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Fight Night Round 4 Demo Impressions

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Old 05-17-2009, 11:35 PM   #281
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Moses Shuttlesworth
Can someone tell me how long it took for the demo code to be emailed to them?
How many times do I have to ask this question? This is absurd.
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Old 05-18-2009, 12:26 AM   #282
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by FlyRice
What's the mechanic for recovering from a KO? Do you still try and align the referee?

No you have to play a balancing game with the left stick where once you have the meter centered on the screen you have to push the right stick at the precise moment the light is right in the middle. I've let the CPU knock me down a few times to see how it plays out when you have good health early on as opposed to the 2nd or 3rd KD where you're close to death. It seems that the less health you have when you go down the harder it is to balance and get up, at least that's what I sensed. That's good because if it was the same difficulty everytime to get up you may never knock anybody out online who are really good at it. So I'm hoping that it works out well in the full game so if it's the 10th round and you're just pummeling the guy and knock him down it's gonna take alot of skill for him to get back up.

I know alot of early reveiwers said that they find it difficult to balance it but from an early KD I have had no problem getting up.
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Old 05-18-2009, 12:51 AM   #283
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Seymour Scagnetti
No you have to play a balancing game with the left stick where once you have the meter centered on the screen you have to push the right stick at the precise moment the light is right in the middle. I've let the CPU knock me down a few times to see how it plays out when you have good health early on as opposed to the 2nd or 3rd KD where you're close to death. It seems that the less health you have when you go down the harder it is to balance and get up, at least that's what I sensed. That's good because if it was the same difficulty everytime to get up you may never knock anybody out online who are really good at it. So I'm hoping that it works out well in the full game so if it's the 10th round and you're just pummeling the guy and knock him down it's gonna take alot of skill for him to get back up.

I know alot of early reveiwers said that they find it difficult to balance it but from an early KD I have had no problem getting up.
Thanks, it sounds interesting.
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Old 05-18-2009, 06:30 AM   #284
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Moses Shuttlesworth
How many times do I have to ask this question? This is absurd.
I got you man. I was about to respond to you earlier, had to get to work though.

It took mine about 3 days to hit my email. Keep in mind, that was before the demo was active. Now that its out here, you'll probably get it right away. Aint no tellin.
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Old 05-18-2009, 06:58 AM   #285
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by JayBee74
I like it to, but how exactly do you play it? The AI is no challenge, so I practice bombing the CPU with haymakers, work on by uppercuts and hooks, and soon I will be going for as many counters as i can. Playing my brother was a drag because all he can do is stickmash with PacMan.
For me, the A.I. is a good challenge. As far as how I play. Pretty much any sports game I get my hands on, I turn it into a sim. If you want to, you probably could just attack and maul the A.I. in any game.

I keep the pace slow though. Stickin and movin, not taking advantage of any game exploits that make it into the game. For example, if I were to mistakenly find a glitch that allowed me to get off the same right hook for a knockout in a certain situation, I make it a point to never use that hook in that particular situation.

I was surprised yesterday when manny started mimicking me (no lie), jabbing backin up, etc, it was nice.

My movement around the ring is slow and methodical also, unless I'm in a crucial situation. I usually take one or two steps angling around my opponent trying to cut the ring off. I dont like to hold the stick and move fast (unless I'm getting thrashed and have to back up, lol).

That pretty much sums up how I play sports titles. Folks on here talk about sim, lol. I dont think you all really know about playin sim style baby, lol.
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Old 05-18-2009, 10:19 AM   #286
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Complex
Loving the demo still.

- Starting to effectively KO my opponent and seeing the punches coming and reacting.

- I wish body shots would wear stamina down more. Reward folks that don't just head hunt
I agree. My brother played the demo a number of times on Saturday and would routinely throw over 400-500 punches in 3 rounds.
Despite that heavy pace, his stamina never seemed to take much of a hit. Maybe it'll be more prevelant with heavyweights? I would hope so.
But I liked how Brizzo addressed that need and I hope sliders will help as well.

Other than that, I'm LOVING this demo.
I love how it's not easy KO'ing a guy like Pacquio in 3 rounds or less. You really have to work him, counter, sprinkle in some haymakers, and use great defense.
And taht's how it should be.

I can't wait for the full version and give Legacy Mode a thorough work through.
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Old 05-18-2009, 11:15 AM   #287
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Money99
I agree. My brother played the demo a number of times on Saturday and would routinely throw over 400-500 punches in 3 rounds.
Despite that heavy pace, his stamina never seemed to take much of a hit. Maybe it'll be more prevelant with heavyweights? I would hope so.
But I liked how Brizzo addressed that need and I hope sliders will help as well.

Other than that, I'm LOVING this demo.
I love how it's not easy KO'ing a guy like Pacquio in 3 rounds or less. You really have to work him, counter, sprinkle in some haymakers, and use great defense.
And taht's how it should be.

I can't wait for the full version and give Legacy Mode a thorough work through.
400-500 punches in 3 rounds makes me ill. There better be an accelerated clock to get those punch stats realsitic. Its ggoing to be a cheesy KO festival otherwise. Probably the most disappointing thing I've read.
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Old 05-18-2009, 11:35 AM   #288
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Complex
is it me, but where is the pop on the punches?

Amen brother - the fighting has no substance at all to me - I don't need every punch to have devastating effect - but man I am just not digging the physics at all . . .like I said before , there is just something missing in this game and I think it's a combination of the lack of pop and the game jsut doesn't feel right to me - I wanted to like it - it's just not much fun
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