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NBA Live 10 News Post

SEPTEMBER 11, 2009 - Electronic Arts announced today that a playable demo of NBA LIVE 10 is now available for download on Xbox LIVE™ Marketplace for all Xbox LIVE Gold Subscribers. Play as the Orlando Magic or the Los Angeles Lakers and re-write, or relive, last year’s NBA Finals match-up. The demo will be available to Xbox LIVE Silver members and on the PLAYSTATION® Network™ on September 17th, 2009.

With a renewed focus on creating an authentic 5 on 5 basketball videogame experience, NBA LIVE 10 introduces a myriad of gameplay improvements to the long running franchise. Computer controlled players will now move and react like their real life counterparts with enhanced player A.I. (artificial intelligence), and authentic, team-specific playbooks. In addition, all new dribbling, passing and shooting systems now give users more control over individual players than ever before seen in the franchise. Gamers can now control every movement as they break down a defender on the perimeter, drive to the basket, and finish at the basket using their left or right hand. From dishing no look passes to releasing a step back shot early or late to avoid a block from a defender, NBA LIVE 10 lets you to create highlight reel plays on your terms.

NBA LIVE 10 also features significant improvements in the franchises overall presentation. Arena specific lighting and crowd behaviors, signature pre-game rituals and celebrations, evolving storylines, and an all new broadcast package are just some of the many enhancements that will ensure that NBA LIVE 10 looks and sounds like a real life NBA game.

Powered by Dynamic DNA, NBA LIVE 10 will use the latest stats, rosters and tendencies for all the players and teams in the NBA*. With data supplied by Synergy Sports Technology – the premier analytics provider for over 25 NBA teams, Dynamic DNA allows NBA LIVE 10 to provide the most authentic basketball simulation experience in a videogame to date.

For more information, please visit http://nba-live.easports.com/home.action.

NBA Live 10 screenshot gallery - Click to view NBA Live 10 screenshot gallery - Click to view
Game: NBA Live 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / PSP / Xbox 360Votes for game: 48 - View All
NBA Live 10 Videos
Member Comments
# 1201 TheKasmar @ 09/24/09 07:37 PM
I'm glad you posted that video. It's nice to see that type of defense since it doesn't happen often enough in Live. When Aretest jumped, he jump towards Ginobli, or where the offensive player going. In the live demo sometimes, not all the time, my defender will jump straight up in the air, or even worse, in the opposite direction.
 
# 1202 Playmakers @ 09/24/09 09:02 PM
Quote:
Originally Posted by SpSoloSr
After adjusting the speed of the game, and really concentrating on what I'm trying to accomplish on the court, I've found myself very "comfortable" with the game. I'm sure that the full release will be drastically better, but I do have one major concern that I'm not sure has been brought up before.

Is anyone else kinda erk by the lack of "Weight Distribution" and "Gather Animations" in the game?

I know when guys talk about sliding, I never really get what they're saying aside from what I possibly figure is the way Live players move without much force. The whole foot-planting and momentum based systems don't make much sense to me if I can't feel it. These are (to me) most prevalent on the defensive end and in the rebound game.
I think they scrapped the footplanting system this year. It's too bad because I thought it was nice and the sliding was definetly eliminated with that system.
 
# 1203 SpSoloSr @ 09/24/09 09:37 PM
Quote:
Originally Posted by Playmakers
I think they scrapped the footplanting system this year. It's too bad because I thought it was nice and the sliding was definetly eliminated with that system.
It definitely shows on the defensive end. I can't stay in front of Dwight 10ft. from the basket without losing control of my defender...no offense to Dwight fans.
 
# 1204 lasthour @ 09/24/09 10:59 PM
Quote:
Originally Posted by GSW
THANK YOU CZAR.

Without getting into a lengthy drawn out response.

I just want to ask you guys what exactly do you think defense is...and how can you nto play adequate defense in this game.?? what OTHER controls do THINK you need?

