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Madden NFL 17 News Post


Another Madden NFL 17 tuning update is available now for Xbox One and PlayStation 4 users. Below is the list of improvements and updates to gameplay.
  • Increased interception chances for user-controlled defenders in Multi-player catches
  • Reduced kick meter accuracy penalty under rain conditions.
  • Reduced kick meter power penalty under snow conditions.
  • Increased wait-time for Pass Rushers to play shed moves when pass rushing (Reduced “Insta-Sheds”)
  • A variety of tuning changes to help defense be more effective vs. running plays
  • Reduced frequency of organic knock-outs after catches
  • Reduced chances of broken tackles for ball carriers
  • Slightly reduced throw-out-of-sack fumble chances
  • Reduced chance for pass-blocking RB's to Cut-Block
  • Reduce chance for success when pass-blocking RB's Cut-Block
Let us know what you're seeing!

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 281 Big Bankhead @ 09/27/16 02:52 PM
That's my issue as well. The lack of pressure and loss of organic tackling has kinda ruined the game for me.
 
# 282 feeq14 @ 09/27/16 03:08 PM
The tackling doesn't feel any different to me. The pressure is more realistic to me. I don't know what yo guys are looking for. you might need to play with your sliders a bit. The "insta shed" is completely awful and i'm glad it's gone
 
# 283 bcruise @ 09/27/16 03:24 PM
Would love some of you guys to explain this "organic tackling" that you say has disappeared. If you mean ragdoll, I can still absolutely see it by the odd little glitches that pop up sometimes like a leg being perfectly straightened out while the rest of the body looks natural. Nor is every hit a "big" hit where the impact itself is the tackle (though they definitely still happen from time to time). So obviously I'm missing something that you guys are claiming.

If you say this is something you can only "feel" is different rather than see definitively (and therefore can't explain it to someone who isn't seeing it), don't expect a whole lot to change. The devs need actual tangible proof of something being wrong or different to "make it like it was" again.

I'm not denying your claims. Believe me, I know what this feels like. When the baseball game came out this year I was in a small group of people who saw constant FPS problems in certain situations. This was extremely difficult to explain to people UNTIL I showed proof (which was not easy because of the nature of 30 FPS captured video on PS4). Then more people came to understand what I was talking about, and although nothing ended up changing the game in that regard (it was probably an unpatchable issue), I think the discussion was more productive for it.

Help me see what you're seeing - that's all I'm asking.
 
# 284 Champion8877 @ 09/27/16 03:41 PM
Just had a run with lacy where I stiff armed a guy in the backfield and got the edge. I was then 1 on 1 with a corner, trucked him, and stumbled forward, fighting for another 3 yards and the first down before I finally hit the turf.

Later in the same game I threw a drag to Cobb near the end zone. I turned up field and a guy tried to wrap me up at the 2 or 3. However Cobb kept his feet moving for another yard or so, then Cobbs momentum rolled him on top of the defender as the tackle was made, sending him into the end zone for a score before his knee touched.

Seemed pretty "organic" to me still. I see good looking rag doll tackles/broken tackles in every game I've played since the tuner


Sent from my iPhone using Tapatalk
 
# 285 xzayla @ 09/27/16 04:09 PM
Quote:
Originally Posted by Champion8877
Just had a run with lacy where I stiff armed a guy in the backfield and got the edge. I was then 1 on 1 with a corner, trucked him, and stumbled forward, fighting for another 3 yards and the first down before I finally hit the turf.

Later in the same game I threw a drag to Cobb near the end zone. I turned up field and a guy tried to wrap me up at the 2 or 3. However Cobb kept his feet moving for another yard or so, then Cobbs momentum rolled him on top of the defender as the tackle was made, sending him into the end zone for a score before his knee touched.

Seemed pretty "organic" to me still. I see good looking rag doll tackles/broken tackles in every game I've played since the tuner


Sent from my iPhone using Tapatalk


Yes it's still there just not as often. If you have the tuner I suggest not using the big hit button because it will work with a huge hit 95% of the time on all pro.
 
# 286 bcruise @ 09/27/16 04:14 PM
Quote:
Originally Posted by xzayla
Yes it's still there just not as often. If you have the tuner I suggest not using the big hit button because it will work with a huge hit 95% of the time on all pro.
Well, yeah - Square/X is basically an alternate hit stick. If you press it and line it up correctly, you're going to get an impact tackle.

It's also supposed to carry a high risk of a broken tackle though, so if every one of your big hits is successful, that might be something to consider turning the user tackling slider down for.

