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Have the Fight Night Round 4 demo? If so, post your impressions here.

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Game: Fight Night Round 4Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 38 - View All
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# 281 aholbert32 @ 05/20/09 02:42 PM
I finally got the demo to work and the game is an improvement from FN3 but not enough imo.

- I hope this is just in the demo but the presentation feels rushed. The ring walk is too short. The introductions only state the fighter's name. The announcement of the winner in a decision is too short.

- The camera is horrible and disorienting. I pray they have multiple camera angles.

- I like the new TPC alot. It feels more realistic imo.

- I'm glad sliders are here because based on the demo its hard to have a realistic fight.
 
# 282 mizyel @ 05/20/09 04:12 PM
can anyone kind enough to share their ps3 demo code or dummy account?... pls pm me.. thanks in advance
 
# 283 Vast @ 05/20/09 05:52 PM
Quote:
Originally Posted by aholbert32
I finally got the demo to work and the game is an improvement from FN3 but not enough imo.

- I hope this is just in the demo but the presentation feels rushed. The ring walk is too short. The introductions only state the fighter's name. The announcement of the winner in a decision is too short.

- The camera is horrible and disorienting. I pray they have multiple camera angles.

- I like the new TPC alot. It feels more realistic imo.

- I'm glad sliders are here because based on the demo its hard to have a realistic fight.
The bolded statement just tells me you barely played the demo (probably cuz UFC is so awesome). IMO this game is a million times better than round 3. After a heated exchange just pause the game and watch the replay and look at the dynamic action thats taking place. Tons of glancing blows, misses, punches grazing over forheads, arms wrapping around body parts, dynamic dirty boxing, with absolutely zero clipping!. Man the physics system and top notch collision detection, with the all analog control scheme just guarantees that its a perfect game to compliment UFC.
 
# 284 aholbert32 @ 05/20/09 06:28 PM
Quote:
Originally Posted by Vast
The bolded statement just tells me you barely played the demo (probably cuz UFC is so awesome). IMO this game is a million times better than round 3. After a heated exchange just pause the game and watch the replay and look at the dynamic action thats taking place. Tons of glancing blows, misses, punches grazing over forheads, arms wrapping around body parts, dynamic dirty boxing, with absolutely zero clipping!. Man the physics system and top notch collision detection, with the all analog control scheme just guarantees that its a perfect game to compliment UFC.
Nah I had 6 fights. I like all the glancing blows and the new engine but that doesnt mean **** to me if the AI is stays as is. If sliders help it, that would be great but the game feels very slugfesty. Plus the presentation was a big dissapointment to me. I'm stil buying the game but the demo is a slight dissapointment.
 
# 285 Po Pimp @ 05/20/09 07:42 PM
Quote:
Originally Posted by aholbert32
Nah I had 6 fights. I like all the glancing blows and the new engine but that doesnt mean **** to me if the AI is stays as is. If sliders help it, that would be great but the game feels very slugfesty. Plus the presentation was a big dissapointment to me. I'm stil buying the game but the demo is a slight dissapointment.
If you're worried about it being a slugfest, just know that fatigue plays a part in that. If you are able to get your opponent's fatigue down, they won't throw as many punches, probably do to the fact that low fatigue punches are weak. Even the CPU AI isn't gonna waste it's time throwing weak punches.

Now, the producers/developers stated that the fatigue levels will be adjusted when the final product is released. Even if its not to your liking, there will be sliders.

Also, keep in mind that the difficulty was on Easy, so if the CPU was fighting like an idiot, that's by design, and even on FNR3, I found the aggressive fighters to be the easiest.
 
# 286 JayBee74 @ 05/20/09 10:17 PM
Quote:
Originally Posted by aholbert32
- The camera is horrible and disorienting. I pray they have multiple camera angles.
Don't worry about that. There will be camera angles aplenty. This one doesn't really bother me, although I'd prefer "Swing".
 
# 287 Vast @ 05/20/09 10:29 PM
Quote:
Originally Posted by aholbert32
Nah I had 6 fights. I like all the glancing blows and the new engine but that doesnt mean **** to me if the AI is stays as is. If sliders help it, that would be great but the game feels very slugfesty. Plus the presentation was a big dissapointment to me. I'm stil buying the game but the demo is a slight dissapointment.
the presentation is dissappointing, but to try to judge the games A.I. off of the demo when the difficulty is on easy and not even adjustable is premature.

If anything the games A.I. sounds the most promising. With multifaceted fighting styles guaranteed to mimic a variety of real life styles already promised.
 
# 288 SteelerSpartan @ 05/21/09 01:34 AM
 
# 289 Money99 @ 05/21/09 09:20 AM
Quote:
Originally Posted by SteelerSpartan
LOL! I had a similar moment last night against Hatton.
I jumped on him from the opening bell and hit him with a great haymaker-uppercut 30 seconds into the bout that dropped him.
He covered up well after that and I was unable to finish the job but it was sweet to floor him so early.
 
# 290 Jukeman @ 05/21/09 09:50 AM
Quote:
Originally Posted by TheCreep
I dont get it. Presentation is not good? What exactly are you looking for?
I think they are talkin about how its rushed, I think thats just in the demo tho....

We should and prolli will have more camaras....

You should never judge a demo, atleast rent the game first...
 
# 291 KG @ 05/21/09 10:54 AM
From reading all of the impressions on FNR4 I made the mistake of going into the demo with a negative attitude expecting the worst.

But...

