MLB The Show 17 News Post
Member Comments
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# 522
Armor and Sword @ 04/28/17 02:41 PM
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Not entirely true if I understand the system. You could be on same plane but early or late and miss. Plane and timing together. If both are good the you should be maxing some kind of contact.
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# 525
Madden08PCgmr @ 04/28/17 02:57 PM
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This seems to be an epic problem industry-wide. Madden.. The Show.. NBA2k... I've never played FIFA, but read plenty of bad pub on them recently..... Either they don't invest in QA, or they employ people who know nothing about the game they're a part of.
I am willing to give some leeway on the last console gen. It seems like the vast technology leap and a *very* tough economy intersected with gaming simultaneously... But those are excuses at this point.
I'm done with Madden for awhile. This is my 3rd foray into The Show. In my experience so far, I think they get things cleaned up.
.. but I believed that with EA/Madden for well over a decade.
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Alright...but let the record show, mods, that I am fully aware of the risks I'm taking in saying this. If I cross a line, I will accept the consequences.
*deep breath*
Would you like a VR headset and full sleeves with sensors to detect exactly what your arm muscles are doing when you physically swing to make your avatar swing?
Oh, and you'd better be holding something just as heavy as a real baseball bat when you do so. Otherwise that's just not fair. Hope you don't hit the TV.
Better yet, why not get a full mocap suit, so it can detect exactly what you're doing with your legs and hips as well when you swing?
Don't want to cheap out and go for the PlayStation camera.
That costs 60 dollars. And remember, that's the CHEAP option. How much are mocap suits?
And that's just batting. Better bring a glove if you want to field. A REAL glove, not some fake dollar-store doodad. That's not sim.
Hope you like looking straight up when you catch a fly ball. Can't be looking at the screen. Then you'll be benched by your manager for not having your eye on the ball. Looking straight forward when fielding fly balls? That's not sim.
Let's see, how much extra money is this game going to cost you to get this truly immersive experience, where you are in total control of your onscreen actions? Mocap suit, glove, bat...perhaps even a pair of batting gloves for that extra-realistic hitting experience.
And how many potential customers have you alienated?
Worked out pretty well for Radica.
OR
OR
OR
You can move sticks and press buttons on a controller.
Like we've been doing for forty years.
Let each player's ratings determine the likelihood they hit and catch things, along with user input.
Drives down costs and lowers the barrier to entry.
Lots of customers.
The Sony San Diego model.
# 528
qwikphaze01 @ 04/28/17 05:45 PM
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I think the problem is, yearly releases. They need to do every other year release. So then you have a crew who can create and develop the next game while you have a small group maintain the released game until new game is out.
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# 529
Christian9 @ 04/28/17 06:23 PM
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Not sure I agree. The trend I've noticed over last couple of years is development studios not staffing correctly, and trying to chase the dollar with blinders to what really matters. Example is DD seeing to have priority over franchise and other modes, and even gameplay, which should of course be the anchor. Making money is important, but at what cost. The intangible costs are what kills you and can go unseen. Until it's too late, and you've fallen out of favor.
My $.02...
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I personally do think the major constraint (which likely cannot be avoided for business and marketing purposes) is the yearly cycle that is tied to the professional sports. The most precious resource is anyone's time, and so long as the developers are pressured to produce something new every year to avoid being labeled a cardinal sin committer of "roster updates," I actually see little hope of situations improving in terms of QA.
That's partly consumers to blame for demanding something new for paying $60 for every year. From the perspective of facilitating creativity to push further the authenticity of sports gaming, I'd much rather see the developers ditch yearly cycle release, but we know that will never happen with titles tied to major professional sports.
And at this point I do think SDS is suffering from rather major QA issues.
I almost wish that people give the developers some slack so that they could get away with a year of very lackluster release while they concentrate on and have ample time to update their legacy code that has dragged down the progress of the game itself, and also implement more effective QA systems in that process.
That's partly consumers to blame for demanding something new for paying $60 for every year. From the perspective of facilitating creativity to push further the authenticity of sports gaming, I'd much rather see the developers ditch yearly cycle release, but we know that will never happen with titles tied to major professional sports.
And at this point I do think SDS is suffering from rather major QA issues.
I almost wish that people give the developers some slack so that they could get away with a year of very lackluster release while they concentrate on and have ample time to update their legacy code that has dragged down the progress of the game itself, and also implement more effective QA systems in that process.
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sometimes there are things in video games that make you forget your playing a video game.
sometimes you are acutely aware your playing a video game and not the real deal. thats life.
sometimes it rains.
# 532
Armor and Sword @ 04/28/17 06:38 PM
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I don't know......I am so confused man.
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I wouldn't mind every other year releases. The problem I see is I just don't think this game sells well enough to support it.
Whether they release a game or not they're still paying the licensing costs. Taking years off probably just isn't financially feasible.
Whether they release a game or not they're still paying the licensing costs. Taking years off probably just isn't financially feasible.
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That is what I was going off of. So again zero reason to get smart about it. A simple shout out to say what was said before would have been better don't you think?
Either way. Moving on. I agree if all are good there should be contact.
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And the issue of revenue stream is one reason why, even though I'm personally not invested in playing a mode like the current Diamond Dynasty, I would not blame the developers to make a microtransactional mode appealing to more people who would invest in them. So long as what the developers gain from it is somehow useful to subsidize the (other) efforts that pushes the frontier of sport simulation game (which is what I am interested in), I don't really care much where that subsidy comes from.
Not in the game industry, I do not know how things work there so my speculation wouldn't be particularly useful, but I wonder if some ways other than a yearly packaged product can be successfully done for a game that goes through continual improvements (nonetheless might not optimally done in a short cycle like several months).
There have been new, inventive ways of software development processes in the past couple decades or so, to the extent that what the gaming industry is following appears very outdated from that view point (at least to someone like myself, who often work in smaller software shops). But that's from someone who has not been on their side, so all this is just out of my curiosity as an outsider though.
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I have to say I'm really enjoying the game default legend after the last patch. Real challenge, and feels like baseball, real video game baseball.

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