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Have the Fight Night Round 4 demo? If so, post your impressions here.

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Game: Fight Night Round 4Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 38 - View All
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Member Comments
# 341 BrianFifaFan @ 05/28/09 06:44 PM
Demo is now out for Gold Members! Downloading now....
 
# 342 Ceothachosen1 @ 05/28/09 07:27 PM
they need to bring back the buttons this **** is really unresponsive
 
# 343 Artman22 @ 05/29/09 03:01 AM
I'm enjoying the demo and feel it's responsive. It feels very different from FN3 which is good. I love they way i can throw fast combos now. This is a good game. This is the best boxing game to date so far..
 
# 344 boritter @ 05/29/09 03:03 AM
I like the control scheme. I think the sticks are perfectly responsive. I'm glad they removed the button mashing because that does not represent the "sweet science" well at all.
 
# 345 Artman22 @ 05/29/09 03:04 AM
Quote:
Originally Posted by totalownership
Well what I thought was going to happen happened. I weave and get the opening for a counter, make a move on the stick for an uppercut and what do I get, PacMan just standing admiring his great defense not throwing anything. HOWEVER if there was a button to press I CERTAINLY would have nailed Hatton.

I like the game alot except right up to the point where you have to throw a punch. I have few games on my list this year but wasn't going to drop the money for them all. I had to figure out 2 that I was going to do without. Not even so much the money but the fact that I wont have time to really play them all fully and it looks like this one might have been cut.

For stick users I can see this being a very good game. A bit on the stiff side and robotic but I can see stick users being happy with it. But for others who don't / can't get the flow with the stick it just wont do.

I think I'm gonna probably pass on this one. I'll give it a little more time with the demo but I just don't like games where in the heat of the battle a poor twist of a stick means you lose.

EDIT: Let me retract that. When in it comes to BOXING I don't like the idea of a poor twist of a stick means you lose. Maybe a hockey game or other games but not a boxing game.
I'm not surprise your having problems landing punches since you couldn't pull off non of the ground game in UFC, which are similar movements. Maybe it's not the game
 
# 346 Artman22 @ 05/29/09 03:05 AM
Quote:
Originally Posted by boritter
I like the control scheme. I think the sticks are perfectly responsive. I'm glad they removed the button mashing because that does not represent the "sweet science" well at all.
Button mashing is extremely kiddy and arcade. IMO it takes no skills when a person is button mashing
 
# 347 Jackmouv @ 05/29/09 04:24 AM
Quote:
Originally Posted by Art1bk
Button mashing is extremely kiddy and arcade. IMO it takes no skills when a person is button mashing
I guess some people prefer a game where whoever mashes most wins. If you are not willing to put in the time to learn to be skillful then of course you won't be good at it, welcome to Simulation, this is the direction that games are going in, better get yourself a Wii.

Personally I think that games where you can take it home and become the champ in the same night aren't worth their weight in paper.
 
# 348 nickelplaydit @ 05/29/09 07:03 AM
Quote:
Originally Posted by TheCreep
Daaamn. Let me stop. I'm just playin/Instigating, lol. Its all in jest, dont take anything personal from me folks.

On another note, I didn't even think about that. The UFC ground game is very similar to the stick movements in FNs punch game. You have to be VERY thorough and precise with the sticks man.

Let me give you cats that are having trouble with the sticks some advice. You cant get all excited while you're trying to throw punches with the stick, you have to be calm with that ****, or else you're unknowingly leaning the stick the wrong way. See, when you get excited with the buttons, you can just start mashing em real fast. You absolutely CANNOT do that when your playing with the sticks. You'll input the wrong commands.

I learned this back in the day when the sticks were first introduced to the FN series. I've actually never been one to get excited and mash buttons uncontrollably in a game, but I had instances where I would get all amped up and start flicking the stick all crazy because I was backed into a corner or something. It didnt help, I just got knocked out.

As I stated, you have to remain in a very relaxed state (this is sounding like some nutty psychiatrist **** huh, lol) to input the proper commands.

I had to do the same thing with the UFC ground game. I didn't know the stick movements to get out of submission moves, so when I got stuck in a submission I started flicking the stick like a madman (which some of you are probably doing in FN) and guess what, I got tapped out a couple of times, It didn't help.

I had to look at the movements in the move list, and with practice (and staying calm wit it) you'd be hard pressed to tap me out now. Remember, Relaxed precise movements.

geez you gave the secret away...these guys dont know what patience is........

bottom line, in most strategic games (and most sports games)you have to know what you're doing and be in a calm state b4 you make the next move....but some just wanna press buttons...oh well..
 
# 349 Jasong7777 @ 05/29/09 09:16 AM
Downloaded the demo last night. This will not doubt be the best boxing game to date. It's very fluid. Just got to get a better grasp of the controls. Very impressed.
 
