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MLB The Show 17 News Post

MLB The Show 17 patch 1.04 is available now, check out the full list of fixes below and post your thoughts.

NOTE: Server maintenance is still taking place.

UPDATE: Servers are up.

Thanks to HozAndMoose for the image!


Game: MLB The Show 17Hype Score: 9/10 - Vote Now
Platform: PS4Votes for game: 36 - View All
Member Comments
# 501 bredfan @ 04/28/17 08:16 AM
Quote:
Originally Posted by Trackball
Dude...I had a really long rant all typed out to respond to this.

Then I realized I'd almost certainly get banned for it.

So just...please...you realize you're just pressing buttons on a controller, right?
Not actually fielding balls?
Some things are out of your control.
I think you quoted the wrong person.

The fact that we're just playing videogames is exactly my point. If everything isn't in my control in a videogame, such that no matter what I do the outcome is predetermined by the game, then scripting is involved.

It is the official stance of just about every major sports game publisher that scripting doesn't exist. So please, don't hold back your rant on my account.

When I play The Show, I feel like every outcome has a logical explanation based on my input during any given scenario. I'm sorry that others don't feel that way.
 
# 502 The Chef @ 04/28/17 08:29 AM
Quote:
Originally Posted by bredfan
I think you quoted the wrong person.

The fact that we're just playing videogames is exactly my point. If everything isn't in my control in a videogame, such that no matter what I do the outcome is predetermined by the game, then scripting is involved.

It is the official stance of just about every major sports game publisher that scripting doesn't exist. So please, don't hold back your rant on my account.

When I play The Show, I feel like every outcome has a logical explanation based on my input during any given scenario. I'm sorry that others don't feel that way.
I don't get your stance. It's not scripted as the outcome isn't decided at the start but yes there are randomizers built in to better replicate baseball as there are randomizers built in to every sports game out there.

Sent from my SM-G920T using Tapatalk
 
# 503 bredfan @ 04/28/17 08:47 AM
Quote:
Originally Posted by The Chef
I don't get your stance. It's not scripted as the outcome isn't decided at the start but yes there are randomizers built in to better replicate baseball as there are randomizers built in to every sports game out there.

Sent from my SM-G920T using Tapatalk
RNG is not the same as swinging through an 89 mph meatball "just because people have bad days".

I'm in control of putting myself in the best position to succeed with RNG if I understand the game. I'm not in control when things are predetermined at all.

"Predetermined outcome" to simulate real life is basically an oxymoron.
 
# 504 The Chef @ 04/28/17 09:15 AM
Quote:
Originally Posted by bredfan
RNG is not the same as swinging through an 89 mph meatball "just because people have bad days".

I'm in control of putting myself in the best position to succeed with RNG if I understand the game. I'm not in control when things are predetermined at all.

"Predetermined outcome" to simulate real life is basically an oxymoron.
And you don't think that players in the majors work the counts, get the pitch they want and proceed to miss it? So you don't actually want a game based on realism you want a game that allows you to murder the ball just so long as you work the count and wait for your pitch? These randomizers are built into every sports game out there, I'm confused by what you want the final product to be. Most I'd assume want as close to a simulation experience as possible and to get that it has to have some sort of randomness built in.

Sent from my SM-G920T using Tapatalk
 
# 505 bredfan @ 04/28/17 09:31 AM
Quote:
Originally Posted by The Chef
And you don't think that players in the majors work the counts, get the pitch they want and proceed to miss it? So you don't actually want a game based on realism you want a game that allows you to murder the ball just so long as you work the count and wait for your pitch? These randomizers are built into every sports game out there, I'm confused by what you want the final product to be. Most I'd assume want as close to a simulation experience as possible and to get that it has to have some sort of randomness built in.

Sent from my SM-G920T using Tapatalk
Professional hitters don't miss pitches randomly. They miss because of a mechanical factor.

Either they mistimed their swing, pulled their head, took their eye off the ball, guessed wrong or pulled up ever so slightly.

