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Fight Night Round 4 Demo Impressions

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Old 05-17-2009, 07:14 PM   #273
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Re: Fight Night Round 4 Demo Impressions

A little more detail on the lean feature in FN4. It seemed like the punches are magnetized to my boxers face, lol. Thats for leaning to the left and right. Leaning back seemed a little more effective, other than that I had to use block or the new, dodge and step forward "move". That inside fighter "move".
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Old 05-17-2009, 07:31 PM   #274
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Re: Fight Night Round 4 Demo Impressions

I just recently played through FN3 again and had a blast. This demo is FN3, but better and without the annoying between rounds healing game. If the roster included a few older fighters (Dempsey, Tunney, Joe Louis, Baer, Liston, Marciano, etc.), I'd be in heaven. I would actually prefer a game of all legends, but that's besides the point.

Anybody who's complaining about the game has the right to, but I'm glad I am having fun with the demo (however easy it is) and look forward to this game as much, if not more, than UFC.
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Old 05-17-2009, 07:39 PM   #275
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Re: Fight Night Round 4 Demo Impressions

Can someone tell me how long it took for the demo code to be emailed to them?
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Old 05-17-2009, 08:05 PM   #276
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by TheCreep
I cant lie, I'm lovin the demo so far. Some folks are trying to compare FN with UFC, I guess that is understandable. With that being stated, I tried to do the same thing. Play FN demo, then play UFC demo back and forth to see which one would hold my attention the longest.

After doing that, honestly I cant distinguish a clear winner. I didn't want to go back specifically to one or the other, both games are great in their own right. I have both preordered.

I pretty much have nothing but pros for each game. The cons I've recognized are these observations: UFC-dont like the fact that you cant move your torso/sway. FN4-dont like the fact that the torso/sway doesnt seem to work fluidly, there were only a couple of times I could effectively use the lean and dodge a punch. I had to use block to stop from being hit. The lean worked EVERY once in awhile.
I like it to, but how exactly do you play it? The AI is no challenge, so I practice bombing the CPU with haymakers, work on by uppercuts and hooks, and soon I will be going for as many counters as i can. Playing my brother was a drag because all he can do is stickmash with PacMan.
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Old 05-17-2009, 09:19 PM   #277
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Re: Fight Night Round 4 Demo Impressions

Loving the demo still.

- Starting to effectively KO my opponent and seeing the punches coming and reacting.

- I wish body shots would wear stamina down more. Reward folks that don't just head hunt
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Old 05-17-2009, 10:08 PM   #278
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Re: Fight Night Round 4 Demo Impressions

To be honest I was a little disappointed at first with the demo. It seemed like I couldn't get the hang of the TPC. I could only throw right uppercuts and felt my haymakers would never connect. Now, I can lean better and block just a little bit better but its getting better. Once I am able to play 10 or 12 rounds this game will be a lot better. With the 3 rounds I just find myself throw endless amounts of punches. Can't wait till July, but UFC should hold me till then.

Hope I can get some matches online with some of you guys or gals.
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Old 05-17-2009, 10:59 PM   #279
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Re: Fight Night Round 4 Demo Impressions

I don't know if it has been discussed but has anyone used the replay option? I was replaying rounds the other night and this game is absolutely beautiful. Man I can't wait to get my hands on the full copy.
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Old 05-17-2009, 11:26 PM   #280
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Re: Fight Night Round 4 Demo Impressions

What's the mechanic for recovering from a KO? Do you still try and align the referee?
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