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Have the Fight Night Round 4 demo? If so, post your impressions here.

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Game: Fight Night Round 4Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 38 - View All
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# 361 Sausage @ 05/29/09 08:38 PM
Quote:
Originally Posted by Po Pimp
I just discovered something I don't like:

I knocked Hatton down 3 times in the 1st round. He got up each time, but that isn't what I'm referring to.

In the 2nd round, I had him hurt again, and I am pretty sure my haymaker was on the verge of knocking him down again because it connected and the health bar was empty. However since the round ended and the fall animation never kicked in, Hatton was saved.

In the third round, I knocked him down yet again and he got up wobbly on 10, and the fight continued. If it was real boxing, it woulda been stopped.

Its cool in this demo there is good variety. I just had a match that I was actually just practicing my blocking and weaving. In the first working my jab/cross and Defense. Then in the 2nd round my first punch (uppercut) landed right on the button and he was done. He kept trying to stand up, which was awesome.
 
# 362 Jackmouv @ 05/29/09 08:39 PM
Quote:
Originally Posted by totalownership
No they aren't ANYTHING like throwing punches in real life. I don't know about you but I've been in many fights and never had to stop and think "Ok I wan't to catch this dude leaning into me with an uppercut, ok let me tuck my arm in a bit. Let me position my feet, ok I got that, ok now let me tilt a little here, ok...". If I had to fight like this in real life I would have gotten my butt kicked daily.

I don't understand some of you though defending the game like it's your mother. It's a to each his own type of thing and for my own I don't care for the forced control scheme. If anything a stick user should have an advantage because they keep their thumb on one stick where as a button user has to move from button to button so I don't know where all the complaining is coming from. A well programmed game can implement both without giving the advantage to either user.

EDIT: Well said allBthere
Dude you are WAY wrong. First off street fighting is nothing like BOXING. What do you think fighters are working on when preparing for a fight? I'll tell you:

"Ok I wan't to catch this dude leaning into me with an uppercut, ok let me tuck my arm in a bit. Let me position my feet, ok I got that, ok now let me tilt a little here, ok..."

Stuff like this is EXACTLY what they work on and train to do. And further more, they have to keep retraining (apart from the basics) for each different opponent. And if you thank the don't, you are sorely mistaken. This is why fighters train for years before even going pro. With the stick you can throw punches at different angles and velocities. If your point is that you want to fight without think about what you want to do, then you sound like the typical button masher to me. A simple button scheme is like telling a fighter, "OK kid, get in there and throw some lefts and rights." One mash equals a full punch with the buttons. With the stick you can faint, you control the wind up, you control whether it's a jab, a straight or a cross, you can throw high or low.

The punch buttons were like just having a channel up and channel down on a tv remote versus being able to be precise and enter in the exact channel on a key pad. And whether you win or lose against a button masher is not the point, the point, for me at least, is the quality of the fight. Button mashers present no diversity, its the same fight no matter what fighters are selected. And whats more, they tent to migrate to the same couple of fighters that are most effective at this and so now you are fighting against the same handful of fighters. As soon as they select the fighter, you know what kind of fight you are in store for. Is that always the case, no, but "where there is smoke there is fire" is always a good rule of thumb.

But, the fact is that the buttong mashing is gone and good! If you can't play with the sticks, there are plenty of button mashings games out there for you, but this is not one of them.

At least let's all cross our fingers and hope that the released version doesn't have controller customization that works online.
 
# 363 Jackmouv @ 05/29/09 09:03 PM
Quote:
Originally Posted by MaddenJunkie
Well said my friend well said!. Personally i have fn3 i have been playing until the game comes out...no hard drive. dont have/can't afford one at this given time so i have to go wth what i got and watch vids on yuotube and log on here and read the forums. i'm glad there doing away with buttons i'll admit i'me terrible at the sticks,BUT i'm going to get to know them real well and like it this game looks incredible just simply mind blowing WOW kuddos to the team that made this awesome game
No HDD, what? How you get a PS3 with no HDD? Well, I got 2 60GB drive collecting dust.. hit me up and we'll figure out a way to get you one. [email protected]
 
# 364 Po Pimp @ 05/29/09 10:46 PM
Quote:
Originally Posted by Sausage
Its cool in this demo there is good variety. I just had a match that I was actually just practicing my blocking and weaving. In the first working my jab/cross and Defense. Then in the 2nd round my first punch (uppercut) landed right on the button and he was done. He kept trying to stand up, which was awesome.
Yeah, I've had fights that ended with one punch too.

I wanted to go back to the bolded part because I've actually had more success knocking Hatton out through counter-punching and defense than just going all out throwing punches.
 
# 365 greenegt @ 05/30/09 12:39 AM
Loved the demo. Very true to the sport. I'm sold.
 
# 366 allBthere @ 05/30/09 01:17 AM
Quote:
Originally Posted by Vast
Im sorry bro but you either don't know what you're talking about or just hate the game so u come on here spitting falseness.

