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Fight Night Round 4 Demo Impressions

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Old 05-19-2009, 02:04 AM   #313
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Jackmouv
No Button Mashing, there is ZERO skill in mashing buttons. The stick on the other hand, forces you to be more precise in what you are trying to do. I for one appreciate a game where you have to learn to win, work and practice to be good. The online gaming world is pleaged with people that want to win with out putting in the work. Any system that would allow for a first time player to beat a person thats been playing for a while is just inherently wrong, IMO. And with button mashing that can happen.

That's not to say that some people that just want to get in there and Mash shouldn't be able to. Perhep there should be an ARCADE mode. I personally don't see the fun in that, but that's just me... I don't think button mashers should be allowed in general population. LOL

What sucks is not everyone that uses buttons button mash. I like to mimic real life boxing with the buttons. So its like were penalized because of cheesers.

I dont see why EA cant develop a better stamina system that would cause people that kept punching without stopping to have a much greater negative effect and be subject to a knockout. It would cause people to have to throw in spurts.

Also just have separate lobbies and leaderboards for TPC and Buttons. Or just have ranked for TPC and have unranked for buttons. Its not that difficult to have both configurations included for the enjoyment of offline and online.

I believe if TPC were better implemented you would have seen less people wanting the buttons. But its more like RPC. The analog is not precise enough to have all those punches on one stick.

A boxer in real life will see an opening whether its to the head or body and swing towards that area. The boxer will not see the opening to the head wanting to swing there but come down with alzheimers and swing to the body especially if its in the early rounds. It takes away from the authenticity of the sport.

Well EA has more then just control issues, that plagues the demo so we shall see how the retail version pans out.
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Old 05-19-2009, 04:08 AM   #314
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Re: Fight Night Round 4 Demo Impressions

Yeah I just get tired of the constant..."if you use buttons you don't want to play sim" garbage


I really have no problem if Online had to use TPC all the time(The Complaints about FN 4 wouldn't nearly be as bad)....but to go even further and take it out for the Offline Legacy People too is just freaking crazy......


What Freaking harm would it have done to have that option there for Offline Players????

Who the heck would that be hurting???

It just doesn't make any sense whatsoever to do that
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Old 05-19-2009, 04:10 AM   #315
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Re: Fight Night Round 4 Demo Impressions

The demo is great. I hope in the full version the judges score cards will differ a little bit. All three judges scored each fight the exact same. Maybe next year EA will introduce judge's that have personalities. Some like boxing others like brawling etc and scores are biased towards those things. Who knows it could make for an interesting twist… for now I’ll just settle for the score cards being different.

The mini-game between rounds is nice but I wish I couldn't see my opponents points earned... the fighter that gets the most points to spend in the mini-game typically wins the round. It kind of ruins the suspense when the winner is announced. Of course so does showing the winner first as the decision is read which is also the case in the demo. Where's the suspense man!


I like the game play very much. It is the closest simulation of real boxing in a video game that I’ve played and I believe I’ve played almost all of them. I really liked the controls from FN3 with the right stick used for haymakers as well as normal punches. But I understand that it makes more sense to eliminate the need to hold down left trigger (at least I think it was the left trigger) to throw a body shot. It took a bit to get used to the changes in controls but after a few fights I was able to adapt.


In the demo it seemed to me that I was overly successful with the haymaker uppercuts. I often stunned my opponent with one and then continued raining down uppercuts usually leading to a knock down. It sure was doing it though! I guess the fact that the uppercut is overly effective could be the difficulty level of the demo. I’m sure that at higher difficulties it’s tougher.
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Old 05-19-2009, 08:13 AM   #316
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by videobastard
After playing the demo some more. I hate the way the CPU AI keeps walking to you like they are the terminator. I would hope that not all the CPU fighters are on forward motion towards you at all times like their tyson.

There is no stick n move, the CPU strategy stays the same even if you are pounding them a great deal. They are constantly walking forward towards you like robots. This is what turns the fights into these slugfest matches.
To be fair, neither Pacquaio or Hatton are known for their stick and move tactics, so it's not fair to judge the game on that.
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Old 05-19-2009, 09:28 AM   #317
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by videobastard
After playing the demo some more. I hate the way the CPU AI keeps walking to you like they are the terminator. I would hope that not all the CPU fighters are on forward motion towards you at all times like their tyson.

There is no stick n move, the CPU strategy stays the same even if you are pounding them a great deal. They are constantly walking forward towards you like robots. This is what turns the fights into these slugfest matches.
But look who you're playing as or against.
Both Hatton and Pacquio stalk their opponents. If I played this demo and Pacman fought like Mayweather or Sweet Pea I'd be pissed. Both guys box exactly how they do in real life - by forcing you into a phone booth.
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Old 05-19-2009, 09:33 AM   #318
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by SteelerSpartan
Yeah I just get tired of the constant..."if you use buttons you don't want to play sim" garbage


I really have no problem if Online had to use TPC all the time(The Complaints about FN 4 wouldn't nearly be as bad)....but to go even further and take it out for the Offline Legacy People too is just freaking crazy......


What Freaking harm would it have done to have that option there for Offline Players????

Who the heck would that be hurting???

It just doesn't make any sense whatsoever to do that
I agree on the sim talk. No video game is sim. Do you feel out of breath? Does your eye swell up shut? Do you have a pounding headache the day after? Does this only happen when you use the sticks?

For me, the buttons are an advantage because of percision and speed. In FN3, all you had to do is hit the two buttons at the same time and combos would fly (not the snack kind). I like knowing that everyone will be on the same playing field, especially online. When you played online in the past, you immediately knew who was/wasn't using buttons.

That's why I like TPC only. Other than that, yes buttons should have been in there for offline use.
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Old 05-19-2009, 09:54 AM   #319
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Money99
But look who you're playing as or against.
Both Hatton and Pacquio stalk their opponents. If I played this demo and Pacman fought like Mayweather or Sweet Pea I'd be pissed. Both guys box exactly how they do in real life - by forcing you into a phone booth.
Im not saying that either of these fighters should not fight how they do in real life. But if a boxer is getting pounded he does not robotically keep walking towards his opponents like there is some magnetic field.

It will be interesting to see how the other CPU fighters movements are in the game. It will be also interesting to see how the movements are in the later rounds. I better not see ray leanard stalking me like he is michael myers after i give him the business.
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Old 05-19-2009, 10:08 AM   #320
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Writer's Block
To be fair, neither Pacquaio or Hatton are known for their stick and move tactics, so it's not fair to judge the game on that.
I feel what your saying. But even the sluggers will have some heated exchanges and then step back quickly or weave to the side and then begin another slugging exchange.

I also said i would hope that not all the CPU fighters in the game will have this approach.
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