News Post
Fight Night Round 4 Videos
Member Comments
I just recently played through FN3 again and had a blast. This demo is FN3, but better and without the annoying between rounds healing game. If the roster included a few older fighters (Dempsey, Tunney, Joe Louis, Baer, Liston, Marciano, etc.), I'd be in heaven. I would actually prefer a game of all legends, but that's besides the point.
Anybody who's complaining about the game has the right to, but I'm glad I am having fun with the demo (however easy it is) and look forward to this game as much, if not more, than UFC.
Anybody who's complaining about the game has the right to, but I'm glad I am having fun with the demo (however easy it is) and look forward to this game as much, if not more, than UFC.
# 222
Moses Shuttlesworth @ 05/17/09 07:39 PM
Can someone tell me how long it took for the demo code to be emailed to them?
|
|||||||||||||
|
Loving the demo still.
- Starting to effectively KO my opponent and seeing the punches coming and reacting.
- I wish body shots would wear stamina down more. Reward folks that don't just head hunt
- Starting to effectively KO my opponent and seeing the punches coming and reacting.
- I wish body shots would wear stamina down more. Reward folks that don't just head hunt
To be honest I was a little disappointed at first with the demo. It seemed like I couldn't get the hang of the TPC. I could only throw right uppercuts and felt my haymakers would never connect. Now, I can lean better and block just a little bit better but its getting better. Once I am able to play 10 or 12 rounds this game will be a lot better. With the 3 rounds I just find myself throw endless amounts of punches. Can't wait till July, but UFC should hold me till then.
Hope I can get some matches online with some of you guys or gals.
Hope I can get some matches online with some of you guys or gals.
I don't know if it has been discussed but has anyone used the replay option? I was replaying rounds the other night and this game is absolutely beautiful. Man I can't wait to get my hands on the full copy.
What's the mechanic for recovering from a KO? Do you still try and align the referee?
# 228
Moses Shuttlesworth @ 05/17/09 11:35 PM
|
|||||||||||||
|
|
|||||||||||||
|
|
|||||||||||||
|
Despite that heavy pace, his stamina never seemed to take much of a hit. Maybe it'll be more prevelant with heavyweights? I would hope so.
But I liked how Brizzo addressed that need and I hope sliders will help as well.
Other than that, I'm LOVING this demo.
I love how it's not easy KO'ing a guy like Pacquio in 3 rounds or less. You really have to work him, counter, sprinkle in some haymakers, and use great defense.
And taht's how it should be.
I can't wait for the full version and give Legacy Mode a thorough work through.
# 231
fistofrage @ 05/18/09 11:15 AM
|
|||||||||||||
|
|
|||||||||||||
|
Amen brother - the fighting has no substance at all to me - I don't need every punch to have devastating effect - but man I am just not digging the physics at all . . .like I said before , there is just something missing in this game and I think it's a combination of the lack of pop and the game jsut doesn't feel right to me - I wanted to like it - it's just not much fun
|
|||||||||||||
|
|
|||||||||||||
|
1. There will be sliders
2. Brian Hayes (developer) said the final build will have less forgiving stamina
3. My brothers stamina was almost always at 50% - which is the main reason why in 15+ bouts he never knocked Pacquio down or out.
If you know how to box properly (countering, blocking, jab, etc) taking apart someone who throws 120+ punches a round won't be a problem.
I agree that I would like to see more penalties for throwing at that volume, but the first two points I raised will hopefully correct that.
I almost forgot to mention (and maybe others here have already done so) but in the demo you'll notice that there are 'pause' or 'freeze' moments where you, or your opponent, will be temporarily open for a counter punch after a big miss or block.
It's not nearly as bad as Rd3's parry system, but it's there.
This is where guys that love to stick-mash have potential to be picked apart.
|
|||||||||||||
|
|
|||||||||
|
|
|||||||||||||
|
|
|||||||||||||
|
Shortening it up a hair would be perfect.
It would be even cooler if it depended on the fighters speed. So against a prime Tyson or Sweat Pea, if you miss that window will seem like an eternity while against a guy like Foreman, not so much.
|
|||||||||||||
|
Another thing I like is that there is a meter for blocking so you can't just sit there and hold block all day. The game responds better to timed blocking instead of just holding it. I do hope that you can turn the HUD off though, I hate people that fight to the meters, not realistic IMO.
Also, I wish they let you move around the ring more freely it's pretty hard to put a lot of distance between you and your opponent. Seems like they over emphasized the infighting just a tad, all fighters don't fight that way...
I do like the body punching but if you fight solely with analog sticks, as we do in my league, it take some getting used to.
I am glad to see that it appears they have done away with the buttong mashing all together.. Nice one!
All in all it looks pretty solid and I like the reply editing too.
One thing I did notice is that during loading, the music seemed to skip at times and I did have one instance where the game froze and I had to reboot.
Also, I think Tyson should have been rated higher than the 88 they gave him. It seems that they rated all the other boxers in their prime, so who was better that Tyson in his prime? Hell I think they gave Tommy Morrison and 85 or 87, didn't they?
More to come....
Post A Comment