I really like the progression that FNR4 has made. I know a lot of people are upset over mapping punching to the Analog stick but I really like it. I enjoyed playing the demo and not being able to throw accurate punches right away. I feel like this will help out a lot in career mode. As I get better on the sticks my created boxer will get better. I don't want to start my career up and already be able to throw every punch with 100% accuracy.

There are some annoying things like the Camera which can be very disorienting at times and the feeling like the ring is too small although the game felt a lot different when I fought as Hatton. When I was Pacman, Ricky kept walking forward which we all know is what he does in real life. With only 2 boxers available for the demo I will need to see how counter punchers fight to make sure that there is some kind of unique style to them. As many have said, you can throw a ridiculous amount of punches but I'll wait until the retail version drops to see how slider tweaking can affect that.


I love the new punching engine. When I could get off my intended punches I thought they felt very smooth. When you deliver a 3 or 4 punch combination it looks really good and not over the top. The punches that don't land flush are done very well. With a slowed down pace this game will be very fun.
 
# 292 mizyel @ 05/21/09 11:02 AM
Quote:
Originally Posted by mizyel
can anyone kind enough to share their ps3 demo code or dummy account?... pls pm me.. thanks in advance
any ps3 user/s out there lend me their dummy/nondummy account?..
 
# 293 aholbert32 @ 05/21/09 11:07 AM
Quote:
Originally Posted by juk34man
I think they are talkin about how its rushed, I think thats just in the demo tho....

We should and prolli will have more camaras....

You should never judge a demo, atleast rent the game first...

Exactly. Its rushed. The ring walks are short. The introductions are WAY too short. The staredown is too short.

Also, its silly to assume that its going to be different in the retail version unless someone from the Dev team or who went to community day says its different. Until then you should assume its the same.

I'm still going to buy the game but isnt that what a demo is for....to demonstrate the game. Ive decided to buy and not buy plenty of games based off of the demo. Why should I have to rent the game and spend my money to judge a game.
 
# 294 Jukeman @ 05/21/09 02:42 PM
Quote:
Originally Posted by aholbert32
Exactly. Its rushed. The ring walks are short. The introductions are WAY too short. The staredown is too short.

Also, its silly to assume that its going to be different in the retail version unless someone from the Dev team or who went to community day says its different. Until then you should assume its the same.

I'm still going to buy the game but isnt that what a demo is for....to demonstrate the game. Ive decided to buy and not buy plenty of games based off of the demo. Why should I have to rent the game and spend my money to judge a game.
I would rather rent the full game to judge if im going to spend $60 or not....thats my opinion...

If im trying some pasta out, im not gonna judge it just by tasting the meatballs......

Fighters have dif styles, so you cant say its a slug feast when the two fighters avalible are doin wat they do in real life....They attack....so whether your controlling Manny or Hatton, the Cpu is going to smoother you....

The presentation seem like it not the full becuz how its cut off...if thats how it really is then shame on EA

They already made adjustments from the demo version...
 
# 295 Vast @ 05/21/09 05:22 PM
Quote:
Originally Posted by juk34man
I would rather rent the full game to judge if im going to spend $60 or not....thats my opinion...

If im trying some pasta out, im not gonna judge it just by tasting the meatballs......

Fighters have dif styles, so you cant say its a slug feast when the two fighters avalible are doin wat they do in real life....They attack....so whether your controlling Manny or Hatton, the Cpu is going to smoother you....

The presentation seem like it not the full becuz how its cut off...if thats how it really is then shame on EA

They already made adjustments from the demo version...
I don't even see the issue with the A.I. in the demo other than it being a little too easy.

Its a subtle but obvious difference in my opinion between fighting the A.I. manny and A.I. Pacquiao.
Hatton is pure pressure, you have to use the step back effectively (which is done this year by just flicking the left stick back, no need to double tap.)

Pacquiao applies pressure as well but also likes stepping back and throwing flurries. And definitely doesn't smother you as much as Hatton does.
 
# 296 Complex @ 05/21/09 10:56 PM
loving the demo

-love the randomness of the point deductions. in some matches i got away with several headbutts before a deduction. just had a point that after one, i was given a deduction.
 
# 297 Jukeman @ 05/21/09 11:34 PM
The pop on the punches are perfect IMO, I hope they didnt change it too much...dont need the punches sounding like hammers....
 
# 298 Pappy Knuckles @ 05/21/09 11:42 PM
I'm ready for the retail version. I love the game, but the difficulty is kinda booty. UFC will keep me plenty occupied until then.
 
# 299 Pappy Knuckles @ 05/22/09 12:08 AM
Quote:
Originally Posted by metallicatz
I think some people just don't understand the purpose of a game demo and how it differs from the final product in many respects. You're always going to get an easy difficulty setting for accessibility, trimmed presentation, and little to no access to sliders and other options. Hardcore sports gamers who expect total realism are a minority in the market, and the demo is not geared toward them. EA, like any other company, wants to maximize returns on their investment and you don't do that by alienating the majority of your potential consumer base with overly difficult demos. The hardcore crowd will have every opportunity to tweak the game to their liking (for those that are reasonable in their expectations). No sports game will ever be a total sim. You want total realism? Go down to the local gym and get in the ring.
UFC Undisputed 2009 allowed you to adjust the difficulty in the demo which really helped you get a good feel of the game on different settings. I think this type of thing should become the norm in sports demos.
 
# 300 Motown @ 05/22/09 01:05 AM
Quote:
Originally Posted by juk34man
The pop on the punches are perfect IMO, I hope they didnt change it too much...dont need the punches sounding like hammers....
I think they have the sound of the gloves PERFECTO man. all the way from the thud of landing a sweet spot to the tsss sound that ya hear in real fights...know what i mean?
 


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