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Fight Night Round 4 Videos
Member Comments
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What I would like to see?? Yes, reduced stamina from throwing haymakers, but also maybe you have to land several punches or combinations of punches to build up a hay maker, and if you waste it, you have to rebuild it. Also, perhaps, the haymaker is less (just a bit) telegraphed if it's on the end of a successful combo. This would force people to box.
But they need to dig deeper and develop a fighting system where a Boxer can counter the style of a slugger and vise versa. Also, it's has always seemed that all fighter moved at the same speed, but that don't in real life. Some fighters should flat out be faster, quicker and more aguile than others. Sweet Pea and Roy used to dance all over the ring, but on this game you can barely move 2 steps away. If I wanted to run the whole round I should be able to but I also should take the hit for it on the score card.
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That's not to say that some people that just want to get in there and Mash shouldn't be able to. Perhep there should be an ARCADE mode. I personally don't see the fun in that, but that's just me... I don't think button mashers should be allowed in general population. LOL
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You know, everyone can't Play basketball in real life even though everyone can buy a ball, everyone can't box even though everyone can buy gloves, and everyone can't be good at this game even though everyone can buy it. I think they need to stop developing down for people that don't want to put in the time to learn the game. These are the same people that don't read the manual, the same people that skip the tutorials.... Go buy a damn Wii... LOL
So I knocked down Pacquiao with Hatton and the end of the 3rd Round. Instead of the referee counting, why did it go straight to the judges cards?
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The parry in Round 3 was absurdly long. I really like the new blocking/countering system in 4. It adds to a much better flow in the game.
# 250
videobastard @ 05/19/09 12:51 AM
After playing the demo some more. I hate the way the CPU AI keeps walking to you like they are the terminator. I would hope that not all the CPU fighters are on forward motion towards you at all times like their tyson.
There is no stick n move, the CPU strategy stays the same even if you are pounding them a great deal. They are constantly walking forward towards you like robots. This is what turns the fights into these slugfest matches.
There is no stick n move, the CPU strategy stays the same even if you are pounding them a great deal. They are constantly walking forward towards you like robots. This is what turns the fights into these slugfest matches.
# 251
videobastard @ 05/19/09 02:04 AM
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What sucks is not everyone that uses buttons button mash. I like to mimic real life boxing with the buttons. So its like were penalized because of cheesers.
I dont see why EA cant develop a better stamina system that would cause people that kept punching without stopping to have a much greater negative effect and be subject to a knockout. It would cause people to have to throw in spurts.
Also just have separate lobbies and leaderboards for TPC and Buttons. Or just have ranked for TPC and have unranked for buttons. Its not that difficult to have both configurations included for the enjoyment of offline and online.
I believe if TPC were better implemented you would have seen less people wanting the buttons. But its more like RPC. The analog is not precise enough to have all those punches on one stick.
A boxer in real life will see an opening whether its to the head or body and swing towards that area. The boxer will not see the opening to the head wanting to swing there but come down with alzheimers and swing to the body especially if its in the early rounds. It takes away from the authenticity of the sport.
Well EA has more then just control issues, that plagues the demo so we shall see how the retail version pans out.
# 252
SteelerSpartan @ 05/19/09 04:08 AM
Yeah I just get tired of the constant..."if you use buttons you don't want to play sim" garbage
I really have no problem if Online had to use TPC all the time(The Complaints about FN 4 wouldn't nearly be as bad)....but to go even further and take it out for the Offline Legacy People too is just freaking crazy......
What Freaking harm would it have done to have that option there for Offline Players????
Who the heck would that be hurting???
It just doesn't make any sense whatsoever to do that
I really have no problem if Online had to use TPC all the time(The Complaints about FN 4 wouldn't nearly be as bad)....but to go even further and take it out for the Offline Legacy People too is just freaking crazy......
What Freaking harm would it have done to have that option there for Offline Players????
Who the heck would that be hurting???