Its soo simple that its funny. Its funny cuz its just a perfect example of how much people HATE CHANGE.



Thats all you have to do its that simple!! for hooks and uppercuts to the face its just a slight curve, no need to do a zangief spinning piledriver motion. slight curve just the way i drew it. go in tutorial and just practice, PRACTICE. thats it.
whatever. I won't post in this thread anymore if people think I'm hating the game 'spitting falseness'.
The fact of the matter is I don't like the control scheme and neither did a couple of people at the COMMUNITY EVENT. You will throw punches you don't want to, like body punches when you aren't, or sometimes nothing at all. or straight rights in a row that are faster than double jabs!

I've played about 10 matches of the demo at least...and the tutorial twice. I'm a seasoned gamer and don't encounter control problems too often. They have to tweak it...and none of you have provided an argument that justifies not having buttons (i didn't even use them in fn3 so I don't have some strange absolute preference). It's not my fault the demo isn't doing it's job which is to convince people to buy the game.

I'm going to rent it but there are major problems. I'm a boxing fan who has taken boxing as well. People have some blinders on here.

Terminator AI
strange jab animation
wonky controls
huge punches don't seem to matter unless they're counters
being hit doesn't cause punches to stray off target from what I've seen, only opponent movement does.
if the two fighters are trading at the same time it looks like pitter patter with no 'oomph'.

Some people may laugh at this, but to me 4d boxing was one of my top boxing games of all time. All this talk about this game being the best ever, and it being revolutionary is just talk.

It's not like i'm losing either, I've won every fight by decision except for one in the demo.

If you love the game...great! But don't go around telling me that I'm crazy because i find it has serious flaws in the gameplay dept.

ps. I hate this whole association by people on here claiming buttons = mashing - it's such nonsense. If you can mash the buttons and win, that's a fundamental problem with the game. Reward people for playing like boxers no matter the controls is all that should matter.
 
# 367 HotSauce2k3 @ 05/30/09 08:56 AM
Quote:
Originally Posted by allBthere
whatever. I won't post in this thread anymore if people think I'm hating the game 'spitting falseness'.
The fact of the matter is I don't like the control scheme and neither did a couple of people at the COMMUNITY EVENT. You will throw punches you don't want to, like body punches when you aren't, or sometimes nothing at all. or straight rights in a row that are faster than double jabs!

I've played about 10 matches of the demo at least...and the tutorial twice. I'm a seasoned gamer and don't encounter control problems too often. They have to tweak it...and none of you have provided an argument that justifies not having buttons (i didn't even use them in fn3 so I don't have some strange absolute preference). It's not my fault the demo isn't doing it's job which is to convince people to buy the game.

I'm going to rent it but there are major problems. I'm a boxing fan who has taken boxing as well. People have some blinders on here.

Terminator AI
strange jab animation
wonky controls
huge punches don't seem to matter unless they're counters
being hit doesn't cause punches to stray off target from what I've seen, only opponent movement does.
if the two fighters are trading at the same time it looks like pitter patter with no 'oomph'.

Some people may laugh at this, but to me 4d boxing was one of my top boxing games of all time. All this talk about this game being the best ever, and it being revolutionary is just talk.

It's not like i'm losing either, I've won every fight by decision except for one in the demo.

If you love the game...great! But don't go around telling me that I'm crazy because i find it has serious flaws in the gameplay dept.

ps. I hate this whole association by people on here claiming buttons = mashing - it's such nonsense. If you can mash the buttons and win, that's a fundamental problem with the game. Reward people for playing like boxers no matter the controls is all that should matter.
While I don't care for the buttons, I most definitely agree with you on the problems you listed. I felt the exact same way.

And 4D boxing was my game man. One of the most fun boxing games ever.
 
# 368 raidersbball20 @ 05/30/09 12:45 PM
I love this demo and how they tell you how to play it and let you do a tutorial. Some demos don't show you a controller with what button does what and you sometimes have no clue what you're doing. It is great gameplay and it looks spectacular.
 
# 369 JayBee74 @ 05/30/09 01:33 PM
Quote:
Originally Posted by big_larry
Hey anybody remember the name of that boxing game on sega cd that was real. that game was the best.
Probably this:
 
# 370 Jukeman @ 05/30/09 02:13 PM
Quote:
Originally Posted by JayBee74
Probably this:
WTF!!!!
 
# 371 JayBee74 @ 05/30/09 02:23 PM
Quote:
Originally Posted by juk34man
WTF!!!!
My thoughts exactly.
 
# 372 Vast @ 05/30/09 04:00 PM
Quote:
Originally Posted by allBthere
whatever. I won't post in this thread anymore if people think I'm hating the game 'spitting falseness'.
The fact of the matter is I don't like the control scheme and neither did a couple of people at the COMMUNITY EVENT. You will throw punches you don't want to, like body punches when you aren't, or sometimes nothing at all. or straight rights in a row that are faster than double jabs!

