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Fight Night Round 4 Demo Impressions

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Old 05-22-2009, 01:05 AM   #369
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by juk34man
The pop on the punches are perfect IMO, I hope they didnt change it too much...dont need the punches sounding like hammers....
I think they have the sound of the gloves PERFECTO man. all the way from the thud of landing a sweet spot to the tsss sound that ya hear in real fights...know what i mean?
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Old 05-22-2009, 04:10 AM   #370
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Motown
I think they have the sound of the gloves PERFECTO man. all the way from the thud of landing a sweet spot to the tsss sound that ya hear in real fights...know what i mean?
I think it all sounds good, but doesn't look necessarily good. Some of the punches impact just seem very lame. Whether thats sound or visual or some combination of the two, Im not exactly sure.
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Old 05-22-2009, 09:42 AM   #371
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by jtdribbles25
I think it all sounds good, but doesn't look necessarily good. Some of the punches impact just seem very lame. Whether thats sound or visual or some combination of the two, Im not exactly sure.
look at the replays, the punches def have impact....just like real life, you dont know how hard the hit is untill you see it in slow motion
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Old 05-22-2009, 10:20 AM   #372
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by jtdribbles25
I think it all sounds good, but doesn't look necessarily good. Some of the punches impact just seem very lame. Whether thats sound or visual or some combination of the two, Im not exactly sure.
I don't what you want, this game isn't Streetfighter. Just like real boxing most of the punches aren't going to look like Punchout.
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Old 05-22-2009, 02:58 PM   #373
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Re: Fight Night Round 4 Demo Impressions

Loved the demo. My only gripe is that I feel the boxers kind of lumber in and out of range of each other. I wish the boxers moved a little faster and more fluidly around the ring. i just got the demo yesterday. Is there a button you can hold down to make the boxers move faster?

I really like the fact that in UFC if you push in the left stick your player moves a lot faster.
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Old 05-22-2009, 03:57 PM   #374
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Re: Fight Night Round 4 Demo Impressions

Quick question:
Are people who ordered from gamestop.com still getting a code the next day?
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Old 05-23-2009, 03:13 AM   #375
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by Seymour Scagnetti
I don't what you want, this game isn't Streetfighter. Just like real boxing most of the punches aren't going to look like Punchout.
look man, either respect my opinion or not. I know this isn't street fighter or punchout! Why come at me with some ridiculous perspective. I don't like how the impact of the punches looks/feels. Many people have commented on the fact that it's like slap boxing or pity pat. Hence, the developer noting that in the final build the impact of punches has been improved. Why must it be that if someone doesn't see it the way you do, it has to be demeaned in some way.
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Old 05-23-2009, 03:17 AM   #376
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by juk34man
look at the replays, the punches def have impact....just like real life, you dont know how hard the hit is untill you see it in slow motion
thats fine, but I'd personally like to see the punches in the game have a little more impact. Sort of like the ufc game where some of them land with an absoulute thud, and others don't. I just don't get that here. Im glad you guys like it the way it is though.
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