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Fight Night Round 4 Videos
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# 381
Lakers 24 7 @ 05/31/09 05:52 PM
So is Fight Night finally a boxing sim? I haven't played the demo yet, but the gameplay footage looks pretty disappointing. My main question is tho - can the fights actually last the full 12 rounds? This should be happening more often than not, on the old FNs it was impossible to ever go the full 10 or 12 rounds.
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I'm getting too good at this game. Yall are gonna be in trouble when this game finally drops...LOL.
On another note, someone in another thread mentioned how the fighters are always facing each other and that in Victorious Boxers, there are instances where u can actually face another fighter's back. This is something that should be looked at.
Also, in regards to haymakers, I don't like the fact that haymakers are slow but powerful punches. Haymakers should be quick, wild and sometimes inaccurate punches that leave you open.
I also don't like that there is a cut scene for everything (illegal punches, getting up from a knockdown, etc...).
On another note, someone in another thread mentioned how the fighters are always facing each other and that in Victorious Boxers, there are instances where u can actually face another fighter's back. This is something that should be looked at.
Also, in regards to haymakers, I don't like the fact that haymakers are slow but powerful punches. Haymakers should be quick, wild and sometimes inaccurate punches that leave you open.
I also don't like that there is a cut scene for everything (illegal punches, getting up from a knockdown, etc...).
# 384
callmetaternuts @ 06/01/09 10:47 AM
I like the Fight Night series and was excited to play the FNR4 demo a few days ago. The graphics are top notch, the tutorial was nice but something seemed off.
It seems to me the punches dont have any....well, any real "punch" to them. Whether playing as Pacman or Hatton, you can just straight hit the CPU with jabs and crosses straight to the face, and it really doesnt phase them. even the hooks and uppercuts dont really phase them. The haymakers might get their attention, but it seems that with each punch, you're more just tickling their face.
Granted, im not a boxer, but I think if someone let me just punch them straight in the face with jabs/crosses, after about 15 or so I'd think they would be down.
The punches need to have more impact. I understand the difference between a full force jab, and one used to keepa fighter at bay. When you are toe to toe and slugging it out, you're punching hard. Those punches have to have impact. The probing punches, the ones used to keep the opponents off guard, I've got no problem with those being weaker.
It seems to me the punches dont have any....well, any real "punch" to them. Whether playing as Pacman or Hatton, you can just straight hit the CPU with jabs and crosses straight to the face, and it really doesnt phase them. even the hooks and uppercuts dont really phase them. The haymakers might get their attention, but it seems that with each punch, you're more just tickling their face.
Granted, im not a boxer, but I think if someone let me just punch them straight in the face with jabs/crosses, after about 15 or so I'd think they would be down.
The punches need to have more impact. I understand the difference between a full force jab, and one used to keepa fighter at bay. When you are toe to toe and slugging it out, you're punching hard. Those punches have to have impact. The probing punches, the ones used to keep the opponents off guard, I've got no problem with those being weaker.
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I think the control scheme for body punches needs to be re-worked before the release date. I don't know how many times I've tried to throw an uppercut and I've instead thrown a jab to the body.
FN3 made body punching easy enough as all you had to do was hold the RT button and then punch accordingly with the R-stick. Why not just go back to that?
Aside from that gripe, I like the demo and the graphics are impressive.
FN3 made body punching easy enough as all you had to do was hold the RT button and then punch accordingly with the R-stick. Why not just go back to that?
Aside from that gripe, I like the demo and the graphics are impressive.
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Luckily, EA producer Brian Hayes, has reported that this will be changed for the final build.
What I'm really hoping for is a good slider set. I'd rather see a lot more inaccurate punches, with the more power to those that land flush.
Hopefully those will be in there.
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There is an option in the demo to use the FN3 controls, so if you prefer those controls, they're available.
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# 390
Lakers 24 7 @ 06/01/09 02:52 PM
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Well how is everything else? Is the game tactical? I was thinking about buying a 360, again, when I first heard about the direction they were taking the game in. Now, I'm not sure, but I haven't actually played the demo so it's hard to say.
Also, slider adjustments don't work online, and I only play online so to me it has to be right by default.
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# 392
raidersbball20 @ 06/01/09 05:01 PM
idk if i am just bad i thought the fighting was really realistic and these fights could last all the rounds
# 393
HotSauce2k3 @ 06/01/09 05:31 PM
This is still a counter puncher's game. Rarely will you rock someone like Manny does with just quick unexpecting punches like he did vs DLH or Hatton. You almost always have to make someone miss in order for a punch to have an effect.
I put it in two player mode just to see how many punches it would take to knock down a defenseless fighter, and with Pacman it took 44 power shots in a row to knock Hatton down. Regular punches definitely lack oomph, would have been nice if they allowed multiple difficulty settings to see if that sort of ridiculousness isn't present at higher levels.
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I think the solution for this should be to have ALL punches take away more damage than they do now, but the regeneration of health should be quicker. How many times have u seen a fighter get hit with a nice solid (but not damaging) blow, but they are able to compose themselves after a few seconds. Now if u get hit with 5 or more uncontested solid punches, u should be well on your way to the mat.
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I have heard people that Love the controls, like my self and people that absolutely hate them. So, to me, that is near proof that they are on the right track. The worse things in life are the one EVERYONE hates, followed in close second by the things EVERYONE loves... LOL So getting a near split is always the goal.
# 399
LingeringRegime @ 06/04/09 11:27 PM
Sorry to ask this, but can you turn off the HUD on the demo? Thanks.
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