MLB The Show 17 News Post
Member Comments
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The fact that we're just playing videogames is exactly my point. If everything isn't in my control in a videogame, such that no matter what I do the outcome is predetermined by the game, then scripting is involved.
It is the official stance of just about every major sports game publisher that scripting doesn't exist. So please, don't hold back your rant on my account.
When I play The Show, I feel like every outcome has a logical explanation based on my input during any given scenario. I'm sorry that others don't feel that way.
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I'm in control of putting myself in the best position to succeed with RNG if I understand the game. I'm not in control when things are predetermined at all.
"Predetermined outcome" to simulate real life is basically an oxymoron.
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Either they mistimed their swing, pulled their head, took their eye off the ball, guessed wrong or pulled up ever so slightly.
Frank Thomas is sitting heat. He works the count, gets the One and proceeds to whiff. As he walks back to the dugout the manager says "Frank, what happened?"
Thomas doesn't say, "I was possessed for a second, Skip. Lost all control for no reason." Nah, he tells the manager exactly why he missed.
There's 750 worldwide good enough to play pro baseball. And about 300 of those are pitchers. To suggest that they aren't 100% in control of their results when hitting is crazy, IMO.
# 506
stealyerface @ 04/28/17 09:34 AM
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When you camp out under a ball in outfield with a 94 rated right fielder, and the animation takes over where the ball bounces off the heel of the glove, that is not based on my user input.
Because the way the baseball gods work, is that sometimes, there is just something at work, beyond explanation, and that is the way the game goes.
Have a guy who is struggling in the field, and the ball will find him. It always does.
Have a close play that goes against you on a pick off at second, and the next pitch will inevitably score the run where the runner should have been out. It happens.
So for a game to try and replicate these untoward moments, but massaging the code to either enhance attributes, or degrade them, not only takes a brass set, it is also brilliant.
Not everything goes the way is should, could, or ought to. Guys miss easy pitches, guys get picked off when they shouldn't, and guys miss balls they make a play on the other 99% of the time.
In order for a game to truly be a SIM, it need to go beyond the mastering of your button presses and inputs, in order to stretch the boundaries of the game within the game.
This is why I stopped pitching with the meters or the pulse pitching. Because once you master the mini-game, you all of a sudden become Cy Young with Drew Pomerantz.
I don't want my 5th starter to go out and dominate because I have mastered the input of a pitching mini-game. I want ratings, I want situational outcomes, and I want the ebb and flow of baseball to have a say in the outcomes. And if, within that say, the game has figured out that for a certain game on the schedule, Jose Altuve is going to have an off day, or he is tired, or he is going to struggle, so be it, and good on the developers for actually instituting a part of the game that is unseen, and is just understood.
I'm not sure if you played baseball at any levels, but if you did, you'll totally get how brilliant the philosophy (whether it is in there or not) is to have Variable Stuff that you get no control over.
That being said, I'll make this my last post on the subject. The horse died about three pages back.
~syf
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At first I was reading this thread because I was concerned about some issues regarding the patch. Now the past few days it has been purely entertaining at some of the posts that make it in here. I think games have advanced so much that sometimes we have a tendency to blur the line between real life and fantasy. This is a video game, and each and every one of us that play have fantasy results in our own little video gaming world. This isn't an actual MLB game that you see in person or on tv. There is a huge amount of realism that can be captured in sports video games, however there will never be a perfect game that mimics real life in every single aspect of the game. There are always things that I wish could be better or more realistic in sports video games, and I'm positive there always will be as long as I'm playing.
In saying that, I'm almost 41 years old. I've been playing video games since I was about 6 or 7 years old when the Atari first came out. The amount of progression that has been made in the past 35 years of my video gaming experience is astounding. I remember playing the first few Tony LaRussa baseball games on the Sega Genesis thinking they were the greatest games of all time. I wasn't concerned about glitches, or bugs in those games. I was playing those games for what they were and having a blast in doing so. Heck, going back even further I couldn't tell you the amount of time I spent playing Nintendo games like Baseball Stars and Baseball Simulator 1.000. I remember spending hour after hour researching box scores from the newspapers and Baseball Weekly so I could create the most realistic and accurate teams and lineups on those games. Those games were far from perfect, but man they were fun.
