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Fight Night Round 4 Demo Impressions

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Old 06-14-2009, 03:45 PM   #553
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by Heelfan71
is there a way to back up or get away from a guy faster? My guy doesn't move very fast it seems. Just wondering if I am missing something.
Yea, tap the L stick back twice and he'll do a dash similar to UFC....Hopefully and increase in speed will make it a lil faster....
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Old 06-14-2009, 03:46 PM   #554
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Re: Fight Night Round 4 Demo Impressions

As for my impression, I like the presentation. Looks real godd and all. But I just can't help think I would enjoy it more with buttons.

Hold on stick guys....I'm not cheating "button-masher" as you guys say. I don't even play online. I would like to have buttons just for my own use. Its just more comfortable for me.
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Old 06-14-2009, 04:13 PM   #555
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Aaenuel
Definitely no "Willie Pep" logic in the judges in the demo. I tried to see what the scoring would be like using just great defense but throwing no punches. Hatton landed less than 40% of his punches in the round and less than 30% to the head. The judges scored it a 10-8 round in favor of Hatton. There were no knockdowns or stuns during the round.
By the way, being popped at a 40% clip with no return fire is not remotely great defense.
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Old 06-14-2009, 08:45 PM   #556
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by statum71
As for my impression, I like the presentation. Looks real godd and all. But I just can't help think I would enjoy it more with buttons.

Hold on stick guys....I'm not cheating "button-masher" as you guys say. I don't even play online. I would like to have buttons just for my own use. Its just more comfortable for me.
I feel your pain, I have a 360,no internet hook up yet, but I played it for the first time today over my cousins house on the PS3 and I dont know if it was because of the analog but I couldn't place my punches right and while playing it I was thinking to myself, "man if I had buttons it would solve this" so yeah, I hope that when I get it on the 360 the controls will be better for me, I like the analog still.

My impression playing it for the first time(on the PS3,im a 360 owner) was it was really fun, I got into some of my old habits from FN3, and found out that I much change up a few things,as I stated above I had a little trouble placing my punches hopefully I can get it down pack with more rounds.One thing that bothered me was that at certain times I would throw a uppercutt with either Manny or Rickey and it seemed like they left there fist in the air forever, instead of bringing it back quickly.Certain Fighters movement should be quicker as well, I would throw a jab with Manny and when I would try to step back after it, the responds was lagged.All in all this was pretty fun though, I know it wasnt the finished product and there going to fix some issues, but im still pumped for this game.
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Old 06-14-2009, 11:09 PM   #557
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by statum71
As for my impression, I like the presentation. Looks real godd and all. But I just can't help think I would enjoy it more with buttons.

Hold on stick guys....I'm not cheating "button-masher" as you guys say. I don't even play online. I would like to have buttons just for my own use. Its just more comfortable for me.
Most likely they will add buttons and the controls will be the EXACT same as FNR3 just like the other conf options thats in the game(you can agrue that buttons shouldve been there from the get go if the "old" FNR3 conf is there..but they WANT people to get used to the sticks)

FYI, not using the new TPC will put you at a disadvantage because now all of the new punches will NOT be avalible to you(16 total I believe)....I dont think alot of people actually notice this....EA made this decision for a reason....

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Old 06-15-2009, 12:56 AM   #558
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Re: Fight Night Round 4 Demo Impressions

All they need to do is add they config from. Rd. 3 with holding RT let's u punch with the stick to allow me to throw the knockout punches and I'll be str8

Has it confirmed whether or no there is an option to turn off that parry 2.0 freeze gimmick
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Old 06-15-2009, 04:34 AM   #559
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by BOSsTOwN
All they need to do is add they config from. Rd. 3 with holding RT let's u punch with the stick to allow me to throw the knockout punches and I'll be str8

Has it confirmed whether or no there is an option to turn off that parry 2.0 freeze gimmick
I doubt if you can turn that off, but the developer has already stated that the counter window is alot longer in the demo than it will be in the retail version. Count how many seconds it is, then cut it in half. If I'm not mistaken, thats how long the window will be in the retail version.

I can definitely deal with that. Overall, I'm feelin the demo, so I know I'll love the retail.
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Old 06-15-2009, 08:12 AM   #560
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by TheCreep
I doubt if you can turn that off, but the developer has already stated that the counter window is alot longer in the demo than it will be in the retail version. Count how many seconds it is, then cut it in half. If I'm not mistaken, thats how long the window will be in the retail version.

I can definitely deal with that. Overall, I'm feelin the demo, so I know I'll love the retail.
Creep, I heard that the time on the window will be only slightly reduced. I like it myself-you throw and your opponent makes you miss with near perfect timing-he should be rewarded with a great counter opportunity.
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