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Fight Night Round 4 Videos
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Anyone watched the Demo in CPU vs CPU????
It is the best match you will see anywhere(EA should have shown the game this way lol) and it should tell you about the game more...great BOXING matches(no slugfest here) from both guys despite both are inside fighters...you'll see footwork(raise speed slider in final version to make it better) overall good fights for it being on the easiest level(with no slider adjustments)
It is the best match you will see anywhere(EA should have shown the game this way lol) and it should tell you about the game more...great BOXING matches(no slugfest here) from both guys despite both are inside fighters...you'll see footwork(raise speed slider in final version to make it better) overall good fights for it being on the easiest level(with no slider adjustments)
# 442
akabarneyphife @ 06/12/09 06:47 PM
My post could be in multiple threads.
http://www.operationsports.com/forum...post2039695344
http://www.operationsports.com/forum...post2039695344
Definitely no "Willie Pep" logic in the judges in the demo. I tried to see what the scoring would be like using just great defense but throwing no punches. Hatton landed less than 40% of his punches in the round and less than 30% to the head. The judges scored it a 10-8 round in favor of Hatton. There were no knockdowns or stuns during the round.
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# 445
SeventhWard @ 06/14/09 06:13 AM
I've played the demo on both PS3 and 360 and I know which one I'm getting - and as it should be - it's based on controller preference. PS3 hands down. I had a much easier time getting Blocks and Haymakers off smoothly with my PS3 pad than I did with the 360 controller.
Graphically - they're identical - the game looks great and plays just as well. On the audio side, the 5.1 surround is clean with good punch and a strong mix (to my ears it sounded slightly crisper on 360). Game's gorgeous and the animation is superb. Physics are REALLY in there - I've tripped out in instant replay just watching faces ripple. The new commentary team is nice - but it's already repetitive just on the demo - the old timers would say I'm a real sharpshooter.
The PS3 did have so stuttering issues when loading - but once everything was running it was smooth as silk. Hopefully those little skips and stutters won't make the retail release.
Fight Night 3 is extremely obsolete now. This is video game boxing. I'll be buying this one and punching people in the face this summer.
-SeventhWard
Graphically - they're identical - the game looks great and plays just as well. On the audio side, the 5.1 surround is clean with good punch and a strong mix (to my ears it sounded slightly crisper on 360). Game's gorgeous and the animation is superb. Physics are REALLY in there - I've tripped out in instant replay just watching faces ripple. The new commentary team is nice - but it's already repetitive just on the demo - the old timers would say I'm a real sharpshooter.
The PS3 did have so stuttering issues when loading - but once everything was running it was smooth as silk. Hopefully those little skips and stutters won't make the retail release.
Fight Night 3 is extremely obsolete now. This is video game boxing. I'll be buying this one and punching people in the face this summer.
-SeventhWard
- Adjusting tge brightness on your TV will make the atmosphere 10x better....I went into the video calibration screen where it says "if you dont see the EA logo on your TV, adjust your brightness" I didnt see the logo so I adjusted and its not so dark anymore!!! LOL
- fighters do bounce and move there head around, they only do it at a far distance however
- Pac Man DOES have a powerful cross(take good amout of damage) and the animation for his cross when he counters is different than Hatton's(best punch feature?)
- fighters do bounce and move there head around, they only do it at a far distance however
- Pac Man DOES have a powerful cross(take good amout of damage) and the animation for his cross when he counters is different than Hatton's(best punch feature?)
is there a way to back up or get away from a guy faster? My guy doesn't move very fast it seems. Just wondering if I am missing something.
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No. Thats been a complaint. They move too slow.
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As for my impression, I like the presentation. Looks real godd and all. But I just can't help think I would enjoy it more with buttons.
Hold on stick guys....I'm not cheating "button-masher" as you guys say. I don't even play online. I would like to have buttons just for my own use. Its just more comfortable for me.
Hold on stick guys....I'm not cheating "button-masher" as you guys say. I don't even play online. I would like to have buttons just for my own use. Its just more comfortable for me.
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# 452
cjallure24 @ 06/14/09 08:45 PM
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My impression playing it for the first time(on the PS3,im a 360 owner) was it was really fun, I got into some of my old habits from FN3, and found out that I much change up a few things,as I stated above I had a little trouble placing my punches hopefully I can get it down pack with more rounds.One thing that bothered me was that at certain times I would throw a uppercutt with either Manny or Rickey and it seemed like they left there fist in the air forever, instead of bringing it back quickly.Certain Fighters movement should be quicker as well, I would throw a jab with Manny and when I would try to step back after it, the responds was lagged.All in all this was pretty fun though, I know it wasnt the finished product and there going to fix some issues, but im still pumped for this game.
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FYI, not using the new TPC will put you at a disadvantage because now all of the new punches will NOT be avalible to you(16 total I believe)....I dont think alot of people actually notice this....EA made this decision for a reason....
All they need to do is add they config from. Rd. 3 with holding RT let's u punch with the stick to allow me to throw the knockout punches and I'll be str8
Has it confirmed whether or no there is an option to turn off that parry 2.0 freeze gimmick
Has it confirmed whether or no there is an option to turn off that parry 2.0 freeze gimmick
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So yesterday, I finally was able to stun Hatton with a cross that WASN'T a counter.
I'm glad this is in the game, but if this is the first time I've seen this after almost a month of playing the demo, its way too rare.
I'm glad this is in the game, but if this is the first time I've seen this after almost a month of playing the demo, its way too rare.
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Also, when I say stun, I mean when the fighter's health bar turns red. A fighter doesn't have to be necessarily hurt to get stunned. I just feel if I land a nice clean punch, there should be more stun moments that aren't counter punches or hooks.
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