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Have the Fight Night Round 4 demo? If so, post your impressions here.

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Game: Fight Night Round 4Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 38 - View All
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# 301 Jukeman @ 05/22/09 09:42 AM
Quote:
Originally Posted by jtdribbles25
I think it all sounds good, but doesn't look necessarily good. Some of the punches impact just seem very lame. Whether thats sound or visual or some combination of the two, Im not exactly sure.
look at the replays, the punches def have impact....just like real life, you dont know how hard the hit is untill you see it in slow motion
 
# 302 NINJAK2 @ 05/22/09 02:58 PM
Loved the demo. My only gripe is that I feel the boxers kind of lumber in and out of range of each other. I wish the boxers moved a little faster and more fluidly around the ring. i just got the demo yesterday. Is there a button you can hold down to make the boxers move faster?

I really like the fact that in UFC if you push in the left stick your player moves a lot faster.
 
# 303 Kevin26385 @ 05/22/09 03:57 PM
Quick question:
Are people who ordered from gamestop.com still getting a code the next day?
 
# 304 Complex @ 05/23/09 07:21 PM
Quote:
Originally Posted by jtdribbles25
there are certain punches that have a definite snap to them in the game, like the superman punch. But not all of them. And Im not saying they all need the same impact. Maybe if fight night had a punch that was thrown with more weight off of the foward step or something. It's just that there are times when playing fight night that there's just no ooomph factor from it even on a punch that in the reply was great. It's no big deal, I was just giving my opinion on something that I noticed, and thought could definitely be done better.
A couple of us have mentioned this already. There should be a few punches that have a 'snap' to them. It would a real 'nice to have' if they did.
 
# 305 allBthere @ 05/23/09 10:36 PM
I don't like the demo too much. I don't hate it either ... I know some guys have mentioned final build etc. But imo this isn't boxing. Before someone accuses me of being a UFC Zealot, I'm a big boxing fan and own old tapes of the best of sugar ray robinson, joe louis, rocky, dempsey, and others.

Jabs don't keep the other guy at bay, nor do straights(crosses). The punch output is silly. The slogan of one clean punch is simply not true and in fact, you can throw caution to the wind and just throw bombs non-stop.

having said all this, I'll still give the game a chance and may buy even if there are major flaws. But the way people speak about the game just isn't true. This feels nothing like real boxing, it's very wonky. I also agree that the new controls were a mistake, but glad parry is gone.
 
# 306 Jukeman @ 05/24/09 12:53 AM
Quote:
Originally Posted by allBthere
I don't like the demo too much. I don't hate it either ... I know some guys have mentioned final build etc. But imo this isn't boxing. Before someone accuses me of being a UFC Zealot, I'm a big boxing fan and own old tapes of the best of sugar ray robinson, joe louis, rocky, dempsey, and others.

Jabs don't keep the other guy at bay, nor do straights(crosses). The punch output is silly. The slogan of one clean punch is simply not true and in fact, you can throw caution to the wind and just throw bombs non-stop.

having said all this, I'll still give the game a chance and may buy even if there are major flaws. But the way people speak about the game just isn't true. This feels nothing like real boxing, it's very wonky. I also agree that the new controls were a mistake, but glad parry is gone.

I have to disagree here....also jabs are not really Pac Man/Hatton like, if Ali's jabs werent effective than we have a problem....
 
# 307 Jukeman @ 05/24/09 11:01 AM
^agree, I cant wait to see how effective the stamina slider is, if it work properly the cpu prolli will back away more often and throw more jabs...

The demo is on easy and the stamina is a non factor
 
# 308 JayBee74 @ 05/24/09 02:18 PM
Quote:
Originally Posted by allBthere
I don't like the demo too much. I don't hate it either ... I know some guys have mentioned final build etc. But imo this isn't boxing. Before someone accuses me of being a UFC Zealot, I'm a big boxing fan and own old tapes of the best of sugar ray robinson, joe louis, rocky, dempsey, and others.