It just doesn't make any sense whatsoever to do that
The demo is great. I hope in the full version the judges score cards will differ a little bit. All three judges scored each fight the exact same. Maybe next year EA will introduce judge's that have personalities. Some like boxing others like brawling etc and scores are biased towards those things. Who knows it could make for an interesting twist… for now I’ll just settle for the score cards being different.
The mini-game between rounds is nice but I wish I couldn't see my opponents points earned... the fighter that gets the most points to spend in the mini-game typically wins the round. It kind of ruins the suspense when the winner is announced. Of course so does showing the winner first as the decision is read which is also the case in the demo. Where's the suspense man!
I like the game play very much. It is the closest simulation of real boxing in a video game that I’ve played and I believe I’ve played almost all of them. I really liked the controls from FN3 with the right stick used for haymakers as well as normal punches. But I understand that it makes more sense to eliminate the need to hold down left trigger (at least I think it was the left trigger) to throw a body shot. It took a bit to get used to the changes in controls but after a few fights I was able to adapt.
In the demo it seemed to me that I was overly successful with the haymaker uppercuts. I often stunned my opponent with one and then continued raining down uppercuts usually leading to a knock down. It sure was doing it though! I guess the fact that the uppercut is overly effective could be the difficulty level of the demo. I’m sure that at higher difficulties it’s tougher.
The mini-game between rounds is nice but I wish I couldn't see my opponents points earned... the fighter that gets the most points to spend in the mini-game typically wins the round. It kind of ruins the suspense when the winner is announced. Of course so does showing the winner first as the decision is read which is also the case in the demo. Where's the suspense man!
I like the game play very much. It is the closest simulation of real boxing in a video game that I’ve played and I believe I’ve played almost all of them. I really liked the controls from FN3 with the right stick used for haymakers as well as normal punches. But I understand that it makes more sense to eliminate the need to hold down left trigger (at least I think it was the left trigger) to throw a body shot. It took a bit to get used to the changes in controls but after a few fights I was able to adapt.
In the demo it seemed to me that I was overly successful with the haymaker uppercuts. I often stunned my opponent with one and then continued raining down uppercuts usually leading to a knock down. It sure was doing it though! I guess the fact that the uppercut is overly effective could be the difficulty level of the demo. I’m sure that at higher difficulties it’s tougher.
# 254
Writer's Block @ 05/19/09 08:13 AM
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Both Hatton and Pacquio stalk their opponents. If I played this demo and Pacman fought like Mayweather or Sweet Pea I'd be pissed. Both guys box exactly how they do in real life - by forcing you into a phone booth.
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For me, the buttons are an advantage because of percision and speed. In FN3, all you had to do is hit the two buttons at the same time and combos would fly (not the snack kind). I like knowing that everyone will be on the same playing field, especially online. When you played online in the past, you immediately knew who was/wasn't using buttons.
That's why I like TPC only. Other than that, yes buttons should have been in there for offline use.
# 257
videobastard @ 05/19/09 09:54 AM
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It will be interesting to see how the other CPU fighters movements are in the game. It will be also interesting to see how the movements are in the later rounds. I better not see ray leanard stalking me like he is michael myers after i give him the business.
# 258
videobastard @ 05/19/09 10:08 AM
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I also said i would hope that not all the CPU fighters in the game will have this approach.
# 259
videobastard @ 05/19/09 11:24 AM
I was just able to try out the PS3 FNR4 demo and i have to admit the TPC controls were more responsive then the 360 version.
The PS3 analog stick is more loose and i was able to throw the punches i wanted at a higher percentage then the 360 version. Is there anyone else that has played both demos and have similar results.
This could be another reason why some are having more trouble then others with TPC
The PS3 analog stick is more loose and i was able to throw the punches i wanted at a higher percentage then the 360 version. Is there anyone else that has played both demos and have similar results.
This could be another reason why some are having more trouble then others with TPC
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