You can funnel the ball handler into your D, into the baseline, you can play angles (and it matters), you can 'bait' them into taking a shot you want, you can contest jumpers...you can strip the ball during layups, you can play 'physical' defense...

Im really trying to figure out what else do you guys think you need to do in order to play effective d...Theyve given us all the damn tools.

The ONLY thing im waiting for is for the first game to make the ball its own object (even during animations) and reward the user with proper timing, allowing them to knock it out during reach ins, so thats not so random "flip a coin".

sometimes i swear to god people just like to complain to complain.
Great post. The cheesers are not feeling the defense, lol. Now they got to man up and play realistic defense. The sad part is they thought they had been playing real d, and now they refuse to adjust and instead they fuss about something that is fixed.

They want it broken again. LOL.
 
# 1205 Playmakers @ 09/25/09 02:06 AM
Quote:
Originally Posted by lasthour
Great post. The cheesers are not feeling the defense, lol. Now they got to man up and play realistic defense. The sad part is they thought they had been playing real d, and now they refuse to adjust and instead they fuss about something that is fixed.

They want it broken again. LOL.
I think what most of you guys are missing is the two different types of defense.

TEAM DEFENSE
INDIVIDUAL DEFENSE

The only defense that I see improved is INDIVIDUAL DEFENSE....

I think a lot of guys have clearly stated the TEAM DEFENSE by the HUMAN CONTROLLED PLAYERS IS BAD. They don't react or do much of anything unless you control them all game.

Now ask yourself when your playing ball in the gym and you defending your man don't you expect the other 4 guys to give an effort on the floor?

Well in Live 10 the resason why you keep seeing so many different people post about defense is because most of them as they stated are playing defense individualy but their brain dead AI teammates are screwing up most of the time.

I mean lets be real here there is NO DNA FOR DEFENDERS in this game. There is only truly one defensive rating in the entire game and that applys to the guy defending the ball 1 on 1

It's called ON BALL DEFENSE

There is no Help Defense rating for anyone so when your not controlling Ron Artest or Kobe Bryant guess what their defense is no better than Rashard Lewis or Vince Carter on their own.

Why should we have to control Ron Artest just to see him help out or shut down someone on on his own.....

IF Ron Artest is on your team and you assign him to Vince Carter shouldn't expect Ron Artest to play the same way he'd play if you were controlling him?

Well he doesn't and I've seen M.Pietrus have his way with Artest on many occassions if I don't switch over to Artest. Sure you'll get the online guys who will say well that doesn't concern me because I play all my games online.

But what about the guy who enjoys Human vs CPU Play where this problem comes into play more often?
 
# 1206 Bootzilla @ 09/25/09 08:36 AM
Quote:
Originally Posted by Playmakers
I think what most of you guys are missing is the two different types of defense.

TEAM DEFENSE
INDIVIDUAL DEFENSE

The only defense that I see improved is INDIVIDUAL DEFENSE....

I think a lot of guys have clearly stated the TEAM DEFENSE by the HUMAN CONTROLLED PLAYERS IS BAD. They don't react or do much of anything unless you control them all game.

Now ask yourself when your playing ball in the gym and you defending your man don't you expect the other 4 guys to give an effort on the floor?

Well in Live 10 the resason why you keep seeing so many different people post about defense is because most of them as they stated are playing defense individualy but their brain dead AI teammates are screwing up most of the time.

I mean lets be real here there is NO DNA FOR DEFENDERS in this game. There is only truly one defensive rating in the entire game and that applys to the guy defending the ball 1 on 1

It's called ON BALL DEFENSE

There is no Help Defense rating for anyone so when your not controlling Ron Artest or Kobe Bryant guess what their defense is no better than Rashard Lewis or Vince Carter on their own.

Why should we have to control Ron Artest just to see him help out or shut down someone on on his own.....

IF Ron Artest is on your team and you assign him to Vince Carter shouldn't expect Ron Artest to play the same way he'd play if you were controlling him?

Well he doesn't and I've seen M.Pietrus have his way with Artest on many occassions if I don't switch over to Artest. Sure you'll get the online guys who will say well that doesn't concern me because I play all my games online.

