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MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

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Old 04-28-2017, 10:36 AM   #545
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by parky_17
Also with these 'bad days' would they really apply to play now games? Where there's no stamina involved, no possible injury or no morale taken into account
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Hmm.. Good Point. There would be really no reason for a variable stuff dice roll on a play now game, but what about with the Daily Rosters?

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Old 04-28-2017, 12:00 PM   #546
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Quote:
Originally Posted by stealyerface
I think a very important thing to remember with this patch, is that we all need to take a breath, step back and play the game.

Does anyone realize that post-patch, the real Mariners and Tigers combined for 28 runs last night, King Felix got lifted in the second inning and there were three HR, two of which traveled over 400 feet?

Maybe no one realized that the real Nationals and Rockies combined for 27 runs five homeruns, and a cycle?

Obviously the patch has ruined the real MLB...

Or maybe, because baseball is a game of everyday occurrences and peaks and valleys, its just... baseball.

I played three games yesterday post patch.

I beat the Yankees 6-4 with Porcello going 8.2 innings, but had to bring in Kimbrel to get the last out, as Rick just lost the zone and his control. Moreland hit two monster shots, I got the pull-back cam on both, and it was a glorious cloudy day at Fenway.

I immediately fired up the rematch, and the Red Sox could not hit the ball to save their lives. They lose 2-0 with the same line-up, same pitching match up, and exact same set up.

I then played a game with the daily rosters, going into the time machine to Sunday afternoon with Boston playing at Baltimore, and E-Rod dominated with eight strikeouts, but a costly error, and a Machado blast cost the Sox, and they lose 3-2 in what might have been my favorite game I have played this year, based on the ebb and flow, and the situations of high stress... it was just a thing of beauty.

So, post patch, three games, three entirely different outcomes, and I LOVE this game.

Some of you will remember, with fondness, a certain game from 2004-2005 that had a toggleable option called "Variable Stuff". The explanation was that there may (or not) have been some dice-rolls that were handled within the game engine, that had some sort of influence on the batting, the pitching, and the overall flow of the game.

Sometimes I wonder, when you can play two games back to back with the exact same set up, if there is something within the game that makes the batter's PCI's just a little smaller or larger. Maybe the timing window gets a tweak towards to larger, easier side. Maybe the Classic Pitching Timing becomes a little more lenient, and your pitcher dominates?

If so, I don't care to know, because this is how baseball works. Sometimes in the pen before a game, you know that your pitches are filthy, the ball just feels perfect in your hand, your fingers find the spot on the seams where you just know and feel that you are going to be a force to be reckoned with, and it just happens. You can't explain it, and you can't duplicate it. It just is.

So guys who loaded up the patch, played one game, and had four homeruns and ten runs against them, and took to the internet to say the patch broke the game, take a look at the sports section today, and see what happened in real baseball after the patch.

I refuse to let the soon to be patchable-issues ruin it for me, I refuse to get sucked into the fold of doomsday nonsense that folks are spouting off about, and I refuse to let the well-known( not-fixed) issues of the WP/Past Ball/catcher block and throw problems ruin this game for me.

I have my slider set running this game perfectly, I do not play with headphones, so I can live with the bat sound issue until they tweak it, I see the right amount of errors, the right amount of double plays, flair hits, screaming liners, bombs, and wall-scrapers.

In short, I see a baseball game.

This is a game fellas. A $60 masterpiece that if played like a baseball game, does a fantastic job of recreating the best game on the planet. So taking to the soapbox and whining, and complaining that the matte finish on the away helmets of your favorite team, is a little too dull, is silly.

Complaining that when you zoom into the ivy on the wall at Wrigley, there out to be four veins in the ivy leaves, not three... is silly.

The bottom line is that aside from some of the quirks that we are working around this year, the game still kicks butt. And is, for me, in my opinion, the best replication of the real game there has ever been.

Play the game, have fun, and take a deep breath.

It'll be okay.

~syf
True statement. This game has played beautifully for me as I've experienced the same wonderful ebb and flow....dominating some, getting shut down in others. Never perfect, but for me the best they've done so far.
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Old 04-28-2017, 12:02 PM   #547
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by bredfan
Professional hitters don't miss pitches randomly. They miss because of a mechanical factor.

Either they mistimed their swing, pulled their head, took their eye off the ball, guessed wrong or pulled up ever so slightly.

Frank Thomas is sitting heat. He works the count, gets the One and proceeds to whiff. As he walks back to the dugout the manager says "Frank, what happened?"

Thomas doesn't say, "I was possessed for a second, Skip. Lost all control for no reason." Nah, he tells the manager exactly why he missed.

There's 750 worldwide good enough to play pro baseball. And about 300 of those are pitchers. To suggest that they aren't 100% in control of their results when hitting is crazy, IMO.
This is not real life.

This is a video game. If you don't like the way SDS makes their baseball games.....I don't know what to tell ya.

But this is the game they have made for over a decade now. It's nothing new.

I want a simulation when I play a video game. The only way we can get statistical variance and simulation like results is via algorithms and dice roll randomizers based on ratings.

You have several different types of people who play sports games. Those who want stick skills to be the only factor and those who want pure simulation and then those like me who want a hybrid of user control, but ratings based dice roll outcomes.

There is no perfect way for anyone. This game though is incredible at giving users a lot or as little control as they want.