I've played about 10 matches of the demo at least...and the tutorial twice. I'm a seasoned gamer and don't encounter control problems too often. They have to tweak it...and none of you have provided an argument that justifies not having buttons (i didn't even use them in fn3 so I don't have some strange absolute preference). It's not my fault the demo isn't doing it's job which is to convince people to buy the game.

I'm going to rent it but there are major problems. I'm a boxing fan who has taken boxing as well. People have some blinders on here.

Terminator AI
strange jab animation
wonky controls
huge punches don't seem to matter unless they're counters
being hit doesn't cause punches to stray off target from what I've seen, only opponent movement does.
if the two fighters are trading at the same time it looks like pitter patter with no 'oomph'.

Some people may laugh at this, but to me 4d boxing was one of my top boxing games of all time. All this talk about this game being the best ever, and it being revolutionary is just talk.

It's not like i'm losing either, I've won every fight by decision except for one in the demo.

If you love the game...great! But don't go around telling me that I'm crazy because i find it has serious flaws in the gameplay dept.

ps. I hate this whole association by people on here claiming buttons = mashing - it's such nonsense. If you can mash the buttons and win, that's a fundamental problem with the game. Reward people for playing like boxers no matter the controls is all that should matter.
When you say that the controls in round 3 are better or more responsive than in the round 4 demo thats just not true. Its not an opinion its a fact that round 4 improved the analog controls tremendously. Your just not grasping it.

Now your recent post actually has some legitimate gripes.
 
# 373 JayBee74 @ 05/30/09 05:14 PM
Quote:
Originally Posted by Vast
When you say that the controls in round 3 are better or more responsive than in the round 4 demo thats just not true. Its not an opinion its a fact that round 4 improved the analog controls tremendously. Your just not grasping it.

Now your recent post actually has some legitimate gripes.
Yeah, they are much better than R3. My main difficulty is throwing the left hook/right hook head combo consistently.
 
# 374 Jackmouv @ 05/30/09 05:19 PM
Quote:
Originally Posted by juk34man
WTF!!!!
this would be a cool wii Wii game... LOL
 
# 375 Jackmouv @ 05/30/09 05:31 PM
Quote:
Originally Posted by JayBee74
Yeah, they are much better than R3. My main difficulty is throwing the left hook/right hook head combo consistently.
I think some people are having adjustment problems. In FNR3 the upper cut started with what is now a Body shot (same with the hooks), so if you don't execute quick enough you throw the wrong punch. But that's not a flaw in the control scheme, the flaw was the one that you got used to and now it's fixed. Just need to adjust, that's all.

As for throwing the combos more consistantly, one point of advice. Slow down, instead of trying to move the sticks as fast as you can, relax and pick your spots. Keep in mind that the left/right hook is for Clubber Lang from rocky, unless your opponent is badly hurt, that combo is not thrown much in boxing. Maybe as part of a flurry, but not as a 1-2, try the jab/right or the straight/left combosand if they land then jump on the left/right. This is more effective for me, but everyone has their thing. But as far as boxing fundamentals, it's good science.
 
# 376 nickelplaydit @ 05/30/09 10:44 PM
Quote:
Originally Posted by totalownership
So you're telling me that not ONE person online who uses the buttons play the game sim and EVERY single person who used the sticks never cheesed?

hey T.O. we usually agree on things..but this time....lol

for record i never fought a cheeser who used the sticks on FN3. its just too hard to do and with plenty reason..... and thats my argument...i didnt like the sticks on fn3 but i still used them while opponents were very happy with button punching thru the years..must i add that i leave fn3 with a very decent record ....im guessing most of my losses were to those who just wanted to win by button combo to the body ...it was weak...

..and trust me if they made both control schemes leveled out, people would be complaining that the button response is slow..case in point the well bashed Prizefighter under appreciated ....(geez i cant believe i brought this game up)

truth of matter is the responses werent slow on that game ...its just how they drew out the realism scheme within the pressing..it was the reason why button mashers couldntget their mash combos off .i gurantee you if that game had the sticks everything would feel perfect in timing.....


and please remember yall this is just tip the iceberg... i think FN4 will have plenty to fulfill our boxing game needs...im digging it alot
 
# 377 raidersbball20 @ 05/31/09 01:29 AM
Quote:
Originally Posted by juk34man
WTF!!!!
this game was the best

 
# 378 JayBee74 @ 05/31/09 03:48 AM
Definitely a good game for it's time.
 
# 379 nightcreeper @ 05/31/09 04:41 AM
very fun game, but i miss my buttons-use
 
# 380 SHO @ 05/31/09 05:35 PM
SMH @ this demo still not being put on the PS Store.
 


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