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Fight Night Round 4 Demo Impressions

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Old 05-18-2009, 05:59 PM   #297
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Re: US Demo (Fight Night) is working for ps3 only right now!!!!

Quote:
Originally Posted by phillyfan23
ya does suck....

the controls are A LOT more fluid than i expected. I never used to play with analog when i did my hooks and uppercuts, but so far, I can throw a lot of combos of high/low hooks and upercuts.

the stamina bar is really discouraging for me....i tested it, threw 283 punches in3 rounds with hatton and his stamina bar was near full.

maybe this will change when we go to a higher difficulty? who knows right?

but then again, at higher difficulties will the cpu spam haymakers and throw 400 punches in 4 rounds?

meat and potato things we have to wait for on release date.

for the poster above....2 player is available
Well for these two conditioned fighters, I wouldn't expect them to lose much stamina in 3 rounds no matter how many punches they throw, on the other hand try throwing, and missing a lot of big punches and it goes a bit quicker.

Another thing I like is that there is a meter for blocking so you can't just sit there and hold block all day. The game responds better to timed blocking instead of just holding it. I do hope that you can turn the HUD off though, I hate people that fight to the meters, not realistic IMO.

Also, I wish they let you move around the ring more freely it's pretty hard to put a lot of distance between you and your opponent. Seems like they over emphasized the infighting just a tad, all fighters don't fight that way...

I do like the body punching but if you fight solely with analog sticks, as we do in my league, it take some getting used to.
I am glad to see that it appears they have done away with the buttong mashing all together.. Nice one!

All in all it looks pretty solid and I like the reply editing too.

One thing I did notice is that during loading, the music seemed to skip at times and I did have one instance where the game froze and I had to reboot.

Also, I think Tyson should have been rated higher than the 88 they gave him. It seems that they rated all the other boxers in their prime, so who was better that Tyson in his prime? Hell I think they gave Tommy Morrison and 85 or 87, didn't they?

More to come....

Last edited by Jackmouv; 05-18-2009 at 06:03 PM.
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Old 05-18-2009, 06:07 PM   #298
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by TheCreep
I got you man. I was about to respond to you earlier, had to get to work though.

It took mine about 3 days to hit my email. Keep in mind, that was before the demo was active. Now that its out here, you'll probably get it right away. Aint no tellin.
3 Days and counting for me so I just went to Gamestop and picked one up, I think they can look your online order up, but I do alot of business at my local gamestop so they just gave me one and didn't look my preorder up.
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Old 05-18-2009, 06:30 PM   #299
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by PikeJR23
I beg to differ. I boxed for a while and I can tell you, the faster the punch, the harder (usually), though there are cases where slower guys like Foreman hit harder b/c of their size. And if you watch tape of Tyson, Roy Jones, Leonard, etc. The biggest/hardest hits are shots that look like blurs. That's realism. So, I do understand that it shouldn't be abused but at the same time it's not realistic. The solution to stop abuse of it would be to make haymakers take more stamina from fighters and if you load up and swing and miss too many of them, you become fatigued and easier to hit (which happens in real life). Just my $0.02.
I agree with you both, a Little... I do think that guys like Tyson did throw pretty quick haymakers, or let me rephrase that, guys like Tyson just hit hard, not sure Tyson EVER threw a haymaker or ever needed to. The few that I do recall him throwing mostly missed, on the count of them being telegraphed. Like some he threw in the Hollyfield fights and some in the Douglas fight. If you are really honest with yourself you think back and realize that most of the knockouts that you have ever seen came from firm, quick, accurate shots. There is a difference between POWER shots and Haymakers. Haymakers are the big whiffs you see when a guys needs a knockout to wins a fight. Power shots are basically anything but a jab. Most fights have lots of POWER shots, but few actual haymakers.

What I would like to see?? Yes, reduced stamina from throwing haymakers, but also maybe you have to land several punches or combinations of punches to build up a hay maker, and if you waste it, you have to rebuild it. Also, perhaps, the haymaker is less (just a bit) telegraphed if it's on the end of a successful combo. This would force people to box.

But they need to dig deeper and develop a fighting system where a Boxer can counter the style of a slugger and vise versa. Also, it's has always seemed that all fighter moved at the same speed, but that don't in real life. Some fighters should flat out be faster, quicker and more aguile than others. Sweet Pea and Roy used to dance all over the ring, but on this game you can barely move 2 steps away. If I wanted to run the whole round I should be able to but I also should take the hit for it on the score card.