It's something that should be used sparingly regardless - the CPU definitely doesn't go for big hits on me very often.
 
# 287 feeq14 @ 09/27/16 04:53 PM
This tuner set has sent me into a zen space with this awesome game. I just want them to deal with CPU play calling (which i mostly fixed with warhawk's playbooks) and autosubs.
 
# 288 cable guy @ 09/27/16 05:18 PM
Quote:
Originally Posted by Gosens6
Hey Road, you know I value your opinion on this more more than others, so I gotta say I'm not disappointed with what the tuner did for the game play. I was sick of all the big runs by myself and the cpu. Running was definitely easier.

I can't explain what I'm really trying to say, though. The game feels "stiff". There doesn't seem to be anything organic about it anymore. The tackles were actually a thing of beauty sometimes.

Everything now seems to be a 1v1 tackle in a canned animation. That's what I'm disappointed with. That portion of the game just animates stiff and ugly to me now. I could look past the qb accuracy issues and lack of D line pressure. Hell, I even looked past the AI and their faulty coverage on Go routes. The game is still very good, but it doesn't look and feel as good as it did on the field after this turner.

That's what my whole issue is.

Sent from my SM-N910V using Tapatalk
I'm basically like you. But I'm kinda on the side of the fence, where I'm still seeing good animation and tackle, catch, falling, etc, etc. But the gameplay is better. Granted, it's the running game at this point. But that's huge imo. Not only chopping down cpu running yds total, but it basically altered the cpu passing att and yds. So I'm willing to sacrifice the organic feel slightly, because this is the best football game I've played. And of course the best Madden.

Sent from my SM-G900V using Tapatalk
 
# 289 jfsolo @ 09/27/16 10:03 PM
Quote:
Adrian Mazzalupo ‏@booker2121 4h4 hours ago
@ClintOldenburg @RexDEAFootball why I see more scripted/canned animation with tuner rather than the rag doll physic I had before tuner?
Quote:
Clint Oldenburg ‏@ClintOldenburg 2h2 hours ago
@booker2121 @RexDEAFootball you're not - that's placebo - there's no tuner for that.
Quote:
Adrian Mazzalupo ‏@booker2121 2h2 hours ago
@ClintOldenburg @RexDEAFootball could be that the tuner rise tackling? Before I could see power backs falling forward against CB. It's gone

Quote:
Clint Oldenburg
‏@ClintOldenburg
@booker2121 @RexDEAFootball We only tuned down the break-tackle chance - this has nothing to do with how player fall
Take it for what it's worth.
 
# 290 4thQtrStre5S @ 09/27/16 10:08 PM
Quote:
Originally Posted by jfsolo
Take it for what it's worth.
They can say those things, and that may be true, but as anyone who has edited sliders knows, some sliders affect other parts of the game...This could also be the case with what the tuner did.
 
# 291 SmashMan @ 09/27/16 10:43 PM
Quote:
Originally Posted by 4thQtrStre5S
They can say those things, and that may be true, but as anyone who has edited sliders knows, some sliders affect other parts of the game...This could also be the case with what the tuner did.
It could be, and it could be that the tuner only effected what the developers claim it does.

I defer to bcruise's earlier post:

Quote:
Originally Posted by bcruise
Would love some of you guys to explain this "organic tackling" that you say has disappeared. If you mean ragdoll, I can still absolutely see it by the odd little glitches that pop up sometimes like a leg being perfectly straightened out while the rest of the body looks natural. Nor is every hit a "big" hit where the impact itself is the tackle (though they definitely still happen from time to time). So obviously I'm missing something that you guys are claiming.

If you say this is something you can only "feel" is different rather than see definitively (and therefore can't explain it to someone who isn't seeing it), don't expect a whole lot to change. The devs need actual tangible proof of something being wrong or different to "make it like it was" again.

I'm not denying your claims. Believe me, I know what this feels like. When the baseball game came out this year I was in a small group of people who saw constant FPS problems in certain situations. This was extremely difficult to explain to people UNTIL I showed proof (which was not easy because of the nature of 30 FPS captured video on PS4). Then more people came to understand what I was talking about, and although nothing ended up changing the game in that regard (it was probably an unpatchable issue), I think the discussion was more productive for it.

Help me see what you're seeing - that's all I'm asking.
 
# 292 BigOrangeVol4Life @ 09/27/16 11:10 PM
Quote:
Originally Posted by feeq14
This tuner set has sent me into a zen space with this awesome game. I just want them to deal with CPU play calling (which i mostly fixed with warhawk's playbooks) and autosubs.
Can you find warhawk's playbooks in the community downloads? If so, is it under his name?
 
