News Post
Fight Night Round 4 Videos
Member Comments
|
|||||||||||||
|
Hatton was dazed and confused from taking several shots and not once did he take a backwards step. He kept coming at Pacman despite not having his wits about him.
The only time he stopped moving forward is when Pacman knocked him out.
# 262
videobastard @ 05/19/09 12:49 PM
|
|||||||||||||
|
Not every fight is going to end in 2 rounds. Also in that short of a fight i still saw a occasions where hattan would side step away after some exchanges. Then other times when pacman was being agressive towards hattan he would back towards the ropes. Regardless of which fighter you choose in the demo its the same thing. In that fight pacman was not always moving forward.
In the FNR4 demo the CPU AI is like magnetically coming towards your area regardless of how the fight is going.
This needs to be fixed.
If this not true maybe we can get someone to confirm this?
If this not true maybe we can get someone to confirm this?
Hey fellas! Man this demo is awesome. At first I was underwhelmed, but after playing a few more matches the greatness of the game couldn't be denied.
To truly appreciate this game u really have to look at the replays. The action is just soo fast that u have to see it again in slow motion to see the incredible variety in the action. Best boxing game ever.
The only negatives I could find,
-get up game way too easy.
-footspeed too slow, hard to get away from oponent. There should be a dash if u double tap like in Round 3 that takes away stamina.
-really hoping there are 1 punch knockOUTS.
If the final build fixes the footspeed adds a dash and makes the get up gAme harder. I'd be satisfied for life.
To truly appreciate this game u really have to look at the replays. The action is just soo fast that u have to see it again in slow motion to see the incredible variety in the action. Best boxing game ever.
The only negatives I could find,
-get up game way too easy.
-footspeed too slow, hard to get away from oponent. There should be a dash if u double tap like in Round 3 that takes away stamina.
-really hoping there are 1 punch knockOUTS.
If the final build fixes the footspeed adds a dash and makes the get up gAme harder. I'd be satisfied for life.
I know this may be fixed in the final version, but punch percentages are too high. However, if if I'm landing 60-70% of my punches and for the most part they are clean blows, the health bar should be depleted at a slightly higher rate. Also, if u land 4-5 unanswered punches in a row, the health depletion should increase with each blow (nothing too drastic though).
Same goes for me getting hit at a 60-70% clip. It would force me to be more defensive instead of constantly going in for the kill.
I do like the fact that when you have a fighter hurt, u can go in for the kill and put them on the mat.
Same goes for me getting hit at a 60-70% clip. It would force me to be more defensive instead of constantly going in for the kill.
I do like the fact that when you have a fighter hurt, u can go in for the kill and put them on the mat.
|
|||||||||||||
|
# 267
fistofrage @ 05/19/09 03:58 PM
|
|||||||||||||
|
Unless you can get up 15 times now.....Hopefully they have the total flash knockouts and not just knockdowns. I have to stay away from this thread. If you just read the negatives, its another Prizefighter.
|
|||||||||||||
|
Sorry if this has been answered, but how can I get the demo on the PS3?
Thanks
Thanks
|
|||||||||||||
|
Demo plays good. Still some bugs to work out, i cant get a knockout to save my life!!
# 272
Bronk_Bonin @ 05/19/09 06:43 PM
|
|||||||||||||
|
|
|||||||||||||
|
|
|||||||||||||
|
I've had a few KOs where I knocked my opponent down once in one round, and again in the next and then I had one where my opponent fell twice in the same round.
I also had one flash KO and a flash Knock Down.
But of the 100+ rounds I've played on this demo, I've had around 10 total knockdowns.
|
|||||||||||||
|
Yup. I caught Hatton with a hook without knocking him down in the previous round or him even being in stun mode. His health was relatively high when I dropped him. He made an attempt to get up but fell. And yes this was against the CPU.
RE: Pac Man's Cross
I was watching the video of what's new on the demo(watch like 20 times lol) Ive noticed that when you create a boxer, you can choose a fighters best punch, dnt know if this was in FNR3 or not...Maybe Pac has a cross as his best punch...
Also to anybody who has doubts about this game and have the demo, watch it in CPU vs CPU...This game is gonna be special, better difficulty level and sliders are the icing on the cake...
Not a big fan on the TPC but it just feels good and it will take practice to master...Using both sticks puts u in the fight IMO instead of relying on button combos....
.02
I was watching the video of what's new on the demo(watch like 20 times lol) Ive noticed that when you create a boxer, you can choose a fighters best punch, dnt know if this was in FNR3 or not...Maybe Pac has a cross as his best punch...
Also to anybody who has doubts about this game and have the demo, watch it in CPU vs CPU...This game is gonna be special, better difficulty level and sliders are the icing on the cake...
Not a big fan on the TPC but it just feels good and it will take practice to master...Using both sticks puts u in the fight IMO instead of relying on button combos....
.02
The Demo plays a little funny to me. Currently, I like FNR3 better. But I'm pretty confident that the final product will deliver much better than the demo. From my experience, however, it seems like Demos, in general tend to be a pretty big close resemblance of the final product.
It just really bothers me to be able to throw that many punches, with no physical exhaustion, and very minimal speed decrease (if any).
My fingers are crossed, for a great game. I love the series overall.
It just really bothers me to be able to throw that many punches, with no physical exhaustion, and very minimal speed decrease (if any).
My fingers are crossed, for a great game. I love the series overall.
Post A Comment