But what about the guy who enjoys Human vs CPU Play where this problem comes into play more often?
That's why I was wondering if all of the sliders are in the demo. Why wouldn't Contest Shot and Help Defense be available as sliders for human controlled teams? Weren't they available before? If those sliders are available as well as steals and play passing lanes all of the defensive problems people are having will be remedied.
 
# 1207 sportyguyfl31 @ 09/25/09 12:04 PM
Quote:
Originally Posted by Bootzilla
That's why I was wondering if all of the sliders are in the demo. Why wouldn't Contest Shot and Help Defense be available as sliders for human controlled teams? Weren't they available before? If those sliders are available as well as steals and play passing lanes all of the defensive problems people are having will be remedied.

I'm sure there would be..wouldnt make a dang bit of sense to take them out.
 
# 1208 sportyguyfl31 @ 09/25/09 12:17 PM
I have yet to really sink my teeth into the demo, as i have been in a football wonderland.

For me, though, the number 1 thing for D is controller responsiveness.

I felt this was lacking in 09, as I would get sucked, and th unsucked, and I felt like i had little control over my contest, and if the contest adn proximity of my defender was actually effecting the shot.

What I would o in 09 is just ride the ball handler, try to force him into yello or cold zones, and take my chances.

I dont see hot or cold zones mapped out for players on the court in what little of the demo ive palyed, so im looking forward to really seeing how the mechanics and controls work for myself.
 
# 1209 Playmakers @ 09/25/09 02:38 PM
Quote:
Originally Posted by Bootzilla
That's why I was wondering if all of the sliders are in the demo. Why wouldn't Contest Shot and Help Defense be available as sliders for human controlled teams? Weren't they available before? If those sliders are available as well as steals and play passing lanes all of the defensive problems people are having will be remedied.
They removed just about any defensive slider you can think of accept blocks, steals and on ball defense.

What a coincendence they leave the 3 basic fundemental sliders in the game. All 3 that pertain to the Human player when he is playing on the ball himself.

Then they dummied down the human defenders and presto it appears the cpu is more competitve now......well that's because you dummied down the human players and switching to every man is now a MUST if you want your defenders to play like the CPU defenders.
 
# 1210 phant030 @ 09/25/09 02:54 PM
The problem i see is with outside shot contesting. My CPU teammates play pretty good D other wise imo.
 
# 1211 Playmakers @ 09/25/09 07:13 PM
Quote:
Originally Posted by darrenp1518
Actually there are help defense ratings and close out defense ratings for individual players!!

The problem seems to be that ea sports doesnt rate the players properly in these areas lol.

They give themselves the tools but dont finish the job off completely, but at least they do have it in so u can change it yourself.
I'm pretty sure they removed those defensive ratings this year.

There is a defensive slider in the game but it only applies to thew CPU team this year
 
# 1212 carnalnirvana @ 09/26/09 06:34 AM
they stripped the game of ALMOST EVERY defensive rating lets take a look at what is gone:

shot alter
interception
double team ability
tenacity
charge
pass lane effectivness
help side effectivness
close out effectivness
hedging the screen
fight through the screen
defensive post footwork



and there are more from other categories, now no one is saying this game is going to be a fast break dunk fest because there are gone, but the chance to have players hade a distinct identity on defensive will be missing.

i am sorry i dont trust the dev team to get everyone right IF WE WANT TO APPLY THE LOGIC THAT THE RATINGS ARE THERE BUT HIDDEN...

I MAY NOT MISS the offensive ones because there seems dna in a few new areas so lets hope......
 
# 1213 lasthour @ 09/26/09 11:26 AM
Quote:
Originally Posted by Playmakers
I think what most of you guys are missing is the two different types of defense.

TEAM DEFENSE
INDIVIDUAL DEFENSE

The only defense that I see improved is INDIVIDUAL DEFENSE....

I think a lot of guys have clearly stated the TEAM DEFENSE by the HUMAN CONTROLLED PLAYERS IS BAD. They don't react or do much of anything unless you control them all game.

