MLB The Show 17 News Post
Member Comments
Autobaserunning, which was still broken pre-patch, is now more broken post-patch. Runners are randomly stopping after hits and it is occurring with an alarming frequency now. It cost me runs in two straight games. While I like that you can control the auto baserunners more, it just isn't working consistently. Until SDS fixes, I wish they would go back to '15 version.
# 442
DarthRambo @ 04/26/17 09:49 PM
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Sent from my SM-G920P using Operation Sports mobile app
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Fully aware that power was a little off pre patch however, this is a video game. I know we all want it to be as realistic as possible to a certain extent but I also enjoy the fact that the skill level of the human user's input will allow players to do things(have incredible seasons hitting, 70 HRS/ 77 HRS) that they may never have in real life. If all we want are exact replicas of real life we might as well just watch a baseball game in real life(which I do plenty of) or let the CPU play every game and just watch. The greatness of a video game is that you can use your own skills in that game to produce outcomes we don't see in real life. Graphically things should be as accurate as possible but you have to allow for a user to achieve incredible things. If power is too much adjust sliders. With this patch power seems to have been turned too far down. Was in month 2 of my franchise and now numbers do not match as far as production from month to month. I know that's normal but there is a huge drop off now. Also the ball sounds very weird off the bat now. I play this game for hours everyday and it was the first thing I noticed after the patch, that is until I continuously squared up high fastballs only to hit soft liners to short or fly balls to straight away left, center and right. I know everyone has their own opinion and not stepping on anyone's opinion, I just was happy with the gameplay as it was. All of the visual updates were wanted and excellent, just wish the hitting part of gameplay was left alone. Hopefully they will tweak it to get it somewhat back to the way it was.
I can't believe this game is called "MLB The Show", I expect so much more than I'm getting right now.
# 447
badflounder @ 04/26/17 11:50 PM
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# 448
CleveCluby @ 04/27/17 01:02 AM
Played three games tonight using QC in a franchise mode. Wasn't interested in the pitch count, wanted to test hitting on my own. Using default sliders. I am not a great hitter. Always just use the x button and hardly ever use the power button. In crucial at bats and with two strikes I will use the contact swing just to protect. Against great pitchers, I use Rookie hitting and always pitch with all star. Veteran hitting against their # 2 pitchers and down. The bat sound really does not bother me because many times I play at night while my wife sleeps and I keep the volume down.
I'm am certainty no expert but it didn't take very long to realize that hitting had been toned way down. In 3 games I rarely saw a line drive or blooper single for myself or for the CPU team. Most hits were high shallow fly balls that the OF had all day to get under. The grounders were weak and rarely got through the IF, Almost all singles were grounders past the pitcher up the middle. The doubles and the line drive singles just weren't there.
The ball coming off the bat just didn't have the same trajectory. It could be just a coincidence but Double plays were plenty full. When there was a HR, it barely cleared the wall.
I boosted Human and CPU power sliders two clicks. I boosted Human and CPU solid hits two clicks, Dropped the fielders speed two clicks. I played two more games with those settings and once again I had my line drive and blooper singles back, even a couple of doubles and a triple. HR were going around 400 to 450. One went into the upper deck but Beltran just crushed a FB I left up high on a 3 2 count.
So I do believe the Hitting issue can be adjusted to your liking using the sliders until they patch it. Again this is just based on a few games but I definitely seen the difference. I could live with this if they didn't patch it.
Now if I could just find a work around for the QC pitching issues. Then I really could enjoy the game, I just can't play full pitch, I do not have the patience. I would never draw a walk. I guess I could just sim or fast forward the first 4 or five innings and then jump in the game. Maybe I will try that, By simming the first few, I won't kill all my batters and there aver.
I'm am certainty no expert but it didn't take very long to realize that hitting had been toned way down. In 3 games I rarely saw a line drive or blooper single for myself or for the CPU team. Most hits were high shallow fly balls that the OF had all day to get under. The grounders were weak and rarely got through the IF, Almost all singles were grounders past the pitcher up the middle. The doubles and the line drive singles just weren't there.
The ball coming off the bat just didn't have the same trajectory. It could be just a coincidence but Double plays were plenty full. When there was a HR, it barely cleared the wall.
