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Fight Night Round 4 Demo Impressions

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Old 05-29-2009, 08:39 PM   #449
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by totalownership
No they aren't ANYTHING like throwing punches in real life. I don't know about you but I've been in many fights and never had to stop and think "Ok I wan't to catch this dude leaning into me with an uppercut, ok let me tuck my arm in a bit. Let me position my feet, ok I got that, ok now let me tilt a little here, ok...". If I had to fight like this in real life I would have gotten my butt kicked daily.

I don't understand some of you though defending the game like it's your mother. It's a to each his own type of thing and for my own I don't care for the forced control scheme. If anything a stick user should have an advantage because they keep their thumb on one stick where as a button user has to move from button to button so I don't know where all the complaining is coming from. A well programmed game can implement both without giving the advantage to either user.

EDIT: Well said allBthere
Dude you are WAY wrong. First off street fighting is nothing like BOXING. What do you think fighters are working on when preparing for a fight? I'll tell you:

"Ok I wan't to catch this dude leaning into me with an uppercut, ok let me tuck my arm in a bit. Let me position my feet, ok I got that, ok now let me tilt a little here, ok..."

Stuff like this is EXACTLY what they work on and train to do. And further more, they have to keep retraining (apart from the basics) for each different opponent. And if you thank the don't, you are sorely mistaken. This is why fighters train for years before even going pro. With the stick you can throw punches at different angles and velocities. If your point is that you want to fight without think about what you want to do, then you sound like the typical button masher to me. A simple button scheme is like telling a fighter, "OK kid, get in there and throw some lefts and rights." One mash equals a full punch with the buttons. With the stick you can faint, you control the wind up, you control whether it's a jab, a straight or a cross, you can throw high or low.

The punch buttons were like just having a channel up and channel down on a tv remote versus being able to be precise and enter in the exact channel on a key pad. And whether you win or lose against a button masher is not the point, the point, for me at least, is the quality of the fight. Button mashers present no diversity, its the same fight no matter what fighters are selected. And whats more, they tent to migrate to the same couple of fighters that are most effective at this and so now you are fighting against the same handful of fighters. As soon as they select the fighter, you know what kind of fight you are in store for. Is that always the case, no, but "where there is smoke there is fire" is always a good rule of thumb.

But, the fact is that the buttong mashing is gone and good! If you can't play with the sticks, there are plenty of button mashings games out there for you, but this is not one of them.

At least let's all cross our fingers and hope that the released version doesn't have controller customization that works online.
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Old 05-29-2009, 09:03 PM   #450
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by MaddenJunkie
Well said my friend well said!. Personally i have fn3 i have been playing until the game comes out...no hard drive. dont have/can't afford one at this given time so i have to go wth what i got and watch vids on yuotube and log on here and read the forums. i'm glad there doing away with buttons i'll admit i'me terrible at the sticks,BUT i'm going to get to know them real well and like it this game looks incredible just simply mind blowing WOW kuddos to the team that made this awesome game
No HDD, what? How you get a PS3 with no HDD? Well, I got 2 60GB drive collecting dust.. hit me up and we'll figure out a way to get you one. [email protected]
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Old 05-29-2009, 10:46 PM   #451
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Sausage
Its cool in this demo there is good variety. I just had a match that I was actually just practicing my blocking and weaving. In the first working my jab/cross and Defense. Then in the 2nd round my first punch (uppercut) landed right on the button and he was done. He kept trying to stand up, which was awesome.
Yeah, I've had fights that ended with one punch too.

I wanted to go back to the bolded part because I've actually had more success knocking Hatton out through counter-punching and defense than just going all out throwing punches.
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Old 05-30-2009, 12:39 AM   #452
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Re: Fight Night Round 4 Demo Impressions

Loved the demo. Very true to the sport. I'm sold.
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Old 05-30-2009, 12:52 AM   #453
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by Jackmouv
Dude you are WAY wrong.
Everything you said makes no sense. Ok let's start.

Quote:
Originally Posted by Jackmouv
Dude you are WAY wrong. First off street fighting is nothing like BOXING. What do you think fighters are working on when preparing for a fight? I'll tell you:

"Ok I wan't to catch this dude leaning into me with an uppercut, ok let me tuck my arm in a bit. Let me position my feet, ok I got that, ok now let me tilt a little here, ok..."

Stuff like this is EXACTLY what they work on and train to do. And further more, they have to keep retraining (apart from the basics) for each different opponent. And if you thank the don't, you are sorely mistaken. This is why fighters train for years before even going pro.
This isn't a Boxing training video game. This is a BOXING videogame. Dude I've fought in the streets and ALSO trained in the service, on my own time, to be a boxer. And I'll be the first to admit it was NOT for me. What you say about training is most certainly true but it's funny you say that cause when I had my first spar I was getting smoked by this smaller dude who was hitting me like a gang of misquitoes , stinging me everywhere and I was only able to land a few good shots on him. Although they encouraged me to hang with it cause I had a good form and stance and showed potential (which I didn't see AT ALL) it didn't feel comfortable and it's funny cause the ONE thing i remember the smaller guy telling me was "Dont' worry it'll be like second nature once you get it and practice. You won't have to think about how to throw your punches." So if a guy who wasn't even a professional says this then why do I have to with a pro in a videogame?

