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MLB The Show 17 News Post

MLB The Show 17 patch 1.04 is available now, check out the full list of fixes below and post your thoughts.

NOTE: Server maintenance is still taking place.

UPDATE: Servers are up.

Thanks to HozAndMoose for the image!


Game: MLB The Show 17Hype Score: 9/10 - Vote Now
Platform: PS4Votes for game: 36 - View All
Member Comments
# 481 stealyerface @ 04/27/17 02:16 PM
Quote:
Originally Posted by forme95
I think he was referring more to "a video game" having a bad day.......


In my opinion it can be coded "a bad day" just like anything else. That's part of what makes the game fun.
You know, this could be the exact reason that some games your guys just can't get things going. Your four hitter swings through a fastball that any other at-bat, he should have crushed.

Your Gold Glove SS boots two balls in a game, or Knoblochs a ball into the tenth row of the first base stands...

I just wonder if there are some games where the dice roll, or the ugly-stick gets waived onto a guy, and for the sake of stats, he just plays a crummy game?

Happens in real life, and sometimes, when it rains it pours.

~syf
 
# 482 CleveCluby @ 04/27/17 04:39 PM
Quote:
Originally Posted by stealyerface
You know, this could be the exact reason that some games your guys just can't get things going. Your four hitter swings through a fastball that any other at-bat, he should have crushed.

Your Gold Glove SS boots two balls in a game, or Knoblochs a ball into the tenth row of the first base stands...

I just wonder if there are some games where the dice roll, or the ugly-stick gets waived onto a guy, and for the sake of stats, he just plays a crummy game?

Happens in real life, and sometimes, when it rains it pours.

~syf
That would be kind of awesome if it were true.. Talk about adding some realism...
 
# 483 TomahawkChopYaHead @ 04/27/17 04:39 PM
Quote:
Originally Posted by parky_17
Yeah because these players in a video game have 'bad day's', right.....

Sent from my SM-G920F using Operation Sports mobile app
It's the humanity element added to the game and it is just like what happens in real life. Guys have off days and the game replicates that.
 
# 484 bredfan @ 04/27/17 05:43 PM
If a game codes in "bad days" to the point that it takes control from the player, it ceases to be a game.
 
# 485 BillPeener @ 04/27/17 05:51 PM
Quote:
Originally Posted by bredfan
If a game codes in "bad days" to the point that it takes control from the player, it ceases to be a game.
Question is: do you want to play as yourself in the batter's box, or do you want to play as another player? If you're using Kris Bryant's power to slug a home run, then why shouldn't you also depend on his condition that day?

So, there's a few issues at play here. First, we know SCEA's intent is to create a simulation (and thus you lose some control), but we don't know to what extent. We can hypothesize all day, but we just don't know to what extent certain real-life variables influence in-game simulation and performance.

Before we dive into whether player attitude / mental condition should be part of MLB the Show, we should figure out if it's even in the game.
 
# 486 seasprite @ 04/27/17 05:53 PM
I must be deaf at my old age, cause I don't hear any difference with the bat sounds with Golds or TV.
 
# 487 Scooter3 @ 04/27/17 06:05 PM
I have a simple request I've been making legendary rosters since they were first offered.
Through the years there's been 1 thing that really bugs me.
When I make a legendary player I want them to have the correct number on their Jersey.
Simple in concept but not so simple in practice.
There's been work arounds.
I brought up a roster from last years franchise and for the life of me I cannot get number four on the Jersey of Jackie Jensen( Boston Red Sox )
I had a work around in this year's roster but this was Ported from 16 franchise and I don't know of a workaround.
 
# 488 devrasec @ 04/27/17 06:06 PM
Quote:
Originally Posted by seasprite
I must be deaf at my old age, cause I don't hear any difference with the bat sounds with Golds or TV.
Same for me lol

Sent from my Nexus 6 using Operation Sports mobile app
 
# 489 bredfan @ 04/27/17 06:11 PM
Quote:
Originally Posted by BillPeener
Question is: do you want to play as yourself in the batter's box, or do you want to play as another player? If you're using Kris Bryant's power to slug a home run, then why shouldn't you also depend on his condition that day?

So, there's a few issues at play here. First, we know SCEA's intent is to create a simulation (and thus you lose some control), but we don't know to what extent. We can hypothesize all day, but we just don't know to what extent certain real-life variables influence in-game simulation and performance.

Before we dive into whether player attitude / mental condition should be part of MLB the Show, we should figure out if it's even in the game.
Basically, if there's not a reasonable videogame reason for every outcome in a game, then there's no reason to play, IMO.

In the end it's all moot anyway. There's no way anything like that exists is in any modern sports game that has microtransactions. Can you imagine the backlash if people found out some games were essentially fixed and there's nothing the player can do about it? LOL
 
# 490 parky_17 @ 04/27/17 06:32 PM
Quote:
Originally Posted by stealyerface
You know, this could be the exact reason that some games your guys just can't get things going. Your four hitter swings through a fastball that any other at-bat, he should have crushed.

Your Gold Glove SS boots two balls in a game, or Knoblochs a ball into the tenth row of the first base stands...

I just wonder if there are some games where the dice roll, or the ugly-stick gets waived onto a guy, and for the sake of stats, he just plays a crummy game?

