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Fight Night Round 4 Demo Impressions

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Old 05-21-2009, 01:34 AM   #353
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Re: Fight Night Round 4 Demo Impressions

Good Night Ricky






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Old 05-21-2009, 03:51 AM   #354
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Re: Fight Night Round 4 Demo Impressions

I dont get it. Presentation is not good? What exactly are you looking for?
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Old 05-21-2009, 09:20 AM   #355
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by SteelerSpartan
LOL! I had a similar moment last night against Hatton.
I jumped on him from the opening bell and hit him with a great haymaker-uppercut 30 seconds into the bout that dropped him.
He covered up well after that and I was unable to finish the job but it was sweet to floor him so early.
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Old 05-21-2009, 09:50 AM   #356
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by TheCreep
I dont get it. Presentation is not good? What exactly are you looking for?
I think they are talkin about how its rushed, I think thats just in the demo tho....

We should and prolli will have more camaras....

You should never judge a demo, atleast rent the game first...
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Old 05-21-2009, 10:54 AM   #357
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Re: Fight Night Round 4 Demo Impressions

From reading all of the impressions on FNR4 I made the mistake of going into the demo with a negative attitude expecting the worst.

But...

I really like the progression that FNR4 has made. I know a lot of people are upset over mapping punching to the Analog stick but I really like it. I enjoyed playing the demo and not being able to throw accurate punches right away. I feel like this will help out a lot in career mode. As I get better on the sticks my created boxer will get better. I don't want to start my career up and already be able to throw every punch with 100% accuracy.

There are some annoying things like the Camera which can be very disorienting at times and the feeling like the ring is too small although the game felt a lot different when I fought as Hatton. When I was Pacman, Ricky kept walking forward which we all know is what he does in real life. With only 2 boxers available for the demo I will need to see how counter punchers fight to make sure that there is some kind of unique style to them. As many have said, you can throw a ridiculous amount of punches but I'll wait until the retail version drops to see how slider tweaking can affect that.


I love the new punching engine. When I could get off my intended punches I thought they felt very smooth. When you deliver a 3 or 4 punch combination it looks really good and not over the top. The punches that don't land flush are done very well. With a slowed down pace this game will be very fun.
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Old 05-21-2009, 11:02 AM   #358
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Re: Fight Night Round 4 Demo Impressions

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can anyone kind enough to share their ps3 demo code or dummy account?... pls pm me.. thanks in advance
any ps3 user/s out there lend me their dummy/nondummy account?..
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Old 05-21-2009, 11:07 AM   #359
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by juk34man
I think they are talkin about how its rushed, I think thats just in the demo tho....

We should and prolli will have more camaras....

You should never judge a demo, atleast rent the game first...

Exactly. Its rushed. The ring walks are short. The introductions are WAY too short. The staredown is too short.

Also, its silly to assume that its going to be different in the retail version unless someone from the Dev team or who went to community day says its different. Until then you should assume its the same.

I'm still going to buy the game but isnt that what a demo is for....to demonstrate the game. Ive decided to buy and not buy plenty of games based off of the demo. Why should I have to rent the game and spend my money to judge a game.
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Old 05-21-2009, 02:42 PM   #360
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Re: Fight Night Round 4 Demo Impressions

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Exactly. Its rushed. The ring walks are short. The introductions are WAY too short. The staredown is too short.

Also, its silly to assume that its going to be different in the retail version unless someone from the Dev team or who went to community day says its different. Until then you should assume its the same.

I'm still going to buy the game but isnt that what a demo is for....to demonstrate the game. Ive decided to buy and not buy plenty of games based off of the demo. Why should I have to rent the game and spend my money to judge a game.
I would rather rent the full game to judge if im going to spend $60 or not....thats my opinion...

If im trying some pasta out, im not gonna judge it just by tasting the meatballs......

Fighters have dif styles, so you cant say its a slug feast when the two fighters avalible are doin wat they do in real life....They attack....so whether your controlling Manny or Hatton, the Cpu is going to smoother you....

The presentation seem like it not the full becuz how its cut off...if thats how it really is then shame on EA

They already made adjustments from the demo version...

Last edited by Jukeman; 05-21-2009 at 02:46 PM.
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