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Fight Night Round 4 Videos
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# 281
aholbert32 @ 05/20/09 02:42 PM
I finally got the demo to work and the game is an improvement from FN3 but not enough imo.
- I hope this is just in the demo but the presentation feels rushed. The ring walk is too short. The introductions only state the fighter's name. The announcement of the winner in a decision is too short.
- The camera is horrible and disorienting. I pray they have multiple camera angles.
- I like the new TPC alot. It feels more realistic imo.
- I'm glad sliders are here because based on the demo its hard to have a realistic fight.
- I hope this is just in the demo but the presentation feels rushed. The ring walk is too short. The introductions only state the fighter's name. The announcement of the winner in a decision is too short.
- The camera is horrible and disorienting. I pray they have multiple camera angles.
- I like the new TPC alot. It feels more realistic imo.
- I'm glad sliders are here because based on the demo its hard to have a realistic fight.
can anyone kind enough to share their ps3 demo code or dummy account?... pls pm me.. thanks in advance
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# 284
aholbert32 @ 05/20/09 06:28 PM
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Now, the producers/developers stated that the fatigue levels will be adjusted when the final product is released. Even if its not to your liking, there will be sliders.
Also, keep in mind that the difficulty was on Easy, so if the CPU was fighting like an idiot, that's by design, and even on FNR3, I found the aggressive fighters to be the easiest.
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If anything the games A.I. sounds the most promising. With multifaceted fighting styles guaranteed to mimic a variety of real life styles already promised.
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I jumped on him from the opening bell and hit him with a great haymaker-uppercut 30 seconds into the bout that dropped him.
He covered up well after that and I was unable to finish the job but it was sweet to floor him so early.
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We should and prolli will have more camaras....
You should never judge a demo, atleast rent the game first...
From reading all of the impressions on FNR4 I made the mistake of going into the demo with a negative attitude expecting the worst.
But...
I really like the progression that FNR4 has made. I know a lot of people are upset over mapping punching to the Analog stick but I really like it. I enjoyed playing the demo and not being able to throw accurate punches right away. I feel like this will help out a lot in career mode. As I get better on the sticks my created boxer will get better. I don't want to start my career up and already be able to throw every punch with 100% accuracy.
There are some annoying things like the Camera which can be very disorienting at times and the feeling like the ring is too small although the game felt a lot different when I fought as Hatton. When I was Pacman, Ricky kept walking forward which we all know is what he does in real life. With only 2 boxers available for the demo I will need to see how counter punchers fight to make sure that there is some kind of unique style to them. As many have said, you can throw a ridiculous amount of punches but I'll wait until the retail version drops to see how slider tweaking can affect that.
I love the new punching engine. When I could get off my intended punches I thought they felt very smooth. When you deliver a 3 or 4 punch combination it looks really good and not over the top. The punches that don't land flush are done very well. With a slowed down pace this game will be very fun.
But...
I really like the progression that FNR4 has made. I know a lot of people are upset over mapping punching to the Analog stick but I really like it. I enjoyed playing the demo and not being able to throw accurate punches right away. I feel like this will help out a lot in career mode. As I get better on the sticks my created boxer will get better. I don't want to start my career up and already be able to throw every punch with 100% accuracy.
There are some annoying things like the Camera which can be very disorienting at times and the feeling like the ring is too small although the game felt a lot different when I fought as Hatton. When I was Pacman, Ricky kept walking forward which we all know is what he does in real life. With only 2 boxers available for the demo I will need to see how counter punchers fight to make sure that there is some kind of unique style to them. As many have said, you can throw a ridiculous amount of punches but I'll wait until the retail version drops to see how slider tweaking can affect that.
I love the new punching engine. When I could get off my intended punches I thought they felt very smooth. When you deliver a 3 or 4 punch combination it looks really good and not over the top. The punches that don't land flush are done very well. With a slowed down pace this game will be very fun.
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# 293
aholbert32 @ 05/21/09 11:07 AM
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Exactly. Its rushed. The ring walks are short. The introductions are WAY too short. The staredown is too short.
Also, its silly to assume that its going to be different in the retail version unless someone from the Dev team or who went to community day says its different. Until then you should assume its the same.
I'm still going to buy the game but isnt that what a demo is for....to demonstrate the game. Ive decided to buy and not buy plenty of games based off of the demo. Why should I have to rent the game and spend my money to judge a game.
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If im trying some pasta out, im not gonna judge it just by tasting the meatballs......
Fighters have dif styles, so you cant say its a slug feast when the two fighters avalible are doin wat they do in real life....They attack....so whether your controlling Manny or Hatton, the Cpu is going to smoother you....
The presentation seem like it not the full becuz how its cut off...if thats how it really is then shame on EA
They already made adjustments from the demo version...
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Its a subtle but obvious difference in my opinion between fighting the A.I. manny and A.I. Pacquiao.
Hatton is pure pressure, you have to use the step back effectively (which is done this year by just flicking the left stick back, no need to double tap.)
Pacquiao applies pressure as well but also likes stepping back and throwing flurries. And definitely doesn't smother you as much as Hatton does.
loving the demo
-love the randomness of the point deductions. in some matches i got away with several headbutts before a deduction. just had a point that after one, i was given a deduction.
-love the randomness of the point deductions. in some matches i got away with several headbutts before a deduction. just had a point that after one, i was given a deduction.
The pop on the punches are perfect IMO, I hope they didnt change it too much...dont need the punches sounding like hammers....
# 298
Pappy Knuckles @ 05/21/09 11:42 PM
I'm ready for the retail version. I love the game, but the difficulty is kinda booty. UFC will keep me plenty occupied until then.
# 299
Pappy Knuckles @ 05/22/09 12:08 AM
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