Frank Thomas is sitting heat. He works the count, gets the One and proceeds to whiff. As he walks back to the dugout the manager says "Frank, what happened?"

Thomas doesn't say, "I was possessed for a second, Skip. Lost all control for no reason." Nah, he tells the manager exactly why he missed.

There's 750 worldwide good enough to play pro baseball. And about 300 of those are pitchers. To suggest that they aren't 100% in control of their results when hitting is crazy, IMO.
 
# 506 stealyerface @ 04/28/17 09:34 AM
Quote:
Originally Posted by bredfan

When I play The Show, I feel like every outcome has a logical explanation based on my input during any given scenario. I'm sorry that others don't feel that way.
When you have the bases loaded, in the bottom of the ninth, trying to close out a game, and you throw a two seam fastball on the edge of the plate, and the catcher goes through some weird contortion, and for whatever, unforeseen reason, tries to lunge for a ballthat is in the strike zone, thereby causing the ball to skip off the glove, roll to the backstop and allowing the winning run to score... that is not an outcome based on my input.

When you camp out under a ball in outfield with a 94 rated right fielder, and the animation takes over where the ball bounces off the heel of the glove, that is not based on my user input.

Because the way the baseball gods work, is that sometimes, there is just something at work, beyond explanation, and that is the way the game goes.

Have a guy who is struggling in the field, and the ball will find him. It always does.

Have a close play that goes against you on a pick off at second, and the next pitch will inevitably score the run where the runner should have been out. It happens.

So for a game to try and replicate these untoward moments, but massaging the code to either enhance attributes, or degrade them, not only takes a brass set, it is also brilliant.

Not everything goes the way is should, could, or ought to. Guys miss easy pitches, guys get picked off when they shouldn't, and guys miss balls they make a play on the other 99% of the time.

In order for a game to truly be a SIM, it need to go beyond the mastering of your button presses and inputs, in order to stretch the boundaries of the game within the game.

This is why I stopped pitching with the meters or the pulse pitching. Because once you master the mini-game, you all of a sudden become Cy Young with Drew Pomerantz.

I don't want my 5th starter to go out and dominate because I have mastered the input of a pitching mini-game. I want ratings, I want situational outcomes, and I want the ebb and flow of baseball to have a say in the outcomes. And if, within that say, the game has figured out that for a certain game on the schedule, Jose Altuve is going to have an off day, or he is tired, or he is going to struggle, so be it, and good on the developers for actually instituting a part of the game that is unseen, and is just understood.

I'm not sure if you played baseball at any levels, but if you did, you'll totally get how brilliant the philosophy (whether it is in there or not) is to have Variable Stuff that you get no control over.

That being said, I'll make this my last post on the subject. The horse died about three pages back.

~syf



l
 
# 507 bredfan @ 04/28/17 09:36 AM
Quote:
Originally Posted by stealyerface
When you have the bases loaded, in the bottom of the ninth, trying to close out a game, and you throw a two seam fastball on the edge of the plate, and the catcher goes through some weird contortion, and for whatever, unforeseen reason, tries to lunge for a ballthat is in the strike zone, thereby causing the ball to skip off the glove, roll to the backstop and allowing the winning run to score... that is not an outcome based on my input.

When you camp out under a ball in outfield with a 94 rated right fielder, and the animation takes over where the ball bounces off the heel of the glove, that is not based on my user input.

Because the way the baseball gods work, is that sometimes, there is just something at work, beyond explanation, and that is the way the game goes.

Have a guy who is struggling in the field, and the ball will find him. It always does.

Have a close play that goes against you on a pick off at second, and the next pitch will inevitably score the run where the runner should have been out. It happens.

So for a game to try and replicate these untoward moments, but massaging the code to either enhance attributes, or degrade them, not only takes a brass set, it is also brilliant.

Not everything goes the way is should, could, or ought to. Guys miss easy pitches, guys get picked off when they shouldn't, and guys miss balls they make a play on the other 99% of the time.