Jabs don't keep the other guy at bay, nor do straights(crosses). The punch output is silly. The slogan of one clean punch is simply not true and in fact, you can throw caution to the wind and just throw bombs non-stop.

having said all this, I'll still give the game a chance and may buy even if there are major flaws. But the way people speak about the game just isn't true. This feels nothing like real boxing, it's very wonky. I also agree that the new controls were a mistake, but glad parry is gone.
The demo AI is not to smart. In a given bout you can extinguish the block meter (of course it will replenish a little eventually) with haymakers and the CPU will be content to have it done usually resulting in knockdowns and KOs.
The first day of the demo I played my brother (who sucks-I owned him in previous FN editions) and he stick mashed his way to victory in all four bouts using the faster Pacquiao. Granted, I was getting use to the defensive controls and my inside fighting game was virtually non existent because of my inabilty to throw hooks and uppercuts to the head consistently, but PacMan's speed basically overwhelmed me. Not an advertisement for buttons but the arc punches he cannot presently throw have temporarily soured him on the game.
 
# 309 lasthour @ 05/24/09 11:57 PM
The demo allows too much button mashing/no strategy to win. It also allows way to many punches per round and no consequences. Maybe the official game will be better, but from what the demo is showing it does not look promising to me.

The game is the most advanced of the series and hopefully it will be tweeked between now and release.
 
# 310 Moses Shuttlesworth @ 05/25/09 01:04 AM
Can someone tell me what a flash KO is and how I execute one? Thanks
 
# 311 JayBee74 @ 05/25/09 01:08 AM
Scoring wise there should be more consideration to % landed and stunning your opponent in awarding the fighter the round. If Hatton lands 15 of 25 punches and stuns PacMan who lands 21 of 50 Ricky should win the round most of the time.
 
# 312 Complex @ 05/25/09 10:41 AM
Quote:
Originally Posted by Moses Shuttlesworth
Can someone tell me what a flash KO is and how I execute one? Thanks
It kinda just happens. Its when a boxer gets caught with just the right punch at just the right time. he boxer normally is not normally hurt just caught off guard.

its totally random.
 
# 313 Complex @ 05/25/09 10:44 AM
Quote:
Originally Posted by lasthour
The demo allows too much button mashing/no strategy to win. It also allows way to many punches per round and no consequences. Maybe the official game will be better, but from what the demo is showing it does not look promising to me.

The game is the most advanced of the series and hopefully it will be tweeked between now and release.
as long as i can counteract that with good movement and counterpunching im good.
 
# 314 SHO @ 05/25/09 04:09 PM
Does anyone have a date for when this demo is supposed to hit PS Store?
 
# 315 JayBee74 @ 05/25/09 06:12 PM
In a few two player bouts today I noticed that a combination of over punching and body shots reduced my opponent's yellow bar (stamina) to nothing and after some more body battering by me and continued jab-right cross punches from my opponent Hatton was stunned by non haymaker punches and dropped. In three of those bouts the end occurred in the 2nd round, and they all were the direct result of stamina exhaustion.
 
# 316 allBthere @ 05/25/09 10:40 PM
Quote:
Originally Posted by TheCreep
Its all in the way you play the game man. From Atari boxing to the present, you wont get a full sim video game, it just aint gonna happen. This current FN4 demo is the most complete boxing title to date in my opinion.

You dont want to throw bombs all day. Once you get the final version, turn your stamina slider all the way down. In the mean time, slow it down while you play. You have to play sim, thats your decision if you want to exploit the game or not.

Any game you get, you'll probably find exploits. Now do you abuse them is the question. Like I stated before, the game is going to be fully customizable, I'm sure just about anyone will be able to tailor the game to their style.

All of my matches are pretty nice. I'm looking at about 25 to 40 punches per round. I pace the matches. I'm not actively trying to just throw haymakers the whole match then talk about stamina not draining accurately. Play the game how you want it to be played, its all on you.
I re-read what I wrote and I came off too sour.

But some of the thing I said are issues (at least with the demo). The terminator AI makes it hard to play sim, no matter who you are. And I'm the one controling the boxers, so if I'm making effective use of the jab, I feel like it should work.