I boosted Human and CPU power sliders two clicks. I boosted Human and CPU solid hits two clicks, Dropped the fielders speed two clicks. I played two more games with those settings and once again I had my line drive and blooper singles back, even a couple of doubles and a triple. HR were going around 400 to 450. One went into the upper deck but Beltran just crushed a FB I left up high on a 3 2 count.
So I do believe the Hitting issue can be adjusted to your liking using the sliders until they patch it. Again this is just based on a few games but I definitely seen the difference. I could live with this if they didn't patch it.
Now if I could just find a work around for the QC pitching issues. Then I really could enjoy the game, I just can't play full pitch, I do not have the patience. I would never draw a walk. I guess I could just sim or fast forward the first 4 or five innings and then jump in the game. Maybe I will try that, By simming the first few, I won't kill all my batters and there aver.
Having some occurrences of this bug in DD - 3 times tonight (although being able to actually get through a game in DD since the patch is a plus - at least the whole thing doesn't freeze now)
(poor guy on that first one....dude had absolutely no idea what was going on. and I wasn't about to try and move my 2B runner)
There was already a bug report on this issue and I replied to it including that video.
(poor guy on that first one....dude had absolutely no idea what was going on. and I wasn't about to try and move my 2B runner)
There was already a bug report on this issue and I replied to it including that video.
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https://youtu.be/2zWKJyMXafg
https://youtu.be/0hvnbtOhHoo
https://youtu.be/hjk6h3grSrw
I wasn't sure where to put this but I just had 3 odd plays happen in my game, all by Jose Altuve, the baserunning one and the DP one aren't too bad but there still plays that shouldn't really happen
But the one where he just holds onto the ball and lets Smoak reach base is something I've never seen before
https://youtu.be/0hvnbtOhHoo
https://youtu.be/hjk6h3grSrw
I wasn't sure where to put this but I just had 3 odd plays happen in my game, all by Jose Altuve, the baserunning one and the DP one aren't too bad but there still plays that shouldn't really happen
But the one where he just holds onto the ball and lets Smoak reach base is something I've never seen before
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Yes.... the 2nd one seems only one out of ordinary. I've seen this happen many times in my RTTS save which is currently in 2019 season. This has been around since before patch..
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Sent from my SM-G920F using Operation Sports mobile app
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Yeah I kinda agree with you but with the DP turn there wasn't any need to make a jump throw like that, as you can see in the replay Bautista was still no where near the base when the ball reached the 1B and the baserunning was kinda dumb to as he was well out
And then when he held onto the ball it just made me question the other plays
# 458
Armor and Sword @ 04/27/17 10:48 AM
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Overall after playing several franchise games post patch. I love the update overall. The game still plays fantastic, but is more balanced now in regards to hitting. I am still getting incredible ball physics, hit variety etc. But now oppo bombs are a lot less frequent, and earned with better power hitters.
Something I think they do need to look at though is steal success. It is seriously brutal to get SB's this year. And I don't have an issue with the entire strategy of it. But top base swipers should get better jumps. I am testing things and think I may have found a slider cocktail to improve the success ratio. But I think they may have over compensated making it harder this year just a little bit in an effort to reduce online cheese and it has bled into those of us who play simulation style offline franchise.
However I will say this. When stealing bases. You really need a guy who can motor and has not only excellent speed, but a high base stealing rating. Then you need to:
1) Check the player quirks for pick off artist (if they don't have it get that extra step lead) See if you are a base thief as well.
2) Know better counts, pitcher patterns and pick up on their patterns. Stealing on a 0-2, 1-2 count is far more ideal than a 3-1 or 2-0 count. You will more than likely get a junk or off speed pitch on a pitcher count and have a better shot at success.
3) AI is better at pitch outs and knowing you are feared base swiper. So watch yourself!!
I do love the cat and mouse game. It is on a new level. But I still think the jump modifier should be a little better for higher rated base stealers.
Just something to think about for a future update.
I think there's too many pickoffs. With Jarrod Dyson on base, I'll have multiple at bats where the pitcher throws 2 pickoffs in the same at bat. I don't think pitchers are going to give up so many balls like that.
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