In order for a game to truly be a SIM, it need to go beyond the mastering of your button presses and inputs, in order to stretch the boundaries of the game within the game.

This is why I stopped pitching with the meters or the pulse pitching. Because once you master the mini-game, you all of a sudden become Cy Young with Drew Pomerantz.

I don't want my 5th starter to go out and dominate because I have mastered the input of a pitching mini-game. I want ratings, I want situational outcomes, and I want the ebb and flow of baseball to have a say in the outcomes. And if, within that say, the game has figured out that for a certain game on the schedule, Jose Altuve is going to have an off day, or he is tired, or he is going to struggle, so be it, and good on the developers for actually instituting a part of the game that is unseen, and is just understood.

I'm not sure if you played baseball at any levels, but if you did, you'll totally get how brilliant the philosophy (whether it is in there or not) is to have Variable Stuff that you get no control over.

That being said, I'll make this my last post on the subject. The horse died about three pages back.

~syf



l
Talking about hitting, bro. Errors are an entirely different animal.
 
# 508 crques @ 04/28/17 10:09 AM
At first I was reading this thread because I was concerned about some issues regarding the patch. Now the past few days it has been purely entertaining at some of the posts that make it in here. I think games have advanced so much that sometimes we have a tendency to blur the line between real life and fantasy. This is a video game, and each and every one of us that play have fantasy results in our own little video gaming world. This isn't an actual MLB game that you see in person or on tv. There is a huge amount of realism that can be captured in sports video games, however there will never be a perfect game that mimics real life in every single aspect of the game. There are always things that I wish could be better or more realistic in sports video games, and I'm positive there always will be as long as I'm playing.

In saying that, I'm almost 41 years old. I've been playing video games since I was about 6 or 7 years old when the Atari first came out. The amount of progression that has been made in the past 35 years of my video gaming experience is astounding. I remember playing the first few Tony LaRussa baseball games on the Sega Genesis thinking they were the greatest games of all time. I wasn't concerned about glitches, or bugs in those games. I was playing those games for what they were and having a blast in doing so. Heck, going back even further I couldn't tell you the amount of time I spent playing Nintendo games like Baseball Stars and Baseball Simulator 1.000. I remember spending hour after hour researching box scores from the newspapers and Baseball Weekly so I could create the most realistic and accurate teams and lineups on those games. Those games were far from perfect, but man they were fun.

I could go on and on about baseball games throughout the years and things I enjoyed about them or things that were wrong with them, but the bottom line is this...they are video games and we should enjoy them more for what they are, instead of what they are not...which is real life. I think most of us on here, myself included at times, should take a step back and appreciate what we have with games like The Show. The game is amazing, all things considered. Have fun with it.
 
# 509 parky_17 @ 04/28/17 10:10 AM
Also with these 'bad days' would they really apply to play now games? Where there's no stamina involved, no possible injury or no morale taken into account
Sent from my SM-G920F using Operation Sports mobile app
 
# 510 stealyerface @ 04/28/17 10:36 AM
Quote:
Originally Posted by parky_17
Also with these 'bad days' would they really apply to play now games? Where there's no stamina involved, no possible injury or no morale taken into account
Sent from my SM-G920F using Operation Sports mobile app

Hmm.. Good Point. There would be really no reason for a variable stuff dice roll on a play now game, but what about with the Daily Rosters?

~syf
 
# 511 Mad dog 31 @ 04/28/17 12:00 PM
Quote:
Originally Posted by stealyerface
I think a very important thing to remember with this patch, is that we all need to take a breath, step back and play the game.

Does anyone realize that post-patch, the real Mariners and Tigers combined for 28 runs last night, King Felix got lifted in the second inning and there were three HR, two of which traveled over 400 feet?

Maybe no one realized that the real Nationals and Rockies combined for 27 runs five homeruns, and a cycle?

Obviously the patch has ruined the real MLB...