Happens in real life, and sometimes, when it rains it pours.

~syf
I get that but even on his very worst day Jose Altuve isn't gonna just stand there and let a guy reach 1st base or botch a simple throw with Kendrys Morales running down the line like he did in those videos

And if that's something that could possibly be coded into the game then that ish really needs to be fixed

The DP turn and the baserunning mistake is something that I can live with but the other 2 just shouldn't happen

Sent from my SM-G920F using Operation Sports mobile app
 
# 491 JayD @ 04/27/17 07:08 PM
I just noticed they fixed the sun angle at SunTrust Park with this patch, looks beautiful. Nice surprise.
 
# 492 bredfan @ 04/27/17 08:49 PM
Quote:
Originally Posted by Padgoi
Have you watched the NBA this year? It's commonplace in real life.
It's commonplace for players to suddenly, and without an explanation within the realm of the game, have no control over the results of their actions?
 
# 493 stealyerface @ 04/27/17 09:00 PM
Chuck Knoblauch may have some insight into this topic.

~syf
 
# 494 Skyboxer @ 04/27/17 09:14 PM
Quote:
Originally Posted by stealyerface
Chuck Knoblauch may have some insight into this topic.

~syf
Yeah don't remind me lol
 
# 495 Trackball @ 04/27/17 09:45 PM
Quote:
Originally Posted by bredfan
It's commonplace for players to suddenly, and without an explanation within the realm of the game, have no control over the results of their actions?
Dude...I had a really long rant all typed out to respond to this.

Then I realized I'd almost certainly get banned for it.

So just...please...you realize you're just pressing buttons on a controller, right?
Not actually fielding balls?
Some things are out of your control.
 
# 496 Armor and Sword @ 04/27/17 10:05 PM
Playing right now through my Bose Sound Bar.

Hardly notice the bat sound anymore (but I still hear the change from pre patch).

Once I put the Sony Golds on with the MLB Show Sound App.....cringe inducing. So this is definitely a headphone sensitive issue.

Again...glad they are fixing it as I play with headphones 95% of the time. But until the next update.....playing through the sound bar (except late nights).
 
# 497 qwikphaze01 @ 04/27/17 11:09 PM
Quote:
Originally Posted by CleveCluby
I personally cannot tell you how deeply disappointed I am with this patch. To me the most requested fix for QC was the starting pitcher issue. And it seems it was completely ignored. I have waited, tested, and cannot play any type of realistic franchise as it is. I am totally frustrated that they didn't even make an effort to fix this.



For those that have time to play a full game, Glad it's somewhat working for you. I neither have the time no the desire to play every game. And even if you do. Unless you play every single game, If you sim all the other CPU games you will run into the same problems as playing QC because if you check box score and stats at the end of the season, you will find relievers have far more innings pitched than starters.



IMO there is absolutely no excuse for this. This did not happen in 14, 15, 16 and there is no excuse for it to be happening now. And I find it hard that the Dev's chose to ignore this in this patch.



As great as this game could possibly be, and may be for others, for pure QC players or total sim players, this game is broken. The CPU logic is completely screwed up. And if you love baseball and stats, it is a killer to see a starting pitcher being pulled in the 5th inning in a close game with a 68 pitch count. Once in a while but checking box scores, playing games and seeing it game after game completely ridiculous. For those of you that don't mind it. Enjoy the game. For myself, I am done with it. It's back to 16. It is not worth the frustration and no sliders or adjustments seem to fix it. I really loved some of the new features but I will give that up to get some realistic pitching logic.



When and if the Dev's decide to fix this, I will try again, but I am quickly losing faith as I really believed the latest patch would address it. Now I have my doubts if it will be addressed at all.


I'm having the problem when I do player lock as well. Played against Seattle and Paxton started inning and was replaced in the second. Only gave up 1 earned run.


Sent from my iPhone using Operation Sports
 
# 498 Christian9 @ 04/28/17 02:06 AM
Quote:
Originally Posted by tessl
I don't use quick counts but with all the complaints just for the heck of it I decided to check it out for one inning. The display during the game showed the pitcher had thrown 21 pitches. I hit the options button, clicked on stats, clicked on pitcher analysis, it showed the pitcher had thrown 10 pitches. My guess is it is a problem with the display and the pitcher has actually thrown more pitches than indicated.

I checked again - same thing. I'm 99.9% sure the only foul balls counted on pitcher analysis are those after the generated count because I saw an inordinately low number of foul balls. Therefore I suspect the problem isn't with actual pitches thrown, the problem is with the display. There are about 45 foul balls a game and when calculating the generated count the developers probably add a % of foul balls to the count. Therefore your guy who you thought only threw fewer than 70 pitches in fact had thrown more pitches. Did you look at pitcher analysis or the pitch count on the screen during the game?


Great insight...and definitely plausible.


Sent from my iPhone using Tapatalk
 
# 499 jeffy777 @ 04/28/17 06:19 AM
It seems the frame rate hitch pre-pitch has been lessened, so that's good to see.

Hit variety is much better, IMO.
 
# 500 OneTonneBaby @ 04/28/17 07:02 AM
Ive been playing quick counts and notice the difference but don't see it affecting pitchers. I think the larger number is reflected in what they have actually thrown as my Sis have started tiring around the 90 pitch mark (on the score bug).
 


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