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Have the Fight Night Round 4 demo? If so, post your impressions here.

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Game: Fight Night Round 4Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 38 - View All
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# 241 Jackmouv @ 05/18/09 06:07 PM
Quote:
Originally Posted by TheCreep
I got you man. I was about to respond to you earlier, had to get to work though.

It took mine about 3 days to hit my email. Keep in mind, that was before the demo was active. Now that its out here, you'll probably get it right away. Aint no tellin.
3 Days and counting for me so I just went to Gamestop and picked one up, I think they can look your online order up, but I do alot of business at my local gamestop so they just gave me one and didn't look my preorder up.
 
# 242 Jackmouv @ 05/18/09 06:30 PM
Quote:
Originally Posted by PikeJR23
I beg to differ. I boxed for a while and I can tell you, the faster the punch, the harder (usually), though there are cases where slower guys like Foreman hit harder b/c of their size. And if you watch tape of Tyson, Roy Jones, Leonard, etc. The biggest/hardest hits are shots that look like blurs. That's realism. So, I do understand that it shouldn't be abused but at the same time it's not realistic. The solution to stop abuse of it would be to make haymakers take more stamina from fighters and if you load up and swing and miss too many of them, you become fatigued and easier to hit (which happens in real life). Just my $0.02.
I agree with you both, a Little... I do think that guys like Tyson did throw pretty quick haymakers, or let me rephrase that, guys like Tyson just hit hard, not sure Tyson EVER threw a haymaker or ever needed to. The few that I do recall him throwing mostly missed, on the count of them being telegraphed. Like some he threw in the Hollyfield fights and some in the Douglas fight. If you are really honest with yourself you think back and realize that most of the knockouts that you have ever seen came from firm, quick, accurate shots. There is a difference between POWER shots and Haymakers. Haymakers are the big whiffs you see when a guys needs a knockout to wins a fight. Power shots are basically anything but a jab. Most fights have lots of POWER shots, but few actual haymakers.

What I would like to see?? Yes, reduced stamina from throwing haymakers, but also maybe you have to land several punches or combinations of punches to build up a hay maker, and if you waste it, you have to rebuild it. Also, perhaps, the haymaker is less (just a bit) telegraphed if it's on the end of a successful combo. This would force people to box.

But they need to dig deeper and develop a fighting system where a Boxer can counter the style of a slugger and vise versa. Also, it's has always seemed that all fighter moved at the same speed, but that don't in real life. Some fighters should flat out be faster, quicker and more aguile than others. Sweet Pea and Roy used to dance all over the ring, but on this game you can barely move 2 steps away. If I wanted to run the whole round I should be able to but I also should take the hit for it on the score card.
 
# 243 Jackmouv @ 05/18/09 06:53 PM
Quote:
Originally Posted by videobastard
I would of enjoyed the demo more and played it longer if they had a option to use buttons to throw punches. The analog system is not precise and takes way from the fun factor and realism.

I would of rather they had jim lampley doing commentary. He brings a more exciting approach to the matches.
No Button Mashing, there is ZERO skill in mashing buttons. The stick on the other hand, forces you to be more precise in what you are trying to do. I for one appreciate a game where you have to learn to win, work and practice to be good. The online gaming world is pleaged with people that want to win with out putting in the work. Any system that would allow for a first time player to beat a person thats been playing for a while is just inherently wrong, IMO. And with button mashing that can happen.

That's not to say that some people that just want to get in there and Mash shouldn't be able to. Perhep there should be an ARCADE mode. I personally don't see the fun in that, but that's just me... I don't think button mashers should be allowed in general population. LOL
 
# 244 Jackmouv @ 05/18/09 07:14 PM
Quote:
Originally Posted by PikeJR23
I going to 100% disagree with you. I am the biggest sim guy you'll know and I find TPC to be down right disgusting and outlandish. The margin for error is incredible. I sit back and work the jab and straight as much as the next sim dude. I try to pick my openings and when I see an opening for a hook to the head, I go for the hook and instead hook to the body. I'm a boxing purist and I love the strategical side of boxing but this game doesn't allow for precise punching. Think about it, when you're in a real fight, you don't think about hitting the guy in the head, you just do it. If I see an opening on the side of the head I'm throwing the hook. There's no thought process of throwing it, I see an opening there and I'm throwing whatever kind of punch that'll get there. Besides the control the game LOOKS great, but I can't deal with the analog sticks. Too many mistake punches.

