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Fight Night Round 4 Demo Impressions

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Old 05-18-2009, 11:41 AM   #289
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by wyrm187
Amen brother - the fighting has no substance at all to me - I don't need every punch to have devastating effect - but man I am just not digging the physics at all . . .like I said before , there is just something missing in this game and I think it's a combination of the lack of pop and the game jsut doesn't feel right to me - I wanted to like it - it's just not much fun
Not to be rude man, but yall DID see where this has been addressed...right?
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Old 05-18-2009, 11:42 AM   #290
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by fistofrage
400-500 punches in 3 rounds makes me ill. There better be an accelerated clock to get those punch stats realsitic. Its ggoing to be a cheesy KO festival otherwise. Probably the most disappointing thing I've read.
Keep this in mind though:

1. There will be sliders
2. Brian Hayes (developer) said the final build will have less forgiving stamina
3. My brothers stamina was almost always at 50% - which is the main reason why in 15+ bouts he never knocked Pacquio down or out.

If you know how to box properly (countering, blocking, jab, etc) taking apart someone who throws 120+ punches a round won't be a problem.

I agree that I would like to see more penalties for throwing at that volume, but the first two points I raised will hopefully correct that.

I almost forgot to mention (and maybe others here have already done so) but in the demo you'll notice that there are 'pause' or 'freeze' moments where you, or your opponent, will be temporarily open for a counter punch after a big miss or block.
It's not nearly as bad as Rd3's parry system, but it's there.

This is where guys that love to stick-mash have potential to be picked apart.
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Old 05-18-2009, 11:43 AM   #291
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Re: Fight Night Round 4 Demo Impressions

no i didnt see it - sorry
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Old 05-18-2009, 11:47 AM   #292
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by wyrm187
no i didnt see it - sorry
http://forum.ea.com/eaforum/posts/li...D3350DB0A6898A

Quote:
Punch connections. Landed punch collisions are cleaner and hit reactions have more intensity.
This is the first thing I noticed when playing the demo. I don't remember the punches lacking any pop when testing it in Vancouver, so I'm very happy that the FN team is fixing it for the final release.
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Old 05-18-2009, 11:52 AM   #293
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Money99
http://forum.ea.com/eaforum/posts/li...D3350DB0A6898A



This is the first thing I noticed when playing the demo. I don't remember the punches lacking any pop when testing it in Vancouver, so I'm very happy that the FN team is fixing it for the final release.
Thanks I had not seen that before - I'll keep my chin up on this. Im not giving up and I have not canceled my order yet - I am hopeful that the finished product will be alot more fun - I almost broke my own rule of judging a complete game on a demo
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Old 05-18-2009, 12:09 PM   #294
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by Money99
I almost forgot to mention (and maybe others here have already done so) but in the demo you'll notice that there are 'pause' or 'freeze' moments where you, or your opponent, will be temporarily open for a counter punch after a big miss or block.
It's not nearly as bad as Rd3's parry system, but it's there.

This is where guys that love to stick-mash have potential to be picked apart.
One of the demo changes will be that window where the opponents freeze and are left wide open will be reduced so hopefully they do it right.
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Old 05-18-2009, 12:16 PM   #295
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Seymour Scagnetti
One of the demo changes will be that window where the opponents freeze and are left wide open will be reduced so hopefully they do it right.
Me too. I like that there is a small window there, but at times it does seem a touch too long.
Shortening it up a hair would be perfect.

It would be even cooler if it depended on the fighters speed. So against a prime Tyson or Sweat Pea, if you miss that window will seem like an eternity while against a guy like Foreman, not so much.
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Old 05-18-2009, 05:27 PM   #296
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Re: Fight Night Round 4 Demo Impressions

when do non-pre order people get the demo?
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