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Fight Night Round 4 Demo Impressions

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Old 05-23-2009, 09:48 AM   #377
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by jtdribbles25
thats fine, but I'd personally like to see the punches in the game have a little more impact. Sort of like the ufc game where some of them land with an absoulute thud, and others don't. I just don't get that here. Im glad you guys like it the way it is though.
Dog, I do agree that the punches need more impact in FN, but comparing it to UFC does no justice AT ALL. The kicks have impact, but the punches in UFC have absolutely no impact. Thats based off impressions from the demo for me. If it changed in the retail version, cool.
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Old 05-23-2009, 05:46 PM   #378
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by TheCreep
Dog, I do agree that the punches need more impact in FN, but comparing it to UFC does no justice AT ALL. The kicks have impact, but the punches in UFC have absolutely no impact. Thats based off impressions from the demo for me. If it changed in the retail version, cool.
there are certain punches that have a definite snap to them in the game, like the superman punch. But not all of them. And Im not saying they all need the same impact. Maybe if fight night had a punch that was thrown with more weight off of the foward step or something. It's just that there are times when playing fight night that there's just no ooomph factor from it even on a punch that in the reply was great. It's no big deal, I was just giving my opinion on something that I noticed, and thought could definitely be done better.
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Old 05-23-2009, 07:21 PM   #379
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by jtdribbles25
there are certain punches that have a definite snap to them in the game, like the superman punch. But not all of them. And Im not saying they all need the same impact. Maybe if fight night had a punch that was thrown with more weight off of the foward step or something. It's just that there are times when playing fight night that there's just no ooomph factor from it even on a punch that in the reply was great. It's no big deal, I was just giving my opinion on something that I noticed, and thought could definitely be done better.
A couple of us have mentioned this already. There should be a few punches that have a 'snap' to them. It would a real 'nice to have' if they did.
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Old 05-23-2009, 08:24 PM   #380
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Re: Fight Night Round 4 Demo Impressions

cool....I can't wait to get my hands on the full version....
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Old 05-23-2009, 10:36 PM   #381
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Re: Fight Night Round 4 Demo Impressions

I don't like the demo too much. I don't hate it either ... I know some guys have mentioned final build etc. But imo this isn't boxing. Before someone accuses me of being a UFC Zealot, I'm a big boxing fan and own old tapes of the best of sugar ray robinson, joe louis, rocky, dempsey, and others.

Jabs don't keep the other guy at bay, nor do straights(crosses). The punch output is silly. The slogan of one clean punch is simply not true and in fact, you can throw caution to the wind and just throw bombs non-stop.

having said all this, I'll still give the game a chance and may buy even if there are major flaws. But the way people speak about the game just isn't true. This feels nothing like real boxing, it's very wonky. I also agree that the new controls were a mistake, but glad parry is gone.
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Old 05-24-2009, 12:53 AM   #382
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by allBthere
I don't like the demo too much. I don't hate it either ... I know some guys have mentioned final build etc. But imo this isn't boxing. Before someone accuses me of being a UFC Zealot, I'm a big boxing fan and own old tapes of the best of sugar ray robinson, joe louis, rocky, dempsey, and others.

Jabs don't keep the other guy at bay, nor do straights(crosses). The punch output is silly. The slogan of one clean punch is simply not true and in fact, you can throw caution to the wind and just throw bombs non-stop.

having said all this, I'll still give the game a chance and may buy even if there are major flaws. But the way people speak about the game just isn't true. This feels nothing like real boxing, it's very wonky. I also agree that the new controls were a mistake, but glad parry is gone.

I have to disagree here....also jabs are not really Pac Man/Hatton like, if Ali's jabs werent effective than we have a problem....
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Old 05-24-2009, 02:25 AM   #383
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by allBthere
I don't like the demo too much. I don't hate it either ... I know some guys have mentioned final build etc. But imo this isn't boxing. Before someone accuses me of being a UFC Zealot, I'm a big boxing fan and own old tapes of the best of sugar ray robinson, joe louis, rocky, dempsey, and others.

Jabs don't keep the other guy at bay, nor do straights(crosses). The punch output is silly. The slogan of one clean punch is simply not true and in fact, you can throw caution to the wind and just throw bombs non-stop.

having said all this, I'll still give the game a chance and may buy even if there are major flaws. But the way people speak about the game just isn't true. This feels nothing like real boxing, it's very wonky. I also agree that the new controls were a mistake, but glad parry is gone.
Its all in the way you play the game man. From Atari boxing to the present, you wont get a full sim video game, it just aint gonna happen. This current FN4 demo is the most complete boxing title to date in my opinion.

You dont want to throw bombs all day. Once you get the final version, turn your stamina slider all the way down. In the mean time, slow it down while you play. You have to play sim, thats your decision if you want to exploit the game or not.

Any game you get, you'll probably find exploits. Now do you abuse them is the question. Like I stated before, the game is going to be fully customizable, I'm sure just about anyone will be able to tailor the game to their style.

All of my matches are pretty nice. I'm looking at about 25 to 40 punches per round. I pace the matches. I'm not actively trying to just throw haymakers the whole match then talk about stamina not draining accurately. Play the game how you want it to be played, its all on you.

Last edited by TheCreep; 05-24-2009 at 02:29 AM.
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Old 05-24-2009, 11:01 AM   #384
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Re: Fight Night Round 4 Demo Impressions

^agree, I cant wait to see how effective the stamina slider is, if it work properly the cpu prolli will back away more often and throw more jabs...

The demo is on easy and the stamina is a non factor
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