And I don't want to hear that, you're a button masher b/c I destroy ppl who button mash against me. It's about common sense and simplicity in the act of throwing a punch. It's not a difficult act to throw a punch, it's difficult to be accurate w/ punches (which is a rating in the game so whoever argues against this is wrong).

I just pray that they can throw in button punching before the game is released. And by the looks of it they may have no choice b/c every forum I go to ppl are really angry about this. I love boxing too much to not have FN4. The legacy mode, graphics and details of boxing look great but the control scheme is downright disgraceful. My rant is over lol.
I am going to have to 100% disagree with YOU. TO ME, it sounds like your problem is that you are new to the analog control scheme, and being "the biggest sim guy you'll know" you for one, should be able to appreciate the fact that it takes practice to get good at throwing the correct punches. The game or your controller is NOT broken, so that means that if you are trying to throw a head shot and you throw a body shot, you did something wrong. Maybe not on purpose, maybe you were leaned to one side or the other, maybe you didn't move the punch stick properly, but you did something wrong and more practice will improve your skill and acuracy. I have ONLY used the stick since they implemented it and I can tell you that's FNR4 is pretty acurate. But it sounds like you want buttons that will correct your mistakes for you, so you don't have to learn to get better. But of course you or any of the other button mashers will ever admit that, so... fire away. You call yourself a "SIM" player and expect to be on point with all your punched in a new system on a new game after playing a couple days of the demo, seriously? I would be disappointed if I could master it that fast.

You know, everyone can't Play basketball in real life even though everyone can buy a ball, everyone can't box even though everyone can buy gloves, and everyone can't be good at this game even though everyone can buy it. I think they need to stop developing down for people that don't want to put in the time to learn the game. These are the same people that don't read the manual, the same people that skip the tutorials.... Go buy a damn Wii... LOL
 
# 245 Moses Shuttlesworth @ 05/18/09 07:19 PM
Finally got the demo....i'll post later
 
# 246 Po Pimp @ 05/18/09 08:29 PM
So I knocked down Pacquiao with Hatton and the end of the 3rd Round. Instead of the referee counting, why did it go straight to the judges cards?
 
# 247 JayBee74 @ 05/18/09 09:26 PM
Quote:
Originally Posted by Jackmouv
Power shots are basically anything but a jab. Most fights have lots of POWER shots, but few actual haymakers.
What I would like to see?? Yes, reduced stamina from throwing haymakers, but also maybe you have to land several punches or combinations of punches to build up a hay maker, and if you waste it, you have to rebuild it. Also, perhaps, the haymaker is less (just a bit) telegraphed if it's on the end of a successful combo. This would force people to box.
On two occasions in the demo I stunned PacMan with a stiff up close right on the button jab, so you can realize the possibilities with the final build, even without drastic slider alterations. I'm sure you'll see regular non haymaker power punches knockdown and knockout.
 
# 248 JayBee74 @ 05/18/09 09:43 PM
Quote:
Originally Posted by Joey P
Is the counter is the new parry?
Not exactly-if you avoid a punch with a duck, sway, etc. or if you bring up a block in near perfect timing with your opponents gloves you will given a small window of "extra time" to counter, but nothing outrageous.
 
# 249 WeLLWeLL @ 05/18/09 10:54 PM
The parry in Round 3 was absurdly long. I really like the new blocking/countering system in 4. It adds to a much better flow in the game.
 
