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Fight Night Round 4 Demo Impressions

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Old 05-30-2009, 05:19 PM   #465
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by juk34man
WTF!!!!
this would be a cool wii Wii game... LOL
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Old 05-30-2009, 05:31 PM   #466
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by JayBee74
Yeah, they are much better than R3. My main difficulty is throwing the left hook/right hook head combo consistently.
I think some people are having adjustment problems. In FNR3 the upper cut started with what is now a Body shot (same with the hooks), so if you don't execute quick enough you throw the wrong punch. But that's not a flaw in the control scheme, the flaw was the one that you got used to and now it's fixed. Just need to adjust, that's all.

As for throwing the combos more consistantly, one point of advice. Slow down, instead of trying to move the sticks as fast as you can, relax and pick your spots. Keep in mind that the left/right hook is for Clubber Lang from rocky, unless your opponent is badly hurt, that combo is not thrown much in boxing. Maybe as part of a flurry, but not as a 1-2, try the jab/right or the straight/left combosand if they land then jump on the left/right. This is more effective for me, but everyone has their thing. But as far as boxing fundamentals, it's good science.
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Old 05-30-2009, 10:44 PM   #467
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by totalownership
So you're telling me that not ONE person online who uses the buttons play the game sim and EVERY single person who used the sticks never cheesed?

hey T.O. we usually agree on things..but this time....lol

for record i never fought a cheeser who used the sticks on FN3. its just too hard to do and with plenty reason..... and thats my argument...i didnt like the sticks on fn3 but i still used them while opponents were very happy with button punching thru the years..must i add that i leave fn3 with a very decent record ....im guessing most of my losses were to those who just wanted to win by button combo to the body ...it was weak...

..and trust me if they made both control schemes leveled out, people would be complaining that the button response is slow..case in point the well bashed Prizefighter under appreciated ....(geez i cant believe i brought this game up)

truth of matter is the responses werent slow on that game ...its just how they drew out the realism scheme within the pressing..it was the reason why button mashers couldntget their mash combos off .i gurantee you if that game had the sticks everything would feel perfect in timing.....


and please remember yall this is just tip the iceberg... i think FN4 will have plenty to fulfill our boxing game needs...im digging it alot

Last edited by nickelplaydit; 05-30-2009 at 10:47 PM.
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Old 05-31-2009, 01:29 AM   #468
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Re: Fight Night Round 4 Demo Impressions

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WTF!!!!
this game was the best

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Old 05-31-2009, 03:48 AM   #469
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Re: Fight Night Round 4 Demo Impressions

Definitely a good game for it's time.
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Old 05-31-2009, 04:41 AM   #470
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Re: US Demo (Fight Night) is working for ps3 only right now!!!!

very fun game, but i miss my buttons-use
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Old 05-31-2009, 04:58 AM   #471
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by nickelplaydit
hey T.O. we usually agree on things..but this time....lol

for record i never fought a cheeser who used the sticks on FN3. its just too hard to do and with plenty reason..... and thats my argument...i didnt like the sticks on fn3 but i still used them while opponents were very happy with button punching thru the years..must i add that i leave fn3 with a very decent record ....im guessing most of my losses were to those who just wanted to win by button combo to the body ...it was weak...

..and trust me if they made both control schemes leveled out, people would be complaining that the button response is slow..case in point the well bashed Prizefighter under appreciated ....(geez i cant believe i brought this game up)

truth of matter is the responses werent slow on that game ...its just how they drew out the realism scheme within the pressing..it was the reason why button mashers couldntget their mash combos off .i gurantee you if that game had the sticks everything would feel perfect in timing.....


and please remember yall this is just tip the iceberg... i think FN4 will have plenty to fulfill our boxing game needs...im digging it alot
Hey if everyone agreed with everything life would suck. lol

I hear what you're saying and you make alot of sense. A well presented argument for a change instead of "you suck it's sim". And I do agree with what you're saying. I'm willing to take the button compensation speed just for the option of the buttons. Thats my main argument right there. If it's programmed well neither stick nor button should have an advantage. So if they realize they have to have a delay or speed compensation or something that levels the playing field them i'm all for it. I don't want an advantage of the button just an option for the button.
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Old 05-31-2009, 05:35 PM   #472
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Re: Fight Night Round 4 Demo Impressions

SMH @ this demo still not being put on the PS Store.
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