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Have the Fight Night Round 4 demo? If so, post your impressions here.

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Game: Fight Night Round 4Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 38 - View All
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# 201 Complex @ 05/16/09 07:24 PM
Quote:
Originally Posted by JayBee74
My complaints with the list you referenced would be Whitaker 96 &JorgeArce 91. Coralles at 85 seems right.
Prob still the wrong thread, despite eaches setbacks they still managed to have good success. That is what I want fight night to be. I almost wish there were not overall ratings.
 
# 202 Complex @ 05/16/09 07:25 PM
Quote:
Originally Posted by Parasight
In my opinion, the game is just not as deep as UFC. I hate to compare the two because they're different genres, but since a few folks have mentioned it I felt I had to say it. It's essentially a slugfest, and I'm finding it difficult to throw what I want and lean without getting hit.
What you described is the problem 90% of real boxers have lol.
 
# 203 Complex @ 05/16/09 07:26 PM
Quote:
Originally Posted by Scoop 24







EA SPORTS World: 1 Hitter Quiter

1 Hitter Quitter (That's the first punch of the 1st round)
errr not working
 
# 204 Parasight @ 05/16/09 08:03 PM
Quote:
Originally Posted by Complex
What you described is the problem 90% of real boxers have lol.
Fair enough, but in a video game you'd like to be in control of what you do.

I've been playing a few games against my cousin and I've CLEARLY done the most damage, but I lose every round. Even my cousin agrees I should be winning. It's getting ridiculous.
 
# 205 sneezor01 @ 05/16/09 09:14 PM
well while I do agree that there should not be any OVR rating in the game my point was that Chico is alot better boxer than some of the boxers listed in the game and I dont think that Chico is alone in getting shafted I think that Winky Wright is in the same boat with an 85 OVR and he is alot better than some of the boxers ahead on him. the main Idea that I wanted to get across was that if you have I ratings system like the one in fight night then you should not have guys like Foreman 83 OVR just one point than Tommy Morrison 82 OVR or Pacman 85 OVR and Cotto 88 OVR or Duran 93 OVR and Jones JR 90.

Think about it like this when you have OVR the question that should be asked is "Is person A better than Person B? If so then in what ways? If not then why not?
 
# 206 sneezor01 @ 05/16/09 09:16 PM
well while I do agree that there should not be any OVR rating in the game my point was that Chico is alot better boxer than some of the boxers listed in the game and I dont think that Chico is alone in getting shafted I think that Winky Wright is in the same boat with an 85 OVR and he is alot better than some of the boxers ahead on him. the main Idea that I wanted to get across was that if you have I ratings system like the one in fight night then you should not have guys like Foreman 83 OVR just one point than Tommy Morrison 82 OVR or Pacman 85 OVR and Cotto 88 OVR or Duran 93 OVR and Jones JR 90.

Think about it like this when you have OVR the question that should be asked is "Is person A better than Person B? If so then in what ways? If not then why not?
 
# 207 NYG_Meth @ 05/16/09 09:43 PM
Quote:
Originally Posted by Scoop 24







EA SPORTS World: 1 Hitter Quiter

1 Hitter Quitter (That's the first punch of the 1st round)
HA!
 
# 208 Money99 @ 05/16/09 11:03 PM
Quote:
Originally Posted by Parasight
In my opinion, the game is just not as deep as UFC. I hate to compare the two because they're different genres, but since a few folks have mentioned it I felt I had to say it. It's essentially a slugfest, and I'm finding it difficult to throw what I want and lean without getting hit.
Please don't give up on it yet. The game plays more of a slugfest because that's exactly how those fighters fight. Watch their recent bout and you'll see that they're letting their hands go.

I've had some great bouts with this so far. I'm able to lean+block at the same time while still getting off counters leads.

Just keep practicing.
 
# 209 Jukeman @ 05/16/09 11:34 PM
Lol instead of comparing, I'll will be having fun with both UFC and FNR4....Lol @ this game is a slug fest...wat do you expect with a Hatton vs Pac man 3 round fight???

Fighters has dif styles in this game...Im not gonna judge on a demo...
 
# 210 Behindshadows @ 05/16/09 11:53 PM
I'm not digging the controls, I want to use the buttons. I hated the analog control in Round 3 and I really hate them in Round 4. I'm not digging it at all.

Everything else about the game I like a lot. Except for that oogly ring girl they had in the demo.
 
# 211 niggarachi @ 05/17/09 12:29 AM
what do i have to do to get the demo??
 
# 212 JayBee74 @ 05/17/09 12:42 AM
Practicing left jab- right hook haymaker combos and I stunned PacMan with a left jab. The jab caught him flush on the cheek as I was coming forward.
 
