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Fight Night Round 4 Demo Impressions

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Old 05-18-2009, 08:36 PM   #305
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Po Pimp
So I knocked down Pacquiao with Hatton and the end of the 3rd Round. Instead of the referee counting, why did it go straight to the judges cards?
Saved by the bell. No need to count if you don't have to get up after the bell rings. I'm sure that something that you will be able to turn off in the options of the full game.
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Old 05-18-2009, 09:26 PM   #306
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Jackmouv
Power shots are basically anything but a jab. Most fights have lots of POWER shots, but few actual haymakers.
What I would like to see?? Yes, reduced stamina from throwing haymakers, but also maybe you have to land several punches or combinations of punches to build up a hay maker, and if you waste it, you have to rebuild it. Also, perhaps, the haymaker is less (just a bit) telegraphed if it's on the end of a successful combo. This would force people to box.
On two occasions in the demo I stunned PacMan with a stiff up close right on the button jab, so you can realize the possibilities with the final build, even without drastic slider alterations. I'm sure you'll see regular non haymaker power punches knockdown and knockout.
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Old 05-18-2009, 09:28 PM   #307
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Re: Fight Night Round 4 Demo Impressions

Is the counter is the new parry?
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Old 05-18-2009, 09:43 PM   #308
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Joey P
Is the counter is the new parry?
Not exactly-if you avoid a punch with a duck, sway, etc. or if you bring up a block in near perfect timing with your opponents gloves you will given a small window of "extra time" to counter, but nothing outrageous.
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Old 05-18-2009, 10:20 PM   #309
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by JayBee74
Not exactly-if you avoid a punch with a duck, sway, etc. or if you bring up a block in near perfect timing with your opponents gloves you will given a small window of "extra time" to counter, but nothing outrageous.
Yea, honestly I barely even notice this. I dont think comparing it to parry is a good comparison.
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Old 05-18-2009, 10:21 PM   #310
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Re: Fight Night Round 4 Demo Impressions

So Moses, what do you think so far?
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Old 05-18-2009, 10:54 PM   #311
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Re: Fight Night Round 4 Demo Impressions

The parry in Round 3 was absurdly long. I really like the new blocking/countering system in 4. It adds to a much better flow in the game.
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Old 05-19-2009, 12:51 AM   #312
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Re: Fight Night Round 4 Demo Impressions

After playing the demo some more. I hate the way the CPU AI keeps walking to you like they are the terminator. I would hope that not all the CPU fighters are on forward motion towards you at all times like their tyson.

There is no stick n move, the CPU strategy stays the same even if you are pounding them a great deal. They are constantly walking forward towards you like robots. This is what turns the fights into these slugfest matches.
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