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Fight Night Round 4 Demo Impressions

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Old 05-15-2009, 11:09 AM   #185
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Re: Fight Night Round 4 Demo Impressions

The worst thing about this demo is that it is 3 rounds. You can't go in with this attitude of, "I want to knock this guy out." The fun is in working his stamina down ad setting him up, but you feel rushed because you know you only have 3 rounds to work. I was working Hatton's body last night then quick jabs to the head. His stamina was dropping. If I wanted to, I could start whopping haymakers, dropping bombs and watch the KO physics. That's fun too, but I think to really get a feel of how this game will play, you have to have more rounds.

Also, the difficulty. We don't know how that will pan out. This demo should not be used to make a final decision on the game. You just don't have time to do that. For now, I'm enjoying the physics. I'm surprised people aren't raving about that. It's something a lot of sports games could use. It's not perfect but it is very satisfying.
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Old 05-15-2009, 11:22 AM   #186
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by DaveDQ
The worst thing about this demo is that it is 3 rounds. You can't go in with this attitude of, "I want to knock this guy out." The fun is in working his stamina down ad setting him up, but you feel rushed because you know you only have 3 rounds to work. I was working Hatton's body last night then quick jabs to the head. His stamina was dropping. If I wanted to, I could start whopping haymakers, dropping bombs and watch the KO physics. That's fun too, but I think to really get a feel of how this game will play, you have to have more rounds.

Also, the difficulty. We don't know how that will pan out. This demo should not be used to make a final decision on the game. You just don't have time to do that. For now, I'm enjoying the physics. I'm surprised people aren't raving about that. It's something a lot of sports games could use. It's not perfect but it is very satisfying.
I can guarantee you that the fighters stamina would be a huge factor if there were more rds. you'd start to see visibly things goin' on i.e. hands droppin',heavy breathing, sweating,etc...since there's only 3 rds 'id say the stamina bar has been tweaked just for the demo.

In the final build...i don't think we'll able to throw 150 punches per rd, & live to tell about it.
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Old 05-15-2009, 11:40 AM   #187
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Motown
I can guarantee you that the fighters stamina would be a huge factor if there were more rds. you'd start to see visibly things goin' on i.e. hands droppin',heavy breathing, sweating,etc...since there's only 3 rds 'id say the stamina bar has been tweaked just for the demo.

In the final build...i don't think we'll able to throw 150 punches per rd, & live to tell about it.
I hope now that I've gotten more comfortable with the controls I've been ambushing Hatton with 500+ punches in three rounds, landing at 60+% accuracy. I have a feeling that stamina is like that for the demo, and that it will be fixed in the final product. I'm really getting comfortable with this iteration of TPC. Starting to do more meaningful damage. I'm still getting hit too much for my tastes.
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Old 05-15-2009, 11:44 AM   #188
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Money99
I didn't get a chance to see any of the sliders.
But I'll tell you this, when Foreman or Lewis unloaded a fully extended right-cross to the button, it almost always resulted in the other fighter getting stunned.

I just think, in this demo, that they haven't allowed the smaller fighters the benefit of a powerful cross. Maybe it'll be different in the final build. I don't know.
During our time at EA I never felt that the crosses were weak. But a lot of the fights using lighter weight divisions did take place at closer range.
I think a way to remedy this is to make it so that smaller fighters don't have the same chin/head toughness/body toughness as bigger fighters. For example, a small fighter with a great chin like Shane Mosely would have a lower chin rating than a heavyweight with a suspect chin like Lennox Lewis.

Conversely, a heavyweight with great stamina like Ali would have less stamina than a smaller fighter like Pacquiao.

Maybe its like that already, but I have no idea obviously.
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Old 05-15-2009, 12:11 PM   #189
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Po Pimp
I think a way to remedy this is to make it so that smaller fighters don't have the same chin/head toughness/body toughness as bigger fighters. For example, a small fighter with a great chin like Shane Mosely would have a lower chin rating than a heavyweight with a suspect chin like Lennox Lewis.

Conversely, a heavyweight with great stamina like Ali would have less stamina than a smaller fighter like Pacquiao.

Maybe its like that already, but I have no idea obviously.
I think that's how it was in FNRd3 so it might be true with Rd4 as well. Good observation.
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Old 05-15-2009, 01:20 PM   #190
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by secrt ag3nt man
this one is for ppl tht like it i love this game its so fun i liked fn round 3 a ton too and you jus learn more as you go and one think i really like is the replays u got so much control on editing them that is fun and so cool no other game has tht i dont think its like its own lil game inside of tha game i havnt found anything i can reall say that i dont like about this game graphics great havnt seen no ones arm go threw the others i like it bottom line..how to you guys feel??chk the videos and tell me what u think too
http://www.easportsworld.com/en_US/video/5565729
http://www.easportsworld.com/en_US/video/5563898
I think you should use periods in your posts.

Anyway, I'm mad that I have to wait until the 28th to play the demo. It's hard to read impressions when you haven't played because you don't know what to believe, not to mention people's impressions change the more they play the game.
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Old 05-15-2009, 02:30 PM   #191
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by TheCreep
I'm glad to hear that you are so confident, but I am sorry to inform you, I'm gonna have ta knock that block off, lol. You all just dont know how excited I am about this release. Just to give you all a heads up, I'm gonna be in here talkin mass amounts of ****, lol.

Its all in fun, looking forward to seeing you all online.

LOL!!!!! i love trash talk.....make sure when the game drops you leave your gt for the 360
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Old 05-15-2009, 02:40 PM   #192
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by phillyfan23
you're actually AGREEING with me 100 percent. Re-read my post again and you will see.

What I was saying was that since there is no haymakers for a right cross, we are FORCED by the game to go inside to try to unload the power bombs even when we're playing as Lewis because his right cross in the game won't be well represented like it is in real life. ( like you said, this is his most devastating punch)

It's pretty obvious with the system as it is now....EVERY FIGHTER'S most powerful punches are their hooks/uppercuts becuase of the haymaker imbalance.

that's how it is in the demo with Pac-Man....his best punch is his left cross, but his left cross in the game is so weak when compared to his haymaker Uppercuts/hooks.

sad really

hey philly i re-read it...then i read Money's comment as well. what i was trying to say was exactly what he said...that would you would "bayfight" with lewis instead of going in... that cross is thrown from the outside not the inside.....

i wish they would have gave us a tall fighter to demo on...but im not complainng......lol
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