I could go on and on about baseball games throughout the years and things I enjoyed about them or things that were wrong with them, but the bottom line is this...they are video games and we should enjoy them more for what they are, instead of what they are not...which is real life. I think most of us on here, myself included at times, should take a step back and appreciate what we have with games like The Show. The game is amazing, all things considered. Have fun with it.
In saying that, I'm almost 41 years old. I've been playing video games since I was about 6 or 7 years old when the Atari first came out. The amount of progression that has been made in the past 35 years of my video gaming experience is astounding. I remember playing the first few Tony LaRussa baseball games on the Sega Genesis thinking they were the greatest games of all time. I wasn't concerned about glitches, or bugs in those games. I was playing those games for what they were and having a blast in doing so. Heck, going back even further I couldn't tell you the amount of time I spent playing Nintendo games like Baseball Stars and Baseball Simulator 1.000. I remember spending hour after hour researching box scores from the newspapers and Baseball Weekly so I could create the most realistic and accurate teams and lineups on those games. Those games were far from perfect, but man they were fun.
I could go on and on about baseball games throughout the years and things I enjoyed about them or things that were wrong with them, but the bottom line is this...they are video games and we should enjoy them more for what they are, instead of what they are not...which is real life. I think most of us on here, myself included at times, should take a step back and appreciate what we have with games like The Show. The game is amazing, all things considered. Have fun with it.
Also with these 'bad days' would they really apply to play now games? Where there's no stamina involved, no possible injury or no morale taken into account
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# 510
stealyerface @ 04/28/17 10:36 AM
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Hmm.. Good Point. There would be really no reason for a variable stuff dice roll on a play now game, but what about with the Daily Rosters?
~syf
# 511
Mad dog 31 @ 04/28/17 12:00 PM
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# 512
Armor and Sword @ 04/28/17 12:02 PM
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This is a video game. If you don't like the way SDS makes their baseball games.....I don't know what to tell ya.
But this is the game they have made for over a decade now. It's nothing new.
I want a simulation when I play a video game. The only way we can get statistical variance and simulation like results is via algorithms and dice roll randomizers based on ratings.
You have several different types of people who play sports games. Those who want stick skills to be the only factor and those who want pure simulation and then those like me who want a hybrid of user control, but ratings based dice roll outcomes.
There is no perfect way for anyone. This game though is incredible at giving users a lot or as little control as they want.
I choose to play the game in a way where my button presses matter, my approach to working counts and waiting on my pitch or fighting my way back in the count matter, my pitching decisions (what pitch, what location, how much effort) matter.
But....BUT!!!! The player ratings will determine the dice roll that will give me my result.
Strato-Matic Baseball.....but on a video game.
I love it.
Unfortunately if you want simply your stick skills to be the only factor.....your playing the wrong game.
Other wise why have player ratings, diamond, gold, silver cards etc etc etc etc.
I am trying to understand why players get so aggravated when they have great timing....but get some weak contact.
That happens!!!! All the time in real life. The Show does IMO an amazing job of trying to replicate the game it represents by adding the variability of player ratings and making this feel like it's real life counterpart.
No other sports game does this better on the market today.
# 513
Armor and Sword @ 04/28/17 12:06 PM
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I love you man.
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I haven't had a quick count game yet that the cpu pitcher went past 60 ish pitches.
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# 517
Armor and Sword @ 04/28/17 12:43 PM
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Then I just wanted button timing and pure ratings to take over so I switched to Timed (which is now Directional).
Like I said, they have several options and it's a great thing.
# 518
TripleCrown @ 04/28/17 01:57 PM
When batting, we think a perfect timing swing , in the PCI zone will always results in a perfect hit, HR whatever.
But what if the pitch is as perfect, in term of velocity, with enough movement right before the batter with his perfect swing hit it? IRL a quarter of an inch can make a huge different.
This is how I approach the game, I can do everything perfectly, doesn't my result will be perfect all the time.
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But what if the pitch is as perfect, in term of velocity, with enough movement right before the batter with his perfect swing hit it? IRL a quarter of an inch can make a huge different.
This is how I approach the game, I can do everything perfectly, doesn't my result will be perfect all the time.
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# 520
Armor and Sword @ 04/28/17 02:30 PM
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That's baseball.
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