Or maybe, because baseball is a game of everyday occurrences and peaks and valleys, its just... baseball.

I played three games yesterday post patch.

I beat the Yankees 6-4 with Porcello going 8.2 innings, but had to bring in Kimbrel to get the last out, as Rick just lost the zone and his control. Moreland hit two monster shots, I got the pull-back cam on both, and it was a glorious cloudy day at Fenway.

I immediately fired up the rematch, and the Red Sox could not hit the ball to save their lives. They lose 2-0 with the same line-up, same pitching match up, and exact same set up.

I then played a game with the daily rosters, going into the time machine to Sunday afternoon with Boston playing at Baltimore, and E-Rod dominated with eight strikeouts, but a costly error, and a Machado blast cost the Sox, and they lose 3-2 in what might have been my favorite game I have played this year, based on the ebb and flow, and the situations of high stress... it was just a thing of beauty.

So, post patch, three games, three entirely different outcomes, and I LOVE this game.

Some of you will remember, with fondness, a certain game from 2004-2005 that had a toggleable option called "Variable Stuff". The explanation was that there may (or not) have been some dice-rolls that were handled within the game engine, that had some sort of influence on the batting, the pitching, and the overall flow of the game.

Sometimes I wonder, when you can play two games back to back with the exact same set up, if there is something within the game that makes the batter's PCI's just a little smaller or larger. Maybe the timing window gets a tweak towards to larger, easier side. Maybe the Classic Pitching Timing becomes a little more lenient, and your pitcher dominates?

If so, I don't care to know, because this is how baseball works. Sometimes in the pen before a game, you know that your pitches are filthy, the ball just feels perfect in your hand, your fingers find the spot on the seams where you just know and feel that you are going to be a force to be reckoned with, and it just happens. You can't explain it, and you can't duplicate it. It just is.

So guys who loaded up the patch, played one game, and had four homeruns and ten runs against them, and took to the internet to say the patch broke the game, take a look at the sports section today, and see what happened in real baseball after the patch.

I refuse to let the soon to be patchable-issues ruin it for me, I refuse to get sucked into the fold of doomsday nonsense that folks are spouting off about, and I refuse to let the well-known( not-fixed) issues of the WP/Past Ball/catcher block and throw problems ruin this game for me.

I have my slider set running this game perfectly, I do not play with headphones, so I can live with the bat sound issue until they tweak it, I see the right amount of errors, the right amount of double plays, flair hits, screaming liners, bombs, and wall-scrapers.

In short, I see a baseball game.

This is a game fellas. A $60 masterpiece that if played like a baseball game, does a fantastic job of recreating the best game on the planet. So taking to the soapbox and whining, and complaining that the matte finish on the away helmets of your favorite team, is a little too dull, is silly.

Complaining that when you zoom into the ivy on the wall at Wrigley, there out to be four veins in the ivy leaves, not three... is silly.

The bottom line is that aside from some of the quirks that we are working around this year, the game still kicks butt. And is, for me, in my opinion, the best replication of the real game there has ever been.

Play the game, have fun, and take a deep breath.

It'll be okay.

~syf
True statement. This game has played beautifully for me as I've experienced the same wonderful ebb and flow....dominating some, getting shut down in others. Never perfect, but for me the best they've done so far.
 
# 512 Armor and Sword @ 04/28/17 12:02 PM
Quote:
Originally Posted by bredfan
Professional hitters don't miss pitches randomly. They miss because of a mechanical factor.

Either they mistimed their swing, pulled their head, took their eye off the ball, guessed wrong or pulled up ever so slightly.

Frank Thomas is sitting heat. He works the count, gets the One and proceeds to whiff. As he walks back to the dugout the manager says "Frank, what happened?"

Thomas doesn't say, "I was possessed for a second, Skip. Lost all control for no reason." Nah, he tells the manager exactly why he missed.

There's 750 worldwide good enough to play pro baseball. And about 300 of those are pitchers. To suggest that they aren't 100% in control of their results when hitting is crazy, IMO.
This is not real life.

