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Loved the demo. My only gripe is that I feel the boxers kind of lumber in and out of range of each other. I wish the boxers moved a little faster and more fluidly around the ring. i just got the demo yesterday. Is there a button you can hold down to make the boxers move faster?
I really like the fact that in UFC if you push in the left stick your player moves a lot faster.
I really like the fact that in UFC if you push in the left stick your player moves a lot faster.
# 303
Kevin26385 @ 05/22/09 03:57 PM
Quick question:
Are people who ordered from gamestop.com still getting a code the next day?
Are people who ordered from gamestop.com still getting a code the next day?
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I don't like the demo too much. I don't hate it either ... I know some guys have mentioned final build etc. But imo this isn't boxing. Before someone accuses me of being a UFC Zealot, I'm a big boxing fan and own old tapes of the best of sugar ray robinson, joe louis, rocky, dempsey, and others.
Jabs don't keep the other guy at bay, nor do straights(crosses). The punch output is silly. The slogan of one clean punch is simply not true and in fact, you can throw caution to the wind and just throw bombs non-stop.
having said all this, I'll still give the game a chance and may buy even if there are major flaws. But the way people speak about the game just isn't true. This feels nothing like real boxing, it's very wonky. I also agree that the new controls were a mistake, but glad parry is gone.
Jabs don't keep the other guy at bay, nor do straights(crosses). The punch output is silly. The slogan of one clean punch is simply not true and in fact, you can throw caution to the wind and just throw bombs non-stop.
having said all this, I'll still give the game a chance and may buy even if there are major flaws. But the way people speak about the game just isn't true. This feels nothing like real boxing, it's very wonky. I also agree that the new controls were a mistake, but glad parry is gone.
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I have to disagree here....also jabs are not really Pac Man/Hatton like, if Ali's jabs werent effective than we have a problem....
^agree, I cant wait to see how effective the stamina slider is, if it work properly the cpu prolli will back away more often and throw more jabs...
The demo is on easy and the stamina is a non factor
The demo is on easy and the stamina is a non factor
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The first day of the demo I played my brother (who sucks-I owned him in previous FN editions) and he stick mashed his way to victory in all four bouts using the faster Pacquiao. Granted, I was getting use to the defensive controls and my inside fighting game was virtually non existent because of my inabilty to throw hooks and uppercuts to the head consistently, but PacMan's speed basically overwhelmed me. Not an advertisement for buttons but the arc punches he cannot presently throw have temporarily soured him on the game.
The demo allows too much button mashing/no strategy to win. It also allows way to many punches per round and no consequences. Maybe the official game will be better, but from what the demo is showing it does not look promising to me.
The game is the most advanced of the series and hopefully it will be tweeked between now and release.
The game is the most advanced of the series and hopefully it will be tweeked between now and release.
# 310
Moses Shuttlesworth @ 05/25/09 01:04 AM
Can someone tell me what a flash KO is and how I execute one? Thanks
Scoring wise there should be more consideration to % landed and stunning your opponent in awarding the fighter the round. If Hatton lands 15 of 25 punches and stuns PacMan who lands 21 of 50 Ricky should win the round most of the time.
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its totally random.
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Does anyone have a date for when this demo is supposed to hit PS Store?
In a few two player bouts today I noticed that a combination of over punching and body shots reduced my opponent's yellow bar (stamina) to nothing and after some more body battering by me and continued jab-right cross punches from my opponent Hatton was stunned by non haymaker punches and dropped. In three of those bouts the end occurred in the 2nd round, and they all were the direct result of stamina exhaustion.
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But some of the thing I said are issues (at least with the demo). The terminator AI makes it hard to play sim, no matter who you are. And I'm the one controling the boxers, so if I'm making effective use of the jab, I feel like it should work.
Anyway, I'll probably pick up the game because I'm a sucker for boxing, but after hearing about the people that played the game, I expected to be wowed and I wasn't. It's not some kind of revolution like the people wrote or like it's marketed. So far, the glancing puches aspect has been mostly asthetic and hasn't effected gameplay at all for me.
anyway, I hope some of these things are tweaked before release (AI, Stamina, controls).
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I noticed this as well. As EA has said the demo isn;t the final product bu that is a welcome sight that going to the body will have a lasting effect on your opponent. I found this refreshing, and it will add a level of strategy to the game I hope.
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I was a little annoyed at first when i played the demo because i felt i coudn't get away from hatton, thought footspeed was too slow(im glad they're making it faster), and wasn't happy with the step back move.
Now i realize it has to do with the camera not allowing you to see the foot movement angles, and the fact that it takes some work to keep distance between you and an opponent who's main gameplan is to go inside with ruthless determination.
Unless you're a casual boxing fan, i don't see how the Hatton A.I. could bother you. In real life thats exactly how he fought. Its up to you to counter act that type of fighting style.
Its real easy when you stay away from the ropes and jab and hit em wit crosses from a distance. When he gets in close push him away (ala Foreman vs Frazier).
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the bigger picture though...we'll see is my stance for now. The demo didn't entice me to buy the full game, so now I have to rent it first.
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