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Fight Night Round 4 Demo Impressions

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Old 05-29-2009, 09:16 AM   #433
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Re: Fight Night Round 4 Demo Impressions

Downloaded the demo last night. This will not doubt be the best boxing game to date. It's very fluid. Just got to get a better grasp of the controls. Very impressed.
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Old 05-29-2009, 10:35 AM   #434
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Jackmouv
Personally I think that games where you can take it home and become the champ in the same night aren't worth their weight in paper.
Well said my friend well said!. Personally i have fn3 i have been playing until the game comes out...no hard drive. dont have/can't afford one at this given time so i have to go wth what i got and watch vids on yuotube and log on here and read the forums. i'm glad there doing away with buttons i'll admit i'me terrible at the sticks,BUT i'm going to get to know them real well and like it this game looks incredible just simply mind blowing WOW kuddos to the team that made this awesome game
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Old 05-29-2009, 10:55 AM   #435
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by totalownership
EDIT: Let me retract that. When in it comes to BOXING I don't like the idea of a poor twist of a stick means you lose. Maybe a hockey game or other games but not a boxing game.
So you say but the arc movement on the stick for head uppercuts and head hooks are very much like the real life motion used to throw these punches.
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Old 05-29-2009, 01:24 PM   #436
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by TheCreep
Daaamn. Let me stop. I'm just playin/Instigating, lol. Its all in jest, dont take anything personal from me folks.

On another note, I didn't even think about that. The UFC ground game is very similar to the stick movements in FNs punch game. You have to be VERY thorough and precise with the sticks man.

Let me give you cats that are having trouble with the sticks some advice. You cant get all excited while you're trying to throw punches with the stick, you have to be calm with that ****, or else you're unknowingly leaning the stick the wrong way. See, when you get excited with the buttons, you can just start mashing em real fast. You absolutely CANNOT do that when your playing with the sticks. You'll input the wrong commands.

I learned this back in the day when the sticks were first introduced to the FN series. I've actually never been one to get excited and mash buttons uncontrollably in a game, but I had instances where I would get all amped up and start flicking the stick all crazy because I was backed into a corner or something. It didnt help, I just got knocked out.

As I stated, you have to remain in a very relaxed state (this is sounding like some nutty psychiatrist **** huh, lol) to input the proper commands.

I had to do the same thing with the UFC ground game. I didn't know the stick movements to get out of submission moves, so when I got stuck in a submission I started flicking the stick like a madman (which some of you are probably doing in FN) and guess what, I got tapped out a couple of times, It didn't help.

I had to look at the movements in the move list, and with practice (and staying calm wit it) you'd be hard pressed to tap me out now. Remember, Relaxed precise movements.
Exactly, this is the MAIN reason why people are having trouble with UFC's ground game....They keep mashing they stick or flicking away when ALL you have to do is make the motion, its not hard!
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Old 05-29-2009, 01:30 PM   #437
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Jackmouv
I guess some people prefer a game where whoever mashes most wins. If you are not willing to put in the time to learn to be skillful then of course you won't be good at it, welcome to Simulation, this is the direction that games are going in, better get yourself a Wii.

Personally I think that games where you can take it home and become the champ in the same night aren't worth their weight in paper.
posts like these are very ignorant. Let's pretend the game had option for button use... let's make something clear for once and for all - if you can use buttons, that does not mean the faster you mash the more you win - does not mean that. If the game is created correctly, button mashers would lose 90% of the time. They'd be gassed and wildly be throwing punches and bombs.

See the difference? it's not the controls, it's how the game responds to them. If you just keep flicking the stick it's really the same thing.

You should be rewarded for playing sim in the game, not for using sticks over buttons - using sticks does not equal sim.

The stick control isn't as good as fnr3 as far as throwing the proper punches.

just to sum up. buttons does not equal arcade, and sticks does not equal sim. It's the game's responsibility to play correctly and reward whichever genre it belongs to regardless of the controls. I used sticks in fnr3, but I'd rather buttons in rd4 since the stick control is terrible imo.
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Old 05-29-2009, 01:30 PM   #438
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by JayBee74
So you say but the arc movement on the stick for head uppercuts and head hooks are very much like the real life motion used to throw these punches.
No they aren't ANYTHING like throwing punches in real life. I don't know about you but I've been in many fights and never had to stop and think "Ok I wan't to catch this dude leaning into me with an uppercut, ok let me tuck my arm in a bit. Let me position my feet, ok I got that, ok now let me tilt a little here, ok...". If I had to fight like this in real life I would have gotten my butt kicked daily.

I don't understand some of you though defending the game like it's your mother. It's a to each his own type of thing and for my own I don't care for the forced control scheme. If anything a stick user should have an advantage because they keep their thumb on one stick where as a button user has to move from button to button so I don't know where all the complaining is coming from. A well programmed game can implement both without giving the advantage to either user.

EDIT: Well said allBthere
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Old 05-29-2009, 01:53 PM   #439
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by totalownership
No they aren't ANYTHING like throwing punches in real life. I don't know about you but I've been in many fights and never had to stop and think "Ok I wan't to catch this dude leaning into me with an uppercut, ok let me tuck my arm in a bit. Let me position my feet, ok I got that, ok now let me tilt a little here, ok...". If I had to fight like this in real life I would have gotten my butt kicked daily.

I don't understand some of you though defending the game like it's your mother. It's a to each his own type of thing and for my own I don't care for the forced control scheme. If anything a stick user should have an advantage because they keep their thumb on one stick where as a button user has to move from button to button so I don't know where all the complaining is coming from. A well programmed game can implement both without giving the advantage to either user.

EDIT: Well said allBthere
Huh? There is nothing to think about.....In UFC, I dont have to think about if im going to do a minor transition or a major because it comes natural to me now after PRACTICING....If you tell your mother to play a simple two button game, I bet you that she will have to and will stop to think about what she is going to do next because she never practice nor played the game before, as someone like us who been gaming for about 10-20 years, the button game comes natural to us because thats what we've been using all this time.....

On a flip side, tell your mother to keep tapping B & A, I also bet that she will atleast win 5 fights out of 20 where as this will never happen if she did the same by smashing/flicking the sticks which takes skills and it is evidence of that in the UFC game because any spammer/masher online do not know the ground game....

Also no console game is going to go str8 sim....So button smashers will never be gassed like they are suppose to when playing out of the box so kudos to EA for adding sliders....


Also as a person with alot of boxers in his family and myself who boxed for 7 years(5years old to 12 years old, then started football)

Fight me IRL without setting your feet and throwig poor exicuted punches...All I'll say is that this wont be a long fight.....

Last edited by Jukeman; 05-29-2009 at 02:15 PM.
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Old 05-29-2009, 01:58 PM   #440
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Re: Fight Night Round 4 Demo Impressions

i was on the fence about this game.. after playing the demo.. im defintely getting this game.

all i can really say is.. WOW. it is sooo fluid...and apparently they made movements a lot better too...wooo


cant wait!
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