I choose to play the game in a way where my button presses matter, my approach to working counts and waiting on my pitch or fighting my way back in the count matter, my pitching decisions (what pitch, what location, how much effort) matter.

But....BUT!!!! The player ratings will determine the dice roll that will give me my result.

Strato-Matic Baseball.....but on a video game.

I love it.

Unfortunately if you want simply your stick skills to be the only factor.....your playing the wrong game.

Other wise why have player ratings, diamond, gold, silver cards etc etc etc etc.

I am trying to understand why players get so aggravated when they have great timing....but get some weak contact.

That happens!!!! All the time in real life. The Show does IMO an amazing job of trying to replicate the game it represents by adding the variability of player ratings and making this feel like it's real life counterpart.

No other sports game does this better on the market today.
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Old 04-28-2017, 12:06 PM   #548
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by stealyerface
When you have the bases loaded, in the bottom of the ninth, trying to close out a game, and you throw a two seam fastball on the edge of the plate, and the catcher goes through some weird contortion, and for whatever, unforeseen reason, tries to lunge for a ballthat is in the strike zone, thereby causing the ball to skip off the glove, roll to the backstop and allowing the winning run to score... that is not an outcome based on my input.

When you camp out under a ball in outfield with a 94 rated right fielder, and the animation takes over where the ball bounces off the heel of the glove, that is not based on my user input.

Because the way the baseball gods work, is that sometimes, there is just something at work, beyond explanation, and that is the way the game goes.

Have a guy who is struggling in the field, and the ball will find him. It always does.

Have a close play that goes against you on a pick off at second, and the next pitch will inevitably score the run where the runner should have been out. It happens.

So for a game to try and replicate these untoward moments, but massaging the code to either enhance attributes, or degrade them, not only takes a brass set, it is also brilliant.

Not everything goes the way is should, could, or ought to. Guys miss easy pitches, guys get picked off when they shouldn't, and guys miss balls they make a play on the other 99% of the time.

In order for a game to truly be a SIM, it need to go beyond the mastering of your button presses and inputs, in order to stretch the boundaries of the game within the game.

This is why I stopped pitching with the meters or the pulse pitching. Because once you master the mini-game, you all of a sudden become Cy Young with Drew Pomerantz.

I don't want my 5th starter to go out and dominate because I have mastered the input of a pitching mini-game. I want ratings, I want situational outcomes, and I want the ebb and flow of baseball to have a say in the outcomes. And if, within that say, the game has figured out that for a certain game on the schedule, Jose Altuve is going to have an off day, or he is tired, or he is going to struggle, so be it, and good on the developers for actually instituting a part of the game that is unseen, and is just understood.

I'm not sure if you played baseball at any levels, but if you did, you'll totally get how brilliant the philosophy (whether it is in there or not) is to have Variable Stuff that you get no control over.

That being said, I'll make this my last post on the subject. The horse died about three pages back.

~syf



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Old 04-28-2017, 12:06 PM   #549
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by bredfan
Professional hitters don't miss pitches randomly. They miss because of a mechanical factor.

Either they mistimed their swing, pulled their head, took their eye off the ball, guessed wrong or pulled up ever so slightly.

Frank Thomas is sitting heat. He works the count, gets the One and proceeds to whiff. As he walks back to the dugout the manager says "Frank, what happened?"

Thomas doesn't say, "I was possessed for a second, Skip. Lost all control for no reason." Nah, he tells the manager exactly why he missed.

There's 750 worldwide good enough to play pro baseball. And about 300 of those are pitchers. To suggest that they aren't 100% in control of their results when hitting is crazy, IMO.
And how exactly do you want them to depict a batter who misses a pitch? I hate to say it but I don't think sports games are for you, what you appear to be looking for won't be found in any sim sports game, you can have a perfect release in 2k and miss the wide open jumper, perfect pass to a wide open receiver in Madden and he'll drop it but it doesn't appear you want anything like that. You gave reasons as to why a major league player could miss a pitch when looking for it but I guess because the game doesn't tell you that's what could have happened you feel slighted?

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Old 04-28-2017, 12:19 PM   #550
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by OneTonneBaby
Ive been playing quick counts and notice the difference but don't see it affecting pitchers. I think the larger number is reflected in what they have actually thrown as my Sis have started tiring around the 90 pitch mark (on the score bug).

I haven't had a quick count game yet that the cpu pitcher went past 60 ish pitches.
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Old 04-28-2017, 12:27 PM   #551
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by Armor and Sword

Unfortunately if you want simply your stick skills to be the only factor.....your playing the wrong game.

Other wise why have player ratings, diamond, gold, silver cards etc etc etc etc.
.
This is why I think playing with zone hitting is the best, it gives you the perfect balance between stick skills and players ratings as the higher rated hitters will have a bigger pci giving but you still need to line the pci up correctly and time the swing right

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Old 04-28-2017, 12:43 PM   #552
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included

Quote:
Originally Posted by parky_17
This is why I think playing with zone hitting is the best, it gives you the perfect balance between stick skills and players ratings as the higher rated hitters will have a bigger pci giving but you still need to line the pci up correctly and time the swing right

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I agree with that about Zone hitting. I used to use zone exclusively back when I first started playing this franchise.

Then I just wanted button timing and pure ratings to take over so I switched to Timed (which is now Directional).

Like I said, they have several options and it's a great thing.
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