Now ask yourself when your playing ball in the gym and you defending your man don't you expect the other 4 guys to give an effort on the floor?

Well in Live 10 the resason why you keep seeing so many different people post about defense is because most of them as they stated are playing defense individualy but their brain dead AI teammates are screwing up most of the time.

I mean lets be real here there is NO DNA FOR DEFENDERS in this game. There is only truly one defensive rating in the entire game and that applys to the guy defending the ball 1 on 1

It's called ON BALL DEFENSE

There is no Help Defense rating for anyone so when your not controlling Ron Artest or Kobe Bryant guess what their defense is no better than Rashard Lewis or Vince Carter on their own.

Why should we have to control Ron Artest just to see him help out or shut down someone on on his own.....

IF Ron Artest is on your team and you assign him to Vince Carter shouldn't expect Ron Artest to play the same way he'd play if you were controlling him?

Well he doesn't and I've seen M.Pietrus have his way with Artest on many occassions if I don't switch over to Artest. Sure you'll get the online guys who will say well that doesn't concern me because I play all my games online.

But what about the guy who enjoys Human vs CPU Play where this problem comes into play more often?

My guys are playing pretty good paint defense, you just gotta constantly find the open man on the perimeter. I use the whole team so maybe that is why someone who sits on one player may have a problem.
 
# 1214 Playmakers @ 09/26/09 01:13 PM
Quote:
Originally Posted by carnalnirvava
they stripped the game of ALMOST EVERY defensive rating lets take a look at what is gone:

shot alter
interception
double team ability
tenacity
charge
pass lane effectivness
help side effectivness
close out effectivness
hedging the screen
fight through the screen
defensive post footwork



and there are more from other categories, now no one is saying this game is going to be a fast break dunk fest because there are gone, but the chance to have players hade a distinct identity on defensive will be missing.

i am sorry i dont trust the dev team to get everyone right IF WE WANT TO APPLY THE LOGIC THAT THE RATINGS ARE THERE BUT HIDDEN...

I MAY NOT MISS the offensive ones because there seems dna in a few new areas so lets hope......

Man i pointed this out weeks ago......i don't think the ratings are hidden either. I just think they removed these ratings and made evereything rely on Man to Man defense that's why you only see one true defensive rating in the game which is ON BALL DEFENSE like i've been saying the past 2 weeks.

There is no defensive DNA in the game so they can't use that as a reason.

The bottom line is IMO the game was more geared towards players who switch off on defense all game. Your defensive teammates have no defensive IDENTITY this year which means the human controlled Tim Duncan, Kevin Garnett or Dwight Howard won't play at their real defensive strength's unless you take control of them in the game.

I guess this is their way of saying well since didn't bother to change the ratings in like 3 years of any player we'll just get rid of most of the ratings and save ourselves the time trying to implement them correct..............

At this point i'll just play the game but i really don't expect anything great from the Final Version. I don't expect stars to play like stars and i don't expect to see much difference from a guy like D.Fisher vs Chris Paul. Jason Kidd won't play like a true pass 1st PG and Steve Nash won't set up Amare like we know how those guys play together.

But i should have some good battles head to head vs a human player that knows how to use those players true to life.
 
# 1215 MaceBwoi25 @ 09/26/09 03:15 PM
Quote:
Originally Posted by Da_Czar
I agree with pared in the sense that defense controls can always get better. I also agree with Born on the need for better execution from your AI teammates.

I do disagree on the premise that because more can be added to the defensive controls, that the defense is not now adequate enough to replicate realistic man on man defense. I am not saying that to say that is what Pared is saying.

Simply put I am enjoying the challenge of playing on ball defense this year. In the no handcheck era of the nba I don't believe the type of defense control to "force" offensive players in a direction would necessarily be a simulation of the nba game.

More tools are always welcome but at this point when playing I don't find myself at the mercy of the offense anymore than when playing real life basketball. You are free to overplay a side and with the right defender cause contract to encourage the offensive player to go to one side or the other.