Quote:
Originally Posted by Jackmouv
With the stick you can throw punches at different angles and velocities.
Excuse me but isn't the buttons pressure sensitive. You can do EVERYTHING you just said with the buttons.

Quote:
Originally Posted by Jackmouv
A simple button scheme is like telling a fighter, "OK kid, get in there and throw some lefts and rights." One mash equals a full punch with the buttons. With the stick you can faint, you control the wind up, you control whether it's a jab, a straight or a cross, you can throw high or low.
No it's not like telling a kid go out there and throw some punches. I can "go out there and throw some punches" with the stick. The stick doesn't give the user any special powers. We're talking about a game controller joystick, not this:





By the way the audio in this game is outstanding, from the commentary to the ring sounds. Well done WELL done.
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Old 05-30-2009, 01:17 AM   #454
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Vast
Im sorry bro but you either don't know what you're talking about or just hate the game so u come on here spitting falseness.

Its soo simple that its funny. Its funny cuz its just a perfect example of how much people HATE CHANGE.



Thats all you have to do its that simple!! for hooks and uppercuts to the face its just a slight curve, no need to do a zangief spinning piledriver motion. slight curve just the way i drew it. go in tutorial and just practice, PRACTICE. thats it.
whatever. I won't post in this thread anymore if people think I'm hating the game 'spitting falseness'.
The fact of the matter is I don't like the control scheme and neither did a couple of people at the COMMUNITY EVENT. You will throw punches you don't want to, like body punches when you aren't, or sometimes nothing at all. or straight rights in a row that are faster than double jabs!

I've played about 10 matches of the demo at least...and the tutorial twice. I'm a seasoned gamer and don't encounter control problems too often. They have to tweak it...and none of you have provided an argument that justifies not having buttons (i didn't even use them in fn3 so I don't have some strange absolute preference). It's not my fault the demo isn't doing it's job which is to convince people to buy the game.

I'm going to rent it but there are major problems. I'm a boxing fan who has taken boxing as well. People have some blinders on here.

Terminator AI
strange jab animation
wonky controls
huge punches don't seem to matter unless they're counters
being hit doesn't cause punches to stray off target from what I've seen, only opponent movement does.
if the two fighters are trading at the same time it looks like pitter patter with no 'oomph'.

Some people may laugh at this, but to me 4d boxing was one of my top boxing games of all time. All this talk about this game being the best ever, and it being revolutionary is just talk.

It's not like i'm losing either, I've won every fight by decision except for one in the demo.

If you love the game...great! But don't go around telling me that I'm crazy because i find it has serious flaws in the gameplay dept.

ps. I hate this whole association by people on here claiming buttons = mashing - it's such nonsense. If you can mash the buttons and win, that's a fundamental problem with the game. Reward people for playing like boxers no matter the controls is all that should matter.
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Old 05-30-2009, 06:32 AM   #455
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by greenegt
Loved the demo. Very true to the sport. I'm sold.
Exactly. Holla at me online, so I can knock ya block off.
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Old 05-30-2009, 08:56 AM   #456
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by allBthere
whatever. I won't post in this thread anymore if people think I'm hating the game 'spitting falseness'.
The fact of the matter is I don't like the control scheme and neither did a couple of people at the COMMUNITY EVENT. You will throw punches you don't want to, like body punches when you aren't, or sometimes nothing at all. or straight rights in a row that are faster than double jabs!

I've played about 10 matches of the demo at least...and the tutorial twice. I'm a seasoned gamer and don't encounter control problems too often. They have to tweak it...and none of you have provided an argument that justifies not having buttons (i didn't even use them in fn3 so I don't have some strange absolute preference). It's not my fault the demo isn't doing it's job which is to convince people to buy the game.

I'm going to rent it but there are major problems. I'm a boxing fan who has taken boxing as well. People have some blinders on here.

Terminator AI
strange jab animation
wonky controls
huge punches don't seem to matter unless they're counters
being hit doesn't cause punches to stray off target from what I've seen, only opponent movement does.
if the two fighters are trading at the same time it looks like pitter patter with no 'oomph'.

Some people may laugh at this, but to me 4d boxing was one of my top boxing games of all time. All this talk about this game being the best ever, and it being revolutionary is just talk.

It's not like i'm losing either, I've won every fight by decision except for one in the demo.

If you love the game...great! But don't go around telling me that I'm crazy because i find it has serious flaws in the gameplay dept.

ps. I hate this whole association by people on here claiming buttons = mashing - it's such nonsense. If you can mash the buttons and win, that's a fundamental problem with the game. Reward people for playing like boxers no matter the controls is all that should matter.
While I don't care for the buttons, I most definitely agree with you on the problems you listed. I felt the exact same way.

And 4D boxing was my game man. One of the most fun boxing games ever.
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