# 293 Smallville102001 @ 09/27/16 11:49 PM
Quote:
Originally Posted by roadman
I'm averaging about 4 sacks per game with the sliders at default.


I have no idea how. I have pass blocking at 25 and CPU still get all day to pass most plays and I can still only get like 1 sack a game.
 
# 294 roadman @ 09/28/16 08:51 AM
Quote:
Originally Posted by Smallville102001
I have no idea how. I have pass blocking at 25 and CPU still get all day to pass most plays and I can still only get like 1 sack a game.
Daniels, Matthews, Peppers and Perry are beast for me.
 
# 295 Madwolf @ 09/28/16 09:28 AM
Very frustrated with the game since the patch:

How do you guys get sacks vs the AI?

It either insta-throws the ball out of bounds, or throws it to the flat 95% of the time. It NEVER throws down field or into coverage. It's so unrealistic and frustrating.

Not to mention I get no pressure with my defensive line unless I"m controlling them.

All Pro vs the CPU. Any tips?
 
# 296 cable guy @ 09/28/16 10:13 AM
Quote:
Originally Posted by Madwolf
Very frustrated with the game since the patch:

How do you guys get sacks vs the AI?

It either insta-throws the ball out of bounds, or throws it to the flat 95% of the time. It NEVER throws down field or into coverage. It's so unrealistic and frustrating.

Not to mention I get no pressure with my defensive line unless I"m controlling them.

All Pro vs the CPU. Any tips?
This here was the reason I switched to All Madden. Coupled with over abundance of Cpu only running the ball 1st and 2nd down constantly. Seems like alot of people were not having this problem. Edit: I had this issue well before the patch!?

Sent from my SM-G900V using Tapatalk
 
# 297 DeuceDouglas @ 09/28/16 12:41 PM
Quote:
Originally Posted by Madwolf
Very frustrated with the game since the patch:

How do you guys get sacks vs the AI?

It either insta-throws the ball out of bounds, or throws it to the flat 95% of the time. It NEVER throws down field or into coverage. It's so unrealistic and frustrating.

Not to mention I get no pressure with my defensive line unless I"m controlling them.

All Pro vs the CPU. Any tips?

I'm on All-Madden and I get a lot of sacks but none of them happen naturally it feels like. It seems like 99% of my sacks are from the QB holding the ball for way too long or from the QB running out of the pocket and eventually getting caught. I very rarely get sacks from immediate pressure or a collapsing pocket and whenever I do it seems to trigger that annoying instant throw away. I've had a couple games where that hasn't happened and I'll end up with 9+ sacks because they'll just stand in and get obliterated.

Was running really so successful for people for and against the AI pre-tuner? Outside of a couple games, I haven't had either side have any success whatsoever running the ball since release, more so with the AI. It seems like they can only get 1-2 yard runs or huge gains and it has seemed pretty much the same on my end. I've had better luck finding intermediate gains but I've had a ton of issues trying to get the CPU to piece together a good running game that isn't just huge run after huge run.
 
# 298 therealsmallville @ 09/28/16 02:50 PM
Ok, since downloading the tuner I've played 7 games - 4 preseason, 3 regular season. I'm in year 2 of CFM, rolling with my 49ers. All Pro, with Hum QB Acc at 30 and Cpu at 40. Run blocking at 40 for both, nothing else has been touched slider-wise. I ALWAYS use suggestions for offensive play-calling, because I like to pretend it's my OC calling in plays. I call my own defensive plays.

Before the tuner (year 1 of CFM), I was averaging 6ypc with Carlos Hyde. 90% of the 49ers running plays are zone runs up the middle, and no matter how I adjusted run blocking I would get an easy 5-6 yards pretty much each time (there are always exceptions). I experienced the same results when using Shaun Draugn or Mike Davis or DuJuan Harris or any other back. The computer, meanwhile, was good for at least 1 (sometimes 2) breakaway runs for TD's. We're talking pinned-at-the-1-and-99-yards-later kinda thing. At least once per game.

I found that playing pass defense was a bit easier than run defense. In year 1, I was ranked 11th vs the pass, and dead last vs the run. I was averaging 5-6 sacks per game, and the cpu would often throw the ball out of bounds the moment one of my guys was about to break through the line. When they didn't throw OOB, they held on too long & took a sack. I don't have hard numbers, but 2 games stuck out in particular: regular season vs the Patriots, and Brady was 1-12 in the first quarter. Of those 12 incompletions, 9 were thrown OOB's. The other one I remember was in Seattle; Wilson never scrambled, took 7 sacks.