Anyway, I'll probably pick up the game because I'm a sucker for boxing, but after hearing about the people that played the game, I expected to be wowed and I wasn't. It's not some kind of revolution like the people wrote or like it's marketed. So far, the glancing puches aspect has been mostly asthetic and hasn't effected gameplay at all for me.

anyway, I hope some of these things are tweaked before release (AI, Stamina, controls).
 
# 317 Motown @ 05/26/09 01:15 AM
Quote:
Originally Posted by NOBLE
Does anyone have a date for when this demo is supposed to hit PS Store?
I'm hearin' the 28th of May...THIS week
 
# 318 N51_rob @ 05/26/09 04:58 AM
Quote:
Originally Posted by JayBee74
In a few two player bouts today I noticed that a combination of over punching and body shots reduced my opponent's yellow bar (stamina) to nothing and after some more body battering by me and continued jab-right cross punches from my opponent Hatton was stunned by non haymaker punches and dropped. In three of those bouts the end occurred in the 2nd round, and they all were the direct result of stamina exhaustion.

I noticed this as well. As EA has said the demo isn;t the final product bu that is a welcome sight that going to the body will have a lasting effect on your opponent. I found this refreshing, and it will add a level of strategy to the game I hope.
 
# 319 Vast @ 05/26/09 05:48 PM
Quote:
Originally Posted by allBthere
I don't like the demo too much. I don't hate it either ... I know some guys have mentioned final build etc. But imo this isn't boxing. Before someone accuses me of being a UFC Zealot, I'm a big boxing fan and own old tapes of the best of sugar ray robinson, joe louis, rocky, dempsey, and others.

Jabs don't keep the other guy at bay, nor do straights(crosses). The punch output is silly. The slogan of one clean punch is simply not true and in fact, you can throw caution to the wind and just throw bombs non-stop.

having said all this, I'll still give the game a chance and may buy even if there are major flaws. But the way people speak about the game just isn't true. This feels nothing like real boxing, it's very wonky. I also agree that the new controls were a mistake, but glad parry is gone.
IMO the controls are excellent, the only thing i would change is put the haymaker modifier on the Left bumper (although having it on the right makes it harder to abuse). I can pull off 5-6 punch head to body combos now effortlessly. Its actually a thing of beauty. Tap for body punches and tap sweep (the full curve motion isn't necessary) for hooks and uppercuts to the face.

I was a little annoyed at first when i played the demo because i felt i coudn't get away from hatton, thought footspeed was too slow(im glad they're making it faster), and wasn't happy with the step back move.
Now i realize it has to do with the camera not allowing you to see the foot movement angles, and the fact that it takes some work to keep distance between you and an opponent who's main gameplan is to go inside with ruthless determination.

Unless you're a casual boxing fan, i don't see how the Hatton A.I. could bother you. In real life thats exactly how he fought. Its up to you to counter act that type of fighting style.
Its real easy when you stay away from the ropes and jab and hit em wit crosses from a distance. When he gets in close push him away (ala Foreman vs Frazier).
 
# 320 allBthere @ 05/26/09 06:13 PM
Quote:
Originally Posted by Vast
IMO the controls are excellent, the only thing i would change is put the haymaker modifier on the Left bumper (although having it on the right makes it harder to abuse). I can pull off 5-6 punch head to body combos now effortlessly. Its actually a thing of beauty. Tap for body punches and tap sweep (the full curve motion isn't necessary) for hooks and uppercuts to the face.

I was a little annoyed at first when i played the demo because i felt i coudn't get away from hatton, thought footspeed was too slow(im glad they're making it faster), and wasn't happy with the step back move.
Now i realize it has to do with the camera not allowing you to see the foot movement angles, and the fact that it takes some work to keep distance between you and an opponent who's main gameplan is to go inside with ruthless determination.

Unless you're a casual boxing fan, i don't see how the Hatton A.I. could bother you. In real life thats exactly how he fought. Its up to you to counter act that type of fighting style.
Its real easy when you stay away from the ropes and jab and hit em wit crosses from a distance. When he gets in close push him away (ala Foreman vs Frazier).
actually I was talking about being hatton against paq.

the bigger picture though...we'll see is my stance for now. The demo didn't entice me to buy the full game, so now I have to rent it first.
 


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