# 213 nickelplaydit @ 05/17/09 06:54 AM
Quote:
Originally Posted by jtdribbles25
thats not the way to look at it. you can't compare boxer A to boxer B. The thing is that when you compile attributes in a game you are looking at a certain skill set prevalent to each boxer. Pernell Whitakers overall skill set in a ratings based game will net him a high overall rating. Just as tommy morrison was probably more complete from one skill to the next than foreman, even if just by a small margin. It's just a number.

gotta agree with this ...sweet pee was one of the most evasive fighters in the game...hard to hit and never really saw the mat in his career....had decent power and a sweet jab. all his losses were arguable..including the hoya lost..and at his peak sweet pee can hang with anyone in boxing many tried to emalulate but couldnt come close.....not the greatest but skillwise he's one of the best in his division

with that being said ..im sure ratings will change up a bit
 
# 214 Pappy Knuckles @ 05/17/09 08:39 AM
Parasight, don't give up on this game!! Fight Night Round 4 is amazing and the best representation of boxing that you'll play in a videogame. I enjoyed Round 3 even with some of its issues, but this destroys it.

For a guy who plays Undisputed a lot, the first thing you need to remember is that the punching in this game is a totally different beast. Since you're able to move your torso to create angles it becomes much more realistic and potentially more difficult. However, this game is only a slugfest if that's what you allow it to be. You still need to circle, setup shots, and outhink your opponent. I typically like to work my jab a lot and move in and out with bodyshots to set up my hard stuff to the head. I'm able to do this with little problem. Hatton is more aggressive and doesn't give you much space, but you still don't have to get into a bar room brawl with him.

I think if you give it more time you will come to appreciate it. I realize this isn't for everyone, but it's definitely not a shallow game.
 
# 215 videobastard @ 05/17/09 12:34 PM
I would of enjoyed the demo more and played it longer if they had a option to use buttons to throw punches. The analog system is not precise and takes way from the fun factor and realism.

I would of rather they had jim lampley doing commentary. He brings a more exciting approach to the matches.
 
# 216 PikeJR23 @ 05/17/09 04:15 PM
The more I play w/ TPC, the more I hate it but I'm not going to beat a dead horse. They really need to speed up haymakers. The game looks great though. Hope they fix the TPC config so that a hook to the head is just 3-9 o'clock flicks.
 
# 217 Moses Shuttlesworth @ 05/17/09 04:16 PM
After pre-ordering how long did it take for you guys to get your demo code?
 
# 218 JayBee74 @ 05/17/09 05:12 PM
Quote:
Originally Posted by videobastard
I would of enjoyed the demo more and played it longer if they had a option to use buttons to throw punches. The analog system is not precise and takes way from the fun factor and realism.

I would of rather they had jim lampley doing commentary. He brings a more exciting approach to the matches.
My feel for the game improves with my haymaker practice against the CPU. I started practicing left hook haymakers concentrating mostly on head shots. I did it so many times the right hooks are natural and even the combo haymakers come easily. I just KOed PacMan in the first round after 2 knockdowns and 22 of 33 haymaker shots. The AI is tame in this game, but still fun and a good way to practice your hook combos, regular or haymaker.
 
# 219 JayBee74 @ 05/17/09 05:13 PM
Quote:
Originally Posted by PikeJR23
The more I play w/ TPC, the more I hate it but I'm not going to beat a dead horse. They really need to speed up haymakers. The game looks great though. Hope they fix the TPC config so that a hook to the head is just 3-9 o'clock flicks.
Haymaker's speed is just right IMO.
 
# 220 PikeJR23 @ 05/17/09 06:28 PM
Quote:
Originally Posted by Seymour Scagnetti
Exactly, if it was any faster it would just become a haymaker fest again because there's no risk\reward with it. To really be able to pull off a good haymaker your opponent has to make a mistake and leave himself open and this game represents that well. Conversely the haymaker should be telegraphed a but because it gives the opponent time to react and that way it keeps it from being abused again because a good player can nail off a counter strike or back away. Nowif they properly penalize stamina for those who want throw haymakers every 3rd punch then it will be perfect.
I beg to differ. I boxed for a while and I can tell you, the faster the punch, the harder (usually), though there are cases where slower guys like Foreman hit harder b/c of their size. And if you watch tape of Tyson, Roy Jones, Leonard, etc. The biggest/hardest hits are shots that look like blurs. That's realism. So, I do understand that it shouldn't be abused but at the same time it's not realistic. The solution to stop abuse of it would be to make haymakers take more stamina from fighters and if you load up and swing and miss too many of them, you become fatigued and easier to hit (which happens in real life). Just my $0.02.
 


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