Year 2, I deleted the game from my system & re-installed it. now I have the tuner. I noticed results immediately.

First of all, running is harder. Perhaps it's the tackling, perhaps it's lack of breaking tackles, I dunno (I never really paid attention before as to the rag doll vs scripted stuff). In my 4 preseason games, Hyde and Draughn averaged around 4-4.5 yards per carry. Down from 6. The holes just weren't there like before, and they closed up quickly. Hyde can break the occasional tackle, and sometimes he just gets stuffed. My other backs fared a bit better in the broken tackle department, but they were also playing against backups. I felt it was pretty realistic in how things played out.

I also discovered that re-installing the game is a must if you're not seeing scrambling. QB's now slide around in the pocket, and will take off on you if they have an opening. The opening needs to be pretty large, prob larger than I would prefer, but they do do it. I'm seeing only 1 or 2 OOB throws now, and when it happens it seems to be in extremely realistic situations.

Moving on to the regular season, my yards per carry went as follows:

Game 1, @ Arizona:
Hyde: 18 carries for 65yds
Draughn: 6 carries, 20yds
Harris: 2 carries, 5 yds.

Game 2, hosting Vikings:
Hyde: 22 carries, 110 yards, 2 TD's
Draughn: 7 carries, 9yds
Harris: 1 carry, 6 yds

Game 3, hosted Rams:
Hyde: 10 carries, 32 yds
Draughn: 3 carries, 36yds
Harris: 0 carries, 0yds

I didn't track CPU rushing numbers, but in my 7 games I've only seen 2 long TD runs and 1 of those was 100% my fault for picking a bad defensive play & they took advantage of it.

So, in my personal opinion, I'd call the tuner a success.

HOWEVER...I do have a caveat. Since downloading the tuner, I can't stop the CPU when they throw. At all. The WR's are almost superhuman when getting open (some would say it's the 49ers, so it's realistic lol). Which is fine for certain teams...I didn't mind Palmer doing it, and with Bridgewater I was raising an eyebrow but I took it in stride. With the Rams, Keenum shredded me...bad. It seemed like the cpu has gotten a boost.

Now, it could be because I just suck at defense. You could argue it, and I prob wouldn't argue back. Or, it could be because of the re-installation of the game. The tuner doesn't appear to have affected the passing game, so it's more than likely one of those other things (or a combination of both). But I may have to play with sliders a bit. I'll give it to the mid-way point of the season before making changes though. We should always have a good sample size, and I dont feel these 7 games are enough.

So that's my 2 cents for whatever it's worth. Having said all of that, I am hoping for no more gameplay adjustments.


Sent from my iPhone using Tapatalk
 
# 299 SmashMan @ 09/28/16 02:51 PM
I don't know. I've played the last two days without the tuner (default all-pro) and I don't notice a real difference in tackling animations feeling more/less organic. I tried a lot of runs and quick passes to generate a lot of contact...and I've got nothing. For me, it's the same as post-tuner, which was the same as before this tuner, really. I did see a few more corners or safeties tipping balls in the air for interception chances instead of just swatting down, but that surely varies on the situation so can't draw any solid conclusions on it. And of course, I was back to averaging 4.8 per run.

Quote:
Originally Posted by Madwolf
Very frustrated with the game since the patch:

How do you guys get sacks vs the AI?

It either insta-throws the ball out of bounds, or throws it to the flat 95% of the time. It NEVER throws down field or into coverage. It's so unrealistic and frustrating.

Not to mention I get no pressure with my defensive line unless I"m controlling them.

All Pro vs the CPU. Any tips?
Pretty much the same but it's been like that since release for me, not related to a patch. I can usually get pressure myself, sometimes CPU does by itself, but I can't get sacks in the pocket. They throw it away at the last second. I have better, but not great, success when they roll out.

Roadman, I think it was you that said you got pressure? Any specific sliders you're using?
 
# 300 booker21 @ 09/28/16 06:55 PM
I asked Clint about it and he said that they only changed the break chance. Then again, they said that penalties does`t effect gameplay and we still have tons of people who think differently.

Maybe i think that break chance is affecting the tacking power in some way. I mean i`m not the only one seeing these changes in the tackling. There are a couple of people seeing it, not only on OS, also on tweeter.

What i know is that since i only play offline, yesterday i did re-downloaded the tuner after Clint comment and played 2 games. Then i deleted the tuner and played 1 game and a half (was too late) and i`m still seeing the game think. Im going to just stick with no tuner and disconnected from Online. This is the best madden i have and i do want to risk it.

The good news is that we can choose how to play
 


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