Last edited by Jackmouv; 05-18-2009 at 06:33 PM.
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Old 05-18-2009, 06:53 PM   #300
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by videobastard
I would of enjoyed the demo more and played it longer if they had a option to use buttons to throw punches. The analog system is not precise and takes way from the fun factor and realism.

I would of rather they had jim lampley doing commentary. He brings a more exciting approach to the matches.
No Button Mashing, there is ZERO skill in mashing buttons. The stick on the other hand, forces you to be more precise in what you are trying to do. I for one appreciate a game where you have to learn to win, work and practice to be good. The online gaming world is pleaged with people that want to win with out putting in the work. Any system that would allow for a first time player to beat a person thats been playing for a while is just inherently wrong, IMO. And with button mashing that can happen.

That's not to say that some people that just want to get in there and Mash shouldn't be able to. Perhep there should be an ARCADE mode. I personally don't see the fun in that, but that's just me... I don't think button mashers should be allowed in general population. LOL
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Old 05-18-2009, 07:14 PM   #301
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by PikeJR23
I going to 100% disagree with you. I am the biggest sim guy you'll know and I find TPC to be down right disgusting and outlandish. The margin for error is incredible. I sit back and work the jab and straight as much as the next sim dude. I try to pick my openings and when I see an opening for a hook to the head, I go for the hook and instead hook to the body. I'm a boxing purist and I love the strategical side of boxing but this game doesn't allow for precise punching. Think about it, when you're in a real fight, you don't think about hitting the guy in the head, you just do it. If I see an opening on the side of the head I'm throwing the hook. There's no thought process of throwing it, I see an opening there and I'm throwing whatever kind of punch that'll get there. Besides the control the game LOOKS great, but I can't deal with the analog sticks. Too many mistake punches.

And I don't want to hear that, you're a button masher b/c I destroy ppl who button mash against me. It's about common sense and simplicity in the act of throwing a punch. It's not a difficult act to throw a punch, it's difficult to be accurate w/ punches (which is a rating in the game so whoever argues against this is wrong).

I just pray that they can throw in button punching before the game is released. And by the looks of it they may have no choice b/c every forum I go to ppl are really angry about this. I love boxing too much to not have FN4. The legacy mode, graphics and details of boxing look great but the control scheme is downright disgraceful. My rant is over lol.
I am going to have to 100% disagree with YOU. TO ME, it sounds like your problem is that you are new to the analog control scheme, and being "the biggest sim guy you'll know" you for one, should be able to appreciate the fact that it takes practice to get good at throwing the correct punches. The game or your controller is NOT broken, so that means that if you are trying to throw a head shot and you throw a body shot, you did something wrong. Maybe not on purpose, maybe you were leaned to one side or the other, maybe you didn't move the punch stick properly, but you did something wrong and more practice will improve your skill and acuracy. I have ONLY used the stick since they implemented it and I can tell you that's FNR4 is pretty acurate. But it sounds like you want buttons that will correct your mistakes for you, so you don't have to learn to get better. But of course you or any of the other button mashers will ever admit that, so... fire away. You call yourself a "SIM" player and expect to be on point with all your punched in a new system on a new game after playing a couple days of the demo, seriously? I would be disappointed if I could master it that fast.

You know, everyone can't Play basketball in real life even though everyone can buy a ball, everyone can't box even though everyone can buy gloves, and everyone can't be good at this game even though everyone can buy it. I think they need to stop developing down for people that don't want to put in the time to learn the game. These are the same people that don't read the manual, the same people that skip the tutorials.... Go buy a damn Wii... LOL
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Old 05-18-2009, 07:19 PM   #302
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Re: Fight Night Round 4 Demo Impressions

Finally got the demo....i'll post later
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Old 05-18-2009, 07:40 PM   #303
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Re: Fight Night Round 4 Demo Impressions

One more quick thing for all that are concerned with stamina depletion/regeneration. Once again, you do know there is a slider implemented for not only stamina, but punch accuracy, etc , etc. Its fully customizable.

You can ensure that stamina effects are to your liking. Dont even worry about it.

Another thing, as far as movement around the ring is concerned. You'll be able to run if need be. Its just the camera angle the demo is in, makes it seem like you cant back up. As long as swing camera is back from Rnd3, all will be well.
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Old 05-18-2009, 08:29 PM   #304
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Re: Fight Night Round 4 Demo Impressions

So I knocked down Pacquiao with Hatton and the end of the 3rd Round. Instead of the referee counting, why did it go straight to the judges cards?
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