This is a video game. If you don't like the way SDS makes their baseball games.....I don't know what to tell ya.

But this is the game they have made for over a decade now. It's nothing new.

I want a simulation when I play a video game. The only way we can get statistical variance and simulation like results is via algorithms and dice roll randomizers based on ratings.

You have several different types of people who play sports games. Those who want stick skills to be the only factor and those who want pure simulation and then those like me who want a hybrid of user control, but ratings based dice roll outcomes.

There is no perfect way for anyone. This game though is incredible at giving users a lot or as little control as they want.

I choose to play the game in a way where my button presses matter, my approach to working counts and waiting on my pitch or fighting my way back in the count matter, my pitching decisions (what pitch, what location, how much effort) matter.

But....BUT!!!! The player ratings will determine the dice roll that will give me my result.

Strato-Matic Baseball.....but on a video game.

I love it.

Unfortunately if you want simply your stick skills to be the only factor.....your playing the wrong game.

Other wise why have player ratings, diamond, gold, silver cards etc etc etc etc.

I am trying to understand why players get so aggravated when they have great timing....but get some weak contact.

That happens!!!! All the time in real life. The Show does IMO an amazing job of trying to replicate the game it represents by adding the variability of player ratings and making this feel like it's real life counterpart.

No other sports game does this better on the market today.
 
# 513 Armor and Sword @ 04/28/17 12:06 PM
Quote:
Originally Posted by stealyerface
When you have the bases loaded, in the bottom of the ninth, trying to close out a game, and you throw a two seam fastball on the edge of the plate, and the catcher goes through some weird contortion, and for whatever, unforeseen reason, tries to lunge for a ballthat is in the strike zone, thereby causing the ball to skip off the glove, roll to the backstop and allowing the winning run to score... that is not an outcome based on my input.

When you camp out under a ball in outfield with a 94 rated right fielder, and the animation takes over where the ball bounces off the heel of the glove, that is not based on my user input.

Because the way the baseball gods work, is that sometimes, there is just something at work, beyond explanation, and that is the way the game goes.

Have a guy who is struggling in the field, and the ball will find him. It always does.

Have a close play that goes against you on a pick off at second, and the next pitch will inevitably score the run where the runner should have been out. It happens.

So for a game to try and replicate these untoward moments, but massaging the code to either enhance attributes, or degrade them, not only takes a brass set, it is also brilliant.

Not everything goes the way is should, could, or ought to. Guys miss easy pitches, guys get picked off when they shouldn't, and guys miss balls they make a play on the other 99% of the time.

In order for a game to truly be a SIM, it need to go beyond the mastering of your button presses and inputs, in order to stretch the boundaries of the game within the game.

This is why I stopped pitching with the meters or the pulse pitching. Because once you master the mini-game, you all of a sudden become Cy Young with Drew Pomerantz.

I don't want my 5th starter to go out and dominate because I have mastered the input of a pitching mini-game. I want ratings, I want situational outcomes, and I want the ebb and flow of baseball to have a say in the outcomes. And if, within that say, the game has figured out that for a certain game on the schedule, Jose Altuve is going to have an off day, or he is tired, or he is going to struggle, so be it, and good on the developers for actually instituting a part of the game that is unseen, and is just understood.

I'm not sure if you played baseball at any levels, but if you did, you'll totally get how brilliant the philosophy (whether it is in there or not) is to have Variable Stuff that you get no control over.

That being said, I'll make this my last post on the subject. The horse died about three pages back.

~syf



l



I love you man.
 
# 514 The Chef @ 04/28/17 12:06 PM
Quote:
Originally Posted by bredfan
Professional hitters don't miss pitches randomly. They miss because of a mechanical factor.

Either they mistimed their swing, pulled their head, took their eye off the ball, guessed wrong or pulled up ever so slightly.

