip a coin".

sometimes i swear to god people just like to complain to complain.
yotally agree on everything you said

they have it in Fifa this year and it looks great..a lot of deflections on shots and passes
 
# 1194 Steadtler @ 09/24/09 04:12 PM
Quote:
Originally Posted by Muzyk23
yotally agree on everything you said

they have it in Fifa this year and it looks great..a lot of deflections on shots and passes
You can't compare both sports... in soccer not only are the players spread out like crazy, which limits contact, but the camera is much further away, which hides glitches, and the ball is on/close to the ground most of the time instead of being held & dribbled, etc.

If contact with the ball was turned on 100% of the time, basketball games would be unplayable. The limited memory of current systems doesnt allow for the animations to do all the subtle movements that bball players make to keep the ball in control.
 
# 1195 GSW @ 09/24/09 05:08 PM
Quote:
Originally Posted by Steadtler
You can't compare both sports... in soccer not only are the players spread out like crazy, which limits contact, but the camera is much further away, which hides glitches, and the ball is on/close to the ground most of the time instead of being held & dribbled, etc.

If contact with the ball was turned on 100% of the time, basketball games would be unplayable. The limited memory of current systems doesnt allow for the animations to do all the subtle movements that bball players make to keep the ball in control.
Defense and offense would be way more fun if there was a REASON to protect the ball.
 
# 1196 sandman0823 @ 09/24/09 05:43 PM
after spending alot of time with this demo, i may have jumped the gun slightly. nba live will be ok but in some cases it is still the same old nba live. below are some of the issues that i have noticed during the game some can be dealt with but some i am scratching my head and saying what the heck just happened?

freestyle passing - some of the animations are unrealistic, like players sliding and not planting their feet.

post game - where do i start? I will get right to the point... there isn't a lot of moves down in the weight room. the pump fake, up and under to dribble move looks good but using this move i noticed that 70% of the time i can get past my opponent. no variety to the post game which is a very important part of basketball.

animations - a ton of unwarranted contact animations. saw a few traveling animations and double dribbles. the hustle animations??? enough said...

computer AI - there is no way derek fisher would drive to the lane with dwight howard one of the best shot blockers in the nba standing there. i would think he would pull up for the mid range jimmy. but in my demo game he derrick fisher drove towards me and i dwight howard got sucked into that weird animation and of course d fish scored... shaking my no way!!!!

the block animations - needs a lot of work period....

nba live still has a little ways to go, in fact a long ways to go. i thought this was the last supper but unfortunately ea i find still feeling hungry. great ideas but i think it is time to scrap this model and build from the ground up. with mike wang i am sure it can be done...

reluctantly, i will be buying 2k this year for at least i know what i will be buying....
 
# 1197 SpSoloSr @ 09/24/09 06:28 PM
After adjusting the speed of the game, and really concentrating on what I'm trying to accomplish on the court, I've found myself very "comfortable" with the game. I'm sure that the full release will be drastically better, but I do have one major concern that I'm not sure has been brought up before.

Is anyone else kinda erk by the lack of "Weight Distribution" and "Gather Animations" in the game?

I know when guys talk about sliding, I never really get what they're saying aside from what I possibly figure is the way Live players move without much force. The whole foot-planting and momentum based systems don't make much sense to me if I can't feel it. These are (to me) most prevalent on the defensive end and in the rebound game.
 
# 1198 bls @ 09/24/09 06:51 PM
Quote:
Originally Posted by Playmakers
I think what Pared is trying to say is that their are some perimeter defenders that play with a physical style such as using their hands, bumping a guy or even bodying up on a player.

Ron Artest is more of physical perimeter defender as opposed to a guy who has quik feet like Devin Harris out in space.

There are some guys because of reputation who can get away with being more physical on the perimeter than others. Jason Kidd is another guy who uses his size and strength to try and impede a guys progress.

The problem in the demo is that PHYSICAL PLAY is limited inside or outside because the game doesn't have much physicallity or a sense of player weight being utilized.

That might have been corrected already in the final version.....but i think that is what Pared was trying to say from his reading post.

Right now Live rewards you from moving your feet but there are other defensive tactics certain guys use to their advantage because they aren't great defenders based on foot speed alone.

I'd like to see a guy like Harris actually draw charges out in space since he does a great job of beating guys to a spot and then i'd like to see someone like Artest physically stop and offensive player because o his stength not because of his feet because Artest has never been a guy that beats you with foot movement he's always played guys physical and pushed them aound and i think we all know that Bruce Bowen used a combination of both foot movement and physical play.

Maybe in the future they could categorize guys differently as defenders

Physical Defender
Smart Defender
Quick Defender
Kinda like how Madden seperates their defenders by category
Check out this video and let me know who makes contact FIRST

 
# 1199 bls @ 09/24/09 06:57 PM
Quote:
Originally Posted by Da_Czar
I agree with pared in the sense that defense controls can always get better. I also agree with Born on the need for better execution from your AI teammates.

I do disagree on the premise that because more can be added to the defensive controls, that the defense is not now adequate enough to replicate realistic man on man defense. I am not saying that to say that is what Pared is saying.

Simply put I am enjoying the challenge of playing on ball defense this year. In the no handcheck era of the nba I don't believe the type of defense control to "force" offensive players in a direction would necessarily be a simulation of the nba game.

More tools are always welcome but at this point when playing I don't find myself at the mercy of the offense anymore than when playing real life basketball. You are free to overplay a side and with the right defender cause contract to encourage the offensive player to go to one side or the other.

So I am not of the opinion that the defense can't be improved. I do believe though that we have to tools necessary to have a balanced game of offense vs defense with the exception of our AI teammates who need to play more like themselves when not in our control.
Thank you Czar!!!!!!! 100% Co-signing
 
# 1200 bls @ 09/24/09 07:36 PM
Just had a play where Bynum got hit on a layup and fell to the ground, still made the shot. I was inbounding, Nelson was going down the court and hopped over Bynum. Carter threw the ball in anyways and Bynum was able to get it, went in for a layup as Carter fouled him. I thought that sequence was so true to life. Nice touch right their.
 


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