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Fight Night Round 4 Demo Impressions

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Old 05-29-2009, 02:03 PM   #441
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by juk34man
Huh? There is nothing to think about.....In UFC, I dont have to think about if im going to do a miner transition or a major because it comes natural to me now after PRACTICING....If you tell your mother to play a simple two button game, I bet you that see will have to and will stop and think about what she is going to do because she never practice nor played the game before, as someone like us who been gaming for about 15-20 years, the button game comes natural because thats what we've been using all this time.....

On a flip side, tell your mother to keep tapping B & A, I also bet that she will atleast win 5 fights out of 20 where this will never happen if she did the same by smashing the sticks which takes skills and is evidence of that in the UFC game becuz any spammer/masher online do not know the ground game....

Also no console game is going to go str8 sim....So button smashers will never be gassed like they are suppose to when playing out of the box and adding sliders is a good move by the FN crew...
I think you missed the critical part of my whole statement. To each his own and for my own this control scheme isn't good.
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Old 05-29-2009, 02:47 PM   #442
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by totalownership
I think you missed the critical part of my whole statement. To each his own and for my own this control scheme isn't good.
Then it looks like you'll be missing out on a great game because you either don't want to adapt to the TCP or you can't.
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Old 05-29-2009, 03:21 PM   #443
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by allBthere
posts like these are very ignorant. Let's pretend the game had option for button use... let's make something clear for once and for all - if you can use buttons, that does not mean the faster you mash the more you win - does not mean that. If the game is created correctly, button mashers would lose 90% of the time. They'd be gassed and wildly be throwing punches and bombs.

See the difference? it's not the controls, it's how the game responds to them. If you just keep flicking the stick it's really the same thing.

You should be rewarded for playing sim in the game, not for using sticks over buttons - using sticks does not equal sim.

The stick control isn't as good as fnr3 as far as throwing the proper punches.

just to sum up. buttons does not equal arcade, and sticks does not equal sim. It's the game's responsibility to play correctly and reward whichever genre it belongs to regardless of the controls. I used sticks in fnr3, but I'd rather buttons in rd4 since the stick control is terrible imo.
i think what you're saying is outrageous! they actually made the sticks easier to use and more sensible. you wont be wearing your thumbs out this this time around...atleast not as quick....but the sticks are more realstic than just pressing a dog gone button


...and while i do agree that mashing buttons dosent mean you'll win everytime..... it does mean your chances are higher. for proof all you have to do is go online in FN3 see how many use the buttons over the sticks..then ask them why!

and i've knocked a bunch of mashers out in fn3..but its basically the same fight over and over again...thats not skills ...thats boring! especially when you have to use a slugger out of his element in order to win......

this new analog scheme rocks....and its a shame that some of yall just dont see it...

theres gonna be a whole bunch of crying online this time around.....and it will be from the fn 3 button cheesers...my advice ...learn the game !
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Old 05-29-2009, 06:51 PM   #444
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by nickelplaydit
i think what you're saying is outrageous! they actually made the sticks easier to use and more sensible. you wont be wearing your thumbs out this this time around...atleast not as quick....but the sticks are more realstic than just pressing a dog gone button


...and while i do agree that mashing buttons dosent mean you'll win everytime..... it does mean your chances are higher. for proof all you have to do is go online in FN3 see how many use the buttons over the sticks..then ask them why!

and i've knocked a bunch of mashers out in fn3..but its basically the same fight over and over again...thats not skills ...thats boring! especially when you have to use a slugger out of his element in order to win......

this new analog scheme rocks....and its a shame that some of yall just dont see it...

theres gonna be a whole bunch of crying online this time around.....and it will be from the fn 3 button cheesers...my advice ...learn the game !
So you're telling me that not ONE person online who uses the buttons play the game sim and EVERY single person who used the sticks never cheesed?
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Old 05-29-2009, 07:18 PM   #445
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Re: Fight Night Round 4 Demo Impressions

Great demo. After getting use to the new controls it's easy to pull off what type of hit you want and I love that you can do quick, effective combos now. I find you have to counter a lot if you want to win and knockdowns are so sweet when you get them.
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Old 05-29-2009, 07:51 PM   #446
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Re: Fight Night Round 4 Demo Impressions

I just discovered something I don't like:

I knocked Hatton down 3 times in the 1st round. He got up each time, but that isn't what I'm referring to.

In the 2nd round, I had him hurt again, and I am pretty sure my haymaker was on the verge of knocking him down again because it connected and the health bar was empty. However since the round ended and the fall animation never kicked in, Hatton was saved.

In the third round, I knocked him down yet again and he got up wobbly on 10, and the fight continued. If it was real boxing, it woulda been stopped.
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Old 05-29-2009, 08:37 PM   #447
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by allBthere

The stick control isn't as good as fnr3 as far as throwing the proper punches.

just to sum up. buttons does not equal arcade, and sticks does not equal sim. It's the game's responsibility to play correctly and reward whichever genre it belongs to regardless of the controls. I used sticks in fnr3, but I'd rather buttons in rd4 since the stick control is terrible imo.
Im sorry bro but you either don't know what you're talking about or just hate the game so u come on here spitting falseness.

Its soo simple that its funny. Its funny cuz its just a perfect example of how much people HATE CHANGE.



Thats all you have to do its that simple!! for hooks and uppercuts to the face its just a slight curve, no need to do a zangief spinning piledriver motion. slight curve just the way i drew it. go in tutorial and just practice, PRACTICE. thats it.
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Last edited by Vast; 05-29-2009 at 08:39 PM.
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Old 05-29-2009, 08:38 PM   #448
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Po Pimp
I just discovered something I don't like:

I knocked Hatton down 3 times in the 1st round. He got up each time, but that isn't what I'm referring to.

In the 2nd round, I had him hurt again, and I am pretty sure my haymaker was on the verge of knocking him down again because it connected and the health bar was empty. However since the round ended and the fall animation never kicked in, Hatton was saved.

In the third round, I knocked him down yet again and he got up wobbly on 10, and the fight continued. If it was real boxing, it woulda been stopped.

Its cool in this demo there is good variety. I just had a match that I was actually just practicing my blocking and weaving. In the first working my jab/cross and Defense. Then in the 2nd round my first punch (uppercut) landed right on the button and he was done. He kept trying to stand up, which was awesome.
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