# 350 Sundropjunkie @ 05/29/09 10:35 AM
Quote:
Originally Posted by Jackmouv
Personally I think that games where you can take it home and become the champ in the same night aren't worth their weight in paper.
Well said my friend well said!. Personally i have fn3 i have been playing until the game comes out...no hard drive. dont have/can't afford one at this given time so i have to go wth what i got and watch vids on yuotube and log on here and read the forums. i'm glad there doing away with buttons i'll admit i'me terrible at the sticks,BUT i'm going to get to know them real well and like it this game looks incredible just simply mind blowing WOW kuddos to the team that made this awesome game
 
# 351 JayBee74 @ 05/29/09 10:55 AM
Quote:
Originally Posted by totalownership
EDIT: Let me retract that. When in it comes to BOXING I don't like the idea of a poor twist of a stick means you lose. Maybe a hockey game or other games but not a boxing game.
So you say but the arc movement on the stick for head uppercuts and head hooks are very much like the real life motion used to throw these punches.
 
# 352 Jukeman @ 05/29/09 01:24 PM
Quote:
Originally Posted by TheCreep
Daaamn. Let me stop. I'm just playin/Instigating, lol. Its all in jest, dont take anything personal from me folks.

On another note, I didn't even think about that. The UFC ground game is very similar to the stick movements in FNs punch game. You have to be VERY thorough and precise with the sticks man.

Let me give you cats that are having trouble with the sticks some advice. You cant get all excited while you're trying to throw punches with the stick, you have to be calm with that ****, or else you're unknowingly leaning the stick the wrong way. See, when you get excited with the buttons, you can just start mashing em real fast. You absolutely CANNOT do that when your playing with the sticks. You'll input the wrong commands.

I learned this back in the day when the sticks were first introduced to the FN series. I've actually never been one to get excited and mash buttons uncontrollably in a game, but I had instances where I would get all amped up and start flicking the stick all crazy because I was backed into a corner or something. It didnt help, I just got knocked out.

As I stated, you have to remain in a very relaxed state (this is sounding like some nutty psychiatrist **** huh, lol) to input the proper commands.

I had to do the same thing with the UFC ground game. I didn't know the stick movements to get out of submission moves, so when I got stuck in a submission I started flicking the stick like a madman (which some of you are probably doing in FN) and guess what, I got tapped out a couple of times, It didn't help.

I had to look at the movements in the move list, and with practice (and staying calm wit it) you'd be hard pressed to tap me out now. Remember, Relaxed precise movements.
Exactly, this is the MAIN reason why people are having trouble with UFC's ground game....They keep mashing they stick or flicking away when ALL you have to do is make the motion, its not hard!
 
# 353 allBthere @ 05/29/09 01:30 PM
Quote:
Originally Posted by Jackmouv
I guess some people prefer a game where whoever mashes most wins. If you are not willing to put in the time to learn to be skillful then of course you won't be good at it, welcome to Simulation, this is the direction that games are going in, better get yourself a Wii.

Personally I think that games where you can take it home and become the champ in the same night aren't worth their weight in paper.
posts like these are very ignorant. Let's pretend the game had option for button use... let's make something clear for once and for all - if you can use buttons, that does not mean the faster you mash the more you win - does not mean that. If the game is created correctly, button mashers would lose 90% of the time. They'd be gassed and wildly be throwing punches and bombs.

See the difference? it's not the controls, it's how the game responds to them. If you just keep flicking the stick it's really the same thing.

You should be rewarded for playing sim in the game, not for using sticks over buttons - using sticks does not equal sim.

The stick control isn't as good as fnr3 as far as throwing the proper punches.

just to sum up. buttons does not equal arcade, and sticks does not equal sim. It's the game's responsibility to play correctly and reward whichever genre it belongs to regardless of the controls. I used sticks in fnr3, but I'd rather buttons in rd4 since the stick control is terrible imo.
 
# 354 Jukeman @ 05/29/09 01:53 PM
Quote:
Originally Posted by totalownership
No they aren't ANYTHING like throwing punches in real life. I don't know about you but I've been in many fights and never had to stop and think "Ok I wan't to catch this dude leaning into me with an uppercut, ok let me tuck my arm in a bit. Let me position my feet, ok I got that, ok now let me tilt a little here, ok...". If I had to fight like this in real life I would have gotten my butt kicked daily.

I don't understand some of you though defending the game like it's your mother. It's a to each his own type of thing and for my own I don't care for the forced control scheme. If anything a stick user should have an advantage because they keep their thumb on one stick where as a button user has to move from button to button so I don't know where all the complaining is coming from. A well programmed game can implement both without giving the advantage to either user.