# 250 videobastard @ 05/19/09 12:51 AM
After playing the demo some more. I hate the way the CPU AI keeps walking to you like they are the terminator. I would hope that not all the CPU fighters are on forward motion towards you at all times like their tyson.

There is no stick n move, the CPU strategy stays the same even if you are pounding them a great deal. They are constantly walking forward towards you like robots. This is what turns the fights into these slugfest matches.
 
# 251 videobastard @ 05/19/09 02:04 AM
Quote:
Originally Posted by Jackmouv
No Button Mashing, there is ZERO skill in mashing buttons. The stick on the other hand, forces you to be more precise in what you are trying to do. I for one appreciate a game where you have to learn to win, work and practice to be good. The online gaming world is pleaged with people that want to win with out putting in the work. Any system that would allow for a first time player to beat a person thats been playing for a while is just inherently wrong, IMO. And with button mashing that can happen.

That's not to say that some people that just want to get in there and Mash shouldn't be able to. Perhep there should be an ARCADE mode. I personally don't see the fun in that, but that's just me... I don't think button mashers should be allowed in general population. LOL

What sucks is not everyone that uses buttons button mash. I like to mimic real life boxing with the buttons. So its like were penalized because of cheesers.

I dont see why EA cant develop a better stamina system that would cause people that kept punching without stopping to have a much greater negative effect and be subject to a knockout. It would cause people to have to throw in spurts.

Also just have separate lobbies and leaderboards for TPC and Buttons. Or just have ranked for TPC and have unranked for buttons. Its not that difficult to have both configurations included for the enjoyment of offline and online.

I believe if TPC were better implemented you would have seen less people wanting the buttons. But its more like RPC. The analog is not precise enough to have all those punches on one stick.

A boxer in real life will see an opening whether its to the head or body and swing towards that area. The boxer will not see the opening to the head wanting to swing there but come down with alzheimers and swing to the body especially if its in the early rounds. It takes away from the authenticity of the sport.

Well EA has more then just control issues, that plagues the demo so we shall see how the retail version pans out.
 
# 252 SteelerSpartan @ 05/19/09 04:08 AM
Yeah I just get tired of the constant..."if you use buttons you don't want to play sim" garbage


I really have no problem if Online had to use TPC all the time(The Complaints about FN 4 wouldn't nearly be as bad)....but to go even further and take it out for the Offline Legacy People too is just freaking crazy......


What Freaking harm would it have done to have that option there for Offline Players????

Who the heck would that be hurting???

It just doesn't make any sense whatsoever to do that
 
# 253 shawnhobs @ 05/19/09 04:10 AM
The demo is great. I hope in the full version the judges score cards will differ a little bit. All three judges scored each fight the exact same. Maybe next year EA will introduce judge's that have personalities. Some like boxing others like brawling etc and scores are biased towards those things. Who knows it could make for an interesting twist… for now I’ll just settle for the score cards being different.

The mini-game between rounds is nice but I wish I couldn't see my opponents points earned... the fighter that gets the most points to spend in the mini-game typically wins the round. It kind of ruins the suspense when the winner is announced. Of course so does showing the winner first as the decision is read which is also the case in the demo. Where's the suspense man!


I like the game play very much. It is the closest simulation of real boxing in a video game that I’ve played and I believe I’ve played almost all of them. I really liked the controls from FN3 with the right stick used for haymakers as well as normal punches. But I understand that it makes more sense to eliminate the need to hold down left trigger (at least I think it was the left trigger) to throw a body shot. It took a bit to get used to the changes in controls but after a few fights I was able to adapt.


In the demo it seemed to me that I was overly successful with the haymaker uppercuts. I often stunned my opponent with one and then continued raining down uppercuts usually leading to a knock down. It sure was doing it though! I guess the fact that the uppercut is overly effective could be the difficulty level of the demo. I’m sure that at higher difficulties it’s tougher.
 
