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Fight Night Round 4 Demo Impressions

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Old 05-15-2009, 03:26 PM   #193
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by DaveDQ
Before I gush over how much I am in love with this game, for those who have issue with the TPC controls, are you expecting to throw uppercuts and hooks on a whim? I see a lot of people talking about proper simulation and how these games need to best represent the sport, but in this case, where boxing is a game of patience and working your opponent so you can get punches in, I think the controls are perfect.

The desire to have buttons as controls leads me to believe some want a faster response and a greater amount of punches like hooks and uppercuts. Whereas the analog sticks offer a more methodical approach, setting punches up and working your punch count.

Give it time. It'll come.
I going to 100% disagree with you. I am the biggest sim guy you'll know and I find TPC to be down right disgusting and outlandish. The margin for error is incredible. I sit back and work the jab and straight as much as the next sim dude. I try to pick my openings and when I see an opening for a hook to the head, I go for the hook and instead hook to the body. I'm a boxing purist and I love the strategical side of boxing but this game doesn't allow for precise punching. Think about it, when you're in a real fight, you don't think about hitting the guy in the head, you just do it. If I see an opening on the side of the head I'm throwing the hook. There's no thought process of throwing it, I see an opening there and I'm throwing whatever kind of punch that'll get there. Besides the control the game LOOKS great, but I can't deal with the analog sticks. Too many mistake punches.

And I don't want to hear that, you're a button masher b/c I destroy ppl who button mash against me. It's about common sense and simplicity in the act of throwing a punch. It's not a difficult act to throw a punch, it's difficult to be accurate w/ punches (which is a rating in the game so whoever argues against this is wrong).

I just pray that they can throw in button punching before the game is released. And by the looks of it they may have no choice b/c every forum I go to ppl are really angry about this. I love boxing too much to not have FN4. The legacy mode, graphics and details of boxing look great but the control scheme is downright disgraceful. My rant is over lol.
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Old 05-15-2009, 03:43 PM   #194
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by PikeJR23
I going to 100% disagree with you. I am the biggest sim guy you'll know and I find TPC to be down right disgusting and outlandish. The margin for error is incredible. I sit back and work the jab and straight as much as the next sim dude. I try to pick my openings and when I see an opening for a hook to the head, I go for the hook and instead hook to the body. I'm a boxing purist and I love the strategical side of boxing but this game doesn't allow for precise punching. Think about it, when you're in a real fight, you don't think about hitting the guy in the head, you just do it. If I see an opening on the side of the head I'm throwing the hook. There's no thought process of throwing it, I see an opening there and I'm throwing whatever kind of punch that'll get there. Besides the control the game LOOKS great, but I can't deal with the analog sticks. Too many mistake punches.

And I don't want to hear that, you're a button masher b/c I destroy ppl who button mash against me. It's about common sense and simplicity in the act of throwing a punch. It's not a difficult act to throw a punch, it's difficult to be accurate w/ punches (which is a rating in the game so whoever argues against this is wrong).

I just pray that they can throw in button punching before the game is released. And by the looks of it they may have no choice b/c every forum I go to ppl are really angry about this. I love boxing too much to not have FN4. The legacy mode, graphics and details of boxing look great but the control scheme is downright disgraceful. My rant is over lol.
People will want to burn us around here but Im with you...Buttons could still have been very much Sim if the game was tuned correctly with the appropriate animations given the level of fatigue
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Old 05-15-2009, 03:47 PM   #195
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Re: Fight Night Round 4 Demo Impressions

I think there could be a happy compromise.
Instead of making the body shots available without using arc movements, they should have made them for head shots. That would have been a lot better IMO.

But in actuality, there should be no arc movements at all. There should be a modifier like LB/RB for body shots. That way you're not fighting to make sure you hit 5:00 and arc perfectly for a right-uppercut.
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Old 05-15-2009, 03:52 PM   #196
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Re: Fight Night Round 4 Demo Impressions

A little bit off topic but if we create a bunch of CAB's for fighters that are missing in the game can they show up as opponents in career mode. I remember someone saying that we can for the game but I can't remember if it was for this game or the UFC one.
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Old 05-15-2009, 04:19 PM   #197
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Money99
I think there could be a happy compromise.
Instead of making the body shots available without using arc movements, they should have made them for head shots. That would have been a lot better IMO.

