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Fight Night Round 4 Demo Impressions

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Old 05-24-2009, 12:54 PM   #385
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by TheCreep
Its all in the way you play the game man. From Atari boxing to the present, you wont get a full sim video game, it just aint gonna happen. This current FN4 demo is the most complete boxing title to date in my opinion.

You dont want to throw bombs all day. Once you get the final version, turn your stamina slider all the way down. In the mean time, slow it down while you play. You have to play sim, thats your decision if you want to exploit the game or not.

Any game you get, you'll probably find exploits. Now do you abuse them is the question. Like I stated before, the game is going to be fully customizable, I'm sure just about anyone will be able to tailor the game to their style.

All of my matches are pretty nice. I'm looking at about 25 to 40 punches per round. I pace the matches. I'm not actively trying to just throw haymakers the whole match then talk about stamina not draining accurately. Play the game how you want it to be played, its all on you.
Yeah it's quite impossible to make a boxing game with realistic punch counts if the user insists on throwing punches every other second. Unless they make 30 second rounds and none of us want that. If you pace yourself accordingly you will throw a close to a realistic amount of punches per round. Hopefully the game's Ai at higher skill levels fights a more strategic match rather than jsut beign overly aggressive. Conversely if EA adjust the foot speed (like they mentioned) where you don't feel like you're walking in mud then even online it can be a realistic punch count with stamina adjusted and you're able to stick and move more easily than in the demo.
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Old 05-24-2009, 02:18 PM   #386
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Re: Fight Night Round 4 Demo Impressions

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I don't like the demo too much. I don't hate it either ... I know some guys have mentioned final build etc. But imo this isn't boxing. Before someone accuses me of being a UFC Zealot, I'm a big boxing fan and own old tapes of the best of sugar ray robinson, joe louis, rocky, dempsey, and others.

Jabs don't keep the other guy at bay, nor do straights(crosses). The punch output is silly. The slogan of one clean punch is simply not true and in fact, you can throw caution to the wind and just throw bombs non-stop.

having said all this, I'll still give the game a chance and may buy even if there are major flaws. But the way people speak about the game just isn't true. This feels nothing like real boxing, it's very wonky. I also agree that the new controls were a mistake, but glad parry is gone.
The demo AI is not to smart. In a given bout you can extinguish the block meter (of course it will replenish a little eventually) with haymakers and the CPU will be content to have it done usually resulting in knockdowns and KOs.
The first day of the demo I played my brother (who sucks-I owned him in previous FN editions) and he stick mashed his way to victory in all four bouts using the faster Pacquiao. Granted, I was getting use to the defensive controls and my inside fighting game was virtually non existent because of my inabilty to throw hooks and uppercuts to the head consistently, but PacMan's speed basically overwhelmed me. Not an advertisement for buttons but the arc punches he cannot presently throw have temporarily soured him on the game.
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Old 05-24-2009, 11:57 PM   #387
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Re: Fight Night Round 4 Demo Impressions

The demo allows too much button mashing/no strategy to win. It also allows way to many punches per round and no consequences. Maybe the official game will be better, but from what the demo is showing it does not look promising to me.

The game is the most advanced of the series and hopefully it will be tweeked between now and release.
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Old 05-25-2009, 01:04 AM   #388
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Re: Fight Night Round 4 Demo Impressions

Can someone tell me what a flash KO is and how I execute one? Thanks
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Old 05-25-2009, 01:08 AM   #389
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Re: Fight Night Round 4 Demo Impressions

Scoring wise there should be more consideration to % landed and stunning your opponent in awarding the fighter the round. If Hatton lands 15 of 25 punches and stuns PacMan who lands 21 of 50 Ricky should win the round most of the time.
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Old 05-25-2009, 10:41 AM   #390
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Moses Shuttlesworth
Can someone tell me what a flash KO is and how I execute one? Thanks
It kinda just happens. Its when a boxer gets caught with just the right punch at just the right time. he boxer normally is not normally hurt just caught off guard.

its totally random.
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Old 05-25-2009, 10:44 AM   #391
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by lasthour
The demo allows too much button mashing/no strategy to win. It also allows way to many punches per round and no consequences. Maybe the official game will be better, but from what the demo is showing it does not look promising to me.

The game is the most advanced of the series and hopefully it will be tweeked between now and release.
as long as i can counteract that with good movement and counterpunching im good.
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Old 05-25-2009, 04:09 PM   #392
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Re: Fight Night Round 4 Demo Impressions

Does anyone have a date for when this demo is supposed to hit PS Store?
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