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NBA Live 10 Demo Available, Post Impressions Here (360)

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Old 09-24-2009, 01:55 PM   #1433
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

After finally playing 2P against an opponent who knows his game, I found the game was MUCH better than when playing against the CPU. Against the cpu I always get the feeling were not playing with the same rules... but in multiplayer its pretty balanced. Button mashers gets punished hard!
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Old 09-24-2009, 01:55 PM   #1434
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

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Originally Posted by GSW
"your" issues.
You should try reading the thread. I'm not alone.
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Old 09-24-2009, 02:15 PM   #1435
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

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Old 09-24-2009, 03:12 PM   #1436
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

This is no longer an impressions thread for a demo. It might as well be a bugs and glitches thread + wishlist thread because thats what it has turned into
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Old 09-24-2009, 03:53 PM   #1437
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

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Originally Posted by GSW
THANK YOU CZAR.

Without getting into a lengthy drawn out response.

I just want to ask you guys what exactly do you think defense is...and how can you nto play adequate defense in this game.?? what OTHER controls do THINK you need?

You can funnel the ball handler into your D, into the baseline, you can play angles (and it matters), you can 'bait' them into taking a shot you want, you can contest jumpers...you can strip the ball during layups, you can play 'physical' defense...

Im really trying to figure out what else do you guys think you need to do in order to play effective d...Theyve given us all the damn tools.

The ONLY thing im waiting for is for the first game to make the ball its own object (even during animations) and reward the user with proper timing, allowing them to knock it out during reach ins, so thats not so random "flip a coin".

sometimes i swear to god people just like to complain to complain.
yotally agree on everything you said

they have it in Fifa this year and it looks great..a lot of deflections on shots and passes
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Old 09-24-2009, 04:12 PM   #1438
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

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yotally agree on everything you said

they have it in Fifa this year and it looks great..a lot of deflections on shots and passes
You can't compare both sports... in soccer not only are the players spread out like crazy, which limits contact, but the camera is much further away, which hides glitches, and the ball is on/close to the ground most of the time instead of being held & dribbled, etc.

If contact with the ball was turned on 100% of the time, basketball games would be unplayable. The limited memory of current systems doesnt allow for the animations to do all the subtle movements that bball players make to keep the ball in control.
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Old 09-24-2009, 05:08 PM   #1439
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

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You can't compare both sports... in soccer not only are the players spread out like crazy, which limits contact, but the camera is much further away, which hides glitches, and the ball is on/close to the ground most of the time instead of being held & dribbled, etc.

If contact with the ball was turned on 100% of the time, basketball games would be unplayable. The limited memory of current systems doesnt allow for the animations to do all the subtle movements that bball players make to keep the ball in control.
Defense and offense would be way more fun if there was a REASON to protect the ball.
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Old 09-24-2009, 05:43 PM   #1440
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after spending alot of time with this demo, i may have jumped the gun slightly. nba live will be ok but in some cases it is still the same old nba live. below are some of the issues that i have noticed during the game some can be dealt with but some i am scratching my head and saying what the heck just happened?

freestyle passing - some of the animations are unrealistic, like players sliding and not planting their feet.

post game - where do i start? I will get right to the point... there isn't a lot of moves down in the weight room. the pump fake, up and under to dribble move looks good but using this move i noticed that 70% of the time i can get past my opponent. no variety to the post game which is a very important part of basketball.

animations - a ton of unwarranted contact animations. saw a few traveling animations and double dribbles. the hustle animations??? enough said...

computer AI - there is no way derek fisher would drive to the lane with dwight howard one of the best shot blockers in the nba standing there. i would think he would pull up for the mid range jimmy. but in my demo game he derrick fisher drove towards me and i dwight howard got sucked into that weird animation and of course d fish scored... shaking my no way!!!!

the block animations - needs a lot of work period....

nba live still has a little ways to go, in fact a long ways to go. i thought this was the last supper but unfortunately ea i find still feeling hungry. great ideas but i think it is time to scrap this model and build from the ground up. with mike wang i am sure it can be done...

reluctantly, i will be buying 2k this year for at least i know what i will be buying....
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