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Fight Night Round 4 Videos
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Its cool in this demo there is good variety. I just had a match that I was actually just practicing my blocking and weaving. In the first working my jab/cross and Defense. Then in the 2nd round my first punch (uppercut) landed right on the button and he was done. He kept trying to stand up, which was awesome.
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"Ok I wan't to catch this dude leaning into me with an uppercut, ok let me tuck my arm in a bit. Let me position my feet, ok I got that, ok now let me tilt a little here, ok..."
Stuff like this is EXACTLY what they work on and train to do. And further more, they have to keep retraining (apart from the basics) for each different opponent. And if you thank the don't, you are sorely mistaken. This is why fighters train for years before even going pro. With the stick you can throw punches at different angles and velocities. If your point is that you want to fight without think about what you want to do, then you sound like the typical button masher to me. A simple button scheme is like telling a fighter, "OK kid, get in there and throw some lefts and rights." One mash equals a full punch with the buttons. With the stick you can faint, you control the wind up, you control whether it's a jab, a straight or a cross, you can throw high or low.
The punch buttons were like just having a channel up and channel down on a tv remote versus being able to be precise and enter in the exact channel on a key pad. And whether you win or lose against a button masher is not the point, the point, for me at least, is the quality of the fight. Button mashers present no diversity, its the same fight no matter what fighters are selected. And whats more, they tent to migrate to the same couple of fighters that are most effective at this and so now you are fighting against the same handful of fighters. As soon as they select the fighter, you know what kind of fight you are in store for. Is that always the case, no, but "where there is smoke there is fire" is always a good rule of thumb.
But, the fact is that the buttong mashing is gone and good! If you can't play with the sticks, there are plenty of button mashings games out there for you, but this is not one of them.
At least let's all cross our fingers and hope that the released version doesn't have controller customization that works online.
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I wanted to go back to the bolded part because I've actually had more success knocking Hatton out through counter-punching and defense than just going all out throwing punches.
The fact of the matter is I don't like the control scheme and neither did a couple of people at the COMMUNITY EVENT. You will throw punches you don't want to, like body punches when you aren't, or sometimes nothing at all. or straight rights in a row that are faster than double jabs!
I've played about 10 matches of the demo at least...and the tutorial twice. I'm a seasoned gamer and don't encounter control problems too often. They have to tweak it...and none of you have provided an argument that justifies not having buttons (i didn't even use them in fn3 so I don't have some strange absolute preference). It's not my fault the demo isn't doing it's job which is to convince people to buy the game.
I'm going to rent it but there are major problems. I'm a boxing fan who has taken boxing as well. People have some blinders on here.
Terminator AI
strange jab animation
wonky controls
huge punches don't seem to matter unless they're counters
being hit doesn't cause punches to stray off target from what I've seen, only opponent movement does.
if the two fighters are trading at the same time it looks like pitter patter with no 'oomph'.
Some people may laugh at this, but to me 4d boxing was one of my top boxing games of all time. All this talk about this game being the best ever, and it being revolutionary is just talk.
It's not like i'm losing either, I've won every fight by decision except for one in the demo.
If you love the game...great! But don't go around telling me that I'm crazy because i find it has serious flaws in the gameplay dept.
ps. I hate this whole association by people on here claiming buttons = mashing - it's such nonsense. If you can mash the buttons and win, that's a fundamental problem with the game. Reward people for playing like boxers no matter the controls is all that should matter.
# 367
HotSauce2k3 @ 05/30/09 08:56 AM
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And 4D boxing was my game man. One of the most fun boxing games ever.
# 368
raidersbball20 @ 05/30/09 12:45 PM
I love this demo and how they tell you how to play it and let you do a tutorial. Some demos don't show you a controller with what button does what and you sometimes have no clue what you're doing. It is great gameplay and it looks spectacular.
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Now your recent post actually has some legitimate gripes.
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As for throwing the combos more consistantly, one point of advice. Slow down, instead of trying to move the sticks as fast as you can, relax and pick your spots. Keep in mind that the left/right hook is for Clubber Lang from rocky, unless your opponent is badly hurt, that combo is not thrown much in boxing. Maybe as part of a flurry, but not as a 1-2, try the jab/right or the straight/left combosand if they land then jump on the left/right. This is more effective for me, but everyone has their thing. But as far as boxing fundamentals, it's good science.
# 376
nickelplaydit @ 05/30/09 10:44 PM
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hey T.O. we usually agree on things..but this time....lol
for record i never fought a cheeser who used the sticks on FN3. its just too hard to do and with plenty reason..... and thats my argument...i didnt like the sticks on fn3 but i still used them while opponents were very happy with button punching thru the years..must i add that i leave fn3 with a very decent record ....im guessing most of my losses were to those who just wanted to win by button combo to the body ...it was weak...
..and trust me if they made both control schemes leveled out, people would be complaining that the button response is slow..case in point the well bashed Prizefighter under appreciated ....(geez i cant believe i brought this game up)
truth of matter is the responses werent slow on that game ...its just how they drew out the realism scheme within the pressing..it was the reason why button mashers couldntget their mash combos off .i gurantee you if that game had the sticks everything would feel perfect in timing.....
and please remember yall this is just tip the iceberg... i think FN4 will have plenty to fulfill our boxing game needs...im digging it alot
# 377
raidersbball20 @ 05/31/09 01:29 AM
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