But in actuality, there should be no arc movements at all. There should be a modifier like LB/RB for body shots. That way you're not fighting to make sure you hit 5:00 and arc perfectly for a right-uppercut.
You know what Money, I can give that a try. But the current control scheme is terrible. The ppl who use the buttons are the majority while the TPC users were the minority. So in theory EA is neglecting the majority of the FN gamers. It's not a smart business move at all.
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Old 05-15-2009, 04:21 PM   #198
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by PikeJR23
I going to 100% disagree with you. I am the biggest sim guy you'll know and I find TPC to be down right disgusting and outlandish. The margin for error is incredible. I sit back and work the jab and straight as much as the next sim dude. I try to pick my openings and when I see an opening for a hook to the head, I go for the hook and instead hook to the body. I'm a boxing purist and I love the strategical side of boxing but this game doesn't allow for precise punching. Think about it, when you're in a real fight, you don't think about hitting the guy in the head, you just do it. If I see an opening on the side of the head I'm throwing the hook. There's no thought process of throwing it, I see an opening there and I'm throwing whatever kind of punch that'll get there. Besides the control the game LOOKS great, but I can't deal with the analog sticks. Too many mistake punches.

And I don't want to hear that, you're a button masher b/c I destroy ppl who button mash against me. It's about common sense and simplicity in the act of throwing a punch. It's not a difficult act to throw a punch, it's difficult to be accurate w/ punches (which is a rating in the game so whoever argues against this is wrong).

I just pray that they can throw in button punching before the game is released. And by the looks of it they may have no choice b/c every forum I go to ppl are really angry about this. I love boxing too much to not have FN4. The legacy mode, graphics and details of boxing look great but the control scheme is downright disgraceful. My rant is over lol.
Could not have said it better myself. Button users are not the same as button mashers. I play just as sim as anyone, but damn the TPC is just horrible. I KNOW how to throw the punches, but when you are in the heat of battle and accidently throw a hook to the body because the control scheme cant tell the difference between an uppercut and a hook to the body it can be extremely frustrating.

I was so excited for this game, and Im hoping sliders can help the stamina issues, but DAMN the TPC is really ruining the experience for me.

I dont care how good you are with the sticks, you, at one point in the fight will throw a punch that you are not intending to throw. And those EA Fanboys will deny this, but just like the real sport of boxing, you should not have any difficulty throwing the punch you want. I hope the retail version gives us a lot of customizable options to tone down all the light flashing and camera shaking because right now the game screams arcade!
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Old 05-15-2009, 04:22 PM   #199
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by PikeJR23
You know what Money, I can give that a try. But the current control scheme is terrible. The ppl who use the buttons are the majority while the TPC users were the minority. So in theory EA is neglecting the majority of the FN gamers. It's not a smart business move at all.
Unfortunately Pike, I was only suggesting what EA should do. The control scheme I described doesn't exist. I wish it did though.
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Old 05-15-2009, 04:23 PM   #200
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by PikeJR23
I going to 100% disagree with you. I am the biggest sim guy you'll know and I find TPC to be down right disgusting and outlandish. The margin for error is incredible. I sit back and work the jab and straight as much as the next sim dude. I try to pick my openings and when I see an opening for a hook to the head, I go for the hook and instead hook to the body. I'm a boxing purist and I love the strategical side of boxing but this game doesn't allow for precise punching. Think about it, when you're in a real fight, you don't think about hitting the guy in the head, you just do it. If I see an opening on the side of the head I'm throwing the hook. There's no thought process of throwing it, I see an opening there and I'm throwing whatever kind of punch that'll get there. Besides the control the game LOOKS great, but I can't deal with the analog sticks. Too many mistake punches.

And I don't want to hear that, you're a button masher b/c I destroy ppl who button mash against me. It's about common sense and simplicity in the act of throwing a punch. It's not a difficult act to throw a punch, it's difficult to be accurate w/ punches (which is a rating in the game so whoever argues against this is wrong).

I just pray that they can throw in button punching before the game is released. And by the looks of it they may have no choice b/c every forum I go to ppl are really angry about this. I love boxing too much to not have FN4. The legacy mode, graphics and details of boxing look great but the control scheme is downright disgraceful. My rant is over lol.
How about instead of complaining about what's not in the game (the buttons) you actually get better at the sticks? Crazy idea I know. So you're just a guy who doesn't accept change well? You make it sound like the TCP is broken when others clearly know how to use the TCP. If others have learned to use the TCP, my guess is that with some practice you'll be just fine. This is the direction EA has taken FN4 so you either get on board, learn the sticks, and enjoy a heck of a boxing game or don't buy it. It's not like EA is going to change the game 6 weeks away from launch because some guys don't have the patience to learn the sticks.
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