Frank Thomas is sitting heat. He works the count, gets the One and proceeds to whiff. As he walks back to the dugout the manager says "Frank, what happened?"

Thomas doesn't say, "I was possessed for a second, Skip. Lost all control for no reason." Nah, he tells the manager exactly why he missed.

There's 750 worldwide good enough to play pro baseball. And about 300 of those are pitchers. To suggest that they aren't 100% in control of their results when hitting is crazy, IMO.
And how exactly do you want them to depict a batter who misses a pitch? I hate to say it but I don't think sports games are for you, what you appear to be looking for won't be found in any sim sports game, you can have a perfect release in 2k and miss the wide open jumper, perfect pass to a wide open receiver in Madden and he'll drop it but it doesn't appear you want anything like that. You gave reasons as to why a major league player could miss a pitch when looking for it but I guess because the game doesn't tell you that's what could have happened you feel slighted?

Sent from my SM-G920T using Tapatalk
 
# 515 Skyboxer @ 04/28/17 12:19 PM
Quote:
Originally Posted by OneTonneBaby
Ive been playing quick counts and notice the difference but don't see it affecting pitchers. I think the larger number is reflected in what they have actually thrown as my Sis have started tiring around the 90 pitch mark (on the score bug).

I haven't had a quick count game yet that the cpu pitcher went past 60 ish pitches.
 
# 516 parky_17 @ 04/28/17 12:27 PM
Quote:
Originally Posted by Armor and Sword

Unfortunately if you want simply your stick skills to be the only factor.....your playing the wrong game.

Other wise why have player ratings, diamond, gold, silver cards etc etc etc etc.
.
This is why I think playing with zone hitting is the best, it gives you the perfect balance between stick skills and players ratings as the higher rated hitters will have a bigger pci giving but you still need to line the pci up correctly and time the swing right

Sent from my SM-G920F using Operation Sports mobile app
 
# 517 Armor and Sword @ 04/28/17 12:43 PM
Quote:
Originally Posted by parky_17
This is why I think playing with zone hitting is the best, it gives you the perfect balance between stick skills and players ratings as the higher rated hitters will have a bigger pci giving but you still need to line the pci up correctly and time the swing right

Sent from my SM-G920F using Operation Sports mobile app
I agree with that about Zone hitting. I used to use zone exclusively back when I first started playing this franchise.

Then I just wanted button timing and pure ratings to take over so I switched to Timed (which is now Directional).

Like I said, they have several options and it's a great thing.
 
# 518 TripleCrown @ 04/28/17 01:57 PM
When batting, we think a perfect timing swing , in the PCI zone will always results in a perfect hit, HR whatever.

But what if the pitch is as perfect, in term of velocity, with enough movement right before the batter with his perfect swing hit it? IRL a quarter of an inch can make a huge different.

This is how I approach the game, I can do everything perfectly, doesn't my result will be perfect all the time.



Sent from my iPad using Tapatalk
 
# 519 parky_17 @ 04/28/17 02:02 PM
Quote:
Originally Posted by TripleCrown
When batting, we think a perfect timing swing , in the PCI zone will always results in a perfect hit, HR whatever.

But what if the pitch is as perfect, in term of velocity, with enough movement right before the batter with his perfect swing hit it? IRL a quarter of an inch can make a huge different.

This is how I approach the game, I can do everything perfectly, doesn't my result will be perfect all the time.



Sent from my iPad using Tapatalk
This is completely right... the only thing that annoys me is when I get and green timing with the ball in the PCI circle and it's a swing and miss

Sent from my SM-G920F using Operation Sports mobile app
 
# 520 Armor and Sword @ 04/28/17 02:30 PM
Quote:
Originally Posted by parky_17
This is completely right... the only thing that annoys me is when I get and green timing with the ball in the PCI circle and it's a swing and miss

Sent from my SM-G920F using Operation Sports mobile app
It's annoying in real life when you perfectly time a pitch, and your bat plane is off slightly and you get a great cut but whiff the pitch.

That's baseball.
 


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