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Fight Night Round 4 Demo Impressions

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Old 05-30-2009, 12:45 PM   #457
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Re: Fight Night Round 4 Demo Impressions

I love this demo and how they tell you how to play it and let you do a tutorial. Some demos don't show you a controller with what button does what and you sometimes have no clue what you're doing. It is great gameplay and it looks spectacular.
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Old 05-30-2009, 12:53 PM   #458
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Re: Fight Night Round 4 Demo Impressions

my biggest gripe is the fatigue, it needs to go down faster the more punches you throw (also your arms should get tired too) and regenerate slower. i think they are addressing this as i read on the EA boards. besides that everythings great cant wait for June 30.
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Old 05-30-2009, 01:00 PM   #459
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Re: Fight Night Round 4 Demo Impressions

Hey anybody remember the name of that boxing game on sega cd that was real. that game was the best.
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Old 05-30-2009, 01:33 PM   #460
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by big_larry
Hey anybody remember the name of that boxing game on sega cd that was real. that game was the best.
Probably this:
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Old 05-30-2009, 02:13 PM   #461
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by JayBee74
Probably this:
WTF!!!!
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Old 05-30-2009, 02:23 PM   #462
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Re: Fight Night Round 4 Demo Impressions

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WTF!!!!
My thoughts exactly.
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Old 05-30-2009, 04:00 PM   #463
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by allBthere
whatever. I won't post in this thread anymore if people think I'm hating the game 'spitting falseness'.
The fact of the matter is I don't like the control scheme and neither did a couple of people at the COMMUNITY EVENT. You will throw punches you don't want to, like body punches when you aren't, or sometimes nothing at all. or straight rights in a row that are faster than double jabs!

I've played about 10 matches of the demo at least...and the tutorial twice. I'm a seasoned gamer and don't encounter control problems too often. They have to tweak it...and none of you have provided an argument that justifies not having buttons (i didn't even use them in fn3 so I don't have some strange absolute preference). It's not my fault the demo isn't doing it's job which is to convince people to buy the game.

I'm going to rent it but there are major problems. I'm a boxing fan who has taken boxing as well. People have some blinders on here.

Terminator AI
strange jab animation
wonky controls
huge punches don't seem to matter unless they're counters
being hit doesn't cause punches to stray off target from what I've seen, only opponent movement does.
if the two fighters are trading at the same time it looks like pitter patter with no 'oomph'.

Some people may laugh at this, but to me 4d boxing was one of my top boxing games of all time. All this talk about this game being the best ever, and it being revolutionary is just talk.

It's not like i'm losing either, I've won every fight by decision except for one in the demo.

If you love the game...great! But don't go around telling me that I'm crazy because i find it has serious flaws in the gameplay dept.

ps. I hate this whole association by people on here claiming buttons = mashing - it's such nonsense. If you can mash the buttons and win, that's a fundamental problem with the game. Reward people for playing like boxers no matter the controls is all that should matter.
When you say that the controls in round 3 are better or more responsive than in the round 4 demo thats just not true. Its not an opinion its a fact that round 4 improved the analog controls tremendously. Your just not grasping it.

Now your recent post actually has some legitimate gripes.
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Old 05-30-2009, 05:14 PM   #464
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Vast
When you say that the controls in round 3 are better or more responsive than in the round 4 demo thats just not true. Its not an opinion its a fact that round 4 improved the analog controls tremendously. Your just not grasping it.

Now your recent post actually has some legitimate gripes.
Yeah, they are much better than R3. My main difficulty is throwing the left hook/right hook head combo consistently.
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