EDIT: Well said allBthere
Huh? There is nothing to think about.....In UFC, I dont have to think about if im going to do a minor transition or a major because it comes natural to me now after PRACTICING....If you tell your mother to play a simple two button game, I bet you that she will have to and will stop to think about what she is going to do next because she never practice nor played the game before, as someone like us who been gaming for about 10-20 years, the button game comes natural to us because thats what we've been using all this time.....

On a flip side, tell your mother to keep tapping B & A, I also bet that she will atleast win 5 fights out of 20 where as this will never happen if she did the same by smashing/flicking the sticks which takes skills and it is evidence of that in the UFC game because any spammer/masher online do not know the ground game....

Also no console game is going to go str8 sim....So button smashers will never be gassed like they are suppose to when playing out of the box so kudos to EA for adding sliders....


Also as a person with alot of boxers in his family and myself who boxed for 7 years(5years old to 12 years old, then started football)

Fight me IRL without setting your feet and throwig poor exicuted punches...All I'll say is that this wont be a long fight.....
 
# 355 GSW @ 05/29/09 01:58 PM
i was on the fence about this game.. after playing the demo.. im defintely getting this game.

all i can really say is.. WOW. it is sooo fluid...and apparently they made movements a lot better too...wooo


cant wait!
 
# 356 Bronk_Bonin @ 05/29/09 02:47 PM
Quote:
Originally Posted by totalownership
I think you missed the critical part of my whole statement. To each his own and for my own this control scheme isn't good.
Then it looks like you'll be missing out on a great game because you either don't want to adapt to the TCP or you can't.
 
# 357 nickelplaydit @ 05/29/09 03:21 PM
Quote:
Originally Posted by allBthere
posts like these are very ignorant. Let's pretend the game had option for button use... let's make something clear for once and for all - if you can use buttons, that does not mean the faster you mash the more you win - does not mean that. If the game is created correctly, button mashers would lose 90% of the time. They'd be gassed and wildly be throwing punches and bombs.

See the difference? it's not the controls, it's how the game responds to them. If you just keep flicking the stick it's really the same thing.

You should be rewarded for playing sim in the game, not for using sticks over buttons - using sticks does not equal sim.

The stick control isn't as good as fnr3 as far as throwing the proper punches.

just to sum up. buttons does not equal arcade, and sticks does not equal sim. It's the game's responsibility to play correctly and reward whichever genre it belongs to regardless of the controls. I used sticks in fnr3, but I'd rather buttons in rd4 since the stick control is terrible imo.
i think what you're saying is outrageous! they actually made the sticks easier to use and more sensible. you wont be wearing your thumbs out this this time around...atleast not as quick....but the sticks are more realstic than just pressing a dog gone button


...and while i do agree that mashing buttons dosent mean you'll win everytime..... it does mean your chances are higher. for proof all you have to do is go online in FN3 see how many use the buttons over the sticks..then ask them why!

and i've knocked a bunch of mashers out in fn3..but its basically the same fight over and over again...thats not skills ...thats boring! especially when you have to use a slugger out of his element in order to win......

this new analog scheme rocks....and its a shame that some of yall just dont see it...

theres gonna be a whole bunch of crying online this time around.....and it will be from the fn 3 button cheesers...my advice ...learn the game !
 
# 358 stizz @ 05/29/09 07:18 PM
Great demo. After getting use to the new controls it's easy to pull off what type of hit you want and I love that you can do quick, effective combos now. I find you have to counter a lot if you want to win and knockdowns are so sweet when you get them.
 
# 359 Po Pimp @ 05/29/09 07:51 PM
I just discovered something I don't like:

I knocked Hatton down 3 times in the 1st round. He got up each time, but that isn't what I'm referring to.

In the 2nd round, I had him hurt again, and I am pretty sure my haymaker was on the verge of knocking him down again because it connected and the health bar was empty. However since the round ended and the fall animation never kicked in, Hatton was saved.

In the third round, I knocked him down yet again and he got up wobbly on 10, and the fight continued. If it was real boxing, it woulda been stopped.
 
# 360 Vast @ 05/29/09 08:37 PM
Quote:
Originally Posted by allBthere

The stick control isn't as good as fnr3 as far as throwing the proper punches.

just to sum up. buttons does not equal arcade, and sticks does not equal sim. It's the game's responsibility to play correctly and reward whichever genre it belongs to regardless of the controls. I used sticks in fnr3, but I'd rather buttons in rd4 since the stick control is terrible imo.
Im sorry bro but you either don't know what you're talking about or just hate the game so u come on here spitting falseness.

Its soo simple that its funny. Its funny cuz its just a perfect example of how much people HATE CHANGE.



Thats all you have to do its that simple!! for hooks and uppercuts to the face its just a slight curve, no need to do a zangief spinning piledriver motion. slight curve just the way i drew it. go in tutorial and just practice, PRACTICE. thats it.
 


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