So I am not of the opinion that the defense can't be improved. I do believe though that we have to tools necessary to have a balanced game of offense vs defense with the exception of our AI teammates who need to play more like themselves when not in our control.
Hey Czar can you tell me if the online is in good shape for ps3? Because I do recall that 2K9 was horrible online last year, so i might switch to live this year because of the big steps it has taken. So how is the online in live 10 for ps3 this year?
 
# 1216 bigsmallwood @ 09/27/09 01:06 AM
THis game has too many canned animations from what I see of the DEMO!
 
# 1217 NDIrish98 @ 09/27/09 01:58 PM
one other thing i love about the demo, is that the crowd/arena noise is some of the best i have ever heard. and the crowd seems like its closer to the court than usual which makes it seem more alive. totally ready for this game to release.
 
# 1218 LandoRigs @ 09/27/09 03:38 PM
Had the chance to play the demo and wanted to chime in on a few thoughts. First off, the game is very much improved from Live 09 and no longer feels broken. The rebounding is improved as I have only seen the ball hit the floor maybe once in about 9 games. The shooting is improved and the controls are smoother. The graphics are phenomenal with the only negative coming in the form of the lighting effects. NBA Live 10 looks more like a televised game than any other game I've seen period.

I've read posts about Derek Fisher scoring too many points and Kobe Bryant not being a go-to-guy. Not so with my experience. When I clamp down defensively on Fisher, he is a non-factor. His points have either come off wide open jumpshots or through broken plays such as getting a steal and taking it all the way or when "I" have made a mistake on defense. As far as I'm concerned, I have seen the Lakers play like the Lakers with Kobe as a go-to-guy and the ball being spread around to get Gasol, Artest and Bynum in the mix. With Orlando's A.I., I have seen Jameer Nelson go off only to see Carter and Lewis provide the majority of the scoring in the next game and then see Dwight Howard dominate inside in the next one. Pietrus is mainly used to shoot the 3. Once again, an example of a team playing like it should. And teams realistically should play a little differently every game anyway which Live 10 captures very well.

One of the things I like about the game is the realistic aspects of it on both the offensive and defensive sides of the ball. For instance, driving in the lane will get you stripped. Holding the ball too long in the post or dribbling inside will get you stripped. On defense, you get rewarded when you play hard. I have had no problem with blocks and get my fair share of steals. And the game makes you feel like you've accomplished something when you get a defensive stop.

Now to more improvements. The net animations and net sounds are much improved for realism. The free throw meter is worlds better than last year's down-up motion on the right stick. The signature shooting forms are more refined. Passing is much more sharp. Player movement is better and player movement without the ball is fantastic. Also, in my experience with the demo, my CPU controlled teammates do their share of the work without me having to do everything for every player so I don't know why that was the case for some people.

All in all, Live 10 is worth my purchase even if 2K10 wasn't being developed. I actually feel like I'm playing an NBA game from the atmosphere, to the gameplay, to the graphics, to the realism, to the overall presentation. It has a good blend of fun and realism, something I've had trouble getting from 2K series the last few years. While the game is not without its flaws, my experience has been closer to what Da Czar posted earlier in the thread and not what I've read from others. Just my two cents.
 
# 1219 CX1329 @ 09/27/09 06:43 PM
The more I play this demo, the better I get, and correspondingly, the more I like it.

I can dribble with Kobe pretty much at will now, and VC can do little to stop me. On some possessions, I hog the ball with Kobe just to humiliate VC, then just pull up for a jumper or lay it up. I'm playing on Superstar, too.

What's even better is that I'm not cheesing, I score most of my points off midrange jumpers. It's just so satisfying to come off a pick and shoot, attack the lane but then step back and shoot once the help comes, or otherwise create my own shot through smart dribbling. Not to mention using the off ball control to set up screens, do cuts or get myself in position for a lead pass.

I'm truly loving Live 10.
 
# 1220 tanner99 @ 09/27/09 07:29 PM
yeah the midrange game is amazing in live 10.
 


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