# 254 Writer's Block @ 05/19/09 08:13 AM
Quote:
Originally Posted by videobastard
After playing the demo some more. I hate the way the CPU AI keeps walking to you like they are the terminator. I would hope that not all the CPU fighters are on forward motion towards you at all times like their tyson.

There is no stick n move, the CPU strategy stays the same even if you are pounding them a great deal. They are constantly walking forward towards you like robots. This is what turns the fights into these slugfest matches.
To be fair, neither Pacquaio or Hatton are known for their stick and move tactics, so it's not fair to judge the game on that.
 
# 255 Money99 @ 05/19/09 09:28 AM
Quote:
Originally Posted by videobastard
After playing the demo some more. I hate the way the CPU AI keeps walking to you like they are the terminator. I would hope that not all the CPU fighters are on forward motion towards you at all times like their tyson.

There is no stick n move, the CPU strategy stays the same even if you are pounding them a great deal. They are constantly walking forward towards you like robots. This is what turns the fights into these slugfest matches.
But look who you're playing as or against.
Both Hatton and Pacquio stalk their opponents. If I played this demo and Pacman fought like Mayweather or Sweet Pea I'd be pissed. Both guys box exactly how they do in real life - by forcing you into a phone booth.
 
# 256 DaveDQ @ 05/19/09 09:33 AM
Quote:
Originally Posted by SteelerSpartan
Yeah I just get tired of the constant..."if you use buttons you don't want to play sim" garbage


I really have no problem if Online had to use TPC all the time(The Complaints about FN 4 wouldn't nearly be as bad)....but to go even further and take it out for the Offline Legacy People too is just freaking crazy......


What Freaking harm would it have done to have that option there for Offline Players????

Who the heck would that be hurting???

It just doesn't make any sense whatsoever to do that
I agree on the sim talk. No video game is sim. Do you feel out of breath? Does your eye swell up shut? Do you have a pounding headache the day after? Does this only happen when you use the sticks?

For me, the buttons are an advantage because of percision and speed. In FN3, all you had to do is hit the two buttons at the same time and combos would fly (not the snack kind). I like knowing that everyone will be on the same playing field, especially online. When you played online in the past, you immediately knew who was/wasn't using buttons.

That's why I like TPC only. Other than that, yes buttons should have been in there for offline use.
 
# 257 videobastard @ 05/19/09 09:54 AM
Quote:
Originally Posted by Money99
But look who you're playing as or against.
Both Hatton and Pacquio stalk their opponents. If I played this demo and Pacman fought like Mayweather or Sweet Pea I'd be pissed. Both guys box exactly how they do in real life - by forcing you into a phone booth.
Im not saying that either of these fighters should not fight how they do in real life. But if a boxer is getting pounded he does not robotically keep walking towards his opponents like there is some magnetic field.

It will be interesting to see how the other CPU fighters movements are in the game. It will be also interesting to see how the movements are in the later rounds. I better not see ray leanard stalking me like he is michael myers after i give him the business.
 
# 258 videobastard @ 05/19/09 10:08 AM
Quote:
Originally Posted by Writer's Block
To be fair, neither Pacquaio or Hatton are known for their stick and move tactics, so it's not fair to judge the game on that.
I feel what your saying. But even the sluggers will have some heated exchanges and then step back quickly or weave to the side and then begin another slugging exchange.

I also said i would hope that not all the CPU fighters in the game will have this approach.
 
# 259 videobastard @ 05/19/09 11:24 AM
I was just able to try out the PS3 FNR4 demo and i have to admit the TPC controls were more responsive then the 360 version.

The PS3 analog stick is more loose and i was able to throw the punches i wanted at a higher percentage then the 360 version. Is there anyone else that has played both demos and have similar results.

This could be another reason why some are having more trouble then others with TPC
 
# 260 JayBee74 @ 05/19/09 11:32 AM
Quote:
Originally Posted by TheCreep
Yea, honestly I barely even notice this. I dont think comparing it to parry is a good comparison.
Actually, I kind of like that feature as is. I hear they're going to tone it down in the game.
 


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