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Fight Night Round 4 Videos
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While we appreciate different ratings for both hands, we want to see separate ratings for every punch.
During the load screens you'll see one tip that says taller fighters will have more powerful crosses and jabs, while shorter fighters will have better hooks and uppercuts.
I understand where they're going with this, but like you mentioned to me earlier, Pacquio's left-cross is his money shot. But in this game, cross's don't have a haymaker and lack 'pop' with shorter fighters.
So if the EA team could implement different ratings for every punch in the next version, I think that would help immensley.
I was also thinking that they should get rid of the 'gimmic' punches. No way Pacman would ever do the Ali shuffle before firing a cross off. Certain fighters (not all) should have a signature punch that is realistic to their style.
For example, if the included Razor Ruddock at some point they could make his sig shot the 'Shovel Punch'. Maybe make Tyson's a the bolo-punch (right hook to body+right uppercut to head).
Anyway, I'm enjoying the demo but I'm still struggling with the controls too. I can't seem to fire off right-uppercuts very well. They always translate into a right hook to the body.
Like someone here stated, the controls are very unforgiving if you're off by 1 degree. But it's a learning curve and I'm sure we'll all get better as we get more time.
# 142
phillyfan23 @ 05/15/09 10:01 AM
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and it's encouraging to know that taller fighters have more powerful jabs/crosses....but they will STILL have more powerful uppercuts/hooks due to the haymaker.
You think they can patch this ? and are there sliders that can adjust power for haymakers?
thanks
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But I'll tell you this, when Foreman or Lewis unloaded a fully extended right-cross to the button, it almost always resulted in the other fighter getting stunned.
I just think, in this demo, that they haven't allowed the smaller fighters the benefit of a powerful cross. Maybe it'll be different in the final build. I don't know.
During our time at EA I never felt that the crosses were weak. But a lot of the fights using lighter weight divisions did take place at closer range.
after playing the about 6 or 7 fights in the demo I have to say I'm really not feeling this at all and I really wanted to. Someone mentioned earlier that the punches don't feel impactful and I have to agree - I think there will be a better amount of strategy in this game (alot more than FNR3) but something is missing for me - I can't quite put my finger on it - it's just not really that fun . ..
I hate to compare 2 entirely different sports but being an avid fight fan - the demo for UFC Undisputed is so much more fun and satisfying when you knock someone down or out. I really wanted to get into this game - I'm not feeling the phyics and I will wait the weekend and try a few more fights but I think Im gonna cancel the preorder
I hate to compare 2 entirely different sports but being an avid fight fan - the demo for UFC Undisputed is so much more fun and satisfying when you knock someone down or out. I really wanted to get into this game - I'm not feeling the phyics and I will wait the weekend and try a few more fights but I think Im gonna cancel the preorder
# 145
JohnnyRu31 @ 05/15/09 11:04 AM
I like it, don't love it. Not blown away. I hope in the final build when it goes to a decision it makes it a little more suspenseful. Also don't love tpc but I'll learn.
The worst thing about this demo is that it is 3 rounds. You can't go in with this attitude of, "I want to knock this guy out." The fun is in working his stamina down ad setting him up, but you feel rushed because you know you only have 3 rounds to work. I was working Hatton's body last night then quick jabs to the head. His stamina was dropping. If I wanted to, I could start whopping haymakers, dropping bombs and watch the KO physics. That's fun too, but I think to really get a feel of how this game will play, you have to have more rounds.
Also, the difficulty. We don't know how that will pan out. This demo should not be used to make a final decision on the game. You just don't have time to do that. For now, I'm enjoying the physics. I'm surprised people aren't raving about that. It's something a lot of sports games could use. It's not perfect but it is very satisfying.
Also, the difficulty. We don't know how that will pan out. This demo should not be used to make a final decision on the game. You just don't have time to do that. For now, I'm enjoying the physics. I'm surprised people aren't raving about that. It's something a lot of sports games could use. It's not perfect but it is very satisfying.
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In the final build...i don't think we'll able to throw 150 punches per rd, & live to tell about it.
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Conversely, a heavyweight with great stamina like Ali would have less stamina than a smaller fighter like Pacquiao.
Maybe its like that already, but I have no idea obviously.
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Anyway, I'm mad that I have to wait until the 28th to play the demo. It's hard to read impressions when you haven't played because you don't know what to believe, not to mention people's impressions change the more they play the game.
# 152
nickelplaydit @ 05/15/09 02:30 PM
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LOL!!!!! i love trash talk.....make sure when the game drops you leave your gt for the 360
# 153
nickelplaydit @ 05/15/09 02:40 PM
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hey philly i re-read it...then i read Money's comment as well. what i was trying to say was exactly what he said...that would you would "bayfight" with lewis instead of going in... that cross is thrown from the outside not the inside.....
i wish they would have gave us a tall fighter to demo on...but im not complainng......lol
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And I don't want to hear that, you're a button masher b/c I destroy ppl who button mash against me. It's about common sense and simplicity in the act of throwing a punch. It's not a difficult act to throw a punch, it's difficult to be accurate w/ punches (which is a rating in the game so whoever argues against this is wrong).
I just pray that they can throw in button punching before the game is released. And by the looks of it they may have no choice b/c every forum I go to ppl are really angry about this. I love boxing too much to not have FN4. The legacy mode, graphics and details of boxing look great but the control scheme is downright disgraceful. My rant is over lol.
# 155
SteelerSpartan @ 05/15/09 03:43 PM
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I think there could be a happy compromise.
Instead of making the body shots available without using arc movements, they should have made them for head shots. That would have been a lot better IMO.
But in actuality, there should be no arc movements at all. There should be a modifier like LB/RB for body shots. That way you're not fighting to make sure you hit 5:00 and arc perfectly for a right-uppercut.
Instead of making the body shots available without using arc movements, they should have made them for head shots. That would have been a lot better IMO.
But in actuality, there should be no arc movements at all. There should be a modifier like LB/RB for body shots. That way you're not fighting to make sure you hit 5:00 and arc perfectly for a right-uppercut.
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I was so excited for this game, and Im hoping sliders can help the stamina issues, but DAMN the TPC is really ruining the experience for me.
I dont care how good you are with the sticks, you, at one point in the fight will throw a punch that you are not intending to throw. And those EA Fanboys will deny this, but just like the real sport of boxing, you should not have any difficulty throwing the punch you want. I hope the retail version gives us a lot of customizable options to tone down all the light flashing and camera shaking because right now the game screams arcade!
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# 160
Bronk_